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Found 20 results

  1. One of the reasons I created the Heisenberg mod and the recent Buffalo Wings update was so that I could go explore Kerbin. I haven't done that before, and it seemed like a good thing to do. The idea originated from watching EJ-SA's "Kerbin Exploration Initiative" streams and from the Elcano Aviation Challenge. I had the notion of making an epic story out of the mission, with lots of dialogue and plot twists, but after months of modding, I'm still not finished with my mods, and time constraints mean that I wouldn't be able to do my story justice. So rather than let my hard work go to waste, I opted for a more traditional mission report with news reports sprinkled in that's relatively light on story. I can update it when I have the time, but at least I get to play KSP again instead of just modding it. Chapters Prologue (this post) Chapter One: The Five New Guys Chapter Two: That's No Data Glitch Chapter Three: Well, It Looked Good On Paper Chapter Four: Southbound And Down Chapter Five: Graviolium Chapter Six: Away Teams Interlude Chapter Seven: Dream A Little Dream With Me Chapter Eight: Never Goes As Planned Chapter Nine: Astronauts and S.A.V.E.s --- Mod List Prologue
  2. HRO shuttles, originally designed for some advanced levels of STS challenge, now join together for even more daring mission than before Launch sequence First is HRO-M03 with all the deployable vehicles. Including the Elcanoplan 2 strapped on its back Barely enough thrust for takeoff (and that's with payloads having the tanks practically dry). I even activated the main engine of the Elcanoplan, but that didn't seem to make much difference either. Those boosters barely miss the tail wings (just don't forget to set SAS to prograde) Also waited a bit after the tank ran dry before separating it - to wait for the ship to get a bit more balanced (orbiter's tanks are set to drain from the tail first) 55 km? Eh, this isn't Laythe yet! Also forgot to ignite OMS OMS + upper pair of main engines = the best balanced solution with this payload. One ship in orbit OK, now to the second launch... What the Kraken?!! OK, After a tweak to the clamps... let's pretend that didn't happen HRO-M takes off a bit easier, despite having full payload bay as well Looks like we launched a bit too early Well, raise the apoapsis a bit higher and let's meet in one orbit Let's align... and wait for some sunlight Despite the size, HRO is quite good at docking. If you don't rush. (Hey, it's called Heavy Recovery Orbiter - what else could you expect?) This position will provide the best balancing And in couple passes we get the transfer to... somewhere green But this is... Anyway, let's get into polar orbit. By the way, HRO-M also has the scanner antenna in the bay Going down This modification of HRO-M has got some landing upgrades from the latest version of HRO-M03 And a full mining rig in the bay Minmus means "mine me", doesn't it? And a few days later... And in the meantime HROM-03 changed to equatorial orbit - so here's the direct intercept with it There's enough to fully fill all LFO and ore tanks of the craft in orbit So let's make another run down - this time at the equator And after refuel... Who needs atmosphere for horizontal takeoff? And back together - with plenty of fuel Transfer And over 300 days later... (yeah, completely missed the window) What's the best way for Minmus-Jool transfer? Oberth effect! Say goodbye to Kerbin! And a couple years later... Let's just capture into Laythe-Pol transfer orbit What a view! And then, since there seems to be enough fuel to reach the destinations independently, let's separate the ships Oh, hey there! Has anybody checked for running into Vall? Now to pass by Tylo - barely missing its SOI (turned to get better solution than with slingshots) and we are getting to the destination Let's capture with rocket engines, and then release the mapsat - it will change plane at apoapsis Now, to lower the orbit... the shuttle way Strangely enough, the moment you get in, it feels about as much (if not more) drag as on the same altitude on Kerbin. Just don't forget to stabilize the orbit Low Laythe orbit achieved! Next phase - going down there
  3. As the title says, this mission is a circunnavigation of Mun for the Elcano Challenge: However, for my crew it doesn't mean going in a straight line from A to ... well, A again the long way. The plan is to collect science from all the biomes, mark anomalies and complete as many surface missions as possible (career mode). The rover is quite light under 10T, so i simply attached it as cargo to the nose of a ship used to carry fuel from the Minmus refineries to LKO and equipment from LKO to Minmus and Mun. This is a new design i'm using to replace my old transports, it's pretty much the same, but with big docking ports for cargo stability, better solar panels and upgraded comm gear. It also carries a little bot to move cargo to stations and to move the big heat shield under the ship to the rear docking port, to speed up the aerobreaks when returning to Kerbin. This is not the original launch, i forgot to record it