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Im not sure why but whenever i select a parachute (only certain ones) it crashes the game. It might be something to do with one of my parachute mods like RealChute Parachute Systems but im not sure.
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Player log:https://drive.google.com/file/d/1YNTxM2nPtVaneDuUOeoKDgZbMvHYKBEG/view?usp=drive_link Shortly after starting the career mode, my game started crashing intermittently. It happens whether I'm in orbit or landed, occurring approximately every three to four hours. However, after landing my rover on Duna, the frequency of these crashes increased to about once every hour. Moreover, once my rover arrived a place near the north polar icy area and the midland sea, the game became almost unplayable. Whether I move the rover or not, the game crashes after two to three minutes. When the crash occurs, a window briefly appears, indicating a Unity crash. It displays a kerman and a red exclamation mark.Afterward,the game freezes. Meanwhile, after the crash, if I attempt to launch the game again, the startup speed becomes extremely slow. The RAM usage increases from the original 2GB to approximately 10GB, and upon entering the menu interface, the game becomes very laggy. Essentially, I am trapped in the menu interface and can only force close the game using the Task Manager. As a result, I am forced to restart my computer. After the restart, the startup and lag issues are resolved, and the game returns to normal. If I don't restart, the game will remain in the aforementioned state. However, in my other save file, when I attempted to build an SSTO using MK4 ,B9,and other mod’s parts, the game behaved normally, and crashes were almost non-existent. After that, I tried various troubleshooting steps such as uninstalling and reinstalling mods (the game seemed to work fine in a pure stock state), launching with d3d12 and d3d9, and installing optimization mods, but none of them resolved the issue. The specifications of my laptop are as follows: CPU: i5-12400 RAM: 16G 3200MHz GPU: RTX 3070 Laptop Storage: 1TB NVME SSD All hardware drivers have been updated to the latest version. Mods: Antenna Helper (AntennaHelper 2:1.0.7.7) ASET Consolidated Agency (ASETAgency v2.0.2) ASET Consolidated Props Pack (ASETProps v2.0.5) Astrogator (Astrogator v1.0.0) B9 Aerospace - Legacy Parts Pack (B9AerospaceLegacy 1:v6.6.0) B9 Aerospace Parts Pack (B9 1:v6.6.0) B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 3:0.44.0) B9 Aerospace Props (B9-props 1:v6.6.0) B9 Animation Modules (B9AnimationModules v1.7.0) B9 Part Switch (B9PartSwitch v2.19.0) Breaking Ground (BreakingGround-DLC 1.7.1) Classic Stock Resources (ClassicStockResources v1.2.2) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21) Community Resource Pack (CommunityResourcePack v112.0.1) Community Tech Tree (CommunityTechTree 1:3.4.4) Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.5) Custom Asteroids (CustomAsteroids v1.9.0) Custom Asteroids (Kuiper belt analog for OPM) (CustomAsteroids-Pops-OPM-Outer v1.2.0) Custom Asteroids (stockalike config) (CustomAsteroids-Pops-Stock-Stockalike v1.9.0) Custom Barn Kit (CustomBarnKit 1.1.22.0) DE_IVAExtension (DE-IVAExtension v1.2.0) Deployable Engines Plugin (DeployableEngines 1.3.1) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.10.0.0) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.1) Firespitter Core (FirespitterCore v7.17) FreeIva (FreeIva 0.2.16.1) Harmony 2 (Harmony2 2.2.1.0) HeapPadder (HeapPadder 0.0.2.4) JX2Antenna (JX2Antenna 2.0.5) Kerbal Actuators (KerbalActuators v1.8.5) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-181) KSP Community Fixes (KSPCommunityFixes 1.30.0) KSP Wheel (KSPWheel 1:0.16.14.33) Making History (MakingHistory-DLC 1.12.1) MechJeb 2 (MechJeb2 2.14.3.0) MK1-2 IVA Replacement by ASET (MK12PodIVAReplacementbyASET 1:v2.0.1) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.3) Near Future Aeronautics (NearFutureAeronautics 2.1.1) Near Future Electrical (NearFutureElectrical 1.2.3) Near Future Electrical - Decaying RTGs (NearFutureElectrical-DecayingRTGs 1.