Search the Community
Showing results for tags 'droptank'.
It's always nice to add some extra fuel without adding much to the size of the spacecraft Has 4 sizes of different length Very Fairing friendly due to its shape Has a stock crossfeed switcher Integrated decoupler Aeroynamic nosecap to close the ends or make a boat Stockalike texture will blend in with any craft TweakScale support Download from Spacedock Suggested: - TweakScale (enables bigger sizes) - Any fuel switcher (patch from CryoEngines, Stock Fuel Switch, Modular Fuel Tanks, Configura
So working on the XenonStorm Mk3's fuel pod design has once again lead me to an old question: "Given a bunch of drop tanks of equal mass and a certain overhead per stage in the form of decouplers (whose presence in upper stages negatively affect all stages below), how many stages before decoupler mass starts really getting in the way, and how many tanks should be in each stage?" Absent decoupler mass, the clear answer is purge dry mass at every opportunity, staging early and often, however, decouplers do have mass, and in the case of my fuel pod, over 1/10 the mass of an empty tank. Also