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Found 14 results

  1. HILOS ALL!!! I've been playing the demo for KSP for a while, and I decided to create a demo challenges topic. In here, please reply with challenges that I can do in the demo, or just asking for challenges.
  2. Hi, I've had the demo version of the game for 3 months now. I decided to look through the files, because why not, and I saw that there are parts that I dont see in the game. For example, there is a heat shield file, but no heat shield in the game. Another part is the airbrake. is there something wrong with my demo, or what?
  3. can i add some costume parts or mods on ksp demo?
  4. Ever since I started playing the demo, I've always wanted to do one particular thing: plant flags on Minmus and the Mun in a single launch, then return home for a propulsive landing without parachutes. It's that last bit that makes this goal almost impossible. Landing on Minmus and the Mun in a single launch with demo parts is challenging, though doable. But the additional mass of engines and fuel for the propulsive landing (a la Dragon 2) makes the whole launch vehicle need to be exponentially larger. Plus, the small, flimsy landing legs in the Demo don't really provide much clearance for a lander, and the lack of a heat shield makes it rather difficult to design a lander which can carry enough fuel to land on Minmus, the Mun, and Kerbin while still remaining passive aerodynamic stability for re-entry. Anyway, after a lot of iterative designing, I finally got something that I think will do the trick. To start with, the lander: Lots of part clipping, of course; I really had no other way to control COM and bending moment. There is a good deal of RCS propellant clipped in around the base to keep the COM low (both for stable munar landings and for aerodynamic stability on re-entry) and the feed lines are carefully designed to drain the uppermost tanks first. There's just enough of the hatch unblocked to allow EVA, and the built-in ladder is just within reach when the landing legs are deployed. Orbital maneuvering drop tanks: The drop tanks allow the lander's engines to be used for maneuvering and insertion burns without robbing the lander of fuel, and they're just high enough to clear the ground if by some miracle they still have fuel reserves when I land on Minmus. They also serve as an additional thrust anchor to avoid putting all the thrust on a single column. Upper stage and booster drop tanks: The upper stage basically just does the orbital insertion, with three drop tanks to be shed via stack decouplers when empty to squeeze out a little extra dV. I'm clipping tanks heavily so there's quite a difference when I drop these tanks. The central engine burns out before the six peripheral engines. TWR for this stage is almost exactly 1:1 with vacuum ISP and vacuum thrust, so a slightly-lobbed trajectory will be helpful but not an essential requirement. Core booster: This is a mammoth. I knew there was no way I would be able to fit enough engines onto a single stage to get this big of a monster off the pad, so I created an eight-engine clipped cluster to drop at the base of single columns. There are four of these, providing a combined 591 metric tonnes of thrust at sea level, but there are a total of ten fuel tank columns. Heavy strut-stitching keeps this whole stack stable; the six fuel columns without engine clusters feed into the tops of the other columns to help keep the COM forward. The central cluster burns out before the other ones, and it's necessary to downthrottle significantly right before burnout to prevent the pogo effect from ripping the booster apart. This stage has a lot of RCS propellant clipped into it as well, up top, with a veritable blanket of thruster blocks near the base. The fins help more than you would think. Strap-on boosters: Even with all thirty-two engines on the core booster, the vehicle's TWR is barely above 1:1, so I added three densely-clipped parallel booster columns with the same engine clusters to get it off the ground more quickly. Strut-stitching is ridiculously important here; I tried launching without struts and the three boosters curled up like the tentacles of a squid. Thankfully, the struts all separate properly at staging, so only one set of decouplers is required. Altogether, she masses a whopping 712 metric tonnes...certainly not the heaviest thing one can launch, but pretty big for using only LV-T30s. She sits on her engine bells since there is no way the demo's shoddy launch clamps could hold her. It's also not possible to put any additional stack decouplers underneath, as the fairing on the LV-T30s would get stuck in these clusters and RUD. I flew her once today but accidentally mashed Shift after the Minmus insertion burn and wasted a bunch of fuel, so I ended up stranded in Munar orbit after planting my second flag. Going to try again tomorrow; will post pics.
  5. I currently can't afford to get Kerbal space Program, so I'm messing around with the demo. Is there a way to have infinite fuel on the Demo version? I know there is a debug menu but I'm pretty sure it's only on the full game.