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future Exploration (NearFutureExploration 1.1.2) Near Future IVA Props (NearFutureProps 1:0.7.1) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.0) Near Future Propulsion (NearFuturePropulsion 1.3.5) Near Future Propulsion - Xenon Hall Effect Thrusters (NearFuturePropulsion-XenonHETs 1.3.5) Near Future Rovers (NFR) by V2 Industries by MichaelV2.0 (RoverPack 2.0.99.0-adoption) Near Future Solar (NearFutureSolar 1.3.2) Near Future Solar Core (NearFutureSolar-Core 1.3.2) Near Future Spacecraft (NearFutureSpacecraft 1.4.3) Near Future Spacecraft - LFO Engines (NearFutureSpacecraft-OrbitalLFOEngines 1.4.3) Outer Planets Mod (OuterPlanetsMod 2:2.2.10) Patch Manager (PatchManager 0.0.17.6) PlanetShine (PlanetShine 0.2.6.6) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) Procedural Parts (ProceduralParts v2.5.4.0) RasterPropMonitor (RasterPropMonitor 1:v0.31.13.2) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.13.2) Rational Resources (RationalResources 1.33) Rational Resources Companion (RationalResourcesCompanion 1.33) ReStock (ReStock 1.4.3) ReStock+ (ReStockPlus 1.4.3) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) Stock Waterfall Effects (StockWaterfallEffects 0.7.0) Textures Unlimited (TexturesUnlimited 1.5.10.25) Toolbar (Toolbar 1:1.8.1.1) Toolbar Controller (ToolbarController 1:0.1.9.11) Vessel Viewer Continued (VesselView 2:0.8.9) VesselView-UI-RasterPropMonitor (VesselView-UI-RasterPropMonitor 1:0.8.9) Waterfall - Restock (WaterfallRestock 0.2.3) Waterfall Core (Waterfall 0.9.0) Wild Blue Tools (WildBlueTools v1.89.2) WildBlueIndustries Classic Stock Play Mode (WildBlue-PlayMode-ClassicStock v1.89.2)
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Remember where some parts would break into multiple pieces (solar panels, antennas) once they were destroyed? It’d be cool for KSP2 to expand on that. Of course not every part is gonna be destructible, but it’d be nice to see landing gear, the procedural wings, and some engines be able to fall apart.
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Most notably, I found this in the logs. NullReferenceException: Object reference not set to an instance of an object PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.BuildQuad (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.Build () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.SetVisible () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateVisibility () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.UpdateQuadsInit () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.StartSphere (System.Boolean force) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.ForceStart () (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup.SetPQSActive (PQS pqs) (at <4b449f2841f84227adfaad3149c8fdba>:0) FlightDriver.Start () (at <4b449f2841f84227adfaad3149c8fdba>:0) https://www.dropbox.com/s/8lbd2859d11vzqo/KSP.log?dl=0 Log file link is up there. I hope I can resolve this so I can mod and play KSP again.
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I have downloaded the game 5 days ago from today (27/3/23) and haven't been able to even get a glimpse of gameplay because it crashes and shuts the game. I have seen that only a few others have had the same issues and I have tried all of the recommended 'fixes' and still nothing. I get an application error box which I will link a picture of below. If anybody can find a fix for this I will love you dearly.
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I'm noticing that the more I play, the worse the performance of the game becomes, especially when I save, both automatically and quick saving I only have 7 ships on the go currently and a limit of 100 debris I don't understand how its becoming worse and I don't know how to fix it. Deleting saves did nothing I have noticed Unity crash handler appears in my task manager when this freeze happens.
