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Found 5 results

  1. So here's a fun one. I use basic mods: KAC, KER, MechJeb 2, Chatterer, and [x] Science. I think they've finally caught up to version 1.4, but now I'm hitting a really weird glitch. When I do something to cause a new window to pop up in my game's interface, my mouse cursor will sometimes and unpredictably disappear. This has happened while modifying Kerbal Alarm Clock windows or even just mousing over the base game icons (like the mission button) to cause a window to pop up. The only way I can get the cursor back is to restart the game. I'm running KSP in Linux/Steam using an Ubuntu-based OS. I've tried verifying the local game files but so far that hasn't fixed the problem. Anyone have any ideas? Thanks!
  2. The Time has come, you either hate it or like it. THE KSP CURSOR( with 1.0+)Tm I am one who likes the cursor and I would like to have it as default windows cursor. I have tried extracting it and more but it failed. the cursor either looked weird and shaped weird or it was to small or To Big (thats what she said ). Any way i'd like to find the file or source that makes the KSP cursor the KSP CURSOR Tm It might be in a shared assets file or .dll hidden somewhere. I know how to extract these files and i have the tools but I'm to lazy to look at every single file. Please Help. I gave myself a solid 3/5 because grammar and stuff(opps i gave myself 5/5)
  3. Hi everyone, this is my first post here. I startet playing KSP (v1.2.2 x64) again after some time, installing some of my favorite mods and I ran into a small issue regarding mechjeb 2.6.0. When I right-click or press the mouse-look toggle key in IVA with the mechjeb device attaced to my vessel, the mouse cursor doesn't go away entirely. Instead, it centers itself in the middle of the screen and flickers. It happens only with mechjeb attached while in IVA. Is this a known issue or am I the only one? Wasn't able to find anything on Google.
  4. I've noticed quite a few people are not so happy with the cursor controls, this reminds me of R6 Siege when it first came out, but after they lowered the deadzone alot the controls became quite fine. So the deadzone between zero movement and full speed could have the sweet spot right there. Otherwise the full speed needs to be quite fast to get around the screen, but just add some smoothness to the center stick. Very happy to see Kerbals on Xbox! Cheers
  5. I like to take pretty screenshots (as do all of us I think) and I'd appreciate if someone could make the cursor go away when you press F2. That's all really. Image ruined by cursor: