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  1. First of all, sorry for the text wall. I've been thinking about this recently, and wanted you guys' opinion: With the advances in technology, we've been able to run simulations (especially games), and they've been getting more and more detailed recently. These simulations have varying degrees of detail, with KSP, for instance even simulating physics on planetary scales. Other games, like FPS, can simulate ballistics and advanced movement (ArmA, for instance). Powder Toy can simulate chemistry/physics (I managed to build an ion engine there, was quite difficult), and neural networks c
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