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Found 44 results

  1. I'm currently designing a multipurpose rocket destined for Minmus. It's actually a ship, a science space station and a science rover, all on the same rocket. The issue I have is that there are not enough custom action groups (CAGs) to cover all the things i need to do on all three craft. I had a few ideas for workarounds but was wondering if anyone could save me some time and maybe explain how things work behind the scenes. I'd considered that building the science station and science rover as separate craft, configuring the CAGs and then merging them with the main rocket might store the CAG configuration for later when they separated and became independent spacecraft again, but I don't know if KSP is that sophisticated. I'm also unsure of the exact behavior of the preset action groups (PAGs). I know that the game automatically adds things like toggles for landing gear and lights to the appropriate groups, but even when there is nothing visible in the RCS action group, it toggles all relevant devices on/off. Does it only do this when nothing is explicitly added to that group or will it always do that in addition to the actions added to it. Do any other action groups act that way, as well, such as Stage? I just don't want to find out mid-mission that activating the Stage action group will blow off a stage in addition to whatever other actions I configured in that action group. Thanks in advance for any insight.
  2. Hello everyone! A new patch for Kerbal Space Program: Enhanced Edition is live! This patch contains bug fixes and improvements, particularly regarding performance optimization, among other things! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: Kerbal Space Program Enhanced Edition 01.07 +++Improvements *Improved performance when scrolling through the Parts List in the VAB/ SPH. *Reduced frame rate drop in the VAB/SPH when pointing the camera to specific areas. *Optimized code for the green Marquee highlight. *Reduced hitches while editing fairings in the editors. *Fixed memory leaks. +++Bugfixes *Fixed category with names missing space when filtering parts by resources in the VAB. *(Xbox) Fixed buttons not working in main controller when two controllers are connected. *Fixed subassemblies menu appears briefly after reverting to the VAB/ SPH during gameplay. *Fixed RB+Y can't be used to focus on the tutorial window while in cursor mode. *Fixed incorrect button prompt in the 'Getting Started and Basic Construction' tutorial. *Fixed camera rotating when opening the UI Region Selector in Flight Mode using the Simplified Preset during gameplay. *Fixed title hitching when reverting vessels to the VAB. *Fixed user losing functionality when double clicking a vessel while the "Change Flag" screen is open in the Runway or the Launch Pad. *(Xbox) Fix Toggle Sites icon in the Tracking Station not displaying correctly. *Fixed Altimeter region stops responding when navigating to the top of the region while flying in Simplified mode. *Fixed multiple maneuver nodes can be placed around in Map using Left or Right on D-Pad. *Fixed title becomes unresponsive when using the Cheats window to set the player's orbit to "0". +++ 31/06/19 Hotfix *fixed performance issue Thank you and happy launchings!
  3. Hello everyone! A new patch for Kerbal Space Program: Enhanced Edition is live! This patch contains bug fixes and improvements, particularly regarding performance optimization, among other things! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: Kerbal Space Program Enhanced Edition 01.07 +++Improvements *Improved performance when scrolling through the Parts List in the VAB/ SPH. *Reduced frame rate drop in the VAB/SPH when pointing the camera to specific areas. *Optimized code for the green Marquee highlight. *Reduced hitches while editing fairings in the editors. *Fixed memory leaks. +++Bugfixes *Fixed category with names missing space when filtering parts by resources in the VAB. *(Xbox) Fixed buttons not working in main controller when two controllers are connected. *Fixed subassemblies menu appears briefly after reverting to the VAB/ SPH during gameplay. *Fixed RB+Y can't be used to focus on the tutorial window while in cursor mode. *Fixed incorrect button prompt in the 'Getting Started and Basic Construction' tutorial. *Fixed camera rotating when opening the UI Region Selector in Flight Mode using the Simplified Preset during gameplay. *Fixed title hitching when reverting vessels to the VAB. *Fixed user losing functionality when double clicking a vessel while the "Change Flag" screen is open in the Runway or the Launch Pad. *(Xbox) Fix Toggle Sites icon in the Tracking Station not displaying correctly. *Fixed Altimeter region stops responding when navigating to the top of the region while flying in Simplified mode. *Fixed multiple maneuver nodes can be placed around in Map using Left or Right on D-Pad. *Fixed title becomes unresponsive when using the Cheats window to set the player's orbit to "0". +++ 31/06/19 Hotfix *fixed performance issue Thank you and happy launchings! [Click here to enter the discussion thread]
  4. I keep seeing people talking about the enhanced editions big update. Well it came, and still no delta V readout. Is there any word from the dev's as to when they plan on adding this? I mean, I can make an excel spreadsheet that does the equation, and I dont really see how it would be that much harder to add it on console than it was to add it to PC... to be fair, I dont design games and I dont know what challenges it holds, but it is the single most requested feature, it's kinda silly that they left it out. Anybody else agree, or does anyone know if they are going to add it at all, and if so, when?
  5. Hello everyone! A new patch for Kerbal Space Program: Enhanced Edition and the History and Parts Pack is live! This patch contains many bug fixes and improvements for both the base game and the History and Parts Pack, including various performance upgrades, the introduction of a toggle launch sites option in the Tracking Station, among many other things! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 6 ======================= +++Improvements *Fixed leaks while changing scenes *Updated terrain shaders *Rebaked VAB/SPH illumination *Improved performance in VAB/SPH *Improved performance for scrolling in Apps *Improved performance in staging related code *Added Toggle launch sites option in Tracking Station +++Bugfixes *Fix an issue allowing pause menu to be brought up multiple times in the Tracking Station. *Fix user losing control of a Kerbal when exiting to EVA after transmitting data from the Mystery Goo container. *Fix surface and orbit speed text displayed incorrectly in IVA. *Fix several categories and filters icons appearing blurred in the VAB/SPH. *Fix named categories displaying as “Unknown” when hovering over them with the cursor within the Editor. *Fix selection resetting when attempting to add the last option of a part action to Action Group while in a cursor mode within the Editor. *Fix Material error message when placing or removing a node during flight. *Fix selection tool gets stuck after highlighting the FL-T400 Fuel Tank inside the VAB. *Fix subcategories missing from Advanced Mode within Editor. *Fix subcategory icons listed three times in Advanced Mode within Editor. *Fix ground parts' Part Action Window contain placeholder text when viewing them in gameplay. *Fix error generated when changing Kerbals suits in the Astronaut Complex after entering through the Launchpad. *Fix Fuel Tank Adapters with the Black and White variant have texture seams and inconsistent shaders when viewed during gameplay. *Fix error generated when selecting "Save and Quit" in the Mission Failure menu. *Fix stats in the UI on Play Missions does not update when progressing through Missions during gameplay. *Fix error generated when selecting a subassembly with the "Simplified" preset in the VAB. *Fix fuel only transfers to one tank when multiple PAWs are open at the same time during flight. *Fix Duna shader has a pink/orange color *Fix error generated when using RCS thrusters after reverting flight in various game modes. *Fix error generated when switching between vessels in Orbit when RCS is enabled during gameplay. *Fix error generated when the user enters the Tracking Station in Science and Career mode. *Fix error generated when opening the Subassemblies when a vessel is saved in any game mode. *Fix The Sun appears dim without additional light rays when viewing it during gameplay. *Improved stability when playing in Sandbox or Scenarios. *Fix title fatally crashes after soaking and ending a scenario in the training tutorials. *Fix the launch pad remains destroyed when the user repairs it and launches a vessel from the VAB in all game modes. *Fix biomes do not display specific names when viewing them in the R&D building in Career and Science modes. *Fix the shadows and lighting effects are corrupt when viewing the level 1 and 2 VAB and SPH during gameplay. *Fix the stacking stages lose functionality after adjusting the staging stack upward before a launch at the Kerbal Space Center. *Fix the controls app is unable to be scrolled down when using a cursor in flight mode. *Improved performance when placing parts with higher symmetry in the VAB/SPH. *Fix the game can automatically select a craft immediately when entering the Launch