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Found 9 results

  1. A.S.E.T. Industries presents a work in progress [Pre-Release] the ALCOR capsule, "Advanced Landing Capsule for Orbital Rendezvous". (v. 0.9.6) (clickable) It is loosely inspired by the Apollo landing module, and uses a lightweight frame-based design with very thin walls. It is meant to be used for both single-stage and two-stage vacuum landers that fit in 2.5m+ fairings as part of an 1.25m stack. Made from the finest cardboard composite materials, no effort has been spared in making an attractive, sensible and very flimsy container for your victims pilots, packed tightly between computing and scientific hardware. TOTAL MASS - 1880 kg! Warranty void if subjected to atmospheric reentry, hit particularly hard or sneezed at. A.L.C.O.R. Advanced IVA (clickable) Extra Part: External Camera (Radial-mounted, vertical) You can mark up action button switches with text by entering it into the vessel description in the VAB: On a separate line type "AG<number>=<text>" where "number" is the number of action group from 0 (i.e. 10) to 9. The text is limited to 14 characters. (More won't fit on the label.) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- MORE VIDEOS HERE ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT: You NEED to delete the old version before installing this one, or you get a mess you aren likely to sort out. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- mods dependency ALCOR 0.9.6 required: none recommended: Module Manager 2.7.5+ supported: KIS KeepFit CLS ALCOR Advanced IVA 0.9.6 required: ALCOR v 0.9.6 Module Manager 2.8.0+ RPM v 0.29.0+ ASET_Props v 1.4+ recommended: MechJeb v 2.6.1+ ScanSat v 18.0+ VesselViewer v Docking Port Alignment Indicator v 6.7+ supported: TAC - Life Support v0.13.5+ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Downloads: ALCOR 0.9.6 (Spacedock) ALCOR Advanced IVA 0.9.6 (Spacedock) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Installation: - Install into “/Gamedata/ASET/" ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Made with Mihara's research and support. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Many thanks to the group of testers for their help with this release @nukeboyt @imerg @StevieC @Plecy75 @ISE @holodmer Special thanks to @MOARdV, @Mihara, @DennyTX , @nukeboyt and @linuxgurugamer for their help and support with the mods development. And all the forum users who support and motivate me to keep working on my mods. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Like what I do? Want to directly support development? Consider donating via Patreon or Paypal! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- "ALCOR" and "ALCOR Advanced IVA" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Changelog: 08/02/2017 - v 0.9.6 ALCOR: *overlay mesh is added *interior model is improved, now it completely matches the exterior model *the “ModuleAnimateGeneric” module is used instead of the “ModuleKrAnimation” *support for the KAS, KIS, KeeplFit and others is made with the separate MM-patches *minor optimization of the textures ALCOR Advanced IVA: *the new power supply panel *solar panels and fuel cells control *throttle limit *G-force monitor *exterior cameras image gain feature *breaks control and stress indicators for the landing gear *emergency radio beacon 22/07/2015 - v 0.9.4 [B] 0.9.4 update[/B] DDS textures [B]IVA Patch:[/B] [LIST] [*]Navigation lights was reworked. Now strobing light works as it was intended. [*]Little changes in the IVA. [/LIST] [B] ASET_Props:[/B] [LIST] [*]All props working algorithms was reworked to match the last RPM 0.21. [*]Now all instruments stops working if the g-force is higher than 8 g (with dramatical flickering animation:D) [/LIST] [B]New props:[/B] [LIST] [*] [*]Temperature indicators [*]Throttle control buttons [*]Buttons for the new MechJeb Smart A.S.S. functions [*]“Engine Flame Out†indicator [*]Special separate display for the TAC Life support [*]Fixed the bug with the sound disappearing after switching props lightning. [*]Fixed the configs that used old resource names. [*]Ground Proximity Warning System (GPWS) now can be turned off, I added buttons to control it. [*]Altitude Voice Annunciator System (AVAS) now can be turned off, I added buttons to control it. [*]Low Altitude Warning is now can be setted for the different altitudes (100, 200, 300) or even be turned off. [/LIST] [B]MFD[/B] [LIST] [*]New “Landing†page, look to the User Manual for the additional information [*]New page “Graphs†[*]PFD was optimised for the RPM 0.21 [/LIST] - Removed separate MM-patch to support plug-in "Reflection". 