Jump to content

Search the Community

Showing results for tags 'disprove'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

  • Developer Articles

Categories

  • KSP2 Release Notes

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. Since the dawn of the Kinternet, flat Kerbin theorists have been annoying spaceflight and science fans. They never properly back up claims, ignore our evidence and complain about the taxes they spend on a 'fake' space program. To make them be quiet, we have to take them to space to see that Kerbin is round. The rules are strict to make sure they have no reason to reject the trip. RULES: No mods (other than for information), cheats or debug menu. Your craft must: Reach 250km high Have a safe abort system Have a low landing speed of under 5m/s Be completely safe with landing and abort systems Have pressurised cabins (no lawn chairs) Be able to be remotely controlled for testing Be able to be piloted by an onboard crew member Lose no parts on re-entry The ship can and is recommended to be reusable. It can have more than one stage, but only needs be suborbital. If the ship can take more kerbals than you can be bothered to add to the ship, just don't add them all Tell me if you think I did something wrong or missed something out SCORING: The scoring is rather simple. It is the cost (C) divided by the amount of kerbals taken to space (K). So Cost per Kerbal. The lowest score wins. I may have a go later, but I don't have access to KSP LEADERBOARD: - @digger1213 153.5 roots per kerbal - @qzgy 378 roots per kerbal - @Monkey29399 with 1548.5 roots per kerbal - @CairoJack with 2811 roots per kerbal - @Martian Emigrant with 4943 roots per kerbal - -
×
×
  • Create New...