New Vessel menu. *Improved performance when progressing through the Asteroid Redirect Mission, Pt 2 Training tutorial. *Fix mountain texture issues when viewing mountain areas without snow texture on Kerbin. *Fix an incorrect Mission tooltip appears when using the Recover Vessel option within the altimeter during flight. *Fix the Abort Action Group is unable to be accessed when using Simplified controls when a vessel is in motion during flight mode. *Fix the incorrect part becomes rooted when using the Re-Root tool in the VAB/SPH. *Fix the User can open the pause menu again in the Controls menu in the Tracking Station and lose functionality during gameplay. *Fix sections of grass appear completely black when viewing the KSC in gameplay. *Fix errors are generated when recovering various parts in flight during gameplay. *Fix error is generated when reverting the "Kerbodyne ADTP-2-3" structural adapter in gameplay. *Fix error is generated when the user Reverts their flight in any game mode. *Fix buildings are unable to be accessed when launching a vessel or returning to the KSC through the Pause Menu while the flag selection menu is open in the Editor. *Fix the user is unable to return to flight mode after entering Map View during gameplay. *Fix the user loses all part functionality when re-entering the VAB/SPH after exiting to the KSC screen using the pause menu while the Change Flag menu is open during gameplay. *Fix the Map Mode does not open when holding the correct button in flight. *Fix Editor-specific module fields are missing in the parts Part Action Window in the Editor ---History and Parts Pack--- *Fix a shader issue in the “new” badge in the main menu. *Fix players cannot return to the VAB using the Missions App in the "Simplified" preset. *Removed debug text present when viewing an experienced crew member in the Astronaut Complex after assembling a spacecraft in the VAB during a mission *Fix error generated when selecting "Choose Launch Site" after adding DLC entitlements on PS4. *Fix error generated when completing "Release Mystery Goo" objective in "To the Mun Via Minmus" mission. *Fix missing upper-right region highlight when using Simplified to change regions in Missions. *Fix title crashes when creating an anti-normal predicted trajectory with a maneuver node in "Munar 1." *Fix error generated when switching crafts in Missions. *Fix error generated when loading into Soy-Ooze 10 Part 1 during the Sally-Hut 1 Mission. *Fix error generated when completing the "Release Mystery Goo" objective in the "To the Mun Via Minmus" mission. *Improved stability when playing in Missions. *Fix landing and fly-through targets are not visible when viewing them in Flight mode. *Fix the Launch site icons will disappear when the user toggles different icons in the tracking station or in the map during flight in any game mode. *Fix Acapello does not explode when loading a quicksave in the "Acapello 13" mission. *Fix the mission does not trigger completion after reverting the flight then landing anywhere on Kerbin during the Meet Me In Zero G Mission. *Fix the Agena vessel will not explode after a quicksave is loaded during the Meet Me in Zero G mission. *Fix Mun launch site buildings are not present when creating a new Sandbox game after having a previous Career or Science save with the Mun launch site still locked during Gameplay. *Fix probe controlled vessels and communication relays fail to have connectivity when launching in gameplay and in Missions. *Fix user will lose functionality when exiting to the Main Menu in Missions when manipulating the Missions tab in Simplified Mode. *Fix error is generated when reverting the mission back to the Vessel Spawn during the Sally Hut 1 mission. *Fix vessels cannot be recovered when landed on the Mun Launch Site in gameplay. Thank you and happy launchings!
  6. Hello everyone! A new patch for Kerbal Space Program: Enhanced Edition and the History and Parts Pack is live! This patch contains many bug fixes and improvements for both the base game and the History and Parts Pack, including various performance upgrades, the introduction of a toggle launch sites option in the Tracking Station, among many other things! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 6 ======================= +++Improvements *Fixed leaks while changing scenes *Updated terrain shaders *Rebaked VAB/SPH illumination *Improved performance in VAB/SPH *Improved performance for scrolling in Apps *Improved performance in staging related code *Added Toggle launch sites option in Tracking Station +++Bugfixes *Fix an issue allowing pause menu to be brought up multiple times in the Tracking Station. *Fix user losing control of a Kerbal when exiting to EVA after transmitting data from the Mystery Goo container. *Fix surface and orbit speed text displayed incorrectly in IVA. *Fix several categories and filters icons appearing blurred in the VAB/SPH. *Fix named categories displaying as “Unknown” when hovering over them with the cursor within the Editor. *Fix selection resetting when attempting to add the last option of a part action to Action Group while in a cursor mode within the Editor. *Fix Material error message when placing or removing a node during flight. *Fix selection tool gets stuck after highlighting the FL-T400 Fuel Tank inside the VAB. *Fix subcategories missing from Advanced Mode within Editor. *Fix subcategory icons listed three times in Advanced Mode within Editor. *Fix ground parts' Part Action Window contain placeholder text when viewing them in gameplay. *Fix error generated when changing Kerbals suits in the Astronaut Complex after entering through the Launchpad. *Fix Fuel Tank Adapters with the Black and White variant have texture seams and inconsistent shaders when viewed during gameplay. *Fix error generated when selecting "Save and Quit" in the Mission Failure menu. *Fix stats in the UI on Play Missions does not update when progressing through Missions during gameplay. *Fix error generated when selecting a subassembly with the "Simplified" preset in the VAB. *Fix fuel only transfers to one tank when multiple PAWs are open at the same time during flight. *Fix Duna shader has a pink/orange color *Fix error generated when using RCS thrusters after reverting flight in various game modes. *Fix error generated when switching between vessels in Orbit when RCS is enabled during gameplay. *Fix error generated when the user enters the Tracking Station in Science and Career mode. *Fix error generated when opening the Subassemblies when a vessel is saved in any game mode. *Fix The Sun appears dim without additional light rays when viewing it during gameplay. *Improved stability when playing in Sandbox or Scenarios. *Fix title fatally crashes after soaking and ending a scenario in the training tutorials. *Fix the launch pad remains destroyed when the user repairs it and launches a vessel from the VAB in all game modes. *Fix biomes do not display specific names when viewing them in the R&D building in Career and Science modes. *Fix the shadows and lighting effects are corrupt when viewing the level 1 and 2 VAB and SPH during gameplay. *Fix the stacking stages lose functionality after adjusting the staging stack upward before a launch at the Kerbal Space Center. *Fix the controls app is unable to be scrolled down when using a cursor in flight mode. *Improved performance when placing parts with higher symmetry in the VAB/SPH. *Fix the game can automatically select a craft immediately when entering the Launch New Vessel menu. *Improved performance when progressing through the Asteroid Redirect Mission, Pt 2 Training tutorial. *Fix mountain texture issues when viewing mountain areas without snow texture on Kerbin. *Fix an incorrect Mission tooltip appears when using the Recover Vessel option within the altimeter during flight. *Fix the Abort Action Group is unable to be accessed when using Simplified controls when a vessel is in motion during flight mode. *Fix the incorrect part becomes rooted when using the Re-Root tool in the VAB/SPH. *Fix the User can open the pause menu again in the Controls menu in the Tracking Station and lose functionality during gameplay. *Fix sections of grass appear completely black when viewing the KSC in gameplay. *Fix errors are generated when recovering various parts in flight during gameplay. *Fix error is generated when reverting the "Kerbodyne ADTP-2-3" structural adapter in gameplay. *Fix error is generated when the user Reverts their flight in any game mode. *Fix buildings are unable to be accessed when launching a vessel or returning to the KSC through the Pause Menu while the flag selection menu is open in the Editor. *Fix the user is unable to return to flight mode after entering Map View during gameplay. *Fix the user loses all part functionality when re-entering the VAB/SPH after exiting to the KSC screen using the pause menu while the Change Flag menu is open during gameplay. *Fix the Map Mode does not open when holding the correct button in flight. *Fix Editor-specific module fields are missing in the parts Part Action Window in the Editor ---History and Parts Pack--- *Fix a shader issue in the “new” badge in the main menu. *Fix players cannot return to the VAB using the Missions App in the "Simplified" preset. *Removed debug text present when viewing an experienced crew member in the Astronaut Complex after assembling a spacecraft in the VAB during a mission *Fix error generated when selecting "Choose Launch Site" after adding DLC entitlements on PS4. *Fix error generated when completing "Release Mystery Goo" objective in "To the Mun Via Minmus" mission. *Fix missing upper-right region highlight when using Simplified to change regions in Missions. *Fix title crashes when creating an anti-normal predicted trajectory with a maneuver node in "Munar 1." *Fix error generated when switching crafts in Missions. *Fix error generated when loading into Soy-Ooze 10 Part 1 during the Sally-Hut 1 Mission. *Fix error generated when completing the "Release Mystery Goo" objective in the "To the Mun Via Minmus" mission. *Improved stability when playing in Missions. *Fix landing and fly-through targets are not visible when viewing them in Flight mode. *Fix the Launch site icons will disappear when the user toggles different icons in the tracking station or in the map during flight in any game mode. *Fix Acapello does not explode when loading a quicksave in the "Acapello 13" mission. *Fix the mission does not trigger completion after reverting the flight then landing anywhere on Kerbin during the Meet Me In Zero G Mission. *Fix the Agena vessel will not explode after a quicksave is loaded during the Meet Me in Zero G mission. *Fix Mun launch site buildings are not present when creating a new Sandbox game after having a previous Career or Science save with the Mun launch site still locked during Gameplay. *Fix probe controlled vessels and communication relays fail to have connectivity when launching in gameplay and in Missions. *Fix user will lose functionality when exiting to the Main Menu in Missions when manipulating the Missions tab in Simplified Mode. *Fix error is generated when reverting the mission back to the Vessel Spawn during the Sally Hut 1 mission. *Fix vessels cannot be recovered when landed on the Mun Launch Site in gameplay. Thank you and happy launchings! [Click here to enter the discussion thread]
  7. Hello. I have just checked the KSPedia from the website and was wondering if changes are planned, as it feels like a very cheap placeholder at the moment. Based on the post by UomoCapra UomoCapra says "Now you won’t need to mess with the flow of your ongoing mission and you’ll be able to use your mobile phone or any other display to consult it via our website!", leading me to believe that one of the reasons KSPedia has been removed from the game was that it felt a bit inconvenient to be accessed while playing. Well, that's false. Having to open an app through the game was never a problem. And, just like when openning KSPedia through the game, if you do have to access KSPedia through your mobile phone you will also have to pause the game; the only difference is that you'll have to take more steps if going for second method. Ideally, having it both in the game and as a .pdf in the website would be better, although the first method feels more interactive and easier to access! Is the KSPedia app ever coming back to the game, or is this a permanent change? I wish this is only temporary and I do believe other players feel the same. At the moment the .pdf file is simply a very cheap compilation of screenshots from the KSPedia menus - showing even the Xbox controller button icons on the bottom. It would be interesting if it became interactive instead of a .pdf, plus with some section makers so you wouldn't have to scroll through the many pages trying to find what you're looking for. Was there any other reason for the app to be removed? UomoCapra says that it will be easier for the devs to update the KSPedia through the website (even though it's just a .pdf file). But this doesn't seem like a reason, especially when the PC version still has the app without any issue. It would be interesting to hear/read why it's been removed, listen to the community feedback before permanently removing features and saying wether it might come back or not. Communication with the community is always welcomed! Thanks.
  8. Ever since making history's release date was revealed i have been wondering if it is coming to KSP: Enhanced Edition. Is there any one that could answer this? Thanks! Oh i also heard that you can get a cheat menu In Enhanced Edition, does this exist and if so how do you get it open?
  9. Hello everyone! The second patch for Kerbal Space Program: Enhanced Edition is live! This patch includes many bug fixes and improvements. We are also implementing new quality-of-life features taken directly from feedback provided by the community, such as the addition of Physwarp to the Radial Menu, the option to disable trim in the Mini-Settings, the inclusion of cursor speed settings, and more! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 2 ======================= +++Changes * Added preview metadata to vessels. This fixes some issues and improves overall performance whenever vessels are being listed. * Add physwarp to Radial Menu * Option to disable trim in mini settings * Modify response when using L-stick to move PAW sliders * Added cursor speed setting * Added EVA functions to left/right dpad radial menus +++Fixed Bugs * Editor text input box does not scroll horizontally * Game blocks using only emojis as quicksave name during a flight * In precision control mode the Roll/Pitch/Yaw inputs are locked * Opening the debug screen after a crash locks the game * Title loses functionality when pausing the game while switching to the 'Crew' tab * Rename flag window focus can be lost performing a set of actions on Simplified preset * App Region becomes unresponsive using Simplified control scheme * "Space Center" button can be focused and pressed at any moment using Simplified controls preset * It is not possible to scroll through the 'Settings' menu when in the VAB and SPH * Cursor disappears in the Space Center when closing the KSPedia with 'Time Warp' enabled * 'Select An App' feature has no functionality when creating a new subcategory in the VAB or SPH * The title loses functionality and freezes when the user rapidly deletes saves in the pause menu on the Career home screen. * Broken input when using timewarp while planting a flag * The application crashes when loading a save after planting a flag * Flag cannot be changed when selecting 'Change Flag' from the pause menu in VAB * Parts may no longer be interacted with after returning to the Space Center with a 'Confirm delete' prompt open * The reset button cannot be used with the cursor enabled in the 'Actions' tab * Title loses functionality after entering the pause menu while deleting a player made craft * The A/Cross button remains on screen if all Applicants are hired on the Assigned or Lost tabs in the Astronaut Complex * A Null Reference Exception occurs when selecting a single part after moving a part stack in the Staging Editor. * Time Warp Mode' becomes stuck on the screen after resuming from a paused state on the 'Space Center' * Title becomes stuck in the 'Change a Flag' menu when attempting to dismiss the menu after previously entering it through the pause menu * Changing a flag from the 'Space Center' allows the menu to become overlapped with other menus * There will be a non-functional 'Remove' option for 'Lost' K.I.A. Kerbals in the Astronaut Complex. * The Title terminates while scrolling through the list of ships with a large number of created ships * Cursor disappears when resuming the title with the cursor previously on any of the advanced mode features * There is incorrect Options text in the Basic Flight Tutorial on Xbox One. * The user is taken to a non functional KSC screen when selecting Recover Vessel during flight Training missions. * Mission to Tylo Trophy is getting awarded too early * Collect Data dialog is not capturing the Cross button * Using look around with EVA makes it move * Title loses functionality after pausing while reverting to the VAB from the 'Launch Pad' * In Radial preset, map "Force Physwarp" to a key combo * Directional buttons make Kerbals rotate while on EVA * Selecting 'Controls' from the pause menu in the VAB/SPH will block the user * The 'Pause Menu' can no longer be accessed after deleting a 'Custom Category' in the VAB/SPH * Changing controls preset before placing the command module in the editor will cause many parts to remain locked * Ambiguous Circle button terminology is displayed in the second Dialog box of the "Getting Started and Basic Construction" training * Fine move does not work when Angle Snap is toggled off in the Vehicle Assembly Building or Space Plane Hanger. * The title loads a save file incorrectly and loses most functionality when bringing up the pause menu as a save file is loading while in gameplay. * NREs are generated and players are unable to dismiss the 'Quicksave As...' prompt after reconnecting a controller during flight * Difficulty options are lost when entering the VAB after editing settings in the Space Center during gameplay. * Space Center buttons lose functionality after signing back into the active profile in the VAB and SPH 'Change Flag' menu and returning to the Title Screen * Controls screen will remain on screen until title is closed and reopened if Flight Results screen appears prior to closing * The 'QuickSave' button prompt has no functionality in the 'Continue Saved Game' menu when there is no created saved data * PAWs require multiple button presses to appear * The User is unable to delete a save file when in gameplay. Thank you and happy launchings!
  10. Hello everyone! The second patch for Kerbal Space Program: Enhanced Edition is live! This patch includes many bug fixes and improvements. We are also implementing new quality-of-life features taken directly from feedback provided by the community, such as the addition of Physwarp to the Radial Menu, the option to disable trim in the Mini-Settings, the inclusion of cursor speed settings, and more! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 2 ======================= +++Changes * Added preview metadata to vessels. This fixes some issues and improves overall performance whenever vessels are being listed. * Add physwarp to Radial Menu * Option to disable trim in mini settings * Modify response when using L-stick to move PAW sliders * Added cursor speed setting * Added EVA functions to left/right dpad radial menus +++Fixed Bugs * Editor text input box does not scroll horizontally * Game blocks using only emojis as quicksave name during a flight * In precision control mode the Roll/Pitch/Yaw inputs are locked * Opening the debug screen after a crash locks the game * Title loses functionality when pausing the game while switching to the 'Crew' tab * Rename flag window focus can be lost performing a set of actions on Simplified preset * App Region becomes unresponsive using Simplified control scheme * "Space Center" button can be focused and pressed at any moment using Simplified controls preset * It is not possible to scroll through the 'Settings' menu when in the VAB and SPH * Cursor disappears in the Space Center when closing the KSPedia with 'Time Warp' enabled * 'Select An App' feature has no functionality when creating a new subcategory in the VAB or SPH * The title loses functionality and freezes when the user rapidly deletes saves in the pause menu on the Career home screen. * Broken input when using timewarp while planting a flag * The application crashes when loading a save after planting a flag * Flag cannot be changed when selecting 'Change Flag' from the pause menu in VAB * Parts may no longer be interacted with after returning to the Space Center with a 'Confirm delete' prompt open * The reset button cannot be used with the cursor enabled in the 'Actions' tab * Title loses functionality after entering the pause menu while deleting a player made craft * The A/Cross button remains on screen if all Applicants are hired on the Assigned or Lost tabs in the Astronaut Complex * A Null Reference Exception occurs when selecting a single part after moving a part stack in the Staging Editor. * Time Warp Mode' becomes stuck on the screen after resuming from a paused state on the 'Space Center' * Title becomes stuck in the 'Change a Flag' menu when attempting to dismiss the menu after previously entering it through the pause menu * Changing a flag from the 'Space Center' allows the menu to become overlapped with other menus * There will be a non-functional 'Remove' option for 'Lost' K.I.A. Kerbals in the Astronaut Complex. * The Title terminates while scrolling through the list of ships with a large number of created ships * Cursor disappears when resuming the title with the cursor previously on any of the advanced mode features * There is incorrect Options text in the Basic Flight Tutorial on Xbox One. * The user is taken to a non functional KSC screen when selecting Recover Vessel during flight Training missions. * Mission to Tylo Trophy is getting awarded too early * Collect Data dialog is not capturing the Cross button * Using look around with EVA makes it move * Title loses functionality after pausing while reverting to the VAB from the 'Launch Pad' * In Radial preset, map "Force Physwarp" to a key combo * Directional buttons make Kerbals rotate while on EVA * Selecting 'Controls' from the pause menu in the VAB/SPH will block the user * The 'Pause Menu' can no longer be accessed after deleting a 'Custom Category' in the VAB/SPH * Changing controls preset before placing the command module in the editor will cause many parts to remain locked * Ambiguous Circle button terminology is displayed in the second Dialog box of the "Getting Started and Basic Construction" training * Fine move does not work when Angle Snap is toggled off in the Vehicle Assembly Building or Space Plane Hanger. * The title loads a save file incorrectly and loses most functionality when bringing up the pause menu as a save file is loading while in gameplay. * NREs are generated and players are unable to dismiss the 'Quicksave As...' prompt after reconnecting a controller during flight * Difficulty options are lost when entering the VAB after editing settings in the Space Center during gameplay. * Space Center buttons lose functionality after signing back into the active profile in the VAB and SPH 'Change Flag' menu and returning to the Title Screen * Controls screen will remain on screen until title is closed and reopened if Flight Results screen appears prior to closing * The 'QuickSave' button prompt has no functionality in the 'Continue Saved Game' menu when there is no created saved data * PAWs require multiple button presses to appear * The User is unable to delete a save file when in gameplay. Thank you and happy launchings! [Click here to enter the discussion thread]
  11. PS4 Enhanced Edition, 1.01, default controls, normal difficulty, career mode. I haven't messed around with any settings at all, I have only ever played Kerbal on my PS4 console. Lots of useful chatter going on here. I'm glad to see the KSP community and Dev's are still actively pursuing the Kerbal Space Program for Console. I'm thrilled that the EE 1.01 patch fixed so many of the problems that were plaguing the console version. I have now for my first time, completed the science tree in Career mode, Year 2 and 50-ish days. Was really expecting some sort of party, but research is never really finished. My first interplanetary sortie to Duna was a partial success. I was able to get there with two space probes, deploy some comm satellites, and attempt landings on both Duna, and Ike. Unfortunately I didn't install proper relay (any relay comms ) so, yeah. Partial success. Duna has a new crater with some litter around it, Ike has a lander that only occasionally wants to talk with Kerbal Space Command. My Probes currently enroute to Jool will no doubt have the same success rate... if I'm lucky. Right now my Kerbals and I are learning to spell the words efficient launch profile, and I have discovered a couple of different ways of how not to do interplanetary transfers. Also found out how to level Kerbals skills up, way, way, way late in the game. The Space Tourism market seems to be a reliable source of Income , so hopefully I'll eventually be able to land a fuel rover on Mun and Minmus for less cost than the Kerbal Space Hotel I'm currently assembling in orbit. I love this Game. Current gameplay concerns; -Physical Time warp, sounds like the nuke and Ion engine crowd want this. I've only been using chemical rockets so it haven’t bothered me... yet. -Since I started playing early on in the console release phase, I do not like the new throttle arrangement, because it's backwards to how I learned. Console controller is very busy and could use some work eliminating overlapping command button combinations. -Something needs to be sorted out with the trim setting being so easy to accidentally turn on, HAL keeps trying to crash my spacecraft. I suppose somebody might want to set the trim while making a burn in space, But I sure haven't wanted to. -Kerb-net remains a complete mystery to me. I haven't even accidentally landed on an anomaly yet. If I turn it on, I need to escape back to the space centre to get it off the UI. -Kerbal skills and abilities, I have landed bases on Mun and Minmus, I have Space Stations orbiting Kerbin, Mun, and Minmus, and I'm building a 40 room space hotel, I have docked , clamped, landed, recovered, rendezvoused, transferred, rescued, space walked, Mun walked, drilled and refined... while the pilots have gained useful skills, and the scientists have gotten faster, the engineers have only learned how to pack a chute or to fix a flat tire. -Seriously, the contracts need a proof reader. Please. For real. -The Admin building... just... why? I guess it might add something to the game, I just don't know what it is. Haven't used it at all, until recently I didn't bother opening the screen. I'm done the tech tree now so I guess I'll sell some science... -Interplanetary travel, Console Career players need some sort of alarm clock. and some sort of rough transfer planner. Unless I'm suppose to attempt all my interplanetary stuff in sandbox mode, the game needs some sort of alarm clock. - Haven't touched an asteroid and I don't want to.... yet. -VAB I haven't made any use of the advanced tabs, subassembly seems to be a mysterious method of telling me I can't attach things I might want to save. -I hear that console players can use a keyboard and mouse, haven't tried. If this is true, great, if it's not the game should have this option. -Flight controls for planes, I've read that there is an option for using a joystick, this is a must have for flying aircraft. I haven't tried yet. I like the idea of building and flying my own planes, and I have built and flown a few planes