so i recorded it again and left a second rover in a Mun equatorial orbit in case it was needed. Jebediah Kerman, director of operations and explosions of the KSP, and badass in general, personally selected Elixie and Jean as the crew, based on very strict criteria. (i.e. they were aboard a ship in LMO when the rover arrived and had the right professions ) DAY 1: This is Mun base Alpha, a simple base with a few oudated vehicles, and starting point of the journey. There used to be ore just below the base, but suddenly one day it was gone. (game update to 1.2.2) The scientists keep studying the sudden dissapear, but orbital surveys still show big ore deposits in the area, and to locate them is going to be the first mission. Flag time for Elixie: And there they go! Finding ore was actually very easy, and as soon as they approached the nearby canyon, less that 1 km away from the base, the scanning module began beeping. And the science-o-meter also began beeping for the new biome. This crater was a nice opportunity to collect science from the lowlands and midland craters... ...and to mark the first anomally, a monolith. What strange species planted this structure here and why? Do they have tasty snacks to share??? Next, the flat area north of Base Alpha was perfect to test the rover speed. 45 m/s seems about the top (safe) speed. Faster than that and the "small jumps" are not so small, and the "landing" not so smooth. Anyway, the travel to Farside Basin was quick. Keeping the north heading, a pair of surface experiments to complete a contract: Surprise! And this is the reason why the rover has two thrusters below, because of the ninja craters hiding behind hills! The ability to orbit / deorbit is just a side effect (but very welcome). Don't try this at home! Jeb will be proud of these two kerbonauts... Unfortunately, the next barrel roll didn't go so well, and this is the sorry state the rover had after. Energy generation was all but gone, with only the small solar panel on the top still remaining. The docking port on top was gone too, and the RCS tank connecting to the cockpit didn't look good either. Also, the direction was damaged and the rover had a tendency to turn to the right. However, the science was intact and the kerbonauts alive. With 1000 EC the rover was able to reach the other side of this big hole, the first sign we are near the north pole. But after that last effort the batteries were empty. By the way, this biome is the highlands, so more science to carry! So, time to deorbit that second rover. The burn to send it near the north pole required a lot of fuel, but that was not a problem for the transport: The rover handled the landing without problems too: A few km later, the kerbonauts were rescued, and passed all the science and the remaining RCS to the second rover. All the RCS was stored in the side tanks, and it really helped with the barrel rolls. The CoM is a lot lower and the rover is more stable. Since both rovers were docked, the first one was left with full batteries, and i think the direction damage fixed itself with the change of scene (the RCS tank is again in line with the others), so trying to bring it back to Base Alpha is a possibility. Next biome: Highland Craters. The long shadows near the poles can be a problem for an electric vehicle, but 3000 EC should be more than enough to keep going. The sun is still high in the sky when we reach the north pole... but it won't last long. And the terrain is becoming more irregular, increasing the energy requeriments and decreasing the speed. It's not a problem yet, but up north it's full of peaks and valleys, not the best place to drive at 40 m/s. Home over the horizon! The marker on the map is the first patch of polar lowlands according to the orbital survey, so that's where we are heading. The map data appears not to match the terrain, so we picked a deep hole and went down to collect some tasty science... but turned out this is not polar lowlands. After another try in the same area, the only choice appears to be to keep moving north and aim for the deepest rift. This one should do the trick: EC is becoming a concern. The mix of deep dark valleys and high peaks where the batteries can be recharged are making this part of the journey quite slow. Not to mention the constant danger of driving in the shadows and falling into one of the valleys. The next rover will include moar lights for this type of terrains. Then, in a routine climb for energy Jean checked the biome... yep... polar "low"lands. I guess the SCANsat data was fine, but it doesn't make much sense to have the lowlands on top of a mountain. In the words of the on board computer: Not computable. The crew was eager to leave this polar nightmare of mountains, valleys and darkness, and there was still some sunlight available in the mountains, so they managed to reach the border of the polar crater and finished the first part of the mission. Biomes visited so far: Midlands, Canyons, Lowlands, Midlands craters, Farside Basin, Highlands, Highlands craters, Poles and Polar Lowlands. Anomallies discovered: 1 monolith. Contracts completed: 1. Rovers lost: 1 (still semi-functional).
  4. My Circumnavigation Mission Kerbin - Complete Minimus - Complete! Mun - COMPLETE!! Duna - just started :V [BACK ON new prototype reaches sustained speeds over 80m/s!] -------- This... is it. The Enerstar E3 landjet Propelled primarily by 2-3 jet engines with 8 electric drive wheels to assist in launch speed. It has two miners ore bins and an onboard fuel converter. Enough passenger space for two in addition to the driver. You can even get out of it. -------- Early on I decided to test the capabilities which was probably a mistake as it required a lot of saving and yelling. So we went up through the mountains northwest of KSC And they did survive apparently. Next stop! The north pole! The north pole! It was at this point I came to a realization. I can't always rely on ore deposits. Or that was the thought (turns out you can) I also realized the ship needed some extra capabilities, bracing, and safety features. But I can't ruin their glory by sending a 2nd team, and I don't wanna drive all that way a 2nd time. What to do? Obviously the most logical solution is to spend millions upon millions of dollars in failed projects to ship a NEW land-train to the next continent. I tried LOTS of methods, one including an ICBM to launch the train, but usually this resulted in the aeroshield being full of train-soup and spinning out of control. A small child picked up a model of the train and flew it around the office, after yelling a lot, we decided "no! this is actually the best idea, I'm going to take the idea and give the child no credit" Thus the Enerstar E4 Carrier was born This was totally necessary because the E4 model is much better braced and capable of making the rigorous journey intact thanks to its increased bracing, batteries, and safety* features. The 4th generation also has the ability to dock with supply drops in order to get it out of areas with little to no ores. So far we haven't really found any areas that you would get stranded in, but we did spend tons of money making sure we wouldn't get stuck in one. More to come later as Crew-E3 makes their way south toward Sandoland to meed up with Bill delivering the E4 Ore-pod drop Passing the river south toward Enerstar-E4 FINALLY Bill hands off the Enerstar-E4 to the world-trip crew So that's the progress thus far. The next plan is to visit the pyramids.
  5. EDIT: I've put this on hold until I can play the game without CTDs. TL;DR: Elcano attempt gone awry. Two budding engineers steal Jeb and Bills' Elcano Rover and go for a spin. Scroll down to get straight to the comic. Longer, yet still readable: I was making grand plans (and many design iterations) for a Kerbin Elcano Challenge attempt. Didn't like the fact that my very capable speedboat had to forego rover wheels for airplane landing gear to be amphibious AND fast. Frustration is best left on the back burner for a moment, and so I cleared my head by making a couple cool jeeps and land rovers and pickups. One of these turned out to be great fun in the hills and mountains west of KSC. Only problem was it had no means to do water crossings. I considered detachable pontoons and a polar route so I could knock out the water part relatively early, then get on with it. Then I said screw it. I'm gonna break the rules. I'm more interested in telling a story than getting the badge. I'll go ahead with the truck. So, within the story, the idea is that 2 yokels from a shared rural childhood make their way to marginally successfully careers doing menial engineer tasks around KSC. Gus is a little more diligent, and makes Lt. Engineer, rising to help with minor design implementations of the Elcano rover. Thomp does just enough to get by, so him and his pal Gus can share their adventures, and usually spends his day at various custodial duties - the most prestigious being cleaning out engine bells at the test stand. Anyways, their story picks up with them enjoying a few "snacks" after work. Hope you enjoy! CHAPTER 1 Already working on chapter 2! Thanks for taking a look. *HICCUP*
  6. Ive been asked by the challenge originator to start a thread in this sub forum to document my progress of the Elcano Challenge.. For now im driving so I'll just put the launch picture here and update it tonight.. I make a weekly video.. theres 3 more sitting in my outbox waiting to be edited.. I did start a blog but I feel that here is more direct and... Kerbalised Here's the original 44 Class - Number 4408 - Elcano challenge with her crew before departure.. This was made redundant when I took the loco back into the yard for some essential upgrades which included additional lights, Better fuel tanker wagons..and 2 winches on the locomotive and trailing passenger car - Ive got a video of her re-launch departing the yard after picking up jeb from another train where he was discovered from last weeks rescue.. I'll upload that shortly.. and the whole story progressively.. A bit of background: The trains made up of Sam-Hall's Kn-2 cockpit modified slightly.. along with some stock further modified items... a crude working diesel electric transmission made from sam hall's turbines painted black.. Turned into pure alternator/generator sets.. (180 units of electricity) and modified rover wheels that now pump out around 5 horsepower each, weigh close to 1 ton.. and use 14 units of power per wheel I use my Joystick throttle as the reverser in railway terminology.. put simply.. the rover wheels are in constant gear.. but KSP has a wonderful simulation of voltage/resource.. in that with slight modifications.. speed and torque can be controled by power generation.. or lack there of The rest of the train as per railway practice is un-powered.. and actually unbraked.. with only 4408 having brakes and dynamic braking capability by reversing the throttle and advancing the engines on steep grades (reverse rover wheels) speed can be controled and adjusted descending a grade in this way safely shes the product of over 1 year of land-train use. first established to rescue a crew from a downed plane that was impossible to land anything else on.. 4408 in her current form represents that end.. and with it.. emotional attachment to the kind of vehicle thats become my end all and be all of KSP for the last few months.. For ease of control where sudden control applications of keyboard presses would be fatal to a landliner train... I use an xbox steering wheel that lets me do the slow sweeping turns with careful planning required to pilot a train.. which in short all means.. if theres one vehicle id love to attempt to circumnavigate kerbin with... Inspiration for the train comes from 3 things.. "Landliner" australian buses from the 1950s I believe that looked more like a train than a bus.. and actually had 2 engines.. the NSWGR 44 class locomotive.. if you can imagine someone spinning one on a lathe it does kind of look like 4408 (UPDATE - ) RS3 or a NSWGR 40 class as inspiration for 4003 And finally.. the Overland trains LCC-1 and Snotrain I dearly hope those who wish to follow the adventure enjoy it as I do (and yes.. I like trains..)
  7. Commander's log day 1: Well, I don't know how to write in a journal. I guess I'll introduce myself. I am Jedediah Kerman, the commander for the amphibious Kerbin circumnavigator the "Elcano IV." It is a hybrid vehicle that is capable of long distance travel across Kerbin. Our ship is a beauty. It has a crew of 6, a movie theater, a kitchen, ore drills and converter, cozy accommodations, and plenty of snacks. I am proud to call this ship my home for sometime. Elcano, here we come.
  8. Hello guys! This is the mission report of my trip around Kerbin. I am going to drive as much of the trip as I can, but I will have to cross the sea in a few places, and also some rivers along the way. I am doing it because i haven't really seen anything of this magnificent planet further away from the KSC, than a 100 Km. K.R.A.C.I.I [krey-zee] K.R.A.C.I.I is the rover I am going to use. It is an acronym for Kerbal Racing-car with Amphibious CapabIlIties. It has a cruise speed of about 40 m/s on land, and a bit below 20 m/s in water. It brings enough solar panels to deliver power all day, but it can not drive in the night. The front spoilers pushes it down so it can drive fast over edges without destroying its tail. The Map I have planned a route on a polar path. (The yellow line). It will take me trough mountains, across rivers and by the beaches. If there should come a point i can not cross, I have emergency routes. (The orange lines). So if the mountains are to rough, I will have to drive another way around. The grey line is the route I will take by plane, and the yellow dot represent my desired landing spot. Progress so far This map will be updated and more flags will be added as Jeb move on. The newest pink flag, represent Jeb's position. Please tell me what you think about it, i would love to hear your opinions!
