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Found 61 results

  1. yes im doing this on a dif pc but im getting a error and it says virtual alloc mapping failed and stuff idk how to fix it ik its a ram issue will it crash my pc? i also have mods installed but that wouldnt do nothing i need a answer before sunday in est
  2. I purchased the Making history DLC and used the code to add it to my Steam account. After putting the game down for a while, I re=downloaded it and suddenly my entire DLC was completely gone from my steam account. Is there any way i can get this fixed, or get a new code for my DLC? I might be able to dig up the proof of purchase, and if i do, will either Steam, Squad or Blitworks be able to help?
  3. My kopercunicus show my that "not able to load the custom planetary system due to an exception in the loading process", is there anyone that has the similar situation like me? qwq
  4. Hello everyone this is my first post on this site and yes I am here because i need help, Recently i discovered (old) KSP Blender addon that allows you to import .craft models to blender, but i cannot do that due to the error There are my specs KSP (previous 1.3.1 on steam) Windows 10 Blender 2.83.2, here is my kspdir.txt direction D:\Steam\steamapps\common\Kerbal Space Program\ (note that Blender and KSP are on the second D: Drive) and here is my error ###### Traceback (most recent call last): File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\", line 106, in execute return import_craft_op(self, context, **keywords) File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\", line 80, in import_craft_op obj = import_craft(filepath) File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\", line 44, in import_craft gamedata = GameData(Preferences().GameData) File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\", line 146, in __init__ self.create_db() File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\", line 129, in create_db recurse_tree(self.root, self.build_db) File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\", line 29, in recurse_tree files = os.listdir(path) FileNotFoundError: [WinError 3] System nie może odnaleźć określonej ścieżki: '' location: <unknown location>:-1 ###### System nie może odnaleźć określonej ścieżki = The system cannot find the specified path (yes I am Polish) (and no i have default english blender version but sometimes like today i get console errors in Polish) Pls help i have been reaserching this bug for a while now, and all i want is to get my KSP rocket to real life
  5. Hello! When I open Kerbal Space Program on Steam it opens for a second and then directly closes. I tried to update my graphics driver but it's already up to date. I already had this problem with another game I think Unity causes the problem. It would be nice if someone could help me. Best regards, Z3nn0x
  6. I launch my game and B9 says it has a fatal error and its not meant for my version but its for 1.9.1. I looked on google and it seems like its been a problem in the past. Anyone know a fix?
  7. Hi there, I'm having a problem with Kerbal where when i start the game, I can click on things, but the game doesn't take keyboard input. Also, I noticed that in "windowed" mode it doesn't have the top bar with the minimize, maximize, and close buttons. Another weird thing is that I can use my USB joystick just fine to fly the ships. It is a clean install from this morning, but it isn't working. I run KSP off of Steam, and before this happened, I had some mods installed, such as MechJeb, Restock, Realplume, TweakScale, and a few others. I noticed that it started acting up when I installed BetterTimeWarp, when it had problems launching. I've done multiple clean installs and none of them worked. I am running on MacOS 10.12.6 on a 2010 Mac Mini with an 8GB RAM upgrade and 256MB of VRAM. I usually play with an Apple Magic keyboard and mouse, but i have a traditional wired keyboard that I have been testing with. I am hoping that someone finds a solution because I have nothing to do during quarantine without it and my worn-out RC planes won't fly. I will provide screenshots if required. Thanks bump
  8. Every time I start ksp, the loading gets stuck at : "janitor's closet/Textures/..." After a while the game just doesn't respond and I have to close it. If I keep doing this a while, finally the game decides to launch. Anyone knows how to fix this?
  9. Existem estrategias no KSP que eu não consigo pegar, pois elas estão com o sinal de *#ERROR, quando tento aceitar a estrategia ele apenas consome os recursos e não executa a ação. Agradeço a ajuda desde já [Translation] There are strategies in KSP that I can't get, because they have the * # ERROR sign, when I try to accept the strategy it just consumes resources and doesn't do the action. Thanks for your help in advance
  10. So, i just Bought the Game had my fun and after around 16 Hours of Playtime the game won't start anymore. did a clean re-install and everything but didn't work, obviously. EDIT: Here is the errorlog
  11. video: et my channle:
  12. This seems to be an issue that appeared after updating from 1.7.0 to 1.7.1 every time I try to launch the game (in 64 bit) it will load about half way to 2/3 the way through and then stop and sit on a file. Ex. It will display Squad/Spaces/Placeholder/internal/Placeholder. Also on every one it gets stuck on it’s in a ‘spaces’ folder. As far as for RAM I have 16gb ant it is always at 60% utilization when the game stops loading (about 5.6gb). Also, when I delete the file that has broken the game and relaunch it just goes to another internal.cfg file and freezes. Btw when I say freeze I mean that it stope day loading but the background and stuff still change. any help is highly appreciated, thanks in advance
  13. The 4th version of my space plane has some weird issue in which when it loads on the runway for launch it goes boom! It even acts funny when I attach launch stablizers. What is going on?
  14. So I was just browsing through here and wanted to check the last post of the Forum Test Thread (to find out why it had been locked), when I just got this 'error 502 bad gateway' page. It's been happening on other pages as well (such as What did you do in KSP today, and Ask the mods questions). Anyone know why this is happening?
  15. so after recovering a flight i returned to the space center and opened the launchpad menu to launch the next flight. only to find that the "launch" button was simply closing the menu and the game wouldn't transition to the rocket sitting on the launchpad. turns out after one flight everything in the space center refuses to function. including the pause menu so to quit i have to alt f4. after digging through the log i found what appears to be the cause: [EXC 13:28:08.844] NullReferenceException: Object reference not set to an instance of an object CommNetManager.ModularCommNetVessel.OnDestroy () UnityEngine.Object:DestroyImmediate(Object) VesselRetrieval:recoverVessel(Vessel) VesselRetrieval:recoverVessels() <OnLevelLoaded>c__Iterator48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [LOG 13:28:08.845] Flight State Captured [ERR 13:28:08.846] Input is null for field 'name' in config node 'SCENARIO' at System.Environment.get_StackTrace() at ConfigNode.AddValue(System.String name, System.String value) at ScenarioModule.Save(.ConfigNode node) at ProtoScenarioModule..ctor(.ScenarioModule module) at ScenarioRunner.UpdateModules() at ScenarioRunner.GetUpdatedProtoModules() at Game.Updated() at GamePersistence.SaveGame(System.String saveFileName, System.String saveFolder, SaveMode saveMode) at VesselRetrieval.recoverVessels() at VesselRetrieval+<OnLevelLoaded>c__Iterator48.MoveNext() at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) [EXC 13:28:08.848] NullReferenceException: Object reference not set to an instance of an object ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.UpdateModules () ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) VesselRetrieval.recoverVessels () VesselRetrieval+<OnLevelLoaded>c__Iterator48.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) any help translating this into a fix would be greatly appreciated as i don't want to have to restart ksp between each flight
  16. Hi, I modified the persistent file to revive Jeb and the result was that I got the "The requested value 'available' not found" error and I can't figure out why.
  17. Having a consistent issue with a certain rocket using modded parts (primarily Procedural Parts) that causes my game to CTD when moving to the pad from the VAB. Checked out the output log but unsure how to read it:
  18. Hello everyone ! Tonight I was designing a rover, but I'm encountering a problem : After a successful loading of my rover, I just have to make it move on 5 meters and... POOF ! Void. I destroyed the solar system. After pressing Alt+f12, I can read this error several times : I don't know where it come from. I have a several number of mods, so it will be difficult to list them all but I tried making a similar probe with the same pieces on it, only the design is different and I don't get any error after few moves.... I'll give you some logs if you want to investigate : KSP.log -> KSP_x64_Data's output_log.txt -> And a screenshot of my GameData folder so you can see all the mods I'm using, if the problem come from them : Btw, my rover has only stock, Infernal robotics and Magic Orbital Science parts. Thanks for helping me
  19. Hi, The 'Kerbadyne Engine Cluster Adapter Tank' part has a bug where if you have 'Rigid Attachment' on, it will break off your rocket on launch regardless of how much support you give it through struts. For those who might be having trouble, just turn off 'Rigid Attachment' for the time being. I have found it to be fine without any support.
