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Found 7 results

  1. Hey everyone! Following my work and a lot of studying on CubeSats recently, I figured I would go ahead and make a small mod to include the little buggers in KSP. This mod is based on the real-life CubeSat standard. It utilizes MechJeb, but can be enjoyed without it installed. There are two sizes - tiny and small. Each size contains its own battery supply, SAS level, and antenna. However, neither sizes include reaction-wheels or any form of attitude control. The inside of the chassis for each ³Sat can be stacked (like stacking reaction wheels and fuel) or surface-attached
  2. Hello everyone! I read in the news about the MARSCO cubesats that will be on a flyby mission to Mars. This encouraged me to make a CubeSat mod.. Now, a Cubesat mod has already been developed, although a little outdated.. This mod will provide me with a yardstick to measure my mod's growth. I am yet to come up with a complete list of all the parts that I will be making and including in the mod, but some parts like probe cores and LFO engines are a must..I plan to add more parts in the future as the mod progresses. (I don't know Blender and Unity, but I am going to nosedive into
  3. https://geektimes.ru/post/295911/ As we know, Mayak wasn’t the only craft to siffer a goof-up. During the cubesat drop in 600 km orbit, a total of 10 payloads ended up suffering complete or gradual loss of power. None of the other oaylods were affected. The Mayak team has upgraded its official mock-up with flight-grade electronics and ran it through a full set of vibration tests with no issues. They’ve slowly excluded all other internal issues - although they’re desperately trying to not claim that, since it implicates Roscosmos. The observed electrical faults match the descript
  4. hey guys ! i don't if i am posting this thread in the right place The thing for sure is that reaction wheel can cause errors on gyro specially when using on a cube sat my question was first ; How ? then : What to do ? any paper or journal that have covered this issue is appreciated . thanks
  5. I'm working on a cubesat project which will be powered by a RPi Zero. If anyone could guide me as to how I would go about this I would greatly appreciate it. I'm currently working on initial research and how the cubesat itself would be constructed, electronically powered and how it would be programmed. Finding this much harder than I anticipated. This project was partly inspired by KSP so I thought I would post here. I thought this is not an easy task but it could prove to be a fantastic learning tool.
  6. Hi so im working on my first mod and i have just gotten into 3d modelling with blender now i was thinking that i would make a normal cube sat with working solar panels already built in with an antenna,etc however while i have made the textures and successfully got the cube into the game by copying a CFG file from a command pod i dont really know how i would make the solar panels work since have to be an object. normaly i guess it has to have a uniqe collision mesh so the game can figure out things like how it is oriented to the sun. so the things i would like to get help with is how do i make
  7. http://www.nasaspaceflight.com/2015/11/free-cubesat-rideshares-offered-ula-atlas-v-launches/ ULA is making cubesat dispensers standard on Atlas V (and eventually Vulcan) missions by 2017 (Delta is not doing this, as it is slated for retirement) launching up to 24 1U Cubesats, or 4 6U Cubesats per Atlas V launch as secondary payloads. This system adds a mass of 100 lbs (excluding the sats), and deploys the Cubesats next to the RL-10 Centaur engine. ULA will sell 24 of these slots to Cubesat slots to companies to use, while 6 of these is reserved for universities to use-for free. These 6 sl
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