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Found 14 results

  1. Introduction: In 2010 the Constellation program was cancelled with the only things to show for it was a prototype of the Ares I launch vehicle and a semi developed crew capsule, the Orion Crew Exploration Vehicle. The program had a quite a bit of lofty goals, having to develop new large launch vehicles using the knowlege gained from the Shuttle and Apollo programs as well as creating new crew exploration vehicles that could be used for LEO, the Moon and eventually Mars. It became an extremely costly effort leading to it's eventual demise. Thanks to KSP and a variety of totally rad mods from around the community, here is a somewhat Kerbalized set of events if the Constellation program continued into the next decade and beyond. Mods and stuff:
  2. DEVELOPMENT Dependencies: reDIRECT (J-2X engine) Bluedog Design Bureau (RS-68 engine) Photon Corp (SRB part) B9 Part Switch Community Resource Pack Simple Adjustable Fairings Recommend: Kertemis Program Modular Launch Pads Gallery:
  3. In the recent KSP 2 video Interstellar Travel, one of the developers mentions how each star in the sky is simulated. The skybox in the pre-alpha footage looks absolutely stunning with hundreds of shimmering stars and nebula. This poses a few questions: Does the skybox change as you travel between star systems? If so, does the skybox slowly switch to another, or do the stars themselves actually move? Is it technically possible to fly to every star in the sky (even if there is no solar system associated with it? I hope the first two questions are true. It would be so cool to see constellations from the Kerbolar System morph into new ones as you travel to far-off worlds. Green background (Kerbolar System) Red/brown background (unknown system)
  4. An episodic account of the next great step. Index: I’m using obscene amounts of mods (my sig has the current number), but only a few should significantly alter how this Sandbox save and these missions play out: Engine Ignitor EVA Fuel FAR Improved Ablator (seriously nerfs heatshields) JNSQ Kerbal Construction Time Kiwi Tech Tree (part upgrades) Kerbalism on hard with my own profile KIS/KAS KoS KRASH Mandatory RCS Rational Resources RealChute Several home-made patches to nerf stuff that's too powerful/not the way I want it to be About a billion parts mods I’ve set a completely artificial deadline of Year 10, Day 0 for a Duna landing, the KCT settings so it takes 15 days to build a rocket, and will do things to the save as if there was political pressure from Kongress, like grounding kerballed flights for years at a time if something goes wrong and a crewmember is lost. That’s enough talking, have the actual introduction:
  5. The Lockheed Martin X-33 is Alive ! FIRST TEST FLIGHT ! MODPACK for Kerbin Orbit and Orbit Duna
  6. Does anyone know where I can download the Real Exoplanets Mod by AndrewDraws? He sayed that he abandoned this Mod and Extrasolar, but there is no reason why he should take it from Spacedock and Extrasolar is also still online. Thanks for your help
  7. After having huge CoM issues on the first HLV, I decided to create an entirely new model, the HLV2. CoM issues have been resolved and in the process I think I figured out what went wrong with the first model. Hope to correct and publish that one too. So here it is, the Konstellation HLV. Another quick update: Added the agricultural, hab and science/Comms modules. Amongst others, enjoy:) PS. Texturing still sucks but it is improving:) UPDATE: Added the transfer stage and some more texturing. Download: Spacedock Installation: You know the drill. Copy the Moonprint folder into the gamedata folder. Building: The MAV decoupler connects to a second node on the rear of the lander (the non-conical part). A standard docking port can be placed underneath the nosecone, it connects to a hidden node just underneath the top of the capsule. The cargo conatiners require KIS to be functional otherwise they are there for show. Aeroshell - In production, texturing stage. the aeroshell has two holes, one at the top one at the bottom to stow parachtes and covers to ensure aerodynamics. The chutes are for parachute assisted seperation. Lander frame RCS - Now integrated in to the frame as a LFO vernier engine. Ensues more stability during atmospheric deceleration In modeling: ISRU; ORE TANKS DEPENDENCIES: Community Resource Pack The textures are WIP. I am really terrible with texturing:( Suggestions are welcome:)
  8. Calling all Kerbinauts, Surrey Satellite Technology Ltd. has released a part mod, containing SSTL Satellites. In our first release of this mod we have the 300S1 satellite and launch ring adaptor. As features and more satellite parts are added to this mod we hope to set some interesting and unique challenges to the community using our satellites. However for now our first challenge is relatively simple. Constellation Challenge #1 - Start date 06/04/2018: Set up a constellation of a number of "SSTL 300S1" satellites from a single launch around Kerbin such that in any one standard Kerbin day 95% of Kerbin is scanned and mapped. Rules: Stock parts only apart from those found in the Surrey Satellite Technology Ltd. - Satellite Pack Must use the SCANsat mod (default settings) to map the Kerbin biome Prior to starting the scanning period (i.e. 6 hour Kerbin day) all previous scanned data of Kerbin should be cleared. [NB: Rules will be updated if required, if clarity is required. This is our first challenge so we may mess things up] Scoring: Score = total cost of launcher and components used (including 300S1 satellites) * the total mission time in seconds since launch Verification: Supply some images from launch to final global coverage and post below Leader board: Winner is the person with the lowest score Name Score Enjoy and have fun! SSTL Outreach Team
  9. I'm trying to get to Mars in RSS/RO with an heavy ship , insipired by the Constellation program from NASA (2005-2009) and the only mod that gives the BNTR (Bimodal Nuclear Thermal Rocket) engines is way outdated and all the links are broken(mod name : Constellation Essentials).I luckily got the parts from Winged, but they are made for 1.1.3 and I'd like to use them in 1.2.2.The only part that works (1 out of 4 parts) is the engine mount for the BNTRs. I don't know much about modding/fixing ,so I gently ask someone that understands coding and Module Manager to help me.Thanks! Constellation Essentials parts here: https://www.dropbox.com/sh/yyrs766kcqmd8wg/AACJDLpj2QnMoRmIrsNEq3s3a?dl=0 Part demonstation:
  10. Constellation Moon Mission Pack Initially worked on after I saw the Constellation Mission Packs Discussion Thread, I had neglected the project part way through, with the Ares I and Ares V mostly completed (if I recall correctly, it may have been to a bug). After almost two years, I've finished the once unfinished business—it's out! Ares I and Orion Ares V with Altair Going Home Now that you've seen the landing and take off, let's watch the kerbals get home! It should be noted that fuel reserves tend to be quite low at this point—be efficient with how the fuel is spent... DOWNLOADS Ares I and Orion Ares V and Altair If you've found any issues or if you have feedback on ships, feel free to note them in the comments, I'd be happy to fix it.