05/05/2015 - v [B] update[/B] [B]External:[/B] - Nodes fixed - Attribute maxTemp changed - Changed the textures of the external model - Reduced Reaction Wheel Torque - Dry weight of the pod has been increased to 1800 kg - Added separate MM-patch to support plug-in "Reflection". Now you can make ALCOR even more beautiful by adding reflections on the windows and other elements. [B]New in ALCOR IVA:[/B] - Added SAS control modes - Changed layout of the middle (pilot's) panel - Completely redesigned layout of the the panel of flight engineer - Refined cabin interior, added a few new props - Materials has been optimised - All devices and tools now require electricity to operate. Without electricity cabin becomes entirely "Cold and Dark"! - Changed work logic of many indicators - Added indicator "MASTER ALARM " - Instead of a single indicator "RCS" now has two indicators: "RCS ARMED" and "RCS ACTIVE" - Added gauges for all stock kinds of resources: LF, Oxodizer, Solid, Monopropellant, Xenon Gas [B] MFD:[/B] - New main font for all MFD - Finalized the design of MFD pages - Added support for DPAI plug 30/06/2014 - v 0.9 [B]0.9 update[/B] [B]External:[/B] Collider has been corrected so it no longer falls through planetary surfaces. [B]New in ALCOR IVA:[/B] - All props updated to work with RPM 0.17. - All external lighting (NavLights, Docking port spotlight, Airlock lights) will now consume Electric Charge. - Emergency power generator added. It consumes 0.1 units of Monopropellant to produce 1.5 units of ElectricCharge. - Small improvements to the interior and certain props. - New notifications for GPWS added, but the problem with volume levels remains. [B] MFD:[/B] - FLIGHT/LNDG page can now select between onboard ALCOR cameras and exterior camera number 1 (ExtCam1) - 'Standby' page now displays the current version of RPM. [B] Third party mod support:[/B] Active Texture Management, Connected Living Spaces and Timmers’ KeepFit are now natively supported. 19/04/2014 - v 0.8 [B]0.8 update[/B] Capsule exterior: [LIST] [*]Diffuse and NormalMap textures has been improved. [*]New Nav lights setup [/LIST] IVA: [LIST] [*]MFD interface has been improved. [*]Many MechJeb functions are now callable directly by clicking buttons. [*]Vessel View 0.4 plugin is supported. [*]Stage lock switch now actually manipulates the global UI stage lock. [*]Engines of the current stage can be turned off with a button. [*]Reserved resources (i.e. the ones with flow toggles in the rightclick UI) can now be unblocked. [*]'Clear Nod'e and 'Clear Target' buttons. [*]Internal cameras are now switchable between horizontal and vertical orientation. [*]For use of the capsule in a rover, there is now a ‘brake’ switch. [*]Voice notifications of current radar altitude for 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2500 meters. [*]Capsule interior has been redesigned and is now (partially) textured. [*]Numerous new props. [*]New internal lights setup. [/LIST] 11/02/2014 - v 0.7.5 [B]0.7.5 update[/B] Capsule exterior: [LIST] [*]A completely new collider that precisely follows the visible shape of the capsule. [*]ReactionWheels power reduced to 7 [*]Exterior model now has more detail. [*]Builtin exterior lights: Docking Spotlight Airlock Floodlight Strobe signal lights (currently won’t actually strobe, but hopefully will with the next RPM version) [*]A new texture for the exterior model. [/LIST] Interior: [LIST] [*] [*]MFD models and page configurations have been updated. [*]More autopilot functionality (requires MechJeb to work) [*]Improvements to the central panel. [*]New gauge -- Propellant monitor, which shows the current propellant resources for the current stage and in general, the propellant expended per second, and dV (only reliable if MechJeb is installed) [*]A new Terrain profile monitor page (on the right monitor with the keyboard) displays changes