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Found 12 results

  1. Action Groups 1. Toggle 2x Reaction Wheels and enable 4x4 AWD 2. Toggle Gun Turret fire mode 3. Toggle Gun Turret turn mode 4. Place Gun Turret in loop mode (useful for cinematics) Video of Warthog in Action Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1889849503 KerbalX: https://kerbalx.com/InterstellarKev/M12-Warthog
  2. So, what's the coolest thing you have done so far in Kerbal Space Program?
  3. Hello! Yesterday, I set myself a challenge to make a helicopter. It was really hard, but also rewarding when I saw my creation fly around. I've created several variants as well https://photos.app.goo.gl/PVZZXEQFBErbnBtz6 https://photos.app.goo.gl/7Qa86wSbgKUztXE3A https://photos.app.goo.gl/1eKCgYyZ5rgFqTBo6 https://photos.app.goo.gl/Gxd6pQyyx7SnQwWx7 https://photos.app.goo.gl/nNmrNzce1YQPZEo28 https://photos.app.goo.gl/WsHRJb6oxAKUEVjC8 https://photos.app.goo.gl/FQq6n7xxzXkN3EeC8 https://photos.app.goo.gl/EVHAJBbvPtNnS8aU6
  4. Arduinos are amazing; there is so much you can do with them! Evidently, one of the things you can do is make a customized control panel for your favorite pseudo-realistic space simulation game! And now begins the process of making an idea into reality; my very own space age control panel which will make using my keyboard utterly pointless! This project, and also the control panel itself, will be called the Kerbal cONtrol PANel, or KONPAN, for short. Until it is finished, or I tire of trying to, I will be posting pictures of my progress on this epic project of epic proportions! To start it off, here is a picture of the "pre-pre-alpha prototype" I built just yesterday: image here UPDATE 1: new image of the pre-alpha prototype; now labeled! UPDATE 2: Finally out of pre-alpha and now into the alpha development stage!
  5. Hello everyone! For the festive season, I am running a competition here on the forum! The winner will be announced on 25th December, so all entries must be in by midday on the 24th. Also, your crafts must be 100% stock. I will run them on my vanilla version of KSP. There are two competitions, the 'wacky' competition, where you must present your weirdest craft. It does not have to conform to any rules apart from one: SPH only. No VAB. Sorry. It can be a SSTO, a rover, a supercar, a plane, or whatever the hell you want. The crazier the better. However, it must fly well, my nooby younger brother will test them to see how easy it is to fly. However, I will be the main judge. The second competition is a 'festive' competition. Submit any festive-themed craft. It can be christmassy, chanukah-y or whatever festival you like. It can be VAB or SPH, just make it good and fun. Once again, it must be easy to fly. When you enter, please write the competition you wish your craft to be judged in, and if it is a VAB or SPH. Then attach the craft in whatever easy way you want. I hope this is fun and enjoyable, and merry Christmas! Good luck. Talion. P.S yes, I did steal my nickname from Shadow of Mordor.
  6. no one these days are making big part mods i've noticed like the guys who made nova punch,fasa,kw rocketry there awesome. but i'm feeling the errg to make my own big part mod so i don't get board and hopefully no one else will. if i make it it will be for RSS only and mostly contain engines,solar panels. i also see a lack of capsule mods wich is hard for me with limited chooses. ive been playing ksp since 0.20 and i've played a lot of mods and id really like to see a new one. i understand they take a long time but i think we've all played the part mods i menteid and i think its time for a change i may make a mod i may not but only time will tell.
  7. So I was thinking How about a mod that adds a Fusion engine, hydrogen Tanks, Exotic Matter engine, Exotic Matter Tanks, And a Exotic Matter Generator. So the fusion engine needs to have a lot of thrust and have a lot of Isp in it. It will use like 1.2 Units of Hydrogen. And the hydrogen is going to be a to be well light and like Xenon Gas so a lot of it in a tiny sized tank. And Exotic Matter engine is going to have a like 5X as much as the Fusion Engine, And not a lot of Isp. Some what like 0.5 As much as the Fusion engine's Isp. Exotic Matter is going to be heavy So something like 15 kg per Unit of it. And super dense so it will have a Ton of it in a tiny sized tank for Example a tiny sized tank would have 8,000 units of Exotic Matter. So the full mass of the engine is 120,000 kg. And the Exotic Matter generator will use 50 Electric Charge/sec to make 1 Unit of Exotic Matter. And Exotic matter is maybe what a black hole is made up of. But this is super charged Exotic matter so it will be unstable. So if it gets Zapped by anything it will explode. And what I would like if there is a Fuel tank for each Size in the game so they are tiny, small, large, extra large, Mk2, And Mk3. Can any one make a mod like that. If you do can you send a link of it to me?
  8. Can you add the things I have here to KSP? -magnetometer: used to measure the Magnetic field. -Sample drill arm: for taking a sample on unmanned missions. -Radiometer: It measures the amount of Infrared radiation. What do you think?
  9. Link to get it here https://kerbalx.com/shipuploader/Zoomer-Dooper What do you think?
  10. First off I made this jet engine off the juno. And called it juno Mk2. So I was flying a drone with the cheat hack gravity. And the engine is the juno Mk2 and it has 1,000 kN of thrust. then I crashed some parts survived the crash and one of them was the juno Mk2 it had a Max crash speed of 1,000 m/s. And it flies into space and was orbiting kerbol. So made a space plane to go get it. It took about 40 minutes to get to it and about 50 minutes to get back. when I was near kerbin I tried to time warp but it said can not time warp while moving over terrain But I was in space. I had reentry at about 5 km/s. the Space plane's cargo bay's (that I put on the very front) wall came off and the juno Mk2 fell out. but it survived the water crash that was about 47 m/s. But it's MAx crash speed is 1,000 m/s. And the space plane did survived but not the cargo bay wall. And I saved a lot of money by getting back the juno Mk2 because I made it cost 100,000 funds. So that's the end of that if I have any more things happen I might make one. So see ya
  11. I was just thinking on what should be implemented into ksp. I was thinking a town or 2 and maybe road traffic. Also air traffic stuff like that. Maybe rival space programs like it was in the space race. Also some more scenarios and tutorials could have an effect on some new players than just learning from some poorly rendered YouTube videos.
  12. This article was moved to The Spacecraft Exchange-http://forum.kerbalspaceprogram.com/index.php?/topic/130120-tulerman-industries-collection-v07-105/