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The primary feature of this mod is to provide a modular system for resource containers and utility parts that can be transported on the back of a Kerbal and attached to specialized racks. This mod requires Kerbal Inventory System for full functionality. Get it here: For compatibility with USI resources, you must install USI Life Support and mods that enable USI fuels(Karbonite). Versatile Toolbox System does not redistribute KIS/USI content or plugins. Release 3 adds fuel cell parts and support for USI Life Support Resources: Release 2: Release 2: Added TAC Life Support containers Features: - opens, includes interior surfaces & colliders - mod-friendly, create your own art for it, make it hold anything! - support for Kerbal Attachment System - additional support parts for attachment, extra parts with the same shape Includes the VTS MMU, a small monopropellant vehicle, along with a small rack and large rack, both configured to fit within 2.5 meter cargo bays or popular vehicles like the KSO. The standard toolbox part is equipped with KAS container and science container functionality. This mod requires Kerbal Inventory System for full functionality. Exploring the different VTS parts: youtuber KottabosGames Download USI Pack: http://spacedock.info/mod/204/Versatile%20Toolbox%20System:%20USI%20Pack TACLS Pack: http://spacedock.info/mod/221/Versatile%20Toolbox%20System:%20TACLS%20Pack License: https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode This mod is intended to be friendly to edits. You are free to change the texture or the function and include some form of the VTS parts in your mod with attribution. Post what you're using VTS for here or in the Dev thread: http://forum.kerbalspaceprogram.com/threads/76018-VTS-The-Versatile-Toolbox-System more screens: Goo container for scale VTS MMU Mounting Rack, 1.25m Mounting Rack, 1.875m
Hello. I used to have my fuel setup to choose whatever fuel i wanted... i would see liq fuel + ox and click and it could change to liquid fuel. Now that i got Configurable Containers, i'm not a fan because you cannot fill the entire tank with 1 fuel source (liq fuel) ... you can remove the other fuel but the setup i used to have for a liqfuel+ox tank could swap to just liq fuel and the content would double, meaning all the tank was full of just liq fuel. with configurable containers, you 'cannot fill your tank with more than 1 fuel source' or something like that. can anyone point out the mod i might have been using? it was reall handy... you clicked the fuel and you could just scroll through different types without having to open another window and have to mess about with contents that way. Thanks a lot! Nick
Kerbals can already enjoy performing e.v.a. - extravehicular activities. But, i.v.a. - intravehicular (is that a word?) activities are limited to menu commands and being permanently strapped into seats. Yes, you can transfer brave Kerbalnauts from one crew compartment to another, but, again, this is through menu commands. Or, if you have greater finesse and control than myself, through e.v.a. transit from one crew hatch to another... this specifically a riskier proposition on a station in orbit versus, say, a ground base or colony. And, this often runs the risk of the dread cloning glitch (which can then create a Kerbal kraken if said clone becomes detached... a Kerbken or a krakbal?). I would love to be able to move around inside crew compartments more freely, controlling a Kerbalnaut in a similar fashion to e.v.a. It would be fun to float about, look out through the porthole windows, see other Kerbals floating about, or even interact with various objects within a crew compartment (what IS in those storage compartments? heh). This would also add more of a base/colony feel (walking about, inside and out) to... well, bases and colonies. I realize there are a LOT of challenges and obstacles to this. - It seems the interiors of crew compartments are actually represented with 2D images and giving the illusion of being a 3D volume through the use of... um... parallax? - More graphic modeling = more lag - This would require another mode of commands (in addition to construction, orbit, docking, e.v.a., etc.) So, yes, this is more wishful thinking than expectation. Still, it would be a cool feature to have and experience.