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Found 240 results

  1. So, sometimes the game freeze and the last lines of the KSP.log are: [WRN 16:25:46.084] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [WRN 16:25:46.084] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations Any idea of what is this and how to avoid it?
  2. Hello, so my KSP crashes wkile doing the things in the title. The unity crash handler opens up and it closes. (it's unrelated, but sometimes when KSP crashes it crashes discord too) I mostly don't have conflicts in my mods, but TweakScale has a problem with tundra exploration. It's not a big problem, just some failed sanity checks. Below i'm gonna add the logs needed, and my pc specs. Specs: OS: Windows 10 (10.0.0) 64bit CPU: Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz (4) RAM: 8151MB GPU: NVIDIA GeForce GTX 750 Ti (2007MB) Logs: (the logs are a folder, cuz there are two of them, the less detailed and the more detailed)
  3. I am hoping someone on this forum has had this issue and found a fix for it. I am using KSP 1.10.1 and running with all the expansions along with some mods, but I have had this issue for several versions for the last year or so. I will be playing the game for a various amount of time and usually shortly after launching a vehicle the game will freeze and I will get an error with the message "unexpected mark stack overflow" then a pop up window with a kerbal pictured and once the loading bar reaches 100% the game will force exit. I have uninstalled and reinstalled the game and removed mods but nothing seems to fix this issue. Sometimes I can play the game for hours and not have any issues, but other times it happens within ten minutes. Is there any way to fix this issue and/or does anyone know if the Devs are working on this issue? If there is more info that may help in trying to fix this issue or you are facing this issue please comment below.
  4. KSP: Windows 10 64-bit Problem: KSP crashes either a second after rocket launch or when returning to hangar (mostly when returning, but not on reverting to the launchpad) This wasn't a problem before 1.10. In fact, I don't remember the last time KSP crashed, until I updated it to 1.10. This crash happened 3 times so far: nvwgf2umx.dll caused an Access Violation (0xc0000005) in module nvwgf2umx.dll at 0033:650427ac. 83% physical memory in use. Tried: Reinstalled the newest GPU driver (without removing the graphics profiles) CKAN Mods installed: Non-CKAN mods installed: CollisionFX Beta 2.0 FuelTanksPlus patch v3 AudioMufflerRedux Beta 2.6.2 Sounds of Space 1.0 Reproduction steps: Unknown. Sometimes crashes, other times not. It only crashed 3 times so far, anyway. Log:
  5. Hey I had to install KSP new last days and now i have the problem that it crashes very often. Mostly when I switch between the vessels. Now I tried already six times to launch a new rocket but nop still cant get it up it crashs while flying and now already every time I load the launch. Its often with unitycrashhandler. And I cant find a crashlog file it is really annoying and not playable. Only new log file is from AVC. Hope you can help me i already tried directX but it didn't help.
  6. I was trying to get the landing spot just right for Eve crew mission. I kept missing and missing the target and the last attempt I tried detaching some parts that led to collision meaning I would have to readjust the orbit. This was the third time and it seemed fine every time I tweaked the manuever a little bit. But when I quickloaded what took 5 seconds became over 2 minutes of loading screen. I press Esc button and find no craft or no manuever node. I tried again and again with similar results. I then stopped KSP shut down the computer (which after rebooting seemed fine.) Restarted and got TONS of errors on the side (usually I only get one and that says Steam not connected usually meaning that my gameplay is not recorded on Steam). Most of them saying. Part doesn't exist I try loading up the save with this: I have spent over the past 2 weeks on this mission so I will do whatever it takes to save it... I also have more video file just in case if you need more of leading up to the event
  7. Hello fellow people, as the tittle suggests, i'm having issues (being that KSP completely crashes my PC aka turning it off) on a modded install of KSP. I updated my RIG recently, so i'll leave my specs right here: GTX 960 --> RX 590 8GB. I5 4460 3.2 GHz --> AMD Ryzen 5 3600X 3.8 GHz. 16 Gb's RAM CL16 DDR3 --> 16 Gb's RAM CL17 DD4. MSI Z97-G43--> MSI B450A-Pro Max. 530w PSU--> 650w +80 Gold, Modular. Bold is new I'll give an in-depth explanation on what i'm experiencing. Basically, after X period of time of playing KSP the PC shuts down, the GPU temperature seemed pretty much fine (60-70ºc, even tho on other more demanding games like BFV my temps never reach 60ºc). The game itself doesn't feel laggy whatsoever which makes me think it isn't a GPU related issue, but more like a CPU issue. Of course, in my old RIG this never happened as it was pretty old as well. I also have over 22 mods installed, on my old game (which was saved on my old rig) i had over 70-80 mods running fine for countless hours. If i need to upload any file, tell me i'll be happy to cooperate : D. Thanks beforehand.