in terrain relief underneath the lander. [*]Internal lighting improved. [*]Interior model improved. [/LIST] 10/01/2014 - v0.7 A huge update! The most important change is that from now on there is only one pilot seat. The pilot sits in the middle of the cockpit, to improve the view of the flight instruments. The positioning of the instruments has been completely redone. The other two kerbals are now just passengers. The windows on the internal and the external model now match exactly. Lots of new indicators and new display data were added: [LIST] [*]Satellite map. [*]Orbital map [*]Targeting, reference part selection (the one that you select when you “control from hereâ€Â) and undocking menu. [*]Certain autopilot (MechJeb) functions are supported if MechJeb is installed. [*]MFD monitors are improved and now have even more buttons. [*]Reference information about planetary bodies -- the same kind you would get in the map screen when you press the ‘info’ button -- is available on one of the pages. [*]Visual and sound alarms indicating various dangers (danger of tipping over due to lateral velocity being too high, ground slope too high, collision with ground too fast) as well as expected touchdown speed. [*]ALCOR now has builtin external cameras providing full 360-degree visibility -- two new cameras on the sides were added. [*]Most cameras can now pan and zoom. [*]You can mark up action button switches with text by entering it into the vessel description in the VAB: On a separate line type ‘AG<number>=<text>’ where ‘number’ is the number of action group from 0 (i.e. 10) to 9. The text is limited to 14 characters. (More won’t fit on the label.) [*]Current stage only resources are displayed. Warning, KSP likes to lie about those. [*]Full information about the temperature and internal atmosphere of the pod is now displayed. [*]Like the 0.23 stock capsules, the pod now has 20 units of internal monopropellant storage, which increases start mass to 1680kg. [*]Doubleclicking on the airlock will make the currently controlled kerbal EVA right from IVA. [*]The pod has a mission flag prominently displayed both inside and outside. [/LIST] 25/12/2013 - v0.6-0.23FIX ( Maintenance release ) The outdated version of RasterPropMonitor plugin has been removed from this package while the previously published patches to enable SCANsat support in the monitors have been included. 24/11/2013 - v0.6 - Added more equipment in IVA (indicators, MFD/PFD, Alarm-lights) - Added sounds ( ambients, alarm, click) - Re-arange internal layout - Added new Part - 'External Camera (RV)' - Added 2 Displays for viewing custom external views 12/11/2013 - v0.5 - Crew capacity increased to three -- total dry mass increased to 1.6 tons - Added five monitors of two different sizes , a set of buttons and switches to control basic functions like RCS, SAS and custom action groups and cockpit lighting are now included - 'RasterPropMonitor plugin' is required and included in the package 25/10/2013 - v0.4 - Added part to the research tree (see - Node fixed __________________________________________________ __________________________________________________ ___
  2. LATEST - Work In Progress Video Update 2, below main post. Kelland Kerman, affluent playboy billionaire and co-owner of global multinational corporation TKR, has found his true goal in life - to make sure everyone knows what a small-time, know-nothing charlie Elon Kerman truly is! "Duna? All he cares about is Duna! Who wants an electric toy car company on Duna?!" Kelland doesn't think small, he thinks BIG! And has set up a specialized company, Superluminal Space Industries, to take Kerbal-kind not just to Duna, but to Jool, Sarnus, Neidon, Urlum, and even the next star system! That means quickly advancing Kerbal technology to Deep Space Exploration and eventually faster than light travel...all whilst still adhering to Kerbin International Health and Safety standards, of course.. *coughs* Having set up SSI a few years ago now, the first fruits of his labour have begun to show themselves... Superluminal is designed to be a late game parts pack that aids in reducing part count and giving the player more options in using deep space exploration mods like USI, Keep Fit, Kerbalism, Interstellar, Outer