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My ship exploded on launch (literally, every part seemed to separate) and then after pressing revert to VAB my game froze and crashed (the music was still playing, but it didn't load for minutes) My specs are: CPU: Intel i5-11600K @ 3.90 GHz GPU: EVGA RTX 3060 XC 12GB RAM: 32GB @ 3600MHz My game is installed on an M.2 drive v0.1.1.0 My ship was pretty large, but this is the first freeze/crash after my ship ran into 'issues'
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Patch one broke my game. One of two things happen: 1) The game fails to load to main menu and a secondary window with the ksp2 logo opens then crashes game. 2) The game gets to main menu but crashes when I attempt to load a campaign file or create a new campaign. Secondary ksp2 window with logo also appears here before the crash. Attempts at solution: I have attempted to verify integrity of files via Steam, uninstalled/reinstalled ksp2, updated steam. None have worked so far. I do not have any mods installed, nor have I altered any files.
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Version: 1.12.4 Windows Problem: When attempting to load any active vessel for the first time after starting the game, the craft violently shakes with an "approaching G Limits" warning and explodes. Reloading the last quicksave returns the vessel to normal, at the cost of any progress since then. However, for some craft, the game just crashes upon attempting to load (again, only after first starting up the game). Mods installed: https://imgur.com/a/xKlpEMW Reproduction steps: Start up game, Enter tracking station, Switch to any active vessel Crash Logs: https://file.io/V2qIHycgCWtu
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KSP: Latest - OS: Linux Mint Problem: Game crashes when i decouple, no clue whats causing it, but its not an issue without mods,. Mods installed: Realistic Progression + Recommended CKAN Mods (.ckan file included with the logs) Reproduction steps: when i decouple the two decouplers my game just exits. I've included the log file, save file and .ckan mod list for you all. Log: <link>https://drive.google.com/drive/folders/18qLFoulDWnTaLFHhwWVwz0ytxeXfI4x-?usp=sharing
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Hello, I was recreating a historical aircraft in ksp 2, when I realized that at a certain time after launch, due to a certain maneuver or because of behavior of parts, on of the prior listed reasons (I am not sure which one is the true cause) the game enters a freeze state where it becomes unplayable. There are 3 levels to this, the game either just deletes the craft but lets you revert to VAB, the game deletes the craft and freezes, forcing you to alt f4 or the game crashes entirely. I have attached an image of the game in the "game deletes the craft and freezes" type, however it seems I cannot add my Ksp2.log file.
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I'm on the first publicly release version of KSP 2, and my game will not let me load a save or enter a new campaign. The game worked relatively well for me for a while, then at some point recently, it will not let me load into a game. I can get to the title screen, try to load into a game, and the game will freeze on pumping sim once. After 15 minutes or so on this screen, my screen will change into this odd black and white screen, and the only user interaction that works is f12 to bring up or hide the aerodynamics overlays. Nothing else works (including esc.). I'm on windows 10, and my computer has an NVDIA GeForce GTX 1660 Ti (graphics card), an Intel Core i5-9400F CPU @ 2.90GHz (processor), and 8 GB of installed RAM. No mods, I haven't found any workarounds that worked for me (though some people had some very creative ones on discord that didn't do the trick for me, like changing OS language to British English and deleting the AppData folder for the game (serious). I have seen other people have this same issue, and for all of them the screen they reached was identical. I have attached an image of it to this post, although it looks slightly brighter than this in person. I believe this is related to the wider issue of people being stuck on pumping sim once, but I don't know for sure how.
