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Found 4 results

  1. Another piece of the Sound Overhal Project, this mod adds sounds effects to the stock motorised rover wheels, varying by their speed. It requires ModuleManager to be installed. Downloads CurseForge | GitHub | Kerbal Stuff | MediaFire Source included, project also available on github, licenced under GPL v2. Binaries licensed All Rights Reserved. If you've enjoyed this, consider donating a cup of coffee to help with late night coding: Change log v2.3 (2016-10-24) Rebuilt for KSP 1.2. Fixed skid sounds not being disabled at 0 volume. Added github release downloads. v2.2 (2016-04-16) Fixed error log spam with wheels disabled due to clipping. Adjusted volume and pitch settings. Added configuration options for pitch. v2.1 (2016-04-15) Added sound effects for skidding and wheel damage. v2.0 (2016-04-15) Updated to work with KSP 1.1's new wheel system. v1.3 (2015-11-10) Added soundInVacuum cfg option to mute wheel sounds when in vacuum. Now compatible with parts modules which inherit from ModuleWheel. Removed Module Manager. Install this separately. v1.2 (2014-10-10) Rebuilt for 0.24.x. Upgraded to Module Manager 2.5.1. v1.1 (2014-09-25) Fixed an issue with the Add-on Version Checker. Fixed null reference exception. Added Module Manager licence. Upgraded to Module Manager 2.3.5. Added support for the KSP Add-on Version Checker. v1.0 (2014-06-07) Added sounds for all four stock rover wheels. Removed landing gear lowering sound. This will be added in a separate mod. v0.5 (2014-03-25) Fixed the sounds not being affected by the game's volume settings. v0.4 (2014-01-11) Added a prototype of sounds for raising and lowering landing gear. This can be disabled by removing the gear section in ModuleManager_WheelSounds.cfg or by deleting the sound. v0.3 (2014-01-07) Added sounds to the largest rover wheel, the RoveMax XL3.
  2. I need sound files for my part / plugin - and i couldn't find links in this forum i had found before. Any help ? Specifically, i'm looking for sounds of hydraulics (i had some luck finding a few promising sources) and a heavy door slamming sounds (as clean as possible from any echoes, this is a tough one for me). Some sci-fi versions are also welcome. I need them for sound of hydraulics driving a large metallic gate or door (that has a single rumbling thump). Also, if anyone has info on sound creation - used software, education and similar - i'd be thankful.
  3. Ground Effect Now here's a feature that would open up some awesome possibilities. Imagine being able to build realistic hovercrafts, ekranoplans, etc.. This would also make landings a bit easier, since you get an extra blob of air pressure under your aircraft as you near the ground. Exhaust Compression Basically, take a regular engine part, build an aerodynamic shell around it, and ta-da! Makeshift extra-large ramjet. The engine itself gets you going, and then as the shell takes in larger and larger volumes of air for the engine to heat up and compress, the more thrust you get. This would be a great way for players to create their own rocket-ramjet hybrid engines or more unique supersonic aircraft. This would also allow more realistic hovercrafts since the player could build a functioning skirt that compresses engine thrust while also having the Ground Effect to work with.
  4. Does KSP take the Oberth Effect into account?