  8. This mod crashes my game, any help?
  9. So, here's my setup: Razer Blade 15 (2018) Windows 10 legal installation, fully updated intel i7-8750H, 16GB DDR4 RAM, mobile Nvidia 1070 Max-Q KSP 1.9.1 (also a legal copy for what it's worth) I have about 30 or so mods installed. I typically have this laptop set up as a desktop, with a Razer Core that has a 1080ti inside it, two external monitors (34" 2560x1080 ultrawide 144hz as main, 32" 1920x1080 144hz as secondary) an external gaming mouse and mechanical keyboard attached. While in that setup I have zero issues with my game. However, I am staying at my partner's house right now and brought just the laptop body itself with me as I have become addicted to KSP. This is the first time I have tried to load the game not on my dekstop setup. It crashes on load every time. What on earth could be causing that? Is it just searching for components that aren't there and crashing? That doesn't seem likely, but I cannot think of any other reason. Thoughts? To be clear this is the exact same computer I always play it on, just after having removed all the external peripherals am I having this issue. Also, when I say crashes, I mean that the game closes itself out to desktop, not gets hung up on the loading screen.
  10. The link to my log is here. (Note: I also play 1.3.1, it is affected.) Mods: RPM 0.31.1 De_Iva extension 1.0.2 ASET props Toolbar Controller
  11. The game starts up after the initial loading screen, however when it gets to the menu, the screen with the planet and floating kerbals, it pauses for about 2-5 seconds, with nothing on-screen clickable, and then closes. I followed the 1.8.1 install instructions for RSS/RP/RO exactly, including the dll for DeadlyRentry and the folder thing for FAR. The only thing that I didn't follow was the Mechjeb Dev install via CKAN's updated repository. I just downloaded the regular one because my computer is having issues loading that and CKAN says it's failing to load it. I also have principia installed, but both Mechjeb and Principia don't affect the install, as removing them doesn't help with the crashing from my testing. I've also tried forcing OpenGL and uninstalling MSI Afterburner with no luck. Log's at the bottom along with some specs _______ Mods installed with their installed versions from CKAN. All the graphics and visual mods from the RSS/RP/RO wiki are running their suggested versions, in case CKAN doesn't match: Player log W10, 64bit, KSP 1.8.1. i7-7700k w/ GTX 1080 To reproduce: load the game and wait for it to reach the menu
  12. I have a tons of mods installed and I know some of them are causing problems. But my game still runs fairly enough. Every now and then I experience a crash to desktop. I know a log is created but do not know how to use it. Is there a place for me to learn how to use the logs to adress where the issue might be?