Planets, Nertea's Near Future etc etc. Weekly Update Videos Update 2 Update 1 The "Normal" Part A lot of the stuff here is farther along than i've shown, and any help when i hit roadbumps (Like the Spacebus issue i had) will always be gratefully received and credit given when the mod releases in full. I mainly play KSP with (amongst a good many others) USI, Nertea's stuff, Outer Planets and Infernal Robotics. So i'll be mostly focused on getting them working with them in mind first (EDIT - Regarding IR - nothing will require IR but the VTOL engines. The centrispinnials will be standalone but IR -compatible-.) The centrifuges will b. But i will be making sure they're usable standalone and for the other more popular mods (like Interstellar). I also adore the idea of centrifuges (everyone says so, but barely any modders make them), so i thought i wanted to make a really big pack of them for me....*coughs* and by extension everyone else to play with. And i always glanced at the KeepFit mod and thought it such a cool idea (both realistically and adding another enjoyable level of gameplay challenge), that it deserved some parts. So this mod is my love letter to KSP and to get us some centrifuges. (mad rambling sentence below) To be honest, this entire thing span out of the simplest reason - When i was creating the new IXS a few months ago, i realized the schematics made it better suit the 5m ingame dimension rather than the 3.75m. So i thought "But i want a 3.75m command bridge!" and made the Enkeladus. Then i thought "Well, if im going to go into deep space exploration parts...centrifuges." and it kept getting larger and larger, and now ive thought of and designed most parts i think will make the set. So! To sum up... the mod will comprise of 5 sections. Superluminal Bridges - 11 Command Modules and Support Craft Centrispinnials - 11 centrifug...spinnial customizable modules Superluminal Hulls - 3 large hulls to customize your long voyage requirements after you've decided on what type/how many/how large your centrif..spinninals are. Superluminal - 4 warp ring sizes Misc - A few small parts that make quality of life improvements. Thanks for reading folks, and i hope you guys are up for some alpha/beta testing soon! Steve If you want to buy me a drink as thanks or just tip me for my hard work, feel free at Frequently Asked Questions What other mods will be required to make this/that work? - The Command Modules will need b9partswitch. The Centrispinnials will most likely use WildBlueTools. All subject to change. All parts will be made Infernal Robotics -compatible- but not required. The only part that will require IR will be the Priax VTOL engines, but even then, the Priax can double as a rover buggy without its engines. The aim is to make it work as much with the stock game as it can with the modded versions. IVAs on the Centrispinnials? - Yup! That's the plan! Rotating if possible, and thanks to some helpful people here in this thread its looking ever more likely. Will the warprings utilize Roverdude's warpdrive / KSP-Interstellar? - Yup! ModuleManager required, but they should work for both Roverdude's WarpDrive and KSP-Interstellar. What's the License on this mod going to be? - Creative Commons. As long as you don't make cash out of my hard work, you can play with it, fiddle with it, and abuse it however you see fit. I'm a firm believer that the Kerbal community should get the most support they can, because this is one of the best games ever made. Will there be testing? - The schedule of releasing and testing will go as follows : Alpha 1 - Functionality Testing - Will add the Command Modules and Support Craft Alpha 2 - Functionality Testing - Adds Centrispinnials Beta 1 - Functionality and Balance Testing - Adds Warp Rings, Main Hulls and Misc. Beta 2 - Final Balance Test before 1.0
