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Found 8 results

  1. Hi everyone, So here's a quick rundown of my current situation and some background. I'd made a nice spaceplane that I liked with added missiles and guns on it using BDArmory. I then decided to switch to making an AA vehicle, but not without saving the first plane. Once I had finished the building/testing process of the AA rover, the craft file for the spaceplane I had made magically disappeared. I looked around in my KSP>saves>(save name)>Ships>SPH directory but couldn't find anything. I searched around a bit on the web, and realized that I could reverse-engineer a craft fil
  2. With all the craft-sharing sites out there (especially KerbalX, which tracks the number of times craft files are downloaded), do you ever wonder how often we use our fellow kerbalnauts' creations? If we do, then what for? Tourist runs? Relays? Confidence boosters? I've used @Matt Lowne's Eeloo ring station once, but then terminated it since I started using my own station more (and the lag sucked when I was on the Eeloo ring). I also downloaded a few SSTOs to look inside them so I can get some inspiration for my own designs - and even tested their planes since I was bored (e.g. I fl
  3. You're starting to send probes and pilot-free crewed ships to far-away planets, but either your antenna isn't strong enough or you're trapped in a blind spot. Are you sick of losing contact with probes mid-mission, especially when you need it at the very moment the connection's lost? Here's how I solve my problems: ULTIMATE RELAY ANTENNA Each Ultimate is designed for maximum coverage while maximizing delta-V and minimizing production costs at the same time. Each variant is equipped with: RTGs Solar panels Different types for different variants 1 x RA
  4. Is it possible to use the rescale command in a craft file, instead of changing each of the crafts parts individually and if it is where would you insert it in the craft file? Im trying to upscale a rocket without changing the parts that are used on other craft. Thanks in advance
  5. I've been messing with craft file, there;s modCost, modMass, and modSize. modCost seems to change the cost of the part, but I put some values into modMass and modSize and they don't seem to do anything? I did a search with modMass and modSize, but all that came up were people's craft files, and didn't find any explanations on how to change these two. Does anyone know how to make use of these two settings?
  6. I've been working on importing some old craft files from 1.1.3 into 1.2. Unfortunately many of these crafts used a fuel tank from the SSTU mod pack that has since been removed from the mod (MFT-B for those familiar with the mod). It wasn't a major issue as the mod has an identical part with a slightly different name (MFT-A) so i was able to use notepad++ to replace all instances of the old fuel tank with the new fuel tank. It worked perfectly in that I can load and edit the craft file without any issues, however KSP still displays the 'contains locked or invalid parts' message in the load
  7. So, I've been watching a lot of streamers for KSP, and just playing a lot of KSP lately, and I've noticed something: Finding craft files are a pain for me, and probably for others as well. When the search was implemented for parts, it was great, and you could use keywords to find parts, I propose a way to save your craft with tags (if you wish), and be able to use those tags to find your craft file with ease. This way, you could search for a craft file by its name or by a tag you gave it. Another thing that could be done, is implementing a folder system, so you can categorize your crafts
  8. I wonder does i can download whole complete Soy-Juce (Soyuz) craft HGR mod. I used to have such a file even it myself I myself built, but it was a long time ago. I am a big fan of Soviet cosmonautics, by the way, in my view KSP is too little far too little of Soviet technical thought most of stock parts are based on NASA techs.
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