  13. so i launch modded ksp on online steam,i wait about 5 minute the ksp window quit it self.some day it does and some day it don't.but when i launch offline there is no problem. please help
  14. Hi there, I'm having a problem with Kerbal where when i start the game, I can click on things, but the game doesn't take keyboard input. Also, I noticed that in "windowed" mode it doesn't have the top bar with the minimize, maximize, and close buttons. Another weird thing is that I can use my USB joystick just fine to fly the ships. It is a clean install from this morning, but it isn't working. I run KSP off of Steam, and before this happened, I had some mods installed, such as MechJeb, Restock, Realplume, TweakScale, and a few others. I noticed that it started acting up when I installed BetterTimeWarp, when it had problems launching. I've done multiple clean installs and none of them worked. I am running on MacOS 10.12.6 on a 2010 Mac Mini with an 8GB RAM upgrade and 256MB of VRAM. I usually play with an Apple Magic keyboard and mouse, but i have a traditional wired keyboard that I have been testing with. I am hoping that someone finds a solution because I have nothing to do during quarantine without it and my worn-out RC planes won't fly. I will provide screenshots if required. Thanks bump
  15. Hello, my name is Paul, from Spain. Hope you don't get blind because of my written English. I've got a problem. Lately, I was playing with INTERSTELLAR mod, docking and undocking with Endurance and the Rangers -don't know why months ago I could and now I can not- and the game crashes every 20 minutes or so. I do know I've got too many mods and maybe this is a RAM event or something like that, but I'm not a computer engineer, just an amateur. I've read about forcing DirectX 11 or OpenGL to save RAM, but I don't know neither if it is safe nor how to do it as long as I am using CKAN to open the game. [THREAD:] I add my crash report and computer info in order to provide you with the right data if anyone wants to help. Thank you, guys. Truly. ______________________________________________________________________ System Info: - Windows 10 Pro 64 bits ______________________________________________________________________ PC info: - AMD a10-5800k APU with Radeon HD Graphics 3,80 GHz. - 16 Gb DDR3 RAM - 1Gb Nvidia GeForce GTX 650 Ti Graphic card. ____________________________________________________________________________________________________________________________ CRASH REPORT: [Log report removed by moderator]
  16. When I load the game, the game crash a little time after the loading of the module manager. Here is my KSP.log : Here is my list of Mods : -AJE -AllYall -AnimatedDecouplers -ASET -ATK Propulsion Pack -B5 -B9 Aerospace ProceduralWings -B9 Part Switch -BahaSP -Basic Procedural Textures -Better Burn Time -Better Time Warp -blackheart procedural part texture -Camera Tools -Community Resource Pack -Community Tech Tree -Connected Living Space -Contract Configurator -Cryo Engines / Tanks -Deadly Reentry -Deployable Engines -DiscordRP -Distant Object (with RSS textures) -DMagic Orbital Science -DMagic Utilities -Dynamic Battery Storage -Easy Vessel Switch -Engine Group Storage -Engine Light -EVE -SpaceX launcher pack -FASA -FAR -Firespitter -FMRS -Freedom Textures for Procedural Parts -Hangar Extender -Janitor Closet -JSI -KAS -Kerbal Atomics -KER -KJR -Kerbal Renamer -Kerbal Reusability Expansion -Hyper Edit -KIS -KK Antares -Kopernicus -KSC Switcher -KSP AVC -MainSailor procedural parts textures -Mechjeb 2 -Moar Filter Extension Configs -Near future tech -Final Frontier -Persistant Rotation -Planet Shine -Procedural parts / fairings -RCS Build Aid -Real Chute -Real Fuels -Real Heat -Realism Overhaul -Real Plume -RSB -RSS (with 2K Textures) -Recovery Controller -Reentry Particule Effect -Remote Tech -Restock (with Restock +) -Retractable Lifting Surface -RN Cygnus -RN Salyut -RN Skylab -RN Soviet Probes -RN Soviet Rocket -RN Soyuz -RN US Probes -RN US Rocket -RO Capsule -RO Engines -RO Tanks -RSS Date Time -Saturable Reaction Wheels -SCAN Sat -Scatterer -SpaceX Launch Tower -Solver Engines -SXT -Taerobee -Tantares -Tantares LV -TestFlight -Texture Replacer (For Human Colores Faces) -Thunder Aerospace -Tracking Station Evolved -Trajectories -Tundra Exploration -Tweak Scale -Universal Storage My install is in 1.6.1 EDIT : My Computer Config : Graphic card : NVIDIA GTX 1050 Processor : Intel Core I5 (7th generation) 8GB of RAM
  17. Currently my ship is in a crash course towards Bop. When I burn radial out to increase my apoapsis, the game freezes and then crashes when my AP reaches exactly 10005m. Any Ideas? (I am playing the last version of KSP, 1.9.1) Mod list: Distant Object Enhancement; Kerbal Engineer; Maneuver Node Evolved; Science Alert; Tracking Station Evolved; Kerbal Alarm Clock; Transfer Window Planner; Warp Everywhere.
  18. I've had this problem for a while and been looking for a solution, sometimes I can get into the game for a few minutes until it crashes, sometimes I only get past the loading before a crash. After it crashes each time I validate my files and it seems that some files are being deleted. I don't think it's my antivirus because I have tried it with the AV completely turned off, if anyone can help it'd be great. I'm not sure how to add my output log here so if anyone needs that to figure it out I can dropbox it to you. Edit: I am using WIN 10 and my drivers are up to date.