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Hello guys, my game is crashing after some time, but I cannot find the culprit or the cause The crash happens with the Unity window and a "loading bar", here is the crash logs https://www.mediafire.com/file/9a8vgy87y6x6u3s/Crash_2023-01-23_130827080.rar/file My system configs are: (This pc is kinda old but still holding on hehe) Mods list:
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Meu jogo crasha quando eu vou abrir o mapa pra checar a órbita, viro o foguete etc. Isso só acontece quando uso minha placa de vídeo, quando uso processador pelo comando '-force-opengl' para de crashar, mas fica numa taxa de frames muito baixa. Minha placa de vídeo é uma RX 550 2gb, aguenta jogos mais pesados mas por algum motivo crasha com o KSP, não sei se é um bug ou é minha placa. *Nota: Meus drivers estão atualizados, meu sistema operacional é o Windows 11 Pro 22H2, tenho 16 gb de memória RAM ddr4 e meu processador é um Intel Core i5 9400F 2.90 GHZ
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This bug first appeared last night while I was working on a Mun probe and lander combo, after placing an adapter part, the part just deleted itself and soft locked me in the editor, and refused to let me save the craft, I managed to upload the file to steam to save it, after restarting the game, it escalated until I was locked in the editor and was forced to Alt-f4 the game, because it started to refuse to let me out of the VAB, or really do anything. I verified game files through steam, it found a few corrupt files, it repairs, and it was working. Then I updated to 1.12, and the game now refuses to even get to the loading screen. It crashes with an error popup: "Internal error 0x0A: Protection Initialization failed!" Any ideas to salvage the install? My internet only manages to hit around 600 KB/s download, so I really want to avoid reinstalling the game. The error makes me thing that a DLC might had gotten corrupted. TL:DR Game is broken because the kraken decided to nuke my install due to me placing a part. Nevermind, the game fixed itself after letting it sit for a bit.
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I recently installed KSP again (completely fresh and unmodded) and I don't know if it is the new update causing this but every time I attempt to change the resolution or change the game to fullscreen, the game freezes and then crashes. I have tried everything from verifying game cache and messing around with settings and commands but nothing seems to fix it. Please help!
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Hi, I have problem that my ksp is crashing when i want to enter vab or sph. i have 750 ti, i3 4170, 8gb ram, win 10 64x ram is used like 70 %. i have no mods installed. ksp was working fine before on my computer but i had to do clean install of win 10 i tried reverting to version 1.11.2 and 1.10.1 and i had same problem https://cdn.discordapp.com/attachments/786203506867830807/930134120896528515/error.log https://cdn.discordapp.com/attachments/786203506867830807/930134153058480128/crash.dmp https://cdn.discordapp.com/attachments/132503638793912320/930163054157627483/KSP.log
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PS4 user here. Just about got used to all there is to know on KSP basics and been building out my career nicely, last night I added another module to my munstation, about 5 modules in total. Spent a good hour getting it docked and saved game fine back to the KSC. I had a fleet of boosters in sub assembly and have been really enjoying the game. Last night I quickly loaded back into my munstation to check a few things again before closing for the night and it blue screen errored. It's done that a few times since I've been playing and usually it just loads up the last persistent save file fine. But for unknown reason on loading just now it says corrupt file keep or remove. I selected to keep but now when trying to load my career save has been removed. Noticed on here a few old threads but not for a while, as we recently had updates to breaking ground on PS4 I wondered if old bugs have crept back in or if this is just a result of poor quality on console versions? End result, I've lost hours and hours of hard graft and enjoyable gameplay... All those seat of the pants rescues and missions I've completed are down the drain and I've been forced to start new career. Am I the only one that thinks this is very poor? Even if they aren't releasing new updates anymore, surely we need a stable game to play!?
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I got the steam version of ksp and it used to work, but then I stopped playing it for a while and now when I try and run it the game crashes my entire computer while it's loading, I had mods on it but then removed them and that didn't work. I re-installed the game and that didn't work, and I wiped the save data from the steam cloud and that didn't work, no log folder appears in the game folder when it crashes, and the game used to work fine. I looked at steam posts and couldn't find anything similar to this problem either.
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So, sometimes the game freeze and the last lines of the KSP.log are: [WRN 16:25:46.084] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [WRN 16:25:46.084] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations Any idea of what is this and how to avoid it?