Jump to content

Search the Community

Showing results for tags 'discussion'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

  1. So, how do you think multiplayer, a thing we've all (or some) of us wanted in ksp for some time and are now getting in KSP 2, will work? My idea is that there might be a create server thing and after you create a server you can invite players to the server and build with them in real time. Maybe there will be a space-race mode where you can play against someone else and try and beat them to the mun or another moon or planet. But that's just my idea, what about you? (Edit: I guess this has now turned into a discussion thread, you can express your thoughts about the addition of multiplayer)
  2. Hello everyone! Gear up Kerbonauts, engineers are required for some in situ reassembling! Stack up your inventory with parts and tools in order to prepare for any contingencies. With a reimagining of the game’s inventory system and the introduction of a new EVA construction mode, KSP is here with new content for everyone! Kerbal Space Program 1.11: Some Reassembly Required is the game’s latest major free update and with it, we’re adding some significant and game changing elements that give players added flexibility and a more immersive KSP experience. Pack an inventory for your miss
  3. Figure I would get this particular topic rolling With lots of modders using custom categories, we're starting to bump into each other. Is there interest in establishing, similar to CTT and CRP, a Community Category Kit (CCK)? If so... What categories are you currently using? How are you placing your parts in those categories? (Paging @Angel-125 and @Nils277 since those are two off the top of my head where we may have conflicts). Discuss [Heads up - will move this to a proper release thread, but here's the current Github link for in
  4. Just want to invite some friends that likes space themes, but don't want to start gaming. How to get my friends interested? And what hooked you the most about the game?
  5. I'm just wondering what the oldest version of Kerbal Space Program you have is . For me personally, I'm pretty sure the oldest KSP Version I still have on my computer is the 0.90 Beta from December 2014. What about you?
  6. Me and my friend has been discussing lately the various things we can do in multiplayer when ksp 2 comes out. Whats the first thing you will do in multiplayer?
  7. Hello everyone! Put on your seatbelts, Kerbal Space Program 1.6: To Vee or not To Vee is here, and with it moar explosions and fun! With our 3rd major update this year, we are thrilled to continue with our goal of advancing KSP and improving our players’ game experience by delivering substantial releases. To Vee or not To Vee is filled with new features, beautiful revamps, a number of navigation tools, and a whole lot of bug fixes. We’ve also done some tuning work that includes stock craft improvements and the rebalancing and fine tuning of a number of Making History parts, particul
  8. I noticed that If you look closely in the "show and tell" video you can see some sort of shadow in the middle of puf's ocean. Maybe it could be some sort of underwater alien structure or a natural formation, or maybe a deep ocean trench. It could also just be a rendering bug. What do you think?
  9. The goal is to create a real world semi realistic sci-fi mod collection with the focus on (but not limited to) achieving off world self sufficient bases. It will probably be in the form of a "mod" (Real Solar Fiction) containing patches to glue everything together, based on my old project SpaceBori’s resource patches. I am not a developer, nor a graphic designer and I don't want to do work that has already been done. So the project should not be so realistic that it becomes too complex. For now we'll have 2 forks. One depending on Real Fuels and the other on Rational Resources. Both c
  10. WARNING: This thread contains trace amounts of metallic hydrogen and other choking hazards. Premises: Before going into the hearth of the debate I would make some useful premises to avoid wasting time repeating a discussion that’s already been done elsewhere: Metallic hydrogen is useful as rocket fuel only if it is metastable at decent temperatures and pressures. Recent experimental results seem to suggest that metallic hydrogen is not metastable or at least that the seventies models that predicted its metastability are woefully wrong. If you don’t agree with s
  11. Welcome to AemerFactory Cinematic Thread. Here i post some video i made in my free Time. There mostly based on French and European Space Program. Real mission, alternate history or canceled. I only a beginner for this kind of thing. Advice and tip are welcome. Here the first one, the Airbus Adeline concept for Ariane 6: Here another one feature Ariane 543C concept for a Moon mission: Thanks for watchings.
  12. There were plenty of discussions about life support on this forum already. From my understanding, community is currently divided in two major groups. First one argues, that life-support will be a cool mechanics to add into the game, and another argues, that it's not necessary. The major disagreement between these two groups lies in will life support be too complex to have. But the thing is - complexity of life support is almost entirely depended on the way of implementation. There might be countless amounts of parts and resources, required to keep Kerbals alive, which truly might be too comple