  19. Hi, when I launch KSP with Steam, it shows me this window and crash. EDIT: I don't have any mods and if I run KSP_64.exe it shows me a same error EDIT 2: I tried to reinstall game - same problem
  20. Hello, once again (this is getting too frequent), I really cannot figure this one out with my used-up brainpower (College takes its toll, especially with the ungodly amount of snowfall today in Vancouver.) My game has quite splendidly decided to kick the bucket everytime I enter the Sphere of Influence of any Celestial body besides Earth. And when I say my game has frozen, It freezes the computer too. Windows stops working, the computer becomes unresponsive, starts to sound like a jet engine and worst of all, there are no .log files made, and no matter how long I wait, the game doesn't respond. My game is version 1.6.1 and is modded, extremely modded including (here we go): Airplane Plus, Grounded, Near Future (Solar, Propulsion, Electronics, Aeronautics and Others), Kerbal Engines, Ferrum Aerospace Research, DPAI, Oh Scrap!, KIS, KAS, NAS, BDAc, KJR, Feline Utility Rovers, Firespitter, OPT, TAC Life Support, Kerbal Atomics, Dock Rotate, Aviator Arsenal, Hangar Extender, HullCamera VDS, JSI, Kerbal Engineer Redux, Kerbal Changelog, Kerbal Launch Failure, Kerbtrotter Ltd, Modular Flight Integrator, Persistent Rotation, Physics Range Extender, Planetary Base Inc, Reentry Particle Effect, REPO Soft Tech, Restock and Restock Plus, Smokescreen, Space-Y (Expanded and Lifters), Tweakscale, Vessel Mover, Deployable Engines, B9 Procedural Wings, B9 Part Switch, ASET, Persistent Rotation and Chatterer. I use Module Manager 4.1.0 and KSPModFileLocalizer. Yes, that is my mod list, and no, I'm not joking. (some mod dependencies are not listed here, but they are all there, I guarantee.) I think this is an issue caused by a mod being incompatible with other mods or just messing up the game for me. It might be one of the Near Future Mods (Nertea, sorry if I misspelled that but, I'm a huge fan of your mods.) but, i'm not so sure. It may also be one of the others. Please help, I built a rover and sent it to Duna, no quicksaves (challenge) and the game promptly crashed after I left Kerbin, there was much raging today. Thank you, any and all help is greatly appreciated.
  21. yesterday i was playing just fine, now its crashing without changing anything log:
  22. The issue happended Three times in a row, i load my savegame, go to SPH, and when it got loaded it just freezes. First Time: Crashed as soon as i got in SPH Second time: I could build the main body of a Space Shuttle, when putting the rudder, crash. Third time: Same as first one Here is the KSP.log
  23. video: et my channle:
  24. Working on a 3 person suborbital contract. First flight with one passenger successful. During the second flight, a 2 passenger flight, I made it to 70k, landed, clicked retrieve vehicle, and the game crashed while loading the success retrieval screen. The crash was an issue switching resolutions...which I was not doing. Anyway, the real problem is the 2 passengers have flown and now are not available to select for another flight. I cannot complete the contract. Is there a way to reset it? Or do I need to throw it away and take the incomplete hit? Any other options? Also I just went to the Astronaut center. The pilot and 2 passengers are in the assigned tab. And their status says they are in the pods. The contract status looks like: Glecan's Travel Itinerary: Complete Completion: 24,275 Suborbital spaceflight on Kerbin: Complete Daphnard's Travel Itinerary: Incomplete Completion: 24,275 Suborbital spaceflight on Kerbin: Complete Seangun's Travel Itinerary: Incomplete Completion: 24,275 Suborbital spaceflight on Kerbin: Complete
  25. I have NO MODS installed, I've tried completely reinstalling the game, I've tried restarting my PC, I've tried launching the game from steam and directly from the directory, I've tried restarting steam, And nothing works. I got no error logs and the game worked before. The only thing I know that might have been the cause is that I've tried installing Realism Overhaul via CKAN and ever since it didn't launch. I have no idea what to do anymore.