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Found 12 results

  1. Action Groups 1. Toggle 2x Reaction Wheels and enable 4x4 AWD 2. Toggle Gun Turret fire mode 3. Toggle Gun Turret turn mode 4. Place Gun Turret in loop mode (useful for cinematics) Video of Warthog in Action Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1889849503 KerbalX: https://kerbalx.com/InterstellarKev/M12-Warthog
  2. So, what's the coolest thing you have done so far in Kerbal Space Program?
  3. Hello! Yesterday, I set myself a challenge to make a helicopter. It was really hard, but also rewarding when I saw my creation fly around. I've created several variants as well https://photos.app.goo.gl/PVZZXEQFBErbnBtz6 https://photos.app.goo.gl/7Qa86wSbgKUztXE3A https://photos.app.goo.gl/1eKCgYyZ5rgFqTBo6 https://photos.app.goo.gl/Gxd6pQyyx7SnQwWx7 https://photos.app.goo.gl/nNmrNzce1YQPZEo28 https://photos.app.goo.gl/WsHRJb6oxAKUEVjC8 https://photos.app.goo.gl/FQq6n7xxzXkN3EeC8 https://photos.app.goo.gl/EVHAJBbvPtNnS8aU6
  4. Arduinos are amazing; there is so much you can do with them! Evidently, one of the things you can do is make a customized control panel for your favorite pseudo-realistic space simulation game! And now begins the process of making an idea into reality; my very own space age control panel which will make using my keyboard utterly pointless! This project, and also the control panel itself, will be called the Kerbal cONtrol PANel, or KONPAN, for short. Until it is finished, or I tire of trying to, I will be posting pictures of my progress on this epic project of epic proportions! To start it off,
  5. Hello everyone! For the festive season, I am running a competition here on the forum! The winner will be announced on 25th December, so all entries must be in by midday on the 24th. Also, your crafts must be 100% stock. I will run them on my vanilla version of KSP. There are two competitions, the 'wacky' competition, where you must present your weirdest craft. It does not have to conform to any rules apart from one: SPH only. No VAB. Sorry. It can be a SSTO, a rover, a supercar, a plane, or whatever the hell you want. The crazier the better. However, it must fly well, my nooby
  6. no one these days are making big part mods i've noticed like the guys who made nova punch,fasa,kw rocketry there awesome. but i'm feeling the errg to make my own big part mod so i don't get board and hopefully no one else will. if i make it it will be for RSS only and mostly contain engines,solar panels. i also see a lack of capsule mods wich is hard for me with limited chooses. ive been playing ksp since 0.20 and i've played a lot of mods and id really like to see a new one. i understand they take a long time but i think we've all played the part mods i menteid and i think its time for a chan
  7. So I was thinking How about a mod that adds a Fusion engine, hydrogen Tanks, Exotic Matter engine, Exotic Matter Tanks, And a Exotic Matter Generator. So the fusion engine needs to have a lot of thrust and have a lot of Isp in it. It will use like 1.2 Units of Hydrogen. And the hydrogen is going to be a to be well light and like Xenon Gas so a lot of it in a tiny sized tank. And Exotic Matter engine is going to have a like 5X as much as the Fusion Engine, And not a lot of Isp. Some what like 0.5 As much as the Fusion engine's Isp. Exotic Matter is going to be heavy So something like 15 kg per
  8. Can you add the things I have here to KSP? -magnetometer: used to measure the Magnetic field. -Sample drill arm: for taking a sample on unmanned missions. -Radiometer: It measures the amount of Infrared radiation. What do you think?
  9. Link to get it here https://kerbalx.com/shipuploader/Zoomer-Dooper What do you think?
  10. First off I made this jet engine off the juno. And called it juno Mk2. So I was flying a drone with the cheat hack gravity. And the engine is the juno Mk2 and it has 1,000 kN of thrust. then I crashed some parts survived the crash and one of them was the juno Mk2 it had a Max crash speed of 1,000 m/s. And it flies into space and was orbiting kerbol. So made a space plane to go get it. It took about 40 minutes to get to it and about 50 minutes to get back. when I was near kerbin I tried to time warp but it said can not time warp while moving over terrain But I was in space. I had reentry at abo
  11. I was just thinking on what should be implemented into ksp. I was thinking a town or 2 and maybe road traffic. Also air traffic stuff like that. Maybe rival space programs like it was in the space race. Also some more scenarios and tutorials could have an effect on some new players than just learning from some poorly rendered YouTube videos.
  12. This article was moved to The Spacecraft Exchange-http://forum.kerbalspaceprogram.com/index.php?/topic/130120-tulerman-industries-collection-v07-105/
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