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Found 2 results

  1. I have a question that I having been thinking about recently. Will we get the same science components as ksp 1, if so, will they be redesigned? And about some other old ksp 1 science features; Will the kerbals still be able to preform experiments such as the surface sample, and golf ball “experiment” I totally understand if the team doesn’t want to spoil anything though. Also is this is the right place? please bring back mystery goo lol
  2. I had a few questions regarding a few varied things I'm looking at for a mod: ** Is it possible to reference a celestial bodies ground texture to utilise within a section of a part model? Reasoning is I figure it might be better to use existing textures already in the game rather than import another texture file. It this just too hard to do and I shouldn't look at doing it and default to my own texture file? ** With the new-ish "Experiment Storage Units" being able to hoover up all completed experiments into it's own experiment container through the "Container: Collect All" button, is there anyway to have an experiment be excluded from this process and not be able to be sent to an "Experiment Storage Unit"? Or am I completely locked into this process as stock experiments only function this way with no available exclusions? Alternatively, is there a way to hide an experiment result (without destroying its information) from this process so the "collect all" function skips over it? ** What's easier to handle at the moment when you are coding a mod (as far as flexibility to get it to do what is desired - moving and handling a resource (eg dirt, water, etc...) or moving science experiments around? I ask as I'm thinking I might change the experiment idea I'm thinking of to a resource and just have contextual information (eg buttons to move stuff around, drop, pickup, etc..) until I'm ready to convert it to an actual science experiment result. ** Last one about models and animations: Cargo bays have an animation that is tied to the angle setting in the right click menu. Would it be possible to tie a flat plane in the model that represents the surface of water in a cylinder to the resource percentage amount of the part? eg a Part holds 5000 unit of water at max, current has 2500 so the flat plane that is the water "surface" would read that as 50% and be shown at halfway point up the cylinder?
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