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Found 4 results

  1. Beta versions on GitHub Including New Horizons, Rosetta + Philae, LADEE and soon many more! (Special Gojira Guide HERE) (More pics) Planned features Roadmap Known issues IVA's on dragon and Gojira are still missing. Coming in 1.3 not far from release 1.2 (currently in the making) AFT part create a lot of lift during landing. Fix is coming Required Mods Kerbal Reusability Expansion (For the F9 legs and grid fins) B9 Part Switch (For part switching) Near Future Solar (For the Solar Panel plugin) Kerbal Actuators (For multiple engine modes on F9) Animated Decouplers (For FH sideboosters decoupler) RetractableLiftingSurface (For actuating fins on BFR) Module manager (For all your module manager needs) Recommended Mods RealPlume Stock Configs Flight Manager for Reusable Stages (For landing your BFR/F9 first stage) Omega482's Stockalike Structures NTR (For your Ghidorah and Gojira landing needs) Basic DeltaV - Basic Orbit by DMagic (For better understanding of how much fuel you have to land all your crafts safely back) Tundra's Space Center (To launch from LC-40!) Video by @Nessus_ A very special thanks to @Beale, @CobaltWolf and @Nertea for the help and advise they give me to make something awesome. And @DiscoSlelge for creating those awesome patches! And a massive thanks to @Rock3tman_, @Nessus_, @JadeOfMaar, @Starwaster and @Infinite Monkeys for the help of balancing some of the rockets for a better gameplay! Changelog: Any of the configs are distributed under CC-NC-SA-4.0 License. All Textures/models are distributed under CC BY_NC-ND. Near Future Solar plugin licensed by Nertea. ModuleDockingNodeStageable plugin licensed by Sarbian. B9 Part Switch plugin is licensed by blowfish. KerbalActuators plugin is licensed by Angel-125 CKAN is NOT supported by me, any problems with it is not on me. (kinda) Follow me on Reddit! /u/damonvv
  2. DocBones

    Dragon Analog

    Just something I needed:) A drogon V2 analog. Enjoy. Requires Firespitter. https://imgur.com/a/Gaj49 Added some stuff, spacedock seems to having issues at the moment so I'll upload there later on- Added 3.75 m parts Added attach node to inner part of the trunk trunk also hollow now Seems I managed to get it up on spacedock. Download there.
  3. Dragon Rider (Originaly By cBBp) I'm porting this modpack to the latest KSP version. Most of this is updating the node attachments, flipping the y angle. There's other problems. Download: <link deleted while waiting for written explicit permission from cBBp> Links: Original link: [http://forum.kerbalspaceprogram.com/index.php?/topic/24217-dragon-rider-capsule-023-21414/] Mod Support: * Lazor * Kerbalism * TAC * MechJeb * CTT INSTALL: Unzip into your main KSP folder, delete old versions before that. Have module manager already installed. CONTENTS: * Dragon Capsule * Trunk * Solar Panel Covers * Nose cone NOTES: * none Changes * fixes for KSP 1.2.2 * added mission flags * updated buoyancy profile * updated COL profile * techtree integration * editor search and category integration * generic docking node fits normal and jr clampotron * emergency fuelcell if power drops below 10% * integrated heatshield and insulated capsule * science container and crew report * integrated transmitter CREDITS: * cBBp for original setup LICENSE: https://creativecommons.org/licenses/by-nc-nd/3.0/us/ This pack is originally made by cBBp. This licence does not forfait any original licences. SCREENSHOTS: http://imgur.com/a/isypC
  4. sevenperforce

    Dragon V2 specs

    I have been digging around online for a while and haven't really come up with much of anything, so I figured I would croudsource this. The Dragon V2 is listed with a dry mass of 6,400 kg. Does that include crew amenities, like seats, displays, life support, that sort of thing? What's the best estimate of how much of that mass is the trunk, how much is the heat shield, how much the SuperDracos weigh, how much the onboard fuel tanks weigh, the mass of the aeroshell and pressure vessel, and so forth? Can we use figures from Dragon 1 to estimate?