in KSP, but I mostly avoid it because I personally don't enjoy atmospheric flight with a controller and I abhor flying with a mouse. My suggestions for the console version, -Kerbal Alarm clock, add this function to the admin building ( even as a paid level unlock )..."Admin wants a mission to Duna, the transfer window is in three weeks." this will give console players an in game transfer planning resource that is sorely needed. Same for an interplanetary course correction Alarm clock, " Admin wants you to know your TPS reports are out of date, and Duna 1 is due for a course correction..". Or alarm reminder "That Duna 1 probe should be hitting the atmosphere by now, did you turn it on yesterday like we planned?" -Kerb-net, turn on this power hungry application and anomalies will show up if and when they do, also acts as a science reminder, "we're over Mun pole, should probably take a picture or something..", "Admin wants to know what this anomaly is on the front page of the newspaper", have Kerb-net show console players the Biomes and the places they haven't explored. -Kerbal skills, seriously. Engineers need to be able to scavenge parts from one craft to another, that's kinda how engineers become engineers in the first place. Science guys should be able to find/identify biomes and anomalies in the game. Pilots should be able to make a guess as to where they will land on a given trajectory, I'm talking about trying to land a pod at KSP. By level 3 these skills should be completely possible. -Contracts. Really really need to more clear. I can't stress this enough, they need some proof reading. If I'm continually missing a specific biome or science objective, you could offer a contract and show me what it is I'm missing. Same with Historical records and milestones. Also, If I have a Space Hotel, don't ask me to build another, ask me to fill it. As I suggested, Flight Joystick is something I'm missing in this game. I offer these suggested changes to the console game, mainly because it's a console game, not a computer game that has a readily accessible google tab I can refer to. I can and do play this console game without Kerb-net, um, without internet connection. That's all I have for now, I'm sure most of the problems I'm having are mostly because of me. I just wanted to add my input thus far as a console gamer. I'm looking forwards to any expansion or DLC for this Fantastic game!!! Cheers all!
  12. So I learned that the Making History dlc just came out and I was wondering if or when this will come out for consoles. For people that are going to say “get a pc” “or why don’t you buy a pc?”. I had a pc but it not functional anymore and I do not want to spend over $1000 to get a computer that works as good as my Xbox one x. So all I’m asking is will this be out for consoles.
  13. PS4 Enhanced Edition, 1.01, default controls, normal difficulty, career mode. I haven't messed around with any settings at all, I have only ever played Kerbal on my PS4 console. Lots of useful chatter going on here. I'm glad to see the KSP community and Dev's are still actively pursuing the Kerbal Space Program for Console. I'm thrilled that the EE 1.01 patch fixed so many of the problems that were plaguing the console version. I have now for my first time, completed the science tree in Career mode, Year 2 and 50-ish days. Was really expecting some sort of party, but research is never really finished. My first interplanetary sortie to Duna was a partial success. I was able to get there with two space probes, deploy some comm satellites, and attempt landings on both Duna, and Ike. Unfortunately I didn't install proper relay (any relay comms ) so, yeah. Partial success. Duna has a new crater with some litter around it, Ike has a lander that only occasionally wants to talk with Kerbal Space Command. My Probes currently enroute to Jool will no doubt have the same success rate... if I'm lucky. Right now my Kerbals and I are learning to spell the words efficient launch profile, and I have discovered a couple of different ways of how not to do interplanetary transfers. Also found out how to level Kerbals skills up, way, way, way late in the game. The Space Tourism market seems to be a reliable source of Income , so hopefully I'll eventually be able to land a fuel rover on Mun and Minmus for less cost than the Kerbal Space Hotel I'm currently assembling in orbit. I love this Game. Current gameplay concerns; -Physical Time warp, sounds like the nuke and Ion engine crowd want this. I've only been using chemical rockets so it haven’t bothered me... yet. -Since I started playing early on in the console release phase, I do not like the new throttle arrangement, because it's backwards to how I learned. Console controller is very busy and could use some work eliminating overlapping command button combinations. -Something needs to be sorted out with the trim setting being so easy to accidentally turn on, HAL keeps trying to crash my spacecraft. I suppose somebody might want to set the trim while making a burn in space, But I sure haven't wanted to. -Kerb-net remains a complete mystery to me. I haven't even accidentally landed on an anomaly yet. If I turn it on, I need to escape back to the space centre to get it off the UI. -Kerbal skills and abilities, I have landed bases on Mun and Minmus, I have Space Stations orbiting Kerbin, Mun, and Minmus, and I'm building a 40 room space hotel, I have docked , clamped, landed, recovered, rendezvoused, transferred, rescued, space walked, Mun walked, drilled and refined... while the pilots have gained useful skills, and the scientists have gotten faster, the engineers have only learned how to pack a chute or to fix a flat tire. -Seriously, the contracts need a proof reader. Please. For real. -The Admin building... just... why? I guess it might add something to the game, I just don't know what it is. Haven't used it at all, until recently I didn't bother opening the screen. I'm done the tech tree now so I guess I'll sell some science... -Interplanetary travel, Console Career players need some sort of alarm clock. and some sort of rough transfer planner. Unless I'm suppose to attempt all my interplanetary stuff in sandbox mode, the game needs some sort of alarm clock. - Haven't touched an asteroid and I don't want to.... yet. -VAB I haven't made any use of the advanced tabs, subassembly seems to be a mysterious method of telling me I can't attach things I might want to save. -I hear that console players can use a keyboard and mouse, haven't tried. If this is true, great, if it's not the game should have this option. -Flight controls for planes, I've read that there is an option for using a joystick, this is a must have for flying aircraft. I haven't tried yet. I like the idea of building and flying my own planes, and I have built and flown a few planes in KSP, but I mostly avoid it because I personally don't enjoy atmospheric flight with a controller and I abhor flying with a mouse. My suggestions for the console version, -Kerbal Alarm clock, add this function to the admin building ( even as a paid level unlock )..."Admin wants a mission to Duna, the transfer window is in three weeks." this will give console players an in game transfer planning resource that is sorely needed. Same for an interplanetary course correction Alarm clock, " Admin wants you to know your TPS reports are out of date, and Duna 1 is due for a course correction..". Or alarm reminder "That Duna 1 probe should be hitting the atmosphere by now, did you turn it on yesterday like we planned?" -Kerb-net, turn on this power hungry application and anomalies will show up if and when they do, also acts as a science reminder, "we're over Mun pole, should probably take a picture or something..", "Admin wants to know what this anomaly is on the front page of the newspaper", have Kerb-net show console players the Biomes and the places they haven't explored. -Kerbal skills, seriously. Engineers need to be able to scavenge parts from one craft to another, that's kinda how engineers become engineers in the first place. Science guys should be able to find/identify biomes and anomalies in the game. Pilots should be able to make a guess as to where they will land on a given trajectory, I'm talking about trying to land a pod at KSP. By level 3 these skills should be completely possible. -Contracts. Really really need to more clear. I can't stress this enough, they need some proof reading. If I'm continually missing a specific biome or science objective, you could offer a contract and show me what it is I'm missing. Same with Historical records and milestones. Also, If I have a Space Hotel, don't ask me to build another, ask me to fill it. As I suggested, Flight Joystick is something I'm missing in this game. I offer these suggested changes to the console game, mainly because it's a console game, not a computer game that has a readily accessible google tab I can refer to. I can and do play this console game without Kerb-net, um, without internet connection. That's all I have for now, I'm sure most of the problems I'm having are mostly because of me. I just wanted to add my input thus far as a console gamer. I'm looking forwards to any expansion or DLC for this Fantastic game!!! Cheers all!