  9. The past weeks have seen a big spike of Elcano attempts. Many of them have a beautiful and witty narrative, something that's really not my strong suit. So why post yet another one? Simply because this particular circumnavigation is a long standing project of mine, and because I'd like to share my passion. Since Imgur and the KSP forums don't get along at the moment, I'll post my images in spoilers and add a link here and there to keep loading times reasonable. Nine months ago, I circumnavigated Kerbin by boat. It was my first attempt at the Elcano Callenge, and the views of Kerbin that this journey offered me got me hooked. But also from an engineering point of view, I learned a lot about hydrofoils, so I started to make plans about a circumnavigation of Laythe. Of course, it never ocurred to me that it would take this long. One of the most important lessons from my first attempt is, that having too many lifting is a surefire way to have your craft flipping when low on fuel. I suspected that my pontoons were part of the problem, so my subsequent designs tried to avoid them: While the left one was quite satisfactory in terms of speed and stability, it simply didn't have the range to make it all around Laythe. The right one had IRSU capability, but at a top speed of about 85 m/s it was a bit on the slow side. The final design can refuel itself, is very stable up to 110 m/s (although it can go considerably faster), all while being quite manoeuvrable on land as well as at sea. 110 m/s may look like a lot, but considering that conventional boats easily achive 30 m/s, at 4x physics warp they are faster than this design since time acceleration is a no-go for hydrofoils. Still, I prefer this approach because speeding along, barely touching the surface is something strangely pleasing in itself. Besides, why choose the easy route when there's a complicated way to do it? Here's the craft on a low-fuel test run on Kerbin: Now the big day has come - on top of a launcher, the Speedboat IV sits on the pad: The launch vehicle is capable of SSTO. This avoids the hassle of assembly in orbit, although it forces me to refuel before sending it off on its journey. Coming up next: From liftoff to splashdown Edit: Craft Link:
  10. Welcome to my Elcano Challenge thread! My goal is to sail and drive around Kerbin, going over the poles and seeing some cool stuff along the way! This is where I'll document everything on a daily progress basis, and where you can all enjoy the trip along with me! The Ship The ship I am using is the best of the best (not really), a Ship Mk1 model complete with loading gantries, helipad, bridge and crew quarters! Cruises at around 60 m/s after some of the fuel gets used, and best of all? It can drive on land! Yay! Her name's RV Evergreen! Here's a picture of it when she was launched: The Route Surprise! I'm going totally off of my best hunch and what I can see from the ship on this one! No plotting of routes for me, I'll just go where it feels 'right'. That said, I'll mantain a map of where I've been so far, which is here: The Crew We have a specialized crew of 7 Kerbals onboard The RV Evergreen, which is really to say all the personnel we had at the KSC at the time. The crew is ready for any eventualities that we all know will strike sometime during the trip! Their names are (in order of importance to the mission): Captain Sparrow - Captain of the ship! Commander Awesome - The adventurer! Jozie Kerman - Helicopter pilot and scout! Pine Kerman - Jeep driver and lookout! Sandisk Kerman - Cook! Carly Kerman - Mechanic! Lia Kerman - Comms interpreter! The Ship's Condition: I expect the ship to get banged quite a bit during this trip, so this is where I'll list any issues it has and an image of it at this very moment! As of now, the RV Evergreen has reached the first milestone of the trip: Reaching the on-ramp to the south pole ice cap! So damage to the ship yet, but the ships wasn't as efficient as I feared, and is almost out of fuel now. The plan is to land a refueling plane nearby and refuel. Original early post:
  11. Hello all you forum users! I am currently planning my first Kerbin Elcano challenge, and I am super excited. Most of the trip will be on water, because the land is too rough, but that doesn't matter. I am in development of a mark2 hull based pontoon boat, with an outer deck, seating for 6 Kerbals, solar arrays on the rear, and ore harvesting equipment. Man, I wish I had photos, but Flickr isn't working yet. MODS I PLAN TO USE: KAS, KIS, Ven's stock revamp, (for textures) KER, MechJeb, and MK2 expansion. Anyway, when I get some shots up I'll showcase my craft. Thanks for visiting my little corner of the forums!
