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Found 4 results

  1. Hello, I have run into an issue where I am seeing ships disappear from my Sandbox mode save. And what I mean by disappear is, I have a number of craft that are in orbit and landed on planets. Now, I've never been very ambitious about having a bunch of craft out in space at the same time, and yet, I've seen dozens of screenshots from players with lots and lots of ships. In 1.7, I seem to be running into an issue going above 10 ships. In my current Sandbox game, I have the following ships out in space 3 satellites in geosync orbit around Kerbin 1 resource satellite around Minmus 1 relay satellite around Minmus, to help prevent signal outage zones 2 ore drilling rigs on the surface of Minmus (first two craft put on Minmus) 1 rover mainly for transporting ore from drillers to ore processor (3rd craft on Minmus) 1 ore processing craft (4th craft added to Minmus) 1 additional rover, just for moving fuel from ore processor to fuel storage rig (5th craft added to Minmus) The 5 ships on Minmus are all in the same location, with 500m of each other. All of those ships were working just fine, no issues. Yesterday, I went to launch a another ship to the surface of Minmus, a fuel storage vessel. When I got there and started my decent to land, I noticed that there were only 3 craft showing on the ground (1 ore rig, 1 rover, 1 ore processor), instead of the 5 that should have been there. 1 rover (3rd craft on Minmus surface) and 1 ore rig (1st or 2nd craft placed on Minmus) were gone. No sign of them, no pieces of them, no listing of them in the tracking station. I attempted to launch a new rover to the Minmus, and when I got there, my other rover (5th craft added to Minmus) and my other ore rig (1st or 2nd craft on the planet) were now gone. Unfortunately, because these were missions to Minmus and relatively close, I didn't keep a lot of saves like I would for longer missions. I have no saves available with no craft missing. I do have a save of me landing Mods in place: KER, ScanSAT, Surface Lights, RCS Build Aid, [X] Science Anyone else comes across something similar? Very frustrating as I get limited time to play KSP anymore, and, getting all my satellites in place, and my different craft refined through several versions of each took me about a month to complete.
  2. As the title says. I'm certain it's a mod problem, and at first I thought it was planet shine but I deleted it and the problem persisted. The other visual mods I have are scatterer, EVE, and Stock Visual Enhancement.
  3. So I was playing ksp the day it was updated to 1.2. What actually happened was I was in the middle of an Eloo mission, returning to the "mothership" in LEO with the lander from the surface, and upon entering physics range and getting close to the main craft, the main craft exploded and seemed to come off the rails in the most fantastic-ly horrible up-close way. (Edit-forgot about this part) The camera then broke away from the craft and began to move through the planet Eloo and came out the other side. I was forced to restart my computer. I had never experienced this before with my short list of mods that I would normally use in 1.1.3: KAC KAS KIS KER MJ2 Atmospheric Trajectories Distant Object Enhancement Lights Out Claw's Stock Bug Fixes Scatter CKAN When I restarted the game again (I have it on steam) the game restarted in version 1.2. I did not make a backup of my 1.1.3 main save. I ran the game and loaded the most recent save at the time, which was a quick save of when the landing craft touched down on Eloo's surface, but chose to just play around a bit with jets for a few days and not do/check on anything else while mods were getting updated. My memory is fuzzy on whether or not I remember seeing my one and only station in LKO (altitude at 240km, named SS2) at the time. 2 day ago from writhing this I went to the orbital map view in the tracking station and was unnerved to find my first station around Kerbin, SS2, gone. Luckily I don't think I had any kerbals on the station, or a ship docked to it, but it was large, and an important fuel depot that had actually did have 2 very small "tug" probes for moving around orange jumbo tanks for refueling. Here is a picture of it, it looks like a giant cross but in this photo has 2 large interplanetary ships connected to it in this instance; I don't have a better screen shot of just the station: Additional Details: Currently I am running only KAC, KAS, KIS, MJ2, and Atmos Traj. MJ2 is the only one not officially updated to 1.2 out of the mods I'm currently running. If there are any other craft missing in my file I'm unaware of them. I am certain beyond a reasonable doubt that the station is missing; in the tracking center it only lists 2 stations, both in Jool orbit, and not 3 anymore. I have had craft (that sadly had lots of crew) go missing way in the past in older versions, around 1.0 time. It's the reason most of my kerbals have died lol, first they were reported MIA, and then KIA upon reloading the game. I didn't see any labeled MIA in the space academy, so I've assumed I didn't have a kerbal chillin on the station This save has been around and was created soon after 1.0 was released Here is a copy of my quicksave where I just landed on Eloo, the last time I believe the station was still in existance: Here is a copy of my save when I noticed something was wrong: ss gone.sfs?dl=0 Here is a copy of my logs: If I can think of anything else I'll edit it in here My system specs: Windows 10 64bit KSP: Steam i5 4690k OC to 4.5Ghz 2x AMD HD6950's crossfired 8gh RAM 480gb SSD If you have any questions or need more information please let me know; thank you in advance for any assistance!
  4. Whenever I play career mode and I go into some buildings (Excluding VAB and SPH, and including Mission Control, Administration, etc.) the screens disappear and just show the Space Center. And also, sometimes my KSP just randomly crashes(Yes i am running 64bit version). What is wrong with my KSP? Also, I did put the hashtag because this is becoming more and more repetitive in the KSP community. Extra Info Specs(Straight From DirectX Diagnostics): Operating System: Windows 10 Pro 64-bit (10.0, Build 10586) (10586.th2_release_sec.160527-1834) System Manufacturer: Apple Inc. System Model: iMac14,2 Processor: Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz (8 CPUs), ~3.5GHz Memory: 16384MB RAM Available OS Memory: 16324MB RAM Card name: NVIDIA GeForce GTX 780M Manufacturer: NVIDIA Chip type: GeForce GTX 780M DAC type: Integrated RAMDAC (Hope this covers all the necessities) Mods In KSP: DarkMultiplayer KAS KIS Hyperedit Kerbal Engineer Redux Infernal Robotics MechJeb2 Version_2.0 Industries Rover Pack ModuleManager.2.6.7.dll Video For Example The Video Is Only Temporary Until We Fix The Problem Crash Log (Latest one that happened today while editing this post)