  14. So for some of us, July 2016 seems like so long ago. Now we finally have what we have been promised, reworked from the ground up, A console friendly version of KSP. Did we get what we want? Did we get what was promised? I only had a chance to play with it for 20 mins last night so a few questions, Are the controls clunky or is it just me? I saw no launch button in assembly build and have to access it from the start menu. Is this intentional? Is there a Debug menu? wasnt that supposed to be part of the update? Auto-struts, is that was the Rigid assembly button it all about? i thought there was supposed to be more options than that? Still....pretty Shadows right?
  15. I'm playing KSP Enhanced Edition 1.01 on PS4, Career Mode, normal difficulty, default controls. My Kerbals seem to have stopped earning experience, "No Experience Gained" after every mission. I've been trying to do things like cycle all the Kerbals to the space station, and Mun base do do their various jobs but I seem to be capping out at level 2. I have rescued quite a few Kerbals, and they are all very low level, so I'm about to launch a few missions specifically to earn some experience and get them to a useful level. My space program is about to launch it's first Duna probe, so interplanetary Kerbals aren't happening yet. After looking at some videos on how to accomplish this, I have a couple questions; -Do Kerbals gain experience for doing job specific tasks? -Do all Kerbals on a Mission have to EVA and plant flags on the Mun and Minmus? Or will one flag be enough for the group? -If I orbit the Mun or Minmus, do I have to come back on a different mission to get the experience for doing a landing? It "seems" that they will only get experience for one thing per celestial body. -Do my Kerbals all have to orbit Kerbal and then on a different mission plant flags on Kerbal? Any tips or suggestions would be appreciated...
  16. I'm playing KSP Enhanced Edition 1.01 on PS4, Career Mode, normal difficulty, default controls. My Kerbals seem to have stopped earning experience, "No Experience Gained" after every mission. I've been trying to do things like cycle all the Kerbals to the space station, and Mun base do do their various jobs but I seem to be capping out at level 2. I have rescued quite a few Kerbals, and they are all very low level, so I'm about to launch a few missions specifically to earn some experience and get them to a useful level. My space program is about to launch it's first Duna probe, so interplanetary Kerbals aren't happening yet. After looking at some videos on how to accomplish this, I have a couple questions; -Do Kerbals gain experience for doing job specific tasks? -Do all Kerbals on a Mission have to EVA and plant flags on the Mun and Minmus? Or will one flag be enough for the group? -If I orbit the Mun or Minmus, do I have to come back on a different mission to get the experience for doing a landing? It "seems" that they will only get experience for one thing per celestial body. -Do my Kerbals all have to orbit Kerbal and then on a different mission plant flags on Kerbal? Any tips or suggestions would be appreciated...
  17. I'm playing KSP Enhanced Edition 1.01 on PS4, Career Mode, normal difficulty, default controls. My Kerbals seem to have stopped earning experience, "No Experience Gained" after every mission. I've been trying to do things like cycle all the Kerbals to the space station, and Mun base do do their various jobs but I seem to be capping out at level 2. I have rescued quite a few Kerbals, and they are all very low level, so I'm about to launch a few missions specifically to earn some experience and get them to a useful level. My space program is about to launch it's first Duna probe, so interplanetary Kerbals aren't happening yet. After looking at some videos on how to accomplish this, I have a couple questions; -Do Kerbals gain experience for doing job specific tasks? -Do all Kerbals on a Mission have to EVA and plant flags on the Mun and Minmus? Or will one flag be enough for the group? -If I orbit the Mun or Minmus, do I have to come back on a different mission to get the experience for doing a landing? It "seems" that they will only get experience for one thing per celestial body. -Do my Kerbals all have to orbit Kerbal and then on a different mission plant flags on Kerbal? Any tips or suggestions would be appreciated...
  18. I have been having trouble with preforming science around the Mun since anytime I get close and click one of my science experiments they don't work(in career mode) also I made this spacecraft that is supposed to use asparagus staging but all the fuel lines don't work
  19. As I seem to be able to keep up to date with my Mission Reports, I've decided to make a "consolidated thread" to make it easier to find the latest post. This way you can click the links rather than scrolling through old "news". Reports - Science Mode Game. 1. A False Start. 2. A New Beginning..... 3. Testing the Large Mun Rover 4. Destination Mun - Transporting the LMR. 5. LMR - Report One 6. The A1 MK3 SSTO. 7. Minmus & Mun Reports (including LMR - Report Two) 8. LMR - Report Three 9. LMR - Report Four (running Westwards) 10. LMR - Report Five, A1 MK3 News and thoughts on Career Mode. Reports - Career Mode Game i. Settings 1. Here We Go Again 2. News - Going Global & Interlude - Making one story out of two. 3. A Quick Update - Why no new posts?