  6. Hi guys, So I downloaded the demo of KSP from Steam. It downloaded fine and ran ok the first time I opened it. It opened in windowed mode so I pressed ALT+Enter and it entered fullscreen mode fine. I think the default resolution is 1280x720 and my laptop is 1920x1080 so before getting into the game I opened the settings and graphics options and changed the resolution to the maximum setting which I think is 1920x7 The screen went black and froze and all I could do is move the cursor. I tried pressing the windows button and ALT+TAB to get out and even tried ALT+CONTROL+DEL and CTRL+SHIFT+DEL but nothing happens. The only way out was to hold the power button on my laptop until it turns off. Now everytime I open the game it just goes to this black screen with the cursor. tried this several times but the same thing happens. I tried edited the Settings.cfg file to change Fullscreen to False and to change to a smaller resolution but it just opens with the same black screen every time. I also uninstalled through Steam, deleted any remaining KSP files and folders off my computer and reinstalled through Steam again but it just always opens with the frozen black screen. I'm at a loss as to what to do now. Any help would be greatly appreciated. KSP Version: Demo Build Number: 49515 downloaded from Steam My Specs: Acer Aspire V Nitro Black Edition, Acer VN7-592G Intel Core i7, NVIDIA Geforce GTX 960M What Happens: After changing resolution crashes on startup to black screen with movable cursor. Mods / Add-Ons: None
  7. I am playing the demo and following Scott Manley's tutorials. I have this nice two-stages rocket that reaches a decent height. Unfortunately, when I try to create a maneuver in the M view, I am unable to click on the top of the parabola and start the maneuver widget: I click it either left- or right-, but nothing happens. I see a few options: - buy the complete game, hoping it will let me get the maneuver widget (but I read that the demo should be sufficient to get into orbit!) - keep updating the tracking station until the maneuver correction becomes possible (I am currently at level 2) Can somebody point me in the right direction?
  8. Hey all, I've been playing the Demo for a while now, and there's a challenge I'd like to propose. Can you make it into orbit and back using only solid-fueled boosters (specifically, the RT-5 and the RT-10) without a parachute? Rules: You don't have to use Demo, obviously, but you have to limit to the Demo toolbox. No mods. It has to be manned. The capsule must return intact. You have to reach a stable orbit outside of the atmosphere before returning. I was thinking more "can you do it" than a particular winner, but we can say that whoever can do it with the lowest launch mass wins. I'll try it too. Good luck! EDIT: @*MajorTom* proved this was possible by making a glider and ditching it into the ocean, which wasn't what I had expected but is definitely a win! So good job. For further submissions, I'll additionally specify that a soft landing on land is required, with or without landing legs. This is supposed to be an exercise in suicide burns, haha.
  9. hi im a demo user and i need help i need to make a space station in demo but im having probs getting it into space anyone have ideas or can send me there DEMO space station as a .craft file so i can use it for my build ill say when done when ive found a working idea! -Thanks Zizzlethekerbal Aka Zizzle8383
  10. Playing Demo and I have a few telemetry/control questions: Is there any way to determine the total mass of your craft at any given time during flight? Is there any way to determine how far you are from the ground at any given time? I'm tired of crashing at 120 meters above sea level. Is there any way to reset stages mid-flight, so that I can turn off my engines, throttle all the way up, and then press space to turn them all on at full throttle?
  11. Decided to tackle the new demo version with a Mun landing and return trip. I'd done it before, but since I finished building my desktop I figured I should record it and toss it up on Youtube. My two gripes with the current demo version is the lack of Ablative heat shield and the loss of the LV-909 Terrier engine. So in some ways, the demo version is harder than the current full release. So I guess that made it a nice challenge, since Mun landing and return trips in the full version are pretty much cake for me now. Shoutout to Anton Petrov of 'What Da Math' for inspiring me to get off my butt and attempt this. (a thousand pardons for the background child and coughing, I didn't edit the vid at all) 1.0 Demo round-trip Mun landing
  12. okay, so I was playing the ksp demo because I'm poor, and I got sick and tired of just 25 parts. so I put two mods I downloaded into the plugins folder for the demo, but... I know the demo is designed to only work with the parts it has, but the flags from the mods showed up. why is that? If the flags went in, why not the parts? Someone please answer my question. .-.
  13. Hello, KSP forum members! I have the demo (want to buy the full game soon) and I want to land on the mun, and I've gotten pretty close, but never quite landed there. The demo rockets I found online all have parts that I don't have on the demo. Does anyone have a demo mun rocket they can show? I would appreciate it.
  14. Hello, Any tips on getting to the mun and back with the demo? I do plan on getting the full game after Christmas, I just want to bide my time slinging kerbals to the mun and back.