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Found 6 results

  1. Unkerballed Start - Under New Management! original by SpinkAkron and theonegalen, now under development by theonegalen This is an unmanned start mod inspired by Yemo’s SETI, Unmanned Before Manned. It is structured around early probes and aircraft. Manned capsules become available as later tech. Download link is at bottom of this post. Overview Starting with the Stayputnik probe core, lack of control is the first challenge to overcome. The QBE is available at Stability (T3) and the OKTO at Flight Control (T4). RCS has been moved to earlier in the tech tree.
  2. So, I come here again seeking answers to what I would assume is a simple question. I am streaming a heavily Modded series, I do posses the means to add them to the Extended CTT, but my question is. Does Procedural Dynamics or B9 Procedural Wings exists in the standard Tech Tree in Career. I would assume not since I have not seen them, but I can be blind at times. If they are added to a Vanilla Tech Node, or a CTT node do they cost money based on size of the wing? Similar to how TweakScale has a price point that is adjusted based on scale? I do understand how to add the wings to
  3. Hello All, first time posting, I have several mods installed, mostly the basics and parts, but two are giving me trouble. The Planetary Base System and the Community Tech Tree, specifically the Meerkat engine and career mode. These are still two of my favorite mods. However, the engine shows up and works in Sandbox, but it wont show up in Career mode. I uninstalled CTT and researched/purchased the Meerkat, but when I reinstalled CTT it disappeared from my available parts in the VAB and a vessel I build is no longer able to launch. Any help if you have had parts knocked out
  4. Good morning all, I noticed after re-installing RO (CKAN install) and adding CTT, the Able avionics package doesn't show up at the start like it is supposed to. It is supposed to, right? The cfg shows "start" as the techlevel. Any idea on this? I'd like to have an opportunity to start unmanned and have moved the first pod up 2 levels.
  5. CTT Configs: A long time ago, I made a quick patch that made a few things that added a new config to this mod. This basically implemented the new parts added with Ven's Stock Part Revamp to Community Tech Tree. Things like the Dachhound engine are unlocked before the reliant, and a couple changes with the SRBs. The Mk2VA cockpit is also unlocked before the MK2 (stock) cockpit, and the 2.5m Nova Nuclear engine is unlocked after the current 1.25m nuclear engine. This is for a sense of progression of engines. The Dachhound engine is much worse than the reliant/swivel, so it should be unlocke
  6. Played KSP while back and I know i had SETI ctt which gave antennas to all cores and bunch of other stuff, now in seti ctt settings there is few lines for stock experiments. Problem is i cant find anywhere legacy version of mod to copy those settings or something. So does anybody have link or something to old SETI ctt or some other solution? Thanks!
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