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Found 5 results

  1. hey guys ! i don't if i am posting this thread in the right place The thing for sure is that reaction wheel can cause errors on gyro specially when using on a cube sat my question was first ; How ? then : What to do ? any paper or journal that have covered this issue is appreciated . thanks
  2. Hey everyone! Following my work and a lot of studying on CubeSats recently, I figured I would go ahead and make a small mod to include the little buggers in KSP. This mod is based on the real-life CubeSat standard. It utilizes MechJeb, but can be enjoyed without it installed. There are two sizes - tiny and small. Each size contains its own battery supply, SAS level, and antenna. However, neither sizes include reaction-wheels or any form of attitude control. The inside of the chassis for each ³Sat can be stacked (like stacking reaction wheels and fuel) or surface-attached (like attaching batteries or instruments inside.) Those that have tried my "PEST" mod and used the Dawn-style probe body will be familiar with the idea. Oh, and the name is pronounced "CubeSat" because... the "³" is the symbol for "cubed" and I'm not that clever. License: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License Recommended mods: MechJeb TweakScale Download: SpaceDock
  3. I'm working on a cubesat project which will be powered by a RPi Zero. If anyone could guide me as to how I would go about this I would greatly appreciate it. I'm currently working on initial research and how the cubesat itself would be constructed, electronically powered and how it would be programmed. Finding this much harder than I anticipated. This project was partly inspired by KSP so I thought I would post here. I thought this is not an easy task but it could prove to be a fantastic learning tool.
  4. Hi so im working on my first mod and i have just gotten into 3d modelling with blender now i was thinking that i would make a normal cube sat with working solar panels already built in with an antenna,etc however while i have made the textures and successfully got the cube into the game by copying a CFG file from a command pod i dont really know how i would make the solar panels work since have to be an object. normaly i guess it has to have a uniqe collision mesh so the game can figure out things like how it is oriented to the sun. so the things i would like to get help with is how do i make the solar panels on a command module work without having it as a separate part and how to i write the CFG file for it. thanks for all help sincerely a swedish noob
  5. ULA is making cubesat dispensers standard on Atlas V (and eventually Vulcan) missions by 2017 (Delta is not doing this, as it is slated for retirement) launching up to 24 1U Cubesats, or 4 6U Cubesats per Atlas V launch as secondary payloads. This system adds a mass of 100 lbs (excluding the sats), and deploys the Cubesats next to the RL-10 Centaur engine. ULA will sell 24 of these slots to Cubesat slots to companies to use, while 6 of these is reserved for universities to use-for free. These 6 slots are awarded competitively.