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Found 11 results

  1. Hello. In this topic I will be talking about various ideas I have and things I'm working on. If I ever release one of those, they will have it's own post on the Addon's Release section. However while on development, as I will only work on one thing at a time, they all will be here. As a disclaimer, I'm pretty lazy, I almost never finish a project. So most of the things I say on this post, may never see the light of day. Focus of the development Recently, I tried to start a career mode campaign. I didn't played the game since 2018, so there were many new things to see, and
  2. A new Developer Insights post is up! Learn what it’s like to be a producer working on Kerbal Space Program 2 in our latest Dev Diary: What Does A Game Producer Do? https://www.kerbalspaceprogram.com/dev-diaries/developer-insights-8-what-does-a-game-producer-do/
  3. Hello there, I was wondering if it would be possible to implement cubemap support for planets into an update at some point. I really would love to see this, since the DDS format (a texture format used by most if not all unity games) has a max resolution of just 16k. This works fine if your planets are kerbin sized, but when you have bigger planets it can look somewhat stretched. With cubemaps in theory you could have textures up to 64k in resolution in addition to having no stretching at the poles. this would allow for much greater quality and clarity in the textures of larger planets. T
  4. This is the development thread where you can post ideas for future updates and download development builds between updates. Development Build Download: https://www.dropbox.com/s/vc96xua9k5buawg/RIO_V0.2_DEV.zip?dl=0 Main thread: The latest version is: 0.1.5 Plan for next version (0.2): Please suggest ideas below!
  5. So I've not had the chance to be on the forums all that much, with this new game called real life being quite demanding , but there is one rumor I have consistently been hearing that deeply concerns me. Paid DLC. This is never a good move by any game developer, I don't care who you are. I have recently been hearing that KSP will now have paid DLC. Are these rumors true? See if you talk to the average guy on the street who hasn't played KSP, they usually are of the opinion that the game is overpriced. Now you and I know that the 40 bucks you pay will give you thousands of hours of enjoyment, bu
  6. I'm working on a mod that goes on top of Nertea's DecayingRTGs add-on from Near Future Electrical. It adds three new types of RTGs with different decay rates and power ratings. - Polarium RTG (red) gives a staggering 190 ec/s, but decays with a half life of 0.03 years. (real-life analog: Polonium-210) - Kerbium RTG (blue) gives only 0.15 ec/s, but decays with a half life of 40 years. (real-life analog: Americium-241) - Boppium RTG (green) is cheaper than other RTGs, but has a half-life of 2.5 years and only gives 0.60 ec/s. (real-life analog: Strontium-90) - For reference,
  7. 2017 So, as many of you know, PAX 2016 was amazing, with many big YouTubers and Indie game dev on site, and of course, that leads to the question of PAX 2017! Now it may seem a bit early, but I’m sure you know that planning ahead is always good. My personal dream for a while has been to meet the KSP dev team, so I can personally thank them for their hard work, and geek out about my favorite gaming topic, KSP. I’ve met many wonderful and amazing people in my short stint on the forums so far, and have learned a ton about rocketry, orbital mechanics, interplanetary missions, and the like. KS
  8. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!! Devnote Tuesday!!! I'm gonna go for a walk or something to distract myself. Hit 11 miles the other day! Try for a half marathon. AAAAAAAAAAAA! Devnotes!
  9. Hello fellow kerbonauts. How is the kerbin city community project going? The problem is... that nobody is working on it now, and we all really want that mod. The main developer has gone missing since 2013 and since then the kc pack seems halted. Please answer me as fast as you can.
  10. Think this is in the right place... Anyway, post 10 or less things you would like (or mods that should be made stock) that you would like to see in future KSP!!! They could be parts, buildings, features or ANYTHING! Go!
  11. Hey guys! I've decided to try out my hand at modelling after seeing RoverDude do a livestream. I started making a jet engine in blender, and I thought that here would be the best place to get some helpful criticism on the model so far. The engine so far: Thanks in advance!
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