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Found 4 results

  1. SIMPLEX Resources Introducing an extended resource system for Kerbal Space Program. Rather than having a single non descriptive Ore for mining and converting to anything and possibly everything, this mod removes the stock Ore and replaces it. HydrateOre contains organics, and is used for either support Life Support mods, or making rocket fuel (comparable to stock ISRU with stock ore). NaturalOre is used to generate MetalParts to build rockets (using Extraplanetary Launchpads). RareOre is used to generate CustomParts used to build rockets (using Extraplanetary Launchpads ) but is a scarcer resource. XenonGas is now able to be to extracted from the atmosphere of certain planets using an upgrade of the Atmospheric Fluid Spectro-Variometer. Asteroids will contain these resources. Due to limitations of KSP, all drills will harvest all resources from an asteroid. Download from Spacedock Requires Module Manager (not included). Licence is CC-BY-NC-SA Who would like to use this mod? Anyone who wants to flavour their stockish game a little, without jumping down a realism rabbit hole. In addition, this mod configures the extraordinary Extraplanetary Launchpads originally by skykooler, and maintained by taniwha. Two resources are introduced for this purpose, extending the vanilla approach of EL. MetalParts and CustomParts are used in a unique recipes, making off world construction a little more complicated with two resources needed. Isn't there a resource pack that everyone uses? I have worked to avoid conflicts with the extensive Community Resources Pack maintained by RoverDude. This mod is intended to be used separately to CRP. Mainly because I didn't like playing when mods provided tanks for dozens of resources that I would never use. Taking both pills won't cause serious damage. What part changes are made? The stock drills, Drill-O-Matic Junior (small radial drill), Drill-O-Matic (large radial drill) will collect all ores unless supported mods are installed. However, if any of appropriate supported mods are introduced the stock drills will only mine HydrateOre. Supported Mods: Extraplanetary Launchpads for construction of bases and craft Stockalike Mining Extension for additional drills, harvesters, extractors and condensers Keridian Dynamics for addition parts for Extraplanetary Launchpads Baha EPL Redrilled for additional Launchpads, mining drills and ISRU Ventral Drill for Stock ISRU A single stack drill SIMPLEX Living Converts all the ISRU and drills to kerbalism with the Simplex profile. Simple Fuel Switch by Snark The three Ore tanks are now switchable variants rather than separate for each resource. Near Future Construction by Nertea The Octo and Hex Girder tanks have Ore removed and HydrateOre, NaturalOre and RareOre added. Further mods to be supported: Global Construction, Life Support mods. Recommended Mods: SIMPLEX Techtree An excellent techtree that allows for Advancing Before Crew (PBC, UBM style play), and ensures a balance with EL and supporting mods. SIMPLEX Living A kerbalism profile and optional move of Minmus to Eeloo. Acknowledgements and Thanks: To skykooler, and maintained by taniwha for Extraplanetary Launchpads To allista for inspiration from Global Constuction To Eleusis La Arwall for initially allowing a possible inclusion of the KD furnances. MM Patch help for the ISRU Ore to Hydrate Ore from Sigma88 MM Patch help for B9Partswitch with Keridian Dynamics from Blowfish Assistance from GordonDry and JadeOfMaar, for whatever they assisted with. Thank you so much! Peace.
  2. Hey! So a while back there was a mod in the making. It would have added a sort of 'mobile VAB' aspect. It would allow you to construct and design ships in orbit, kind of like an orbital dry dock. I though it was a cool concept, and I was kind of sad to find out that it had died. I was wondering if someone wanted to create some kind of thing like this, or if the community would like this kind of thing.
  3. Does anyone know how to fix this glitch, I have know idea how to fix this.
  4. I'm looking for design ideas on how to build a launch pad capable of withstanding a skipper's backwash without exploding. Recently I has built one with EL to deliver a load of ore from Mun to Kerbin, and during takeoff it quite naturally torched everything behind it, leaving my base in four independent pieces. I did try testing with a disposable heatshield full of ablator to take the brunt, but that only lasted one frame before exploding on the next. At the moment, I've assembled some struts into a side stand so that the rockets will only destroy a few non-critical components and limit the repairs necessary after each launch. Is there a better way to protect the base from engine wash?