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Found 4 results

  1. https://imgur.com/gallery/GendYrR Hey guys! Here’s a sneak peak at my new stock replica of the American F-22 RAPTOR air superiority fighter. Unfortunately a lot of my media clips wouldn’t upload to the forum or some reason, perhaps because of the gaming platform I’m using since discovering Kerbal Space Program haha The aircraft was made on KSP: enhanced edition on XBOX and is still currently undergoing aggressive flight tests and minor tweaking to perfect the jet’s advanced manoeuvreability & sleek aesthetics that can live up to the high standards of its reality counterpart! More info on the aircraft & it’s in flight specifications as well as part count, thrust to weight ratio etc, COMING SOON!!! https://imgur.com/gallery/GendYrR
  2. Lockheed Martin F-22A Raptor Parts: 232 Weight: 33.43t Length: 15.4m Top Speed (asl): 340 m/s Download on KerbalX my other american aircraft replicas
  3. [Please Consider] This is my first post on to the KSP forum . PLEASE GIVE ME FEEDBACK. This challenge was designed because after 2448 hours of KSP (Not a joke...), I have realized that stealth aircraft are very hard to recreate. This challenge is designed to create a challenge for veteran designers. The goal is to recreate a functional stealth aircraft that is realistic in most standards. RULES 1. Aircraft has to fly and be able to land at the KSC. 2. Aircraft has to have a realistic shape that is recognizable. 3. If you decide to build a B-2 Bomber, DO NOT USE MK II PARTS. 4. NO MODS WHATSOEVER. 5. No fake or mythical aircraft. Points Listed Below 1 Point - If you make a real aircraft that can land using the KSC runway. 3 Points - If you make a real aircraft that can land using the Kerbal Island runway. 5 Points - If you make a real aircraft that can land using the KSC runway, and fire stock missiles from a realistic location. (F35, F22 etc must use internal bays) 10 Points - If you make a real aircraft that can land using the Kerbal Island runway, and fire stock missiles from a realistic location. (F35, F22 etc must use internal bays) 15 Points - If you make a real aircraft that can take off vertically or under 10 meters/second. 25 Points - If you make a real aircraft that can take off vertically or under 10 meters/second, and fire stock missiles from a realistic location. (F35, F22 etc must use internal bays) 50 Points - If you make a B2 Bomber without using MK 1, MK 2, or MK 3 parts that takes off on the KSC runway, fly without drifting sideways, and then land on the KSC runway. 100 Points - If you make a YF-23 realistically without MK 2 parts, and can fly with thrust vectoring, maneuverability, and speed that can take off from and land on the KSC Runway.
  4. I have 2 new aircraft and 1 space plane (A shuttle). F22 Raptor, F35 Lightning, and a space shuttle that gets to orbit. Space shuttle - https://drive.google.com/open?id=0B_ZkNlM8j7rjZjBWRW1EQ2tyWjQ - Recommend after jettisoning the boosters, and at about 600 - 800 m/s, click the autopilot to go prograde. The shuttle will wobble, but it won't flip out. F35 Lightning II - https://drive.google.com/open?id=0B_ZkNlM8j7rjZndidGdtQzh4TnM (+ VTOL mode) Action groups 1 through 4, 1: Toggle main engine, 2 toggle VTOL mode, 3 shut down VTOL, 4 Shut down Main engine) F22 Raptor - https://drive.google.com/open?id=0B_ZkNlM8j7rjemFJcTFvcjN1WFU - Nothing much special about this. Made it look similar though
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