  13. Made it for my multipurpose (training, stunts etc.) jet, the K-36 Terner. Comments appreciated:)
  14. It seems like the great big Mars colonization discussion has leaked inside threads that are not really intended for it, so I'm making it a seperate thread. Mods, feel free to merge.
  15. So, I just finished watching the first episode of the new Star Trek series, Picard. I thought it was quite good - I was half expecting a lens-flare riddled explosion-fest like Discovery, but they seem to have mostly avoided that, perhaps because Patrick Stewart is on the team. I'd like to hear the first impressions of everyone else. Discuss away! (moderators, I haven't seen another thread like this but if one exists please do merge this into it )
  16. Hey. KSP has just updated (version unknown, date 12/05/2019) together with the launch of Breaking Ground, but a lot of things are still amiss. I made a list of points I'd like to go over here, some are bugs, some are suggestions, some are slight rants from issues that have been present since the game launched and have been not given any attention yet. 1) Show game version number at main/settings screen: when reporting problems we are having to resort to giving the date and hoping you guys can at least figure out which version KSP should be updated to by that given date since the
  17. Everyone plays KSP differently, and some of us play it with different controls or devices completely! So tell me, what do you use to play KSP with? Some use a normal keyboard, others use gamepads, like an Xbox Controller or even something else. In the picture below is an example of what most would use, so tell me, what do you use to play KSP? Why is that? Tell us all below! Option A: Keyboard Option B: Super Nintendo Entertainment System styled PC remote (This is a thing) Option C: Xbox Controller Option D: (Other) Gamepad Option E: Joystick Option F (not sho
  18. As the game has evolved, there have been many things that are commonly considered, or were once considered, impossible, until someone (often Brad Whistance or stratzenblitz75) proved them possible. Examples would be "no SSTO from EVE", "no SSTO from EVE sea level", "no orbit on only ions", "no SSTO to Tylo and back". What are some other once though "impossible" feats, and what are examples of them being beaten? I'll go first: "SSTO from Jool is not possible" This is a stock+dlc SSTO from Jool's lower atmosphere. (Admittedly a ton of part clipping) It
  19. So in interacting with a lot of people here I feel a fair amount of people would like the manner in which science is conducted in KSP to change. I'm hoping in this thread we could discuss new manners in which we interact with the mechanic of unlocking parts and how science experiments should be conducted In my personal opinion I would like to see greater involvement with experiments to a degree, and certainly more intuitive uses derived from them. I would like there to be an in game catalog that would update with data archived through experiments. This catalog would update and hold charac
  20. So raw performance aside, what I really hope to see improvement on in KSP 2 is a better, more thought out, career/progression mode. I feel like it's a general consensus that the current career mode is lacking in direction giving and any form of incentive structure. It's merely pick what missions so happen to coincide with your next science gathering mission is to get cash out of it. Any form of incentive to really build a base on another planet is absent aside from just self amusement and seeing how far you can really push yourself. Essentially what I'm getting at is there is a lack of necessi
  21. So, what's the coolest thing you have done so far in Kerbal Space Program?
  22. So, what is your favorite ksp challenge that you have done (if any)? One of my favorites would be the Kerpollo Science Career in 9 Parts Challenge because of how it was an interesting idea for a challenge and I like doing challenges. What about you?
  23. I think kerbal space program 2 looks stunning. I like the idea of interstellar travel and colonization, but I am worried that we can't keep the freedom ksp 1 had. I would suggest some mandatory things to stay, like the nav ball and all the keyboard controls. Then I would suggest a Gameplay mechanic so we ca place Colonies ANYWHERE. First : launch a factory to the place you want to colonize maybe a beautiful hill or something like that. Second build construction rovers. Third plan your colony, like the way you build bases in subnautica. You can place without you materials but it will only be a
  24. So, what new planets do you think will be in KSP 2? We know there is already the stock system, but it seems there will be even more planets and possibly stars to visit since it seems there will be interstellar travel in the game. I hope there will be a ringed planet system you can visit in some distant system away from kerbol, but what about you?
  25. So, what do you think the big feature of the upcoming KSP 1.8 update will be? 1.6 was a delta-v calculator and delta-v showing up in staging, 1.7 was a better and more precise manuever making system, called Room to Maneuver. So, what do you think 1.8 will be?
×
×
  • Create New...