  3. Introducing the Wyvern crew capsule. Industry newcomer Arc Aerospace unveiled their new crew capsule today. With modern computer-aided design practices and its state-of-the-art computer system, it's capable of fully autonomous flight without any astronauts onboard. Furthermore, thanks to its lightweight composite design, it's able to hold five astronauts while weighing less than the competition's Mk1-2 while still compatible with existing 2.5m launch vehicle infrastructure. At the same time, Arc Aerospace announced a new form of capsule recovery: propulsive landing. When fitted with four Wyvern Engine Pods (sold separately), the Wyvern crew capsule is able to land propulsively. (Parachutes not necessary, but strongly recommended.) These engine pods also provide launch abort capability from the launchpad all the way into orbit. Each engine pod contains a full tank of monopropellant, so no external monopropellant is needed for vertical landing. (Make sure you set your fuel tank priorities correctly so that they're not drained while in orbit, leaving you to find no monopropellant in your tanks after reentry!) With all of the extra mass afforded by the ultra-lightweight design of the crew capsule, Arc Aerospace says that the Wyvern has leading-in-class electric storage, data transmission capabilities, and even limited-duration crewed deep-space operations. Kerlington Paper Planes and Model Rockets, Inc. contended that the Wyvern, as a clean-sheet design, was not fit to carry crew without an extensive safety record. Arc Aerospace responded with evidence of over a dozen uncrewed launches that demonstrated the reliability and safety of the Wyvern crew capsule, including a long-duration uncrewed deep-space mission. In unrelated news, Kerlington has slashed the price of their competing Mk1-2 crew capsule. Complete Imgur album Requirements RasterPropMonitor is required for the IVA. RealPlume configs are included. VenStockRevamp is strongly recommended but not required. These parts were designed to fit in with Ven's style. Works with Ferram Aerospace Research. Tested in both KSP 1.2.2 and 1.3. Credits @Ven for Ven's Stock Revamp, for the models and textures for the top and bottom of the capsule (and an incredible art style to boot); @MOARdV and @Mihara for RasterPropMonitor (for the IVA props); and @EmbersArc for Kerbal Reusability Expansion (which inspired the idea of a modern crew capsule mod for KSP) Installation Just download the mod and unzip it into your GameData folder. Make sure you have RasterPropMonitor installed. Note that the capsule's files are within the ArcAerospace folder; despite my dislike for mod authors naming the folder after the in-game company that means nothing to the end user (and making it difficult to find out what parts are provided by which mods), I plan to expand the Arc Aerospace lineup with different parts in the future, and I'd like for my parts to all be in the same place for simplicity and to avoid name collisions. License CC-BY 4.0 International Don't forget to credit Ven if you reuse the textures or models! The top and bottom of the Wyvern capsule are taken directly from Ven's Mk1-2 remodel. How you can help Right now, I'm looking for feedback on the overall balance of these parts. This is also my first KSP mod and I play 100% sandbox, so I just used the existing config for the Mk1-2 pod for science and some minor tweaks to the costs. I'm aware that this pod is pretty darn OP for stock, but my intent was to make it an end-game part.
  4. HOYO Lander (Ver1.0) A complete lander system for vacuum worlds. Includes capsule, fuel tank, liquid fuel engines, antenna, decoupler, rcs thrusters, landing legs and a retractable ladder. Ideal for use with the HOYO CSM. Fits great in the fairing and payload base distributed with HOYO CSM mod. The docking port on the screenshots and beauty render is also from the HOYO CSM mod. Supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports kOS and Telemachus. Also not bundled with the release. This mod comes bundled with dependencies. Module Manager, TextureReplacer (for reflections), RasterPropMonitor (for functional interior), KSPWheel (For the landing legs. It is absolutely needed for the landing legs to work.) and Alexustas' ASET Props 1.4 & ASET Avionics 2.0. INSTALLATION Unzip and merge with your GameData folder. Be careful the folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD Lander. LonesomeRobots Aerospace Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. KSPWheel created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.4 & ASET Avionics 2.0 created by Alexustas. Redistributed as per license. .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.0.