  12. ELCANO CHALLENGE - ACCEPTED Prologue _______________________________________ Many intrepid adventurers have set out to explore the solar system, only a few have attempted to drive or float their way around the entire home planet. Well, perhaps rashly, perhaps ignorantly, I'd like to try. I received much pleasure from reading others' attempts at this, successful and otherwise and hats off to you, I have great admiration for your achievement. I'm not a patient or faithful person. So I'm concerned, but on the other hand, hopefully this is an opportunity for growth, even if in only a small way. If I fail, at least I will have tried. If I succeed, hopefully I will have had a great adventure, gotten to know Kerbin better, be a better engineer, conquered my own laziness and lack of constancy. At this point I'm planning on majority sea travel, with a couple of small trips across the land bridges. We may need to modify our plans as we go. Pre 1.1 sea travel was a much more impressive accomplishment. So I'm taking the easy option in a sense, but hey at least now it's achievable for the likes of me! _______________________________________ CONTENTS 1. Design, Development and Testing Day 1 (below) Day 2 Day 2 - Part 2 Days 3 & 4 Route planning Preparation checklist Final Planning 2. The Expedition Day 1 - Birth and Death Day 1 - Part II - Berthy and Depth Days 2 & 3 - Kraken Attacks! Days 4, 5 & 6 - Plain Sailing & Kraken Bites Day 6 - Vehicle Replacement Days 7 & 8 - Progress...? Days 9 & 10 - Help Sails on its Way Days 11 & 12 - Reunion Day 13 - Unflipping Day Day 14 - Sullen, Sadness; Glade and Gladness Days 15 & 16 - Secret Seas, Kraken, Claws and Sounds Days 17 & 18 - Gulf Crossing & Black Rock 3. Vessel Overviews The Waarn _______________________________________ DAY 1 Prototypes and Explosions _______________________________________ Design Thoughts: Two different schools of thought on Elcano. A car that can swim or a boat that can walk. The great blue yonder beckons... Several different experiments in the SPH resulted in a catamaran type hull. With more parts touching the water there is more drag I think, however I found with longer outriggers/pontoons the craft is more stable. The goal here for me was being able to run this craft stably at 4x speed with physics. So to that end I set off on a sea-worthiness trial and managed to cross the Eastern Sea by water, for the first time! Amphibious! Land! Check it out Jeb! _____ Bill: " Hey, Jeb, can I come out too?" Jeb: "Ummm. No. Maybe you can get out next time." Bill: "Flip." Jeb: "You're just the engineer after all. You were drinking cokes in the back seat the whole way here, while I was doing all the hard work!" Bill: "..." _____ Name: Always important. Embody the ethos of the mission; inspire the adventurers. Being stumped, I asked my wife, who took one look and said: "it looks like one of those spiders that walk on water" 1 minute of googling later,,, Behold!: The Dolomedes Triton! The namesake is an spider which is known to run on water - hence the reference to Poisidon's son - and even 'fish'. How apt - a sort of amphibious arachnid. Additionally it's coloring's are similar. Drag: So, this craft is efficient enough. Having experimented with different nose cones I found the NCS + small nose cone is pretty efficient. -Further, interestingly the 'straighter' or more level the craft moves through the water, the less drag. Having long pontoons seems to level out the craft and enable higher speeds. Additionally the vertical stabiliser helps with a little snaking in the water which knocks off speed too. -Fully loaded this craft can cruise at around 25 m/s. I realise this is no speed boat. But I think this speed is acceptable, and more realistic this way. -Having small wheels housing clipped into the pontoons seems to make no difference to drag. Funny, I thought it would. This is good news, as it means more ground clearance underneath for those nasty hill crossings. Engines: Also the Juno engines, whilst not as efficient as the Wheesley are better suited to this craft. When trying the Wheesley, the higher thrust meant the craft tipped more with the center of thrust higher than the center of mass. With the smaller engines this is not a problem. The center of mass needs to be low down so it doesn't tip, so the pontoons are the primary fuel tanks. On returning from the sea trials... Next thoughts: Wheels: Overland small landing gear + the Junos should get me there for the land bridges. But I'm not so sure about this. This is probably what I'm most worried about. Before I set off, I definitely need to test thrust going uphill. Might need the Wheesley after all...or moar Junos (*lol*). Surveying: To that end, aerial survey will be in order. I'll fly to the two proposed land sections which need to be crossed and check their inclines and plan out the ingress and egress points. Fuel: The on-board fuel load gets the craft pretty far. In one test I went 335km and used 1,079 LF, which was only a small fraction of the tanks capacity. Even so, as with most Elcano attempts, a refuel will be necessary. I'm thinking a cargo-plane drop of a refueling rover (read orange tank with wheels!). Or possible a VTOL plane could be fun. I've recently discovered these and they can be quite fun. Regarding the actual refuel connection...To Klaw or not to Klaw that is the question. (Last time I seriously used the Klaw 'round Minmus to recover a lost capsule the Kraken was awoken and ate my game. Ships in orbit started accelerating. Nasty. Nearly lost my whole carerr save game. Fortunately I'm a little OCD with backing up.) Logging: Don't really want to have to manually log lat./long. The old Persistent Trails mod is not up to date, so that's out. Up Next: ...Land Trials & Refueling tests!