  11. The proposed Constellation program to return astronauts to the Mun has long been a subject of my fascination. I consider it as one of the two major missions that sparked my interest in space exploration (the other being the Mars Exploration Rover). Recreating the Constellation program has been on my KSP bucket list since I bought the game, so when I first saw the forum thread for @Majorjim's Duna Constellation Mission, I was amazed. Once the discussion thread started up I followed it with great interest, but refrained from participating because I was unsure if i would be able to make craft with low enough part count to be practical, and most of the craft I have released on the forums have been planes rather than spacecraft. After 1.1 was released, I began considering giving the lunar portion of Constellation a try, and I got to work on this project. I've encountered many obstacles, setbacks, and disappointments, but after nearly a month of work, I am proud to finally present my Constellation Replica Pack! Orion and Ares I Altair and Ares V Cargo Altair SPR Mission Profile Constellation was different than Apollo in that it followed an Earth Orbit Rendezvous profile. This means that Altair and Orion are launched separately and then rendezvous and dock in LEO before flying to the Mun. I recommend that you launch Altair and the EDS first to allow it to act as a target for Orion. Orion has the fuel to spare for a rendezvous, the EDS doesn't. Once the two spacecraft are docked, shut down Orion's engine and set the craft to be controlled from Altair's docking port (or the EDS's guidance unit). Plot and perform the Trans-Munar Injection (Free Return Trajectory advised but not necessary), then separate Orion and Altair from the EDS. Once at the Mun perform a course correction to lower your periapsis to around 15km (optional), and insert the craft into orbit at said periapsis. Videos seem to suggest that Altair would have been used for this, however I use Orion more often than not due to its overabundance of fuel. Once you have a circular orbit around the Mun, move the crew into Altair and detach it from Orion. Deploy the landing legs and communications antenna and land the ship. Jettison the drop tanks well before landing, so the don't land near your landing site (extra important if you're aiming for a Cargo Altair). You get bonus points if you choose a landing site on the mun's terminator so the Sun is rising, casting long shadows (the Apollo astronauts did this). Once landed, get your Kerbals out, plant a flag, drive the rover, do whatever you want. When it's time to go, launch in the Ascent Stage. It's a good idea to periodically change the inclination of Orion's orbit so that it passes directly over the landing site to avoid having to make a costly plane change in Altair. Once Altair and Orion are back together, move the crew back to the CM and jettison Altair. Perform the Trans-Kerbin Injection and wait for the ship to reach Kerbin. Shortly before reentry detach the Service module and Orion the craft so that its heat shield faces retrograde. From there it's pretty straightforward; reenter, deploy the drogue parachute at about 3,000m, cut drogue and deploy mains anywhere between 1,500 and 1,000meters, splashdown (or land if you're unlucky), celebrate successful mission. Extra Pictures Here are a few pictures that I decided to share. Altair landing on the Mun next to a Cargo lander. The entire stack in LKO waiting for the upcoming TMI burn. Altair lifting off from the Mun to begin the homeward voyage. If only the lander knew that it wouldn't be coming home... DOWNLOADS Altair + Ares V Orion + Ares I Cargo Altair + Ares V If you find a problem with the craft, have a suggestion for improvement, or harbor any other concerns, please feel free to tell me here. Any screenshots of your own missions with these craft are certainly welcome and encouraged. Feedback of any sort (as long as it is valid and not simply "u suk git gud skrub lel") is welcome and appreciated, so please tell me what you think of these craft. If this does well enough (or if I feel like it), I may start working on the Mars portion of Constellation to go with this. Thank you for taking the time to read this thread, and enjoy!
  12. https://redd.it/4h66l8 Mods FASA launch clamp, procedural part and faring, AIES, American pack(my config for support RO), SSTU, scatter, Real chute, RO, RVE, nebula decal, KIS\KAS, texture replace, kerbal rename, mechjeb
  13. Hey, as a fan of Star Citizen and KSP I had to make some Replicas. It takes much time, but the results look amazing. My latest creation is the Constellation: Here an older video of Hornets:
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