  5. 'Mk1 Lander Can' IVA Replacement by ASET ASET company is proud to present the new product — Advanced IVA for 'Mk1 Lander Can' Advanced IVA for 'Mk1 Lander Can' is a full set of instruments for your spacecraft control and aviating inspired by the Golden Era of cosmonautics (1960-1970-ies). Feel yourself a brave pioneer of space. No modern MFD, no advanced electronics! Only analog gauges, made in the style of NASA Moon program. view imgur album Get a new unforgettable experience of flying with such instruments as FDAI, DSKY, X-Pointer and others. brand new interior for the stock LanderCabinSmall brand new set of instruments in NASA-retro style: Flight Director/Attitude Indicator (FDAI) with the dedicated control panel (FDAI GMCP) and switch set. Use the MOARdv’s great manual for this device. Altitude/Range Rate Tapemeter (ARRT) with the two dedicated toggle-switches for turning the devices on and off and for the mode selection (height/vertical speed or distance to target/closing speed), also with the error indicator. Use the MOARdv’s great manual for this device. Thrust-to-Weight Indicator (TW) with the mode switch (current TWR / the maximum possible TWR) X-pointer with the mode and display range selectors, also with the error indicator. Use the MOARdv’s great manual for this device. ASET_DSKY – LCD-display with the keyboard for the important flight information (orbit, orbit of target vessel), a rendezvous with the target, maneuver, timing, Delta V information). Use the MOARdv’s great manual for this device. monochrome CRT-display for the targets’ menu and external cameras’ output full set of the analog indicators (gauges): Speed indicator (ASET_AnalogSpeedIndicator) with mode selector (auto, orbital, surface, relative) Effective acceleration indicator (ASET_AnalogSpeedIndicator) G-force indicator (NASA_G_Units_Indicator) Slope indicator (NASA_Slope_Angl_Indicator) Thrust limit indicator (NASA_Slope_Angl_Indicator) Phase/Ejection/Moon ejection Angle indicator (ASET_PhaseAngleIndicator) with mode selector Impact speed indicator (ImpactSpeedIndicator) with two scales for the current and the minimum possible touchdown speed full set of the vertical single and Edgewise meters (resources, temperature and engine indicators) numerical LCD-display for the current altitude and и surface height numerical LCD-display for the amount of resources on board and mode selector for it gauge for the battery charge gauge for the power supply panel and the power source selector (generator, fuel cell, solar panels and alternator) full set of the mechanical ( aka "barber pole") and warning light indicators ("low charge", "low fuel" etc) full set of the push-buttons (RetroButton) for all basic functions (custom groups, SAS modes etc) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- mods dependency required: Module Manager 2.8+ RPM v 0.29.0+ ASET_Props v 1.4+ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Downloads: 'Mk1 Lander Can' IVA Replacement by ASET v 1.0 (Spacedock) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Installation: - Install into “/Gamedata/ASET/" ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Many thanks to the group of testers for their help with this release @nukeboyt @imerg @StevieC @Plecy75 @ISE @holodmer Special thanks to @MOARdV, @Mihara, @DennyTX , @nukeboyt and @linuxgurugamer for their help and support with the mods development. And all the forum users who support and motivate me to keep working on my mods. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Like what I do? Want to directly support development? Consider donating via Patreon or Paypal! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 'Mk1 Lander Can' IVA Replacement by ASET" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Changelog:
