Jump to content

Search the Community

Showing results for tags 'dialog'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

  • Developer Articles

Categories

  • KSP2 Release Notes

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 3 results

  1. I'm trying to build a small UI with a popup dialog showing an error message. Now, the UI shows (GUILayout. Horizontal/Vertical and things like that used) and then at the end I do this if(bError) PopupDialog.SpawnPopupDialog(...) and the dialog with my error messages is shown behind the rest of the UI. What am I missing? How is the z-order defined? I didn't find anything about that... but, to be honest, I've no idea what I have to search for... Any ideas what's wrong?
  2. I've had a couple instances of windows/dialogs that would not go away in 1.1.2: there's this one, and it also happened when I opened a properties window on an engine in the VAB.
  3. Hi! I have a number of mods installed, here's a list: FAR Kopernicus KW Rocketry (With community fixes) Mechjeb 2 Outer Planets Mod PF Systems Remote Tech And I have this issue where all dialog/interaction boxes don't display text. They are the proper size and have the little check boxes, but I cannot see any text. This applies to almost all. Remote Tech is fine, however, Mechjeb is baiscally broken. Alt+F12 is broken, and so is the in-flight calculator thing. Tree loader is also broken. WHY D: Please help
×
×
  • Create New...