  20. In the science mode on Xbox allows me to recover vessels though I’m in a orbit etc,I don’t know if it just my settings or a glitch,please help! (I did fiddle around with settings,if it helps)
  21. Hello everyone! The first patch for Kerbal Space Program: Enhanced Edition is live! This patch includes fixes for over 90 different issues. With this first patch we hope to solve many of the problems that our players have been facing as we continue our commitment to improve the KSP console experience. If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 1 ======================= * Fixed issue where controls are referred to as 'Keys' on the first page of KSPedia. * Fixed issue where analog throttle switching only works in Enhanced (Simplified). * Fixed issue where switching to or from map view can result in the screen rapidly switching between flight and map. * Fixed issue where editor tool buttons can be interacted with while holding parts on Simplified preset. * Fixed issue where gameplay resumes without closing Controls window if pause button is pressed while on the Controls window during a launch. * Fixed issue where debug content is accessible using a keyboard. * Fixed issue where tracking station Look Around function does not work while the list region is selected. * Fixed issue where undo is limited to two levels. * Fixed issue where tutorial text for 'Advanced Construction' is out of date. * Fixed issue where 'parts with crew capacity' scrolls to the bottom after seats are filled automatically. * Fixed issue where fine rotation (yaw) conflicts with Undo and Redo in Cursor. * Fixed issue where KerbNet Access' 'Move mode' icon cannot be highlighted in 'Simplified' preset and as a result it cannot be moved. * Fixed issue where misspelled word in the Warp to Maneuver section of The Mun Part 1 Training. * Fixed issue where 'KerbNet Access' 'Part Action Window' cannot be closed if the cursor clicked on the Cycle Display Mode' first in Radial preset. * Fixed issue where Kerbals on EVA appear with a permanent highlight. * Fixed issue where returning to KSC screen while flag is unfinished causes game input lock & slightly corrupted flag. * Fixed issue where toggling cursor mode with waypoint selected cause the dialog to spasm. * Fixed issue where make throttle control work in cursor mode. * Fixed issue where VAB look at camera constraint makes craft and part selection low to the floor too difficult. * Fixed issue where initial position of vessel and camera in SPH is too high/wrong. * Fixed issue where pressing "X" to switch to Basic filtering produces no effect when in the Subassembly tab while in the Spaceplane Hangar. * Fixed issue where achievements and trophies can be easily unlocked when using the enhanced sandbox utility menu. * Fixed issue where button prompts overlap with UI when changing control scheme while holding a part in the Vehicle Assembly. * Fixed issue where in the 3 presets, opening a Pause menu on top of the enhanced sandbox utility menu works differently. * Fixed issue where reordered grid positions of PAWs when one is removed and KerbNet is visible. * Fixed issue where stage stack is corrupted when player switch to another vessel. * Fixed issue where players lose control of their vehicles after toggling the 'Stage View' under the 'Resources' menu. * Fixed issue where title becomes unresponsive when suspending the title while the enhanced sandbox utility menu is open in the runway. * Fixed issue where selection breaks after clicking in the empty space of the message button with the cursor. * Fixed issue where Circle/B to close PAW after storing experiments in a pod isn't working. * Fixed issue where root part assignment requires two attempts for floating assemblies. * Fixed issue where players lose control of their vehicles after toggling any button within the App when the 'Resources' App is pinned. * Fixed issue where extended part info is not working in R&D. * Fixed issue where entry cost button in Editors is non-functional. * Fixed issue where entry cost button in R&D is missing. * Fixed issue where application fails to load properly then crashes during gameplay when suspended or constrained during the initial loading screen. * Fixed issue where title loses functionality when selecting 'Load Save' from the pause menu during a Hard mode Career. * Fixed issue where 'Getting Started and Basic Construction' dialog has grammatical errors. * Fixed issue where there are three misspelled words in To the Mun Part 1 tutorial. * Fixed issue where there is a typographical error in the description of the vessel 'ComSat Lx'. * Fixed issue where there is a spelling error in the dialogue for Basic Flight tutorial. * Fixed issue where advanced construction tutorial is missing period and space. * Fixed issue where sentences are missing a space after the period in descriptions in the Scenarios section. * Fixed issue where 'FL-T100 Fuel Tank' spelling is inconsistent in tutorial Intermediate Construction. * Fixed issue where text for Brake Group in controls should be "Toggle Brake Group". * Fixed issue where [ENH] Misspelled word "attachement" in Controls App text. * Fixed issue where [LEG] Misspelled word "symmmetry" in Controls App text. * Fixed issue where cross button not displayed on the last step of Docking tutorial. * Fixed issue where last step of Docking tutorial can't be dismissed. * Fixed issue where unlocking staging in the Radial preset activates stages. * Fixed issue where saving a satellite under reserved IO names fails. * Fixed issue where no controls listed for how to focus PAW with controller in the Editor. * Fixed issue where it is possible for a player to delete their persistent save file. * Fixed issue where bringing up a prompt in the action group tab with a part selected results in it being inoperable and cannot be dismissed. * Fixed issue to warn player that achievements/trophies are disabled when opening enhanced sandbox utility menu. * Fixed issue where broken input when using time warp while planting a flag. * Fixed issue where "Recover Vessel" button can be pressed at any moment using Simplified controls preset. * Fixed issue where enhanced sandbox settings were not resetting when switching games. * Fixed issue with invisible selector after disabling SAS. * Fixed issue where SAS mode Radial In/Out are transposed. * Fixed issue where partial loss of functionality occurs when disconnecting the controller in the front end 'Settings' menu. * Fixed issue where pressing 'LB + [Rotate]' does not perform a 'Fast 5 degree rotate' when in the VAB with the 'Cursor' preset. * Fixed issue where pressing 'B' does not dismiss the pause menu when returning from suspension with the KSPedia open during a launch. * Fixed issue where target markers are offset from the actual target when viewed from a distance. * Fixed issue where Part Action Windows (PAWs) overlap the KSPedia scroll bars. * Fixed issue where exception message appeared while trying a Mun landing. * Fixed issue where the title soft locks when saving after completing an asteroid capture contract. * Fixed issue where 'Restart Time' function is triggered when dismissing the prompt after reconnecting the controller with the KSPedia open. * Fixed issue where partial loss of functionality occurs when reconnecting the controller with both the KSPedia and 'Flight Results' windows open. * Fixed issue where there is no practical way to cancel a 'Warp To'. * Fixed issue where save data corrupts when terminating the title on the loading screen after launching a vessel with over 70 saved vehicles. * Fixed issue where the "Mun Rover, Mun Rover" achievement is rewarded upon entering orbit with the mun. * Fixed issue where Square/X is not working well to open PAWs in in a career game. * Fixed issue where time scale isn't reset when user exits to main menu. * Fixed issue to reset camera when preset is changed. * Fixed issue where part selection is broken when user leaves App region. * Fixed caption on Editor > Place Tool with SIMPLIFIED preset. * Fixed Gamepad issues during main menu in Xbox. * Fixed being able to recover vessel when it's not landed (or splashed) in Kerbin. * Fixed Look Around on Map. * Fixed multiple windows added when KerbNet button is pressed. * Close PAW's when EVA Report is opened. * Avoid moving the camera while pause menu is opened. * Force hide part tooltip when user switch between editor panels. * Avoid detach stage when if pilot seat is not selected. * Changes on R&D are ignored when user exit quickly. * Added a delay to avoid ignore changes when player changes between facilities quickly. * Improved part list caption refresh when a category or subcategory is selected. * Fixed “IndexOutOfRangeException when 5 PAWs are opened with a KerbNet. * Research button can't be pressed in R&D. * Fixed problem saving with vessel destroyed. * Fixed several save pipeline issues. Thank you and happy launchings!
  22. Hi all, This is a challenge meant more for the newbies however given what I did the other day it might also be interesting for the experienced as well. Basically, perform a rendezvous maneuver with two crewed craft in a new career save in as little amount of launches... Without upgrading the tracking station. (Fulfill the Contract Explore Kerbin - Rendezvous). Rules: 1. Open a new career save on Normal Difficulty (you can have any G-Force or CommNet options on, doesn't really matter). 2. Never upgrade the tracking station. 3. No mods allowed. 4. KSP 1.3, 1.4 or enhanced edition allowed. 5. Cancel velocity of the two crafts within 2.5km of each other. Scoring: Number of total launches required to achieve rendezvous is the scoring. Might come up with a better scoring system because this technically allows rendezvous at the second launch. Lowest score gets first. Please post evidence of all launches and their highest achievement, as well as the resultant rendezvous. Also name each craft. Example Scoring: Six craft: Hopper I, Hopper II, Hopper III, Stayputnik, Hopper IIIA, Hopper IIIB Score: 6
  23. I have seen many a YouTube video where he/she has there own custom flag. i do not know if this is a copy and paste thing with the pc only. if there is anyone who knows how to get custom flags please tell me.