  6. 'MK1-2 Pod' IVA Replacement by ASET Whole brand new interior for the Mk1-2 Pod l be glad to hear your ideas about ergonomical enhancement. Here the video of the test flight (v 0.1): You can mark up action button switches with text by entering it into the vessel description in the VAB: On a separate line type "AG<number>=<text>" where "number" is the number of action group from 0 (i.e. 10) to 9. The text is limited to 14 characters. (More won't fit on the label.) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT: You NEED to delete the old version before installing this one, or you get a mess you aren likely to sort out. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- mods dependency required: Module Manager 2.8+ RPM v 0.29.0+ ASET_Props v 1.4+ recommended: MechJeb v 2.6.1+ ScanSat v 18.0+ VesselViewer v 0.8.3+ Docking Port Alignment Indicator v 6.7+ RealChute v1.4.4+ supported: TAC - Life Support v0.13.5+ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Downloads: 'MK1-2' IVA Replacement by ASET v 0.2.0 (Spacedock) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Installation: - Install into “/Gamedata/ASET/" ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Many thanks to the group of testers for their help with this release @nukeboyt @imerg @StevieC @Plecy75 @ISE @holodmer Special thanks to @MOARdV, @Mihara, @DennyTX , @nukeboyt and @linuxgurugamer for their help and support with the mods development. And all the forum users who support and motivate me to keep working on my mods. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Like what I do? Want to directly support development? Consider donating via Patreon or Paypal! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- "MK1-2 IVA Replacement by ASET" and "ALCOR Advanced IVA" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Changelog: 08/02/2017 'MK1-2' IVA Replacement by ASET - v 0.2.0 *overlay mesh is added *interior model is improved, some textures are added *the new power supply panel *solar panels and fuel cells control *throttle-limit *G-force monitor *emergency radio beacon *the new color theme is added for МК1-2 (different from ALCOR) with the new "COLOR_OVERRIDE" feature
  7. Robbaz's command module

    Hi, I was wondering if anyone knew which command module robbaz uses in a few of his videos. It is pictured here. This has been bugging me for days now. At first I thought it was B9 aerospace but it doesn't appear in the list of parts. Thanks in advance.
  8. From what I've seen and heard, it's pretty widely agreed that the current command modules aren't very well balanced. There doesn't seem to be any good mechanical reason to use any of the 2.5m parts - you can always get the same capabilities by using multiple 1.25m modules stuck together - and even that's usually just the Mk1 Lander Can. In the spirit of making each command module worth using without just outlawing half of them from the game, here's an attempt at a rebalance. First, the current stats of the pods (and the hitchhiker pod, which while technically not a command module is still relevant). Cockpits are not included - I simply don't have a good feel for those parts: When you look at mass-adjusted stats, the Mk1 Lander Can simply beats the pants off any other part in both raw kerbal carrying capacity and monoprop capacity. It's second to only the cupola in battery capacity, and third in torque. It isn't great in stats that don't vary on weight, but to be honest, those don't really matter. A Mk1 Lander Can with a parachute and an empty heatshield still only weighs as much as the next lightest command module. Conversely, the Mk1-2 Command Pod is really truly awful. It beats only the cupola in kerbal-carrying capacity and is the outright worst part in every other stat. The mass-unadjusted stats are a little better - but those are generally pretty easily mitigated with additional parts that are ultimately much lighter. Making all of these effectively size-scaled copies of each other isn't any better - we'd still be functionally down to a single part. Hopefully my changes give each part a useful and distinct role: Mk1 Command Pod: This part is untouched. Mk1-2 Command Pod: Dry mass reduced from 4t to 2.4t Torque cost reduced from 0.08 charge/kN⋅m to 0.04 charge/kN⋅m Mk1 Lander Can: Critical skin temperature reduced from 2000K to 1200K Impact tolerance reduced from 8 m/s to 6 m/s Battery reduced from 50 charge to 25 charge Mk2 Lander Can: Dry mass reduced from 2.5t to 1.2t Critical skin temperature reduced from 2000K to 1200K Battery reduced from 100 charge to 60 charge Torque per axis reduced from 15 kN⋅m to 10 kN⋅m Torque cost per axis increased from 0.05 charge/kN⋅m to 0.06 charge/kN⋅m Hitchhiker Pod: Dry mass reduced from 2.5t to 2.2t Impact tolerance increased from 6 m/s to 10 m/s Cupola: Dry mass reduced from 1.76t to 1.35t Battery capacity increased from 200 charge to 1000 charge Monoprop capacity increased from 10 to 100 Torque per axis increased from 9 kN⋅m to 30 kN⋅m Torque cost per axis reduced from 0.1 charge/kN⋅m to 0.02 charge/kN⋅m Probe core