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Found 4 results

  1. Now is your time to help SpaceX. We've been waiting for this mission for years and it's finally here. Your task is: 1a) Launch Crew Dragon Demo-1 1b) *Optional* Land first stage booster 3) Rendezvous & Dock with the ISS (International Space Station) 4) Land on Kerbin, alive. Sounds easy? Good, no pressure. Required Mod: https://kerbal.curseforge.com/projects/kerbal-reusability-expansion DOWNLOAD MISSION HERE
  2. Kerbalized SpaceX for KSP1.3.X Want to build the SpaceX BFR crew/cargo, Falcon 9, falcon heavy, etc.... This mod is for you! This mod is designed to help you save on part count big time. Be it docking ports to cargo bay's- every part is integrated with something (or multiple somethings) to help you lower your parts count. HOW TO RE-ENTER WITH THE "BFR" -Kill 98% of velocity on a 55 ton vehicle with aerodynamics only-. (I took a steep angle of attack, and experienced very high G's, with good piloting skills and a lower angle of attack you can limit th
  3. Kerbalized Dragon v2 development thread. First release http://forum.kerbalspaceprogram.com/index.php?/topic/162949-kerbalized-dragon-v2-command-pod-first-release-wip/
  4. Crunching a few numbers, just for fun, and I was looking at the SuperDraco engines on the Dragon V2. Their quoted ISP is really, really low...like, monopropellant low. If the SL impulse is 240 seconds and the SL thrust is 68,170 N, then the mass flow at full thrust is going to be about 29 kg/s. The quoted vacuum thrust is 73,000 N, so this corresponds to a vacuum specific impulse of 257 seconds. But that's crazy. The NTO/MMH hypergols used for the SuperDraco engines should have a SL specific impulse of 288 s and a vacuum specific impulse of 336 s. What gives? At first I thought that
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