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  1. Download on SpaceDock, Github or Curseforge. Available on CKAN. Oy!Scrap! (formerly UPFM) Poor Val, she's not having a good day. There she was on her way back from orbit, and this happened: You see, I forgot to take her shiny new ship for a test flight before sending it to space, so the reaction wheels failed. Then her oxygen started venting into space. So she quickly burned retrograde and started her re-entry. Except that as she came into land, the parachute failed too. Like I said, not a good day. Sound exciting? Then why don't you install Oh Scrap! today. Features Part Failures: Parachutes, Engines, Gimbals, Resources, Batteries, Reaction Wheels, Control Surfaces - all these failures can make your day turn out like Vals. (all can be disabled or enabled through the difficulty settings menu) Failures follow the bathtub curve - brand new untested parts are more likely to fail than pre-tested models. If you re-use a part too many times though, it will reach the end of it's shelf-life and be more prone to failure. Subsequent "new models" of parts become more reliable than their earlier counterparts. Ie, a part you've just researched is more likely to fail than a part that has been tried and tested many times - even if it's brand new. Repairs - some parts can be repaired remotely, some need an EVA. You always have a better chance of repairing a part on EVA Eye candy of a really awesome Static Test that someone set up on facebook (used with permission): Special Thanks @magico13 both for ScrapYard, and helping me with all my questions issues while making this. @severedsolo The maintainers/authors of DangIt - most of this would never have happened without looking at your code to figure out how to make stuff work. Installation Directions: Use CKAN A note to CKAN USERS: Kerbal Changelog is not a hard dependency, in that "Oh Scrap will load just fine without it". However, on CKAN it is a dependency. When I make a serious save / mod breaking change, CKAN will happily update you without you ever seeing a changelog. This means you could happily load your save, not notice the major version number has changed, and seriously break something. I do not like this. So CKAN users must use Kerbal Changelog, because that way nobody can say they weren't warned :). Changelog Summary See for full details of mod changes Requires: Kerbal Space Program v1.9.1, may work on earlier versions (YMMV) Depends: ScrapYard to keep track of how many times a part has been built/recovered so that is a hard dependency. (obtained separately) Module Manager is required if you want the mod to actually do anything. (obtained separately) Recomends: Kerbal Changelog Kerbal Construction Time designed with this with in mind, so would recommend that mod (make sure you use the latest dev version) StageRecovery If you plan to actually re-use your parts (and have them fail), you'll probably want StageRecovery too KRASH Suggests: FAR RemoteTech zer0Kerbal's Stuff Docking Port Descriptions On Demand Fuel Cells (Refueled) SimpleLife MoarKerbals SimpleConstruction) Not So SimpleConstruction (NSSC) SimpleLogistics Biomatic B9StockPatches DaMichel's AeroRadial DaMichel's CargoBays DaMichel's Fuselage DaMichel's SphericalTanks Supports: USI MKS Conflicts: no known conflights (NKC) Replaces: none License aka Legal Mumbo Jumbo Source: GitHub License: All bundled mods are distributed under their own licenses All art assets (textures, models, animations) are distributed under their own licenses Original Download Here Source: GitHub License: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date v2.0.1.0 original: 01 Oct 2019 zed'K | updated: 12 Mar 2020 zed'K
  2. Firstly, I'll just say I've barely been playing KSP over a year now and I'm a swift learner. I absolutely love this game. I feel like Squad hooked us up with an unlimited supply of super-powered LEGOs or something! The freedoms... It's incredibly entertaining... but today I wish to personally introduce RNG to my kraken-fist! Okay, so here's the breakdown: My ultimate goal is to vacation the surviv-- uh, I mean Kerbals of my space program to Laythe. Naturally, there's a few things we'll need to truly enjoy ourselves on Laythe... You know, boats, jets, spider-bots and submersibles... the usual. However, for ease of transit and a larger margin of error, I decided that a Minmus refueling station would be, not only necessary, but PERFECT for such a feat. Not only does the super-low gravity prove simple to beat, but Minmus is also the furthest satellite from Kerbin, naturally nullifying a great deal of the deltaV required to escape Kerbin's gravity. That's going to come in handy with this career later, as well, considering my plans of sending many heavy toys to Laythe to play with. Jebs and Vals, I assure you I have done similar Minmus bases before, many times in past, now-deleted game saves. Never ONCE was I disappointed until this very evening. After starting a new career and establishing a communications constellation around both Kerbin and then Minmus, spending a few hours in the SPH designing a beautifully mobile and minimalistic