with basic SAS (ie, stability assist only) added to the part. This drains 1.2 charge/minute (this is equivalent to an OKTO). Crew reports still require a kerbal, and if a level 2+ pilot enters the cupola their maneuver abilities are used instead. Critical skin temperature reduced from 2000K to 1500K Impact tolerance reduced from 8 m/s to 6 m/s Dry cost increased from √3188 to √4380 The state of the new parts is summarized below (does not include cost or probe core modifications to the Cupola): All of these changes can be made using nothing more than Module Manager - this guarantees that the changes are both easy to make and easy to setup as a mod for testing. My rationale for each part is listed below. As a general rule I wanted to maintain the weight of a seat in a category (command pods are 0.8t/seat, lander cans are 0.6t/seat) but make the larger parts a little more useful in other aspects. Mk1 Command Pod: Everything is already functionally balanced to this pod - starting engines, parachutes, fuel tanks - so I was totally uninterested in messing with it. Instead, I've used it as a benchmark for roughly how useful a part should be in its niche. The full suite of changes I'm proposing make the command pods the durable choice - particularly good for re-entry - Mk1-2 Command Pod: This part already had triple the seats, monoprop capacity, battery, and torque of the Mk1 Pod, so the natural thing to do was to reduce it to triple the mass as well. The charge required per unit torque was reduced to make it a little more efficient than Mk1 Pod. The high impact and thermal tolerances really work with the "durable re-entry module" theme of the command pods, so I left that. Mk1 Lander Can: Lander cans should be lightweight. They should not survive re-entry from Mun without any shielding. The thermal and impact tolerance nerfs should give the lander cans a defined role (other than "awesome at everything", which is this part's current role). The part still felt too good to me, but I understood why monoprop would be useful in lunar-orbit rendezvous lander. Limiting the battery made the lander can worse than the command pod in every stat except weight and monoprop, which is about where it belongs in my opinion. Mk2 Lander Can: The weight and critical skin tolerances brought this in line with the new Mk1 Can. It's now a little better in battery, monoprop, and torque than the Mk1 but still worse than either command pod in all of those except monoprop. This probably still won't be great for small landers, simply because 1.25m engines weigh less, but it'll be a good choice for slightly beefier ones. Hitchhiker Pod: The Mk1 and Mk2 Crew Cabins both carry 2 seats per ton, and have 40+ m/s impact tolerances. This weight reduction brings the hitchhiker pod in line with those in terms of carrying capacity. I don't understand why it had such a low impact tolerance in the first place - the basic fin is the only part in stock with a lower impact tolerance than 6 m/s. Cupola: This part is in a rough place for balance. This part obviously belongs on a space station (or a mothership - they're nearly the same thing), so impact and thermal tolerance aren't a big deal. On the other hand, it shouldn't be light enough to become a strong competitor for normal rockets. One step is to give this phenomenal battery, monoprop, and torque, and to make the reaction wheels more efficient. That still isn't really enough in my opinion, so I decided that the reasonable thing to do with the Cupola was to make it the next-best thing to a complete space station in a single part to help keep part count down - and that meant adding a probe core so that the space station could still function even without a kerbal. The only things this part is really lacking are power generation and an antenna. For comparison, a Mk1 Pod with an OKTO, 1k battery, large reaction wheel, and an empty 150 unit monoprop tank only weighs 1.4t, so this isn't really even particularly lighter. I've tested all of these in my own install, and they all seem reasonable to me. I'm not the only person in the world though, and I'd like to hear some other opinions.
  9. [1.0.5] Command Modules Plus

    Science Parts take too much place? It is hard to collect them all? Don't want to use Heat Sheilds but need them? Need ablator for your shuttles? NO MORE PAIN With this mod you can do science with pods and you can have pods with ablator. Download Link: Curse