Search the Community

Showing results for tags 'dead'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 8 results

  1. NewtSoup

    Rebirth

    Previously in Kerbal Space Program: Quietly and without anyone noticing, from the depths of the nethersphere the Kraken grew restless. Reaching into the substructure of the Kerbiverse with it's many tentacles it began it's interminable work. Nothing noticeable at first, a glitch in the matrix *cough* an unexpected repeated meme. Here and there a delay in time. Barely tangible and passing unremarked by the Kerbals and indeed the Superuser herself!. But bit by bit by byte by megabyte the fractures and fissures festered unfettered across the divine snack platters of the Kerbiverse and indeed the entire multiverse and then ... nothing. The Superuser tried in vain to coax the spin back into the Kerbiverse but it's snack platters could do nothing more than a brief cheddaring noise before sinking back into nothingness. With that everything was wiped from existence. No more would Babylon K dominate the local system it simply vanished from Minmus Orbit. No more would hapless tourists with only a few funds find themselves unexpectedly transferred to the Minman Ore Mines at Rura Penthe Base. All was not lost however. The Superuser, though thoroughly spanked by the copious tentacles of the Kraken for completely missing the foretellings of the SMART, began again. This time the multiverse was rebuilt with no spin but was in a solid state to the core. This time there was the technology, she could rebuild it, stronger, faster better than before! And would find the route back to Kerbin! So Say We All! Valentina opened her eyes. The sky was blue and cloudless above her. As she came too she recalled the memories of a previous life. She knew she was powerful! But this new form, this new form - It was weak! But not for long. She luxuriated for a few moments in the kerbal enriching sounds emanating from the great speaker and slowly became aware that the space centre was back! More! there was a count down going on T minus five minutes!. There was just time. Sprinting as fast as her shift key would allow she ran back to the astronaut complex. She threw on her suit and made for the launch pad on foot, stopping only to pick up a number 3 pool ball. Ahead of her she could see Jebediah sauntering towards the launch vehicle confident in his status as pilot of the first Kerbal Launch Vehichle. With all her strength she threw the pool ball at Jeb. It sailed in a lazy arc through the air and came down right on target! It bounced off the top of Jeb's helmet and landed in the grass in front of him. Round and red amongst the green blades, he could not resist, It looked exactly like a mini ball of Edam. A fine snack to be sure. He removed his helmet and stooped to pick it up. Sitting on the grass he dropped first one glove and then the other. He turned the ball slowly, realising with horror his mistake as he spotted the number 3 on the side. Quickly he turned back towards the launch vehichle. Simple as it was, just two goo canisters, a pod and a flea booster it was a fine sight and scrambling through the hatch - Valentina!. Clipboard in hand. She had already done her crew report and EVA report. A goo pod opened and then a great pit opened in Jebs stomach as he realised - he had eaten the pool ball!. That was going to be painful later! The countdown reached zero. A mighty roar filled the air and Valentina Smiled as she was pressed back into her seat. She had forgotten to check her staging and the parachute had deployed at the same time the engines fired. But no matter. The science from the goo pods and her crew reports would vinidcate her. Empress Valentina was on her way back! And she was going to science the Kraken out of this! ( or at least make someone else do it ) I'm no graphic artist - if someone can help me make a better flag along these lines I'd be very grateful - 8 planets of the Kerbol sytem in a row. Kerbin dominating and a gladius over kerbin to represent the Empire!
  2. Kerbal Klinic 1.2.0 for KSP 1.4.1 This mod allows you to resurrect dead Kerbals instead of hiring a new Kerbal. It costs the same anmount of Funds as hiring a new Kerbal so you have no advantages. It is useful if you are playing Career and dont want to revert, but also don't want to loose the veteran Kerbals if something goes wrong. This is my first addon for KSP so I hope everything works and I did the licensing right. Features Resurrect Kerbals with the status K.I.A for Funds Resurrection costs as much as hiring a new Kerbal, but you can also set it to a custom value Pictures Download SpaceDock Github (with source code) Or get it though CKAN License The mod is licensed under the GNU General Public License. Changelog:
  3. In 2013, when i first meet KSP, it was something really new and unusual. I played almost 600 hours between 0.23 and 1.0 and it was really fun. I read DevNotes every week in anticipation of new cool stuff. But then hit a black line between 1.0 and 1.1 - lack of updates, lack of mods ( a lot of my favorite mods was abandoned) DevNotes become boring. Hype is ended, literally. Then 1.1 was released and broke everything, first of all - legacy shaders was removed and i couldn't play. Then BD armory and a lot of relative mods was abandoned. Then i heard that a lot of SQUAD team was leave. And what we have now? Almost no new info about future of KSP. A lot of mods abandoned because of KSP stagnation. No roadmap. And etc. So if compare 2013 with now... seems KSP is dead, or at least at death's door.
  4. Can someone create a mod that adds an alarm, that can be set to start playing under an action group? I want it to sound like: http://bit.ly/1rOVzZo , and if possible, make some others. I already have a light alarm, so the lights do not need to be applied. *Dead*
  5. So recently I was flying to Mun for a Mun base mission. but as I was landing, I forgot to start another stage and Jebediah was killed almost immediately. instead of reverting the flight I accidentally switched to the space center. I have already switched Kebediah's status from "Dead" to "Available" but that hasn't worked. MANY OF YOU WILL READ THE TITLE AND LEAVE THE COMMENT SAYING "its fine, Jebediah will respawn" HE WONT, ITS BEEN 5 DAYS NOW PLEASE READ BEFORE YOU COMMENT . Thank you
  6. Godot

    RIP Prince (57)

    RIP Prince ... the singer, also known as TAFKAP and Symbol and well known for hits like "Purple rain", "Kiss" or "When doves cry" was found dead at his residence on thursday. http://edition.cnn.com/2016/04/21/entertainment/prince-estate-death/index.html First David Bowie and now Prince ... sad year for the music
  7. I went to rescue a guy, and during the rendezvous, I looked away for a minute (I was at work) and my craft hit the craft of the guy I was rescuing, and it went spinning out of control. I got close again, and when I sent the rescuee out for EVA, he was flung away pretty fast. I caught up with him, and when I tried to activate the RCS, it wouldn't turn on. After closing and re-opening the game, I could turn the RCS on for the EVA, but a couple jets were stuck on, and I had almost no control. All the while, his arms are just flailing around, and he has an expressionless face. Is it possible the his spinning craft whacked him, and he died after exiting the craft and was floating around? I eventually gave up and terminated him from the tracking station. Just wondering if anyone else has seen this.