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Visual Compilation "You are the closest to adventure when farthest from home." - Joe Hafner Less compressed Vimeo link and other videos: Hey, Avera9eJoe here. Spectra is an ultimatum of a visual pack. A well optimized and yet breathtakingly beautiful revamp of all celestial bodies in KSP. Fly through the geysers on Minmus and Eeloo. Soar across Laythe's glittering bioluminescent sky. Skip across the dust on Minmus, Pol, and Vall. Descend through Eve's mystic clouds. Or like they say, die trying. In a nutshell Spectra is designed with these players in mind: Streamers: While made to be pretty Spectra is as optimized as possible. It runs very well on a high end system and there are ways to squeeze out extra performance as well if need be. In terms of pure FPS values, it's a dead tie with SVE. Film makers: This pack is my interpretation of the greatest visuals in KSP. An ultimate cinematic suite. Stock part purists: Spectra does not effect the stock parts, colliders, or physics. This adds visual effects and no more, meaning it runs exactly the same as an un-modded game. Just prettier. Nostalgic veterans: Many visual packs have risen and fallen over the years, and in making Spectra I'm taking the best concepts of each, expanding on them, and then applying them to an updated visual pack reminiscent of old. KSPRC's surface textures, Stock Visual Enhancement's storms, Better Atmosphere's glow, Astronomer's colors, it's all there. The credits at the bottom of the page highlights this in more detail. It's a lot to live up to, and I hope it meets your expectations. Standard pictures: Scatterer-less pictures: Spectra also works with SVT - there are instructions inside the download on how to set it up. Download: https://spacedock.info/mod/1505/Spectra Licensing: Spectra is licensed as MIT, meaning you are free to edit and redistribute everything in Spectra so long as you give credit where it is due and don't add a more restrictive license. What's mine is yours, and what's yours is everyone else's. Ways to improve performance: You have a few options at your disposal that can highly improve your fps: Remove some extras RealPlume, PlanetShine, and DistantObjectEnhancement all tax your GPU. Removing one or more of them (Or any of the other extras) can improve your frames. Remove Scatterer Spectra has backup atmospheres that enable when Scatterer isn't in GameData. Removing Scatterer from GameData will dampen the experience, but greatly increase your performance. Spectra not to your liking? Try SVE or Sci-Fi Visual Enhancements Both of these packs are beautiful and unique in very different ways. Panzer1b and Galileo are both incredible modders, and I highly recommend their mods if Spectra doesn't suit your fancy. Known issues: Mun surface textures look bad from low orbit Duna turns death blue (moreso than usual) if you make any changes via the EnvironmentalVisualEnhancements GUI. Don't touch it and you'll be fine. WindowShine and Scatterer compatibility issue: When hacking into orbit with both WindowShine and Scatterer, the ocean flashes rapidly on screen. Fix by removing either WindowShine or Scatterer. WindowShine not updated for 1.6.1 Credits: @Proot's KSPRC v-0.7 PreRelease 3 Proot's Kopernicus surface textures are being used in Spectra with a custom config I made to remove tiling and dim down their intensity since Spectra uses less intense planet textures @blackrack's Scatterer Atmospheric scattering and tinting Ocean shaders @Valerian's PlanetShine PlanetShine is bundled into the original download to clear confusion with version checking. Base Albedo has been maxed in settings to create more interesting visuals, and quality has been lowered to reduce performance impact. @JadeOfMaar's Sunflares of Maar Spectra uses a dimmed version of his Primus sunflare. Inspiration: @Astronomer's Astronomer's Visual Pack - Interstellar V2 - I can't thank you enough for what you've done for your ground breaking work on the aesthetics of KSP. Thank you! Bioluminescence on Laythe @Proot's KSPRC v1.0.5 - concept image post by @drswagboss from December 2015. Focus your eyes on the textures from low-orbit. Surface textures Ablation on Moho Green-tinted Eve Warped clouds on Laythe Geysers on Eeloo @Galileo's SVT and GPP - Your works are incredible... Thanks for all the help and advice. Lightning Terrain scatters @erona's and @Thesonicgalaxy's Better Atmospheres - The original mod that added glow to non-atmospheric bodies. If you said this is where it all started, you wouldn't be wrong. Blue Duna Cloud textures @panzer1b's Sci-Fi Pack - Your pack is incredible! If you don't have the PC to run Spectra, definitely try SciFi. Proving that planet glow can still be done in new EVE, and look even better than before.
I used to have graphic mods (EVE and SVE in that case) that worked fine but I had to delete them as I updated KSP to 1.3.1. I've been trying to install these mods back, but with no success so far. When I install EVE and SVE into GameData, no patches are applied to KSP. When I install EVE and EVE configs, Kerbin looks fine in the main menu (clouds) but when I play, a white orb covers Kerbin...
KSP: 1.1.2 Windows 64bit Problem: City lights appear on surface on the Minmus seen from space. Screenshots: Mods installed: DistantObject v1.7.1 EnvironmentalVisualEnhancements2:EVE-1.1-2-1 Reproduction steps: Through tracking station switch on the ship, that orbiting Minmus. Sometimes that bug doesn't appear at first time - in this case exit to main menu and load campaign again. It would appear on second load. Log: output_log.zip Game Save with ship on minmus dark side