  20. When I try to connect to a server, it says "no such host is known" at the bottom.
  21. I cannot find any issues related to this, so I thought I would ask. Steam version, downloaded and reinstalled multiple times over the years. Always worked fine, until recently. Game loads up just fine; no hangups on the load screen at all. Main menu works, in addition to the other settings and such. Loading up the Space Center works as well, with no issues until I enter the Hangar/VAB or the Launchpad/Runway. Hangar/VAB: Cannot see the vehicle being built, at all. I can still select parts, and every menu and button works, yet all I see is a black screen Unless I mouse-over where the vehicle would be to see the highlighted part, I cannot physically see the vehicle. Launchpad/VAB: UI and instrumentation load up. Much like the Hangar/VAB, unable to see the vehicle itself, nor the scenery of the game. I can still launch the vehicle, and all the control are just as responsive, yet again: I cannot see the vehicle. It should be noted, that I can still view the orbital map mode, and the tracking station still works. I have tried to validate files and have reinstalled multiple times, but to no avail. No mods or anything. Kinda sucks, but has anyone had any luck or experience? Specs: Windows 10 (64-bit), i5-3230M CPU @ 2.60GHz, 8 GB RAM, GeForce GTX 660M. UPDATE: No progress made, but sometimes I have observed that when i revert a flight back to launch, for a brief moment I am able to see the craft and scenery before, once again, it goes black.
  22. First of all, I'm trying to install some mods to increase gameplay content. For a reason, if I use mechjeb alone, without any other mods installed, it works just fine. But when I try to install any other mod besides Mechjeb, the game crashes right after the first loading (before main menu), and it says "game has crashed, check the folder" (not exactly like this, but you get it) When I check the error folder, it says this: This happens using any version of the game, it just don't work. I'm using a amd rx 460 (4gb) gpu, 8gb ram, intel pentium 3.3GHz, if this information may help. If someone knows a possible solution or has the same problem, please let me know. Thanks.
  23. BDARMORY FX NOT WORKING PLS HELP my ksp is 1.3.0 and i have downlloaded all de bdarmory mods with kchan but the mods dont function as ive expected the effects of most bombs do not work
  24. Hey guys! I have a moderately modded install of KSP version 1.3.0. My problem is that i encounter multiple issues during my play and get a ton of errors and NullReferenceExceptions to the point currently even my save file gets corrupted sometimes. The mods are all installed via CKAN with the exception of DeadlyReentry, PlanetShine and AGEx. These mods should be compatible with 1.3.0 as far as i know and the problem doesn't originate from them as i suspect. Problems i encounter during gameplay regularly are the following: FMRS sometimes corrupts my savefile which i need to restore via the S.A.V.E. mod FAR continuously spams the log with this error: [ERR 18:43:23.451] [FAR] NaN Prediction Section Error: Inputs: AtmDen: 0.0241596 Mach: 0 Re: 0 Kn: NaN skin: Infinity vel: (0.0, 0.0, 0.0) Sometimes in space i get a NullReferenceError from which point SAS and AtmosphereAutopilot can not stabilize vessels. In the VAB sometimes engines ignore fuelflow priority and ignore crossfeed rules resulting in strange dV calculations from KER and magical cross-feeds to engines on vessels which should not receive fuel from specific tanks. Solar panels on vessels keep magically reverting back to retracted state on load but somehow still produce power and stay online when i don't load them. It's got out of hand to the point i can't deal with it alone. I think there are issues with multiple mods which is hard for me to backtrack so i ask for help here. Developers of the mods i'm having problems with may also find useful stuff in my logs. [20171108_1849] output_log.txt KSP.log
  25. Here is my crash in 1.3.1!! Mod list : Output Log : Error Log : -SamBelanger