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ETT is a pinwheel design that is grouped into branches of related engineering disciplines. Premise Do the Kerbals discover rocketry before winged flight? You decide. Both winged flight and rockets first options. ETT also has an "End Game" so you can play the campaign game with a built in goal. I love to hear new ideas and don't be afraid to let me know if I have a part or two out of place. Listed on CKAN or Download at SpaceDock - May break saved games. Patreon Link or even better, contribute to the tech tree by adding a simple config of a/your part pack! New GitHub Repository for Contributors: https://github.com/ProbusThrax/ETT.git (Outdated. Will update soon.) Readme file has instructions. Scope A tech tree based on engineering/scientific principles... mostly, that is challenging to unlock yet fun to play through. Goals & Requirements 1. Branches of the tech tree based on engineering disciplines. 2. The Kerbals discover rocket powered flight before they figure out winged flight. (or vice-versa) 3. Unlocking the entire tech tree is not required but must involve flights to nearby planets. 4. Parts that generate science are spread throughout the disciplines and are not based on which branch you focus on (e.g. Flight, Liquid fueled, Solid, Exotic). 5. The player may unlock just the branches that they are interested in. 6. "End Game", so you can play the campaign game with a built in goal. Highly Recommended for FLIGHT FIRST option: Firespitter, SXT and/or KAX for propeller parts. Take Command to use the external command seat for barnstorming... I mean science. Highly Recommended for ROCKETS first: Interstellar KW Rocketry MRS SpaceY FASA Recommended for the tree overall: Kerbal Engineer or MechJeb for delta V calculations. DMagic Orbital Science to boost your science output. @Necro You can play this tree completely stock, but I believe it is the most fun with several part packs. The many nodes of the tree limits the amount of parts that show up in the editor which makes it easier to find the part you are looking for. Included: AIES by @carmics ALCOR by @alexustas AmpYear Power Manager by @JPLRepo Coatl Aerospace ProbesPlus by @akron CxAerospace by @cxg2827 DarkSideTechnology's Centrifuge by @Badsector DMagic Orbital Science by @DMagic DMagic's EVA struts and transfer pipes by @DMagic EVA Parachutes & Ejection Seats by @linuxgurugamer Extra-Planetary Launchpads @taniwha FASA by @frizzank Infernal Robotics by @sirkut KAS by @KospY Kerbal Atomics by @Nertea Kerbal Engineer by @cybutek Kerbal Planetary Base System by @Nils277 Kethane by @taniwha KIS (Kerbal Inventory System) by @KospY Konstruction by @RoverDude Launchers Pack by @Kartoffelkuchen KSP Interstellar Extended @FreeThinker Landertron by @XanderTek Lithobrake Exploration Technologies by@NecroBones Making History by Squad MKS/OKS by @RoverDude ModPods by @TiktaalikDreaming MRS (Modular Rocket Systems) by@NecroBones Near Future: Electrical by @Nertea Near Future: Propulsion by @Nertea Near Future: Spacecraft by @Nertea Near Future Construction by @Nertea Rocket Factory by @RaendyLeBeau Rover Science Revisited by @theSpeare Real Chutes by @stupid_chris SETI Probe Parts by @Yemo Smart Parts by @Firov SpaceY Expansion by @NecroBones SpaceY Heavy Lifters by @NecroBones Station Parts Expansion by @Nertea Surface Experiment Pack by @AlbertKermin Surface Lights by @Why485 TAC Life Support by @TaranisElsu Tarsier Space Technology by @JPLRepo Universal Storage by @Paul Kingtiger USI Core by @RoverDude USI Sounding Rockets by @RoverDude USI Exploration Pack by @RoverDude USI Life Support by @RoverDude USI Survivability Pack @RoverDude Ven's Stock Part Revamp by @Ven Integrated But Untested for 1.4 Part Packs AntennaRange by @toadicus AoA Tech Aviation Parts by @martinezfg11 Aviation Cockpits by @Mallikas Aviation Lights by @BigNose Atomic Age by @Porkjet B9 by @bac9 Behemoth Aerospace Engineering by @greystork BDArmory by @BahamutoD Bluedog Design Bureau by @CobaltWolf Corvus by @Orionkermin Cryogenic Engines by @Nertea CryoTanks by @Nertea Deadly Reentry by @NathanKell Deep Freeze Continued by @JPLRepo FireSpitter by @Snjo Fuel Tanks Plus by @NecroBones HabTech by @benjee10 HoolganLab's Airships by @JewelShisen K2 Command Pod by @jfjohnny5 Karibou Rover by @RoverDude KAX - Kerbal Aircraft eXpansion by @keptin Kerbalism by @ShotgunNinja Kerbonov Pack by @Sam Hall KWRocketry by @Kickasskyle MechJeb (still needs a bit of MM work) @sarbian Mk2/Mk3 Expansion by @SuicidalInsanity Mk3 Hypersonic System by @nestor_d Mk3 mini expansion by @K.Yeon MOLE - Mark One Laboratory Extensions by @Angel-125 Monkey Business, Inc Parts by @blacsky33 Near Future: Solar by @Nertea OPT by @K.Yeon Procedural Fairings by @e-dog Procedural Parts by @OtherBarry Remote Tech RetroFuture Planes by @nli2work RLA Stockalike by @hoojiwana Rovers and Roadsters by @AlphaAsh ScanSat by @DMagic Solaris Hypernautics by @Carbonjvd Soviet Engines by @BobCat Stock Extension by @Lack Stock Launch Pad by @sciencepanda Stockalike Parts for Useful Esthetics by @TurboNisu Tantares LV by @Beale Taurus HCV by @bsquiklehausen I've made ETT compatible with nodes used by @NerteaChris Adderley's CTT (click here) but CTT itself is not compatible with an ETT campaign. Thanks to all those who have helped me get this far, @yongedevil, @troyfawkes, @NathanKell, @Artfact, @Bahamut, @inigma, @odya-kun, @SpaceNomad, @linuxgurugamer Keep the feedback coming. Released under a Creative Commons Attribution-NonCommercial 4.0 license. You are free to redistribute and modify the work so long as it is not used for commercial purposes.
Hello and welcome to my second career mode play-through (which will run in parallel if I find the time for any). This is Gael, the Kerbal's home in GPP (Galileo's Planet Pack). The planet is the same size as Kerbin, but pretty much everything else is bigger or more complicated in this modpack. To up the game a little more I'm also using remote tech in this game (because I wanted to know how it works in conjunction with KSP's own kerbnet) and the engineering tech tree. I will also have to pay for the research cost of every part I want to use. In this first episode I fight a bit with the mods until I make them work. I then proceed with a few launches to fulfill contracts to proceed from out starting tech. Turn out one can make a Stayaputnik go surprisingly far, while only using Sepratrons - our only available forms of control and propulsion.