  24. Hello everyone! The first patch for Kerbal Space Program: Enhanced Edition is live! This patch includes fixes for over 90 different issues. With this first patch we hope to solve many of the problems that our players have been facing as we continue our commitment to improve the KSP console experience. If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 1 ======================= * Fixed issue where controls are referred to as 'Keys' on the first page of KSPedia. * Fixed issue where analog throttle switching only works in Enhanced (Simplified). * Fixed issue where switching to or from map view can result in the screen rapidly switching between flight and map. * Fixed issue where editor tool buttons can be interacted with while holding parts on Simplified preset. * Fixed issue where gameplay resumes without closing Controls window if pause button is pressed while on the Controls window during a launch. * Fixed issue where debug content is accessible using a keyboard. * Fixed issue where tracking station Look Around function does not work while the list region is selected. * Fixed issue where undo is limited to two levels. * Fixed issue where tutorial text for 'Advanced Construction' is out of date. * Fixed issue where 'parts with crew capacity' scrolls to the bottom after seats are filled automatically. * Fixed issue where fine rotation (yaw) conflicts with Undo and Redo in Cursor. * Fixed issue where KerbNet Access' 'Move mode' icon cannot be highlighted in 'Simplified' preset and as a result it cannot be moved. * Fixed issue where misspelled word in the Warp to Maneuver section of The Mun Part 1 Training. * Fixed issue where 'KerbNet Access' 'Part Action Window' cannot be closed if the cursor clicked on the Cycle Display Mode' first in Radial preset. * Fixed issue where Kerbals on EVA appear with a permanent highlight. * Fixed issue where returning to KSC screen while flag is unfinished causes game input lock & slightly corrupted flag. * Fixed issue where toggling cursor mode with waypoint selected cause the dialog to spasm. * Fixed issue where make throttle control work in cursor mode. * Fixed issue where VAB look at camera constraint makes craft and part selection low to the floor too difficult. * Fixed issue where initial position of vessel and camera in SPH is too high/wrong. * Fixed issue where pressing "X" to switch to Basic filtering produces no effect when in the Subassembly tab while in the Spaceplane Hangar. * Fixed issue where achievements and trophies can be easily unlocked when using the enhanced sandbox utility menu. * Fixed issue where button prompts overlap with UI when changing control scheme while holding a part in the Vehicle Assembly. * Fixed issue where in the 3 presets, opening a Pause menu on top of the enhanced sandbox utility menu works differently. * Fixed issue where reordered grid positions of PAWs when one is removed and KerbNet is visible. * Fixed issue where stage stack is corrupted when player switch to another vessel. * Fixed issue where players lose control of their vehicles after toggling the 'Stage View' under the 'Resources' menu. * Fixed issue where title becomes unresponsive when suspending the title while the enhanced sandbox utility menu is open in the runway. * Fixed issue where selection breaks after clicking in the empty space of the message button with the cursor. * Fixed issue where Circle/B to close PAW after storing experiments in a pod isn't working. * Fixed issue where root part assignment requires two attempts for floating assemblies. * Fixed issue where players lose control of their vehicles after toggling any button within the App when the 'Resources' App is pinned. * Fixed issue where extended part info is not working in R&D. * Fixed issue where entry cost button in Editors is non-functional. * Fixed issue where entry cost button in R&D is missing. * Fixed issue where application fails to load properly then crashes during gameplay when suspended or constrained during the initial loading screen. * Fixed issue where title loses functionality when selecting 'Load Save' from the pause menu during a Hard mode Career. * Fixed issue where 'Getting Started and Basic Construction' dialog has grammatical errors. * Fixed issue where there are three misspelled words in To the Mun Part 1 tutorial. * Fixed issue where there is a typographical error in the description of the vessel 'ComSat Lx'. * Fixed issue where there is a spelling error in the dialogue for Basic Flight tutorial. * Fixed issue where advanced construction tutorial is missing period and space. * Fixed issue where sentences are missing a space after the period in descriptions in the Scenarios section. * Fixed issue where 'FL-T100 Fuel Tank' spelling is inconsistent in tutorial Intermediate Construction. * Fixed issue where text for Brake Group in controls should be "Toggle Brake Group". * Fixed issue where [ENH] Misspelled word "attachement" in Controls App text. * Fixed issue where [LEG] Misspelled word "symmmetry" in Controls App text. * Fixed issue where cross button not displayed on the last step of Docking tutorial. * Fixed issue where last step of Docking tutorial can't be dismissed. * Fixed issue where unlocking staging in the Radial preset activates stages. * Fixed issue where saving a satellite under reserved IO names fails. * Fixed issue where no controls listed for how to focus PAW with controller in the Editor. * Fixed issue where it is possible for a player to delete their persistent save file. * Fixed issue where bringing up a prompt in the action group tab with a part selected results in it being inoperable and cannot be dismissed. * Fixed issue to warn player that achievements/trophies are disabled when opening enhanced sandbox utility menu. * Fixed issue where broken input when using time warp while planting a flag. * Fixed issue where "Recover Vessel" button can be pressed at any moment using Simplified controls preset. * Fixed issue where enhanced sandbox settings were not resetting when switching games. * Fixed issue with invisible selector after disabling SAS. * Fixed issue where SAS mode Radial In/Out are transposed. * Fixed issue where partial loss of functionality occurs when disconnecting the controller in the front end 'Settings' menu. * Fixed issue where pressing 'LB + [Rotate]' does not perform a 'Fast 5 degree rotate' when in the VAB with the 'Cursor' preset. * Fixed issue where pressing 'B' does not dismiss the pause menu when returning from suspension with the KSPedia open during a launch. * Fixed issue where target markers are offset from the actual target when viewed from a distance. * Fixed issue where Part Action Windows (PAWs) overlap the KSPedia scroll bars. * Fixed issue where exception message appeared while trying a Mun landing. * Fixed issue where the title soft locks when saving after completing an asteroid capture contract. * Fixed issue where 'Restart Time' function is triggered when dismissing the prompt after reconnecting the controller with the KSPedia open. * Fixed issue where partial loss of functionality occurs when reconnecting the controller with both the KSPedia and 'Flight Results' windows open. * Fixed issue where there is no practical way to cancel a 'Warp To'. * Fixed issue where save data corrupts when terminating the title on the loading screen after launching a vessel with over 70 saved vehicles. * Fixed issue where the "Mun Rover, Mun Rover" achievement is rewarded upon entering orbit with the mun. * Fixed issue where Square/X is not working well to open PAWs in in a career game. * Fixed issue where time scale isn't reset when user exits to main menu. * Fixed issue to reset camera when preset is changed. * Fixed issue where part selection is broken when user leaves App region. * Fixed caption on Editor > Place Tool with SIMPLIFIED preset. * Fixed Gamepad issues during main menu in Xbox. * Fixed being able to recover vessel when it's not landed (or splashed) in Kerbin. * Fixed Look Around on Map. * Fixed multiple windows added when KerbNet button is pressed. * Close PAW's when EVA Report is opened. * Avoid moving the camera while pause menu is opened. * Force hide part tooltip when user switch between editor panels. * Avoid detach stage when if pilot seat is not selected. * Changes on R&D are ignored when user exit quickly. * Added a delay to avoid ignore changes when player changes between facilities quickly. * Improved part list caption refresh when a category or subcategory is selected. * Fixed “IndexOutOfRangeException when 5 PAWs are opened with a KerbNet. * Research button can't be pressed in R&D. * Fixed problem saving with vessel destroyed. * Fixed several save pipeline issues. Thank you and happy launchings! [Click here to enter the discussion thread]
  25. Since the game finally got released I jumped on it like a hungry dog does with food. Rockets is like olden days, never getting them of the ground or losing control and kerbal death, planes work well but only when I make my own wacky designs. So after playing a long time it starts to get irritating that flying my planes (or any other craft with 20+ parts) the game gets super Laggy with every 10-20 seconds stutter. Am I right to say that the Unity 5 engine came after the 1.2 release of pc (enhanced edition is 1.2 version)? I know that porting isn't easy, but does anyone have a idea what type of unity engine the console version is using? Also, if/when blitworks is updating the game, are they going to port a more recent version of ksp from pc or do they update the game themselves to implement new features similar of the pc version?