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So......after chatting with @Triop on this subject, I have decided to throw my hat into the preverbal ring and drive around Kerbin within 80 days. How hard could it be? Driving is easy.....boring but easy, right? WRONG!! Kerbin is one of the toughest places to drive a rover, truck, dune buggy, race car, etc. Whatever you drive, you're driving on a planet that has some of the most varied, roughest and unforgiving terrain in the KSP universe. Add it's rather strong gravity, and you have a challenge. Some other planets have rough terrain, but most of them have lower gravity (with exceptions of course). So you're rover/buggy/truck has to be well built, tough as nails, your driving must be razor sharp, and you have to pay attention the entire time you're driving. Your speed must be well regulated because wheel blowouts are the least of your problems (they can be fixed). Go too fast, don't pay attention to what's coming up ahead of you and BLAMO!! you're careening off a cliff, going end over end and most likely killing your intrepid but less than experienced pilot and engineer if you managed to drag one with you, probably kicking and screaming. So...... DAY ONE Early morning. The MEGA Truck is finally ready. Our most experienced pilot and navigator extreme GDJ Kerman (yeah for real) is ready to take the wheel with a few somewhat willing crew. Kerbal Foundries was generous enough to supply a high powered APU unit for the truck's power source which a claimed 17 units of electrical charging per second and a fuel consumption of no more than 0.03 units per second. With additional fuel (1250-odd units) the frame of the truck was creaking with it's total weight of 20.4 tonnes. This was no ordinary 2019 Kerbal Star truck. This was a custom made Tri-Drive Tandem steer unit with a extended cab for two other occupants. Nearly 10 metres long, almost 2 metres wide, this was a beast of a truck with the power of the Kraken. After firing up the APU, a quick test was done and a plume of exhaust shot up in the air nearly as high as the VAB. Everybody smiled. Yeah baby! After KSC gave everybody in the truck their best wishes for success, the intrepid 4 nutcases were off and running. The truck spun around from the runway, sprinted north at a pace that was nearly dangerous on level ground. GDJ Kerman looked at the speedometer: 41 metres per second. After leaving the level grounds surrounding KSC the most experienced pilot in KSC history remembered some advise from his mentor and former teacher Gene Kerman: "Less is more. Don't push your luck and risk everything. This is not a race. Nobody has done this before, and the only other one crazy enough to do it @Triop is still out there. Take your time. Besides, the truck is brand new and bloody expensive." Time to slow things down. 30 to 35 m/s would be sufficient. The plan was to travel to Kerman Lake on the first day. Kerman Lake was roughly north east and had a small airport for smaller regional aircraft. Most of the terrain was not really rough until one got to within 20 km of Kerman Lake, then it was a lot more challenging. Bill Kerman was the chief engineer, Jebediah Kerman was backup pilot, and a newbie Scientist that was still wet behind her ears was in charge of ......the science stuff. For the most part, the day went off without a hitch. A few times the truck was airborne for a few seconds, but the robust suspension handled the abuse like a dream. Bill did some adjusting to the steering parameters as the drive progressed and made the high speed handling a little less....hazardous. The APU sipped at the LF, keeping all 1600 units of battery power charged at 99.5% and only went full blast when driving up hills. The brakes were equally impressive. Kerbal Star equipped the truck with 10 Krembo disc brakes and all together was able to stop the 20 tonne monster to a halt within 150 metres, give or take a bit. After a few hours and in dwindling daylight the crew arrived at Kerman Lake, tired but not too badly shaken (thank you air-ride seats!) and decided to plan out the next days trip in a nice hotel. SUMMARY FOR DAY ONE
Rules 1. Entries must use only stock parts, textures will not matter. 2. RCS and reaction wheels will not be allowed. 3. Entries will be judged on performance by lap times and speed while fun, flexibility, and looks will be judged trough polls. Categories Fun The idea of this category is pretty much what it sounds like, how much fun is car to drive around the KSC or across the terrain of Kerbin. Flexibility This category will test how flexible a cars applications are. For instance, if a car is designed for the track only and will easily be damaged or destroyed on rough terrain, it is not very flexible. Performance This will test how the cars perform around a track and in a straight line. For the track I will be using the Kurburgring. Straight line performance will test how quickly a car can pass the SPH on the runway without the engines being allowed to spool up. Looks This basically judges craft on whether or not they look good. Stages Since this challenge will have multiple aspects I've decided to split things up into three main categories. Entry Submissions During this stage entries will be submitted for the competition. Judging In this stage the cars will be tested to evaluate their performance and judged through polls in the other categories. For lap times I will require a video or a screenshot on every other corner. For straight line speed I will need a screenshot of the car at the point of the runway I have marked with a red line. Results In this stage an overall winner will be chosen and I will type up a story about the competition staring Jeb and Val. While this is a competition where the winner will be the most well rounded car I don't necessarily want to see an entry trying to achieve that at a cost. What I would love to see are entries that show how you make cars in KSP, that use every bit of knowledge you know to make a car excel in certain areas, that are created the way you want. I don't want anyone to surrender their strong suits and preferred methods just to have a better chance at winning, If you like making cars that are a joy to drive but aren't that fast, then make your entry as fun to play with as possible. Current Entries @Dark Lion Essar Bean https://kerbalx.com/DarkLion/Essar-Bean @Azimech Citroen CX https://kerbalx.com/Azimech/77I-Car-with-adjustable-ride-height-Citroen-CX @LABenterprises Destiny https://kerbalx.com/LABenterprises/LAB-DESTINY EsnianMetalWorks E.M.W Storm X-1 https://kerbalx.com/EsnianMetalWorks/EMW-Storm-X-1 Performance Data Kurburgring Lap Straight Line Speed Straight Line Time L.A.B. Destiny 1:01 83.9 mps 0:22 sec E.M.W Storm X-1 1:05 81.0 mps 0:25 sec Essar Bean 2:04 28.2 mps 0:44 sec Citroen CX Rally 1:55 117.4 mps 0:19 sec Performance Winner: L.A.B. Destiny Flexibility Winner: Essar Bean
The Challenge? Make and use a semi truck to haul around the trailers in the included save file. ALL TRAILERS MUST BE MOVED IN ORDER AND TOWED ON THE GROUND @gchristopher Points are given for every trailer you manage to move without tipping and for how good your truck looks judged by scores below. The Save: https://drive.google.com/open?id=0B5WzwDcs9MQBbU5Yc0s2eXdlWmc The file is titled Truckin' Challenge. A video is preferred to make judging easier. Scoring: Trailer Moving: Do all trailers and park truck without tipping = 30 points Move 4 Trailers without tipping = 25 points Move 3 Trailers without tipping = 20 points Move 2 trailers without tipping = 15 points Move 1 trailer without tipping = 10 points The truck: A Big Rig = 15 points A European truck (Left hand Drive) = 15 points A Uk Truck (Right Hand Drive) = 16 points A Truck. (No steering Wheel) = 12 points. A Right hand drive Big Rig = 16 points A grill = 5 points A working exhaust = 5 points A light Bar = 5 points 8 or more wheels = an extra 5 points Have a working engine (Using Alternators on jet/rocket engines to create power) = 20 points Example: This is a Uk truck with electric power. It would be relatively low scoring. Leader Board: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. GOOD LUCK TO ALL YOU TRUCKERS OUT THERE