Jump to content

Search the Community

Showing results for tags 'eva suit'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

  • Developer Articles

Categories

  • KSP2 Release Notes

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 4 results

  1. Cetera's Suits for TextureReplacerReplaced Cetera's Suit Pack contains class-specific custom suits for all KSP stock classes and for all classes included in MKS. EVA class suits for kerbal classes level zero through five Alternate helmets used for any kerbals with the BadAss trait Alternate veteran suits for any kerbals with the Veteran trait* Transparent EVA visors (used by default on the ground in an atmosphere when in an EVA suit) Apollo-style EVA gold sun visors, mostly opaque, but with just enough transparency to let you get a feel for your kerbal's emotional state at any given moment while on EVA. (default visor used in space) The ability to flip back and forth between the clear and sun visors via right-click menu (select change EVA suit) thanks to TRR Class-specific IVA suits with class icons on shoulder patches Dedicated "Command" suits for the original four kerbals, Jebediah, Bill, Bob, and Valentina** * Veteran suits use the BadAss helmets, with an orange jetpack, and orange piping stripes on the EVA suits. **By default, the command suits are exclusive to the Big Four. If desired, you can copy the folders in the "Extras" folder to the "Suits" folder. This will allow the Command suits to be used as veteran suits for the three stock classes. Doing so will replace the BadAss helmet variant for veterans for these three stock classes only. Screenshots here: http://imgur.com/a/TZdy4 NOTE: ***If adding this suit pack to an existing game, you must use the "Reset TRR" button in the TextureReplacerReplaced menu (lower right under the class selections) while in the Space Center view for settings to take effect. New games started after the installation of this pack do not need this step.*** ****************************************************** Cetera's Suit Pack REQUIRES the following mods: TextureReplacerReplaced: https://forum.kerbalspaceprogram.com/index.php?/topic/161898-13texturereplacerreplaced-v04/& ModuleManager: https://forum.kerbalspaceprogram.com/index.php?/topic/50533-130-module-manager-281-june-29th-2017-with-n-cats-physics/& Cetera's Suits is compatible/enhanced with the following mods: Community Trait Icons: https://forum.kerbalspaceprogram.com/index.php?/topic/162509-13-community-trait-icons-icon-library-for-kerbal-crew-types-v012-2017-06-25/& Portrait Stats: https://forum.kerbalspaceprogram.com/index.php?/topic/108704-13x-dmagics-modlets-new-modlet-one-window-v20-8-16-2017/& Modular Kolonization System: https://forum.kerbalspaceprogram.com/index.php?/topic/154587-13-modular-kolonization-system-mks/ Download ****************************************************** Thank you to GregroxMun, Proot, Green Skull, Scart91, JFull, Bentley, and Shaymes for their inspiration, suit packs, and for making my KSP adventures a little more delightful and colorful over the last several years. Thanks also to GregroxMun, HaArLiNsH, and Aelfhe1m for the discussions and willingness to assist me. Thank you Shaw for the original TextureReplacer mod, RangeMachine for updating it after Shaw disappeared. Most importantly, a very special thank you to HaArLiNsH for creating TextureReplacerReplaced, carrying on the work to allow us to customize our favorite game, and for all the extras he has put into it to make TRR so flexible and customizable! ****************************************************** ****************************************************** License: CC BY-NC-SA https://creativecommons.org/licenses/by-nc-sa/4.0/ Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) ****************************************************** ****************************************************** Version Updates Screenshots (there are more screenshots at the Imgur album link above):
  2. On a challenge thread on getting to Minmus and the Mun and back in one trip, a discussion came up on the mass of kerbals and their EVA suits. Based on the before / after mass of a basic craft and adding a kerbal to a command seat, a kerbal has 0.09 t mass. MechJeb apparently reports it as 94 kg. Now take the kerbal and remove the EVA fuel, and you still get 0.09 t, but somehow that suit has 600 m/s dV according to the Wiki. @Teilnehmer did some math and figured the EVA fuel was 10 kg based on the max acceleration of 3.2 m/s2 but that would mean the exhaust velocity was 5.4 km/s! If the stuff was actually the same as monopropellant, that would make EVA fuel 20 kg but that still puts the exhaust velocity at 2.5 km/s and I'm pretty sure I wouldn't want that on my back. Especially since real monopropellants are pretty volatile stuff. Modern EVA suits use compressed Nitrogen and apparently that suit only has 25 m/s dV. Now EVA fuel in KSP comes from hammerspace currently and a kerbal in a command seat is still 0.09 t with a full or empty EVA pack. But is this sort of EVA suit a real possibility? (I found an old thread on this regarding the mass of kerbals, but the advice against necro-posting applies.)
  3. So while I was scrolling through Google search looking for good ideas on an interplanetary mothership, this picture caught my eye. Its from an outdated mod, but it sure does look cool. Is there any mods out there that can change EVA suit textures, more specifically to the orange suit in the picture? I'd love to know.
  4. Hello everyone! I know I'm new around here, but I was thinking last night, and I had a challenge! Ladies and gentlemen, I present to you.... The jet pack challenge! So, how does this work? Well, as you all know, when a Kerbal goes on an EVA, he has RCS thrusters on his suit. My challenge to you is to see how far you can make it with them! To another planet? It's all about patience. Now, since we will be starting on Kerbin, to be able to lift off, you must press Alt+F12 to open the cheats menu. From there you click "Hack Gravity" and "Infinite EVA fuel"! It seems like cheating, but it is necessary for the challenge. See what cool places you can get! Rules: 1. You can go... Anywhere! A cool mountain on Kerbin, space, you could even try to get to another planet! 2. Absolutely NO hyperedit. No exceptions. 3. Easter eggs are worth bonus points! 4. You get more points the further you get from the KSC. Have fun, and fly far!
×
×
  • Create New...