Minmus refueling base, then building the launcher for it, it was finally time to send a probe to survey the minty planet. I didn't. Instead, I tested out the full potential of the refueler, from launch to landing to ensure a later success. After a near-perfect flight, I landed the base safe and sound, ultimately deciding it was no test flight at all. No time later, that surveyor launch was underway, and without failings of any kind (other than my inefficient piloting.) Soaring over the north pole of Minmus, my capture burn was a success, so I deployed the probe's scanners in haste, ready to move on with the next phase of the operation. I could always move the refueler to the nearest ore concentration, if necessary. And RNG kicked me right where the sun don't shine. Minmus was practically dried up. No more than 4% ore content at the hottest concentration, and that makes mining ore ridiculously lengthy, no matter how many BadS, 5-star engineers you have aboard. I'll time-warp through a day of mining, sure. No problem. Warping through years of mining? Forget it. It's one thing to have to stop the drills so the ISRU can catch up... it's a whole 'nother headache to stop the ISRU and wait for ore. Good thing I have so much experience in starting careers from scratch, because this will be the fastest-deleted game save I've ever started... having only spent about 6 hours in total, from beginning launch to surveying the prune that is Minmus. Hopefully the career I just started will be more like what I'm used to seeing-- averaging around 12% ore concentration, and generally in the Flats areas, where landing is even easier... Good luck to you, my fellow kerbonauts! May the odds be ever in your "flavor."
  3. I'm on Linux: $ uname -a Linux metric 4.8.0-41-generic #44-Ubuntu SMP Fri Mar 3 15:27:17 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux This behaviour occurs from both the 32- and 64-bit launchers. The game is stock, from Steam, with no modifications at all. The game starts, some logs are generated, but the output is a black screen. Not even the loading screen appears. The program hangs like this until either terminated, or after a minute or two at which point it silently dies on its own. Unity Log $ cat ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log ../common/pipes.cpp (769) : Assertion Failed: fatal stalled cross-thread pipe ../common/pipes.cpp (769) : Fatal assert failed: ../common/pipes.cpp, line 769. Application exiting. Assert( Assertion Failed: fatal stalled cross-thread pipe ):../common/pipes.cpp:769 _ExitOnFatalAssert crash_20170319164726_2.dmp[6854]: Uploading dump (out-of-process) /tmp/dumps/crash_20170319164726_2.dmp crash_20170319164726_2.dmp[6854]: Finished uploading minidump (out-of-process): success = no crash_20170319164726_2.dmp[6854]: error: cannot open shared object file: No such file or directory crash_20170319164726_2.dmp[6854]: file ''/tmp/dumps/crash_20170319164726_2.dmp'', upload no: '' cannot open shared object file: No such file or directory'' _polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 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GL_ARB_conditional_render_inverted GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event Setting maxVSyncInterval to 4 GL: Detected 1024 MB VRAM AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Assembly-UnityScript.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/UnityEngine.Networking.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Mono.Cecil.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Mono.Cecil.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/KSPAssets.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/KSPAssets.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/TrackIRUnity.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/TrackIRUnity.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/xmldiffpatch.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/xmldiffpatch.dll into Unity Child Domain Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/XmlDiffPatch.View.dll (this message is harmless) Loading /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/XmlDiffPatch.View.dll into Unity Child Domain - Completed reload, in 0.074 seconds Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/System.dll (this message is harmless) Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/Boo.Lang.dll (this message is harmless) Platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed/System.Xml.dll (this message is harmless) Default vsync count 0 requesting resize 1680 x 1050 Selecting FBConfig GLX_FBCONFIG_ID=159 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=2 GLX_SAMPLE_BUFFERS_ARB=1 GLX_STEREO=0 GLX_CONFIG_CAVEAT=NONE requesting fullscreen 1680 x 1050 at 0 Hz Desktop is 3280 x 1200 @ 60 Hz Using libudev for joystick management Importing game controller configs UnloadTime: 3.440000 ms Release Build (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [KSP Version]: (LinuxPlayer) ==================================== (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Input Devices]: (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Input Devices]: (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Launcher Settings File exists (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Launcher disabled? False (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Launcher after checking file: False (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ******* Log Initiated for Kerbal Space Program - (LinuxPlayer) ******* (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Changing real window size to 1680 x 1050 Ignoring window size change to 1680x1050 : waiting for fullscreen at 1680x1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 Changing real window size to 1680 x 1050 PhysicsGlobals: Loading database (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActionCanvas MASK: 3458764513820540928 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AppCanvas MASK: 3458764513820540928 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MainCanvas MASK: 3458764513820540928 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Load(Assembly): Squad/Plugins/KSPSteamCtrlr (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AssemblyLoader: Loading assembly at /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/GameData/Squad/Plugins/KSPSteamCtrlr.dll (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Load(Assembly): Squad/Plugins/Steamworks.NET (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AssemblyLoader: Loading assembly at /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/GameData/Squad/Plugins/Steamworks.NET.dll (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AssemblyLoader: Loading assemblies (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Non platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/GameData/Squad/Plugins/KSPSteamCtrlr.dll (this message is harmless) Non platform assembly: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/GameData/Squad/Plugins/Steamworks.NET.dll (this message is harmless) VesselModules: Found VesselModule of type CommNetVessel with order 999 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) VesselModules: Found VesselModule of type FlightIntegrator with order 0 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) VesselModules: Found 2 VesselModule types (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ************************************************************************ Environment Info Unix 7FFFFFFFFFFFFFFF Args: KSP.x86_64 Mod DLLs found: Stock assembly: Assembly-CSharp v1.0.0.0 Stock assembly: KSPSteamCtrlr v0.0.1.35 Stock assembly: Steamworks.NET v9.0.0.0 / v9.0.0 Folders and files in GameData: Stock folder: Squad .DS_Store ************************************************************************ (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AddonLoader]: Instantiating addon 'KSPSteamController' from assembly 'KSPSteamCtrlr' (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) KSP Log $ cat ~/.local/share/Steam/steamapps/common/Kerbal\ Space\ Program/KSP.log [LOG 16:44:25.580] ******* Log Initiated for Kerbal Space Program - (LinuxPlayer) ******* Kerbal Space Program - (LinuxPlayer) OS: Linux 4.8 Ubuntu 16.10 64bit CPU: Intel(R) Xeon(R) CPU X5450 @ 3.00GHz (8) RAM: 30914 GPU: Gallium 0.4 on AMD CAPE VERDE (DRM 2.46.0 / 4.8.0-41-generic, LLVM 3.8.1) (1024MB) SM: 30 (OpenGL 3.0 [3.0 Mesa 12.0.6]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 Log started: Sun, Mar 19, 2017 16:44:25 Launcher Output $ ~/.local/share/Steam/steamapps/common/Kerbal\ Space\ Program/KSP.x86_64 Found path: /home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP.x86_64 Mono path[0] = '/home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed' Mono path[1] = '/home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Mono' Mono config path = '/home/greg/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Mono/etc' displaymanager : xrandr version warning. 1.5 client has 6 screens displaymanager screen (0)(DisplayPort-0): 1680 x 1050 displaymanager screen (1)(DVI-0): 1600 x 1200 Using libudev for joystick management Importing game controller configs Terminated
  4. So here's the rub: I have a copy of the newest KSP update (1.1.2) and I put Mechjeb onto it. So far, worked like a charm. Fired it up today, and the takeoff works fine, but when it gets near it's apoapsis the craft does several things. 1: Creates the node for the maneuver. 2: Doesn't line up for the maneuver. 3: Spins out of control, like the wheel has just been allowed to go free. 4: Fails to throttle up. 5: Continues counting past the maneuver. 6: Hits the ground in what the scientists refer to as a "Gravity's poodle" move. I've tried this with every craft I made as well as the stock ones, and I get the same result. I've turned on RCS, played with corrective steering, all of it. I don't know why it just began to glitch out. Please help!
  5. Mechjeb is being a total jerk to me. It fails to comprehend targets, it won't do anything at all for ascent guidance except autostage, and rendezvous planning also doesn't work. It basaically just has a big catastrophic failure. Here's a list of plugins I use: Mechjeb Hyperedit DynamicTextureLoader BetterTimeWarp That's it. Someone help, please!