  13. About the Mission: Primary Objective: Complete the Elcano Challenge circumnavigate Kerbin without leaving the planet's land surface or oceans - SUCCESS Secondary/Operational Objectives: complete the circumnavigation in as little time as possible (this means ISRU stops are out of the question) - PARTIAL SUCCESS (24 hours 44 minutes) based on craft performance, this conditionally means one fuel stop only - FAILURE keep land-based transportation to a minimum - SUCCESS The Craft (CRAFT FILE HERE) The Soviet 3b "Elcano" is a tri-hull catamaran-hydrofoil capable of speeds up to 100m/s, with a maximum fuel capacity 40440 LF and a maximum crew capacity of 10 (or 4 in comfort). It is powered by two J-90 "Goliath" turbofan main engines, and 3 auxiliary J-33 "Wheesley" turbofan engines, providing a variety of thrust patterns for optimal speed and/or efficiency. Directional control is achieved by paired aero- and hydro-rudder surfaces (AV-R8 Winglets) mounted aft on the outer pontoon-hulls. The 4 hydrofoils themselves are 2 pairs of FAT-455 control surfaces mounted anhedrally to the 4 wheel-pod hardpoints. At a maximum of 50% fuel capacity and speeds exceeding 50m/s, they provide adequate planing lift to hold the whole vessel clear of the water, and must be dynamically trimmed by the helm to maintain direction stability and prevent porpoising. The parent design process was originally intended to result in a non-stop circumnavigation, but due to operational constraints and time pressures the mission was forced to launch before such a design had been achieved - under near-optimal circumstances, the Soviet 3b can only be expected to cover half the planetary ocean surface without refuelling. The Crew Commander/Helmsman: Corly Kerman Chief Engineer: Aselle Kerman Relief Helmsman: Theonard Kerman Assistant Engineer: Karelyn Kerman Science Personel: None FULL MISSION REPORT:
  14. So I've been thinking of doing the Elcano for a long time. I planned to do it when I was playing career mode with a Duna rover. I also wanted to do it on Dres which is one of my favourite planets in the game. So here is my Dres Elcano. Drelcano? Nope. The Rover Meet DEV or Dres Exploration Vehicle. It has room for two kerbals on top. Very durable. (Unless you crash into a building hence the broken rover wheel) The Mission Now let me explain how I intend to do the challenge. First I get it to Dres and land it. Then I drive to a lander that I landed a few months back for the Dres Awareness Challenge. This is where I pick up my crew. I was thinking of doing an equatorial circumnavigation so I could pass through the Dres Canyon however that is for another mission as I will most likely re-use the DEV for future missions. Therefore I'll then do a Polar circumnavigation and then come back to the lander again. If any un-fixable accidents happen, I'll have to send another rover. (Obviously ) Part One Getting the Rover to Dres. So I built a big launch vehicle instead of going for a small nuke powered one. I love it when you use flea boosters as seperatrons. From here, I had to first go around the Sun once more to get the Dres encounter, got a crazy high capture burn and had to do a scary suicide burn and ended up using the transfer stage as a shock absorber. Ok lets go pick up Billy-Bobsen and Linke Kerman. They're quite far away... I wish this counted as part of the circumnavigation. :/ And that's what became of the first flag on Dres... Anyway that's it for now. Next we'll reach them and start the circumnavigation!
  15. Elcano is the hip thing to do nowdays, it seems. Here's mine. 11 July 2016 : Initial Design Before the original Elcano challenge was posted in 2015, there was the no-rules circumnavigation challenge. Unlike Elcano, where the spirit is the most important part, the no-rules circumnavigation challenge was all about results. I decided that instead of circumnavigation using depressed trajectories and rockets, I decided I was going to do a water circumnavigation. I got about halfway around Kerbin before deciding to do other things, then KSP changed parts and all hope of completing that circumnavigation was lost. This circumnavigation attempt can be read about at its original post. Even though I stopped, and I can no longer complete the original circumnavigation that I set out to do, I still want to complete a water circumnavigation. Through last night and this morning, I worked hard on designing a ship that could work as well as my original ship even with the new water physics. Here are snapshots of that journey: 12 July 2016: The first leg What a wild first leg I had! The journey can be divided into three parts: High-Speed Watercraft long pontoon, Inasta and Inasta II, and Inasta III. The first leg was High-Speed watercraft long pontoon, the test boat. High-Speed Watercraft long pontoon made a good first leg but was not fit for a full circumnavigation because kerbals cannot re-enter the craft if they leave, which makes flag-planting impossible. Also, the proper opening ceremony had not been made. I officially start the circumnavigation with Inasta. Alright, so, actually Inasta II was the real start of the journey because it's the only one I haven't lost progress on, but I already need to send a recovery craft. Finally made it to the end of leg one. 13 July 2016: Refueling before the second leg I present to you General Refueling Aircraft, purpose-built to refuel Inasta III (yes, I know). Stage separates the klaw, 1 toggles klaw arming, and RCS toggles reverse thrust (R for Reverse Thrust of course). The design shown is actually the second iteration, as I have no pictures of its first iteration. The only difference is the addition of struts on the wings. Lets refuel Inasta III: Hopefully I complete this voyage before I die.
  16. So about a year ago, maybe a bit less, I circumnavigated Gilly. Back then I was a relative amateur at KSP, and the entire thing was shoddy, but nevertheless successful. However, looking back, the reason I chose Gilly was because I was worried about doing damage to the wheels. Once I got there, I was more worried about making orbit by accident. While I don't trust myself to create a ship capable of reaching Pol, the 2nd smallest body in the game, I do feel confident to go to Minmus. I'll submit several 'Chapters' in the form of IMGUR albums to showcase this. So, without further ado, I present Chapter 1! Apologies for no info on the album, I'm not sure how to add captions to each bit, any advice is kindly appreciated.
  17. Ahh, yes. The classic drive around somewhere challenge. I have decided on Eeloo as my target. I have landed close to its Apoapsis, which means the sun is small and output is small. But, I brought 2 RTGs to generate power! This should be easy, and fast. A snowball sized like the Mun is an easy drive. Or is it really? DAY 1: Rough Driving We have landed on Eeloo. We have already driven 27km from the landing site. The rover is not it tiptop shape, but it still works. We are going to push on. Valentina will ace this drive! Day 2 is obviously tomorrow! Day 2: Not so small steps We have driven so far today! Both the landing site flag and the flag in the dirt are both gone. We have entered and driven out of an abyss. The rover has ended up on the dark side. Nothing has been lost. We will keep going. I might add another one today. MIGHT ;] I felt lazy so no titles or descriptions. You decide what happened today. Day 3 or 4 Part 1: Halfway Halfway! We have made the mark. Only another half and it's all over. It's not boring, it's just taking a while. Also, no titles or descriptions for these 45 pictures. Why part 1? Because there will probably be another part tonight. I have become obsessed with finishing this challenge. I can do this. Day 3 or 4 part 2: Game Over I did it. 210km driven. The snowball has been conquered. All I need to do is rescue her. I probably won't, to honor here. It's finally over. Here it is. 66 pictures with no titles or descriptions again.
  18. Proposed route of HEER rover (subject to change)
  19. I did a Mun Elcano challenge, my first one. I used a derivative of my rover science probe. I removed all science equipment and add 2 seats. I set the reaction wheel at the back, that wasn’t a good idea, braking was much less efficient. I also add 2 RTG to set the vehicle 4WD instead of 2WD for the science probe. As for the trip, I landed ate a nearly random equatorial location and went westward. I stopped twice to let the sun follow, thus having a nicer scenery sight. I stopped at the 3 arches, at the Armstrong memorial and at one of the monolith (which wasn’t there…). I also meet with one of my rover probe near a crater assembly I was playing around. I used MJ auto pilot, only stopping to quick save. I reloaded few times because of misplaced waypoints. The rover has difficulties crossing crater border at 22m/s in x4 physical time warp. Rocket design, take-off and mun orbiting Undock and Mun landing (the skycrane is overfueled by design) and starting point To the first Crater The the first Arch Meeting with science rover probe The long road to the second Arch The last arch The Armstrong memorial (in harsh terrain...) The Big crater monolith (where it is ?) End of the road Well, that was fun! BTW, here is the doggy science rover probe from which the rover I used is derived.
  20. Elcano challenge, Kerbin, Land, stock craft (2482 kg empty, 6081 kg fueled) Day 0 - Preparations: Day 1 - Smooth start: Day 2 - Solar eclipse: Day 3 - First problems: I will update this post with imgur links to the expedition days and embed the albums in seperate posts. The current plan is to only drive at daytime and stop at sundown.