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Found 16 results

  1. Beta versions on GitHub Including Iridium Next, New Horizons and soon many more! (Check roadmap for what is coming) Join me on Discord! (DEV talk only) (Special Gojira Guide HERE) Tundra Exploration pics: Tundra Technologies pics: Planned features Roadmap Known issues None so far Required Mods Kerbal Reusability Expansion (For the F9 legs and grid fins) B9 Part Switch (For part switching) Animated Decouplers (For FH sideboosters decoupler) RetractableLiftingSurface (For actuating fins on BFR) Module manager (For all your module manager needs) Recommended Mods MAS Interactive IVA (For big screens inside Rodan command pod) Near Future Props (for custom props inside IVAs) Smokescreen (Realplume NOT required!) Kerbal Actuators (For multiple engine modes on F9) Flight Manager for Reusable Stages (For landing your BFR/F9 first stage) Omega482's Stockalike Structures NTR (For your Ghidorah and Gojira landing needs) Basic DeltaV - Basic Orbit by DMagic (For better understanding of how much fuel you have to land all your crafts safely back) Tundra's Space Center (To launch from LC-40!) Near Future Solar (For the Solar Panel plugin if you want full 180 degree tracking) Realism overhaul config patches by @Nessus_ Video by @damonvv A very special thanks to @Beale, @CobaltWolf and @Nertea for the help and advise they give me to make something awesome. And @DiscoSlelge for creating those awesome patches! And a massive thanks to @Rock3tman_, @Nessus_, @JadeOfMaar, @Starwaster, @neistridlar and @Infinite Monkeys for the help of balancing some of the rockets for a better gameplay! Changelog: Any of the configs are distributed under CC-NC-SA-4.0 License. All Textures/models are distributed under CC BY_NC-ND 4.0. Near Future Solar plugin licensed by Nertea. ModuleDockingNodeStageable plugin licensed by Sarbian. B9 Part Switch plugin is licensed by blowfish. KerbalActuators plugin is licensed by Angel-125 SootyShaderLoader is based on the custom shader importer by shadowmage and modyfied by DMagic with custom modules and settings. CKAN is NOT supported by me, any problems with it is not on me. (kinda) Follow me on Reddit! /u/damonvv Donate a coffee to support what I do!
  2. Hi there, where can we get the Falcon 9 mod? Thank you.
  3. So today I created a stock falcon 9 and crew dragon/dragon 2 spacecraft if any one wants to use it. Download it from kerbalx, its for 1.6.1: https://kerbalx.com/JohnsterSpaceProgram/Falcon-9-and-Crew-Dragon This craft includes a falcon 9 which you can try and land the first stage if you want, and crew dragon (which recently was flown on the DM-1 mission). Carries 5 kerbals to your space station and back, or around the mun. Check the action groups to see what you can do with the crew dragon and falcon 9 first stage. The main reason I made this was so I could recreate DM-1 in ksp: What do you think, if there are any improvements I could make tell me.
  4. For the first time a SpaceX project on Lego Ideas is about to finally hit 10,000 supporters. At which time it will go in front of a Lego review board to be green-lighted. Elon Musk will also have to give it his blessing. It only has a few hundred supporters to go. Check out the updates tab to see the upgrades (including the FH Block 5). The creator is a STEM teacher who built the set to inspire his students. Let's support him and get him the rest of the way!
  5. I was looking on the around and noticed there isn't a thread for re-usable rockets not even Falcon 9 replicas so I decided to start one. I don't care if they just reuse the first stage or the whole thing, POST IT HERE! PS I will have mine up soon.
  6. Hello everyone! Recently I've been messing around with HalfRSS mod (best decision ever!) and, of course, tried to recreate Flacon 9, both 1st and 2nd stage.I've found this sheethttps://docs.google.com/spreadsheets/d/1X9FUdHnowboCrjoWKpTM5OtLEqj26UWhF0UbEnON5_Q/edit?f=true&noheader=true&gid=18#gid=27 With pretty reasonable info about falcons parameters. I've scaled them down to be suitable, for HRSS, taking total delta-V as my base. Parameter | Falcon 9 | HRSS | Mine Total dV | 9380 | ~7200 | 7038 1st st dV | 3076 | ~2371 | 2369 2nd st dV | 6388 | ~4925 | 4669 With all this, i struggle to reach orbit. it seems that my 2nd stage has not nearly enough TWR to push craft to orbit. separation occurs somewhere between 40 - 50 km high (AP at 95-100km), and 2nd sdtage starts its burn right away. sadly no matter what pitch I set, 2nd stage doesn't even burn through half of its dV, until it falls back to atmosphere. What might be the reason for this? Is Falcon9 data I based inaccurate? or its HRRS fault (longer to reach AP in RSS than in HRSS?), or maybe my gravity turn is made badly? Cheers
  7. I made a SpaceX's Falcon 9 launch simulation with the deployment of a dummy satellite and the recovery of the first stage on the drone ship. I always love seeing the lives launches from SpaceX and I just wanted to do it in KSP so we can see it from a better angle. I used some mods like : - SpaceX Launch Vehicles crafts - Environmental Visual Enhancements - Distant Object Enhancement - Stock Visual Enhancements - PlanetShine - Camera Tools - MechJeb
  8. We all know how well Falcon 9 is able to land by itself now, but before Falcon 9 became a reality there were several designs for autonomous self landing boosters. This is their story
  9. I was surprised to see this article: http://www.theverge.com/2016/5/1/11549456/spacex-falcon-9-heavy-launch-capabilities-weight-mars Long story short, they've re-spec-ed the Falcon 9 so that it can haul quite a bit more mass into low orbit. 22 metric tons versus the old 13 tons. And the F9-Heavy will be able to lift even more onto Mars. I know that most rockets operate with a good safety margin, but I'm a bit confused as to how they could have gotten this much extra out of it. Elon Musk's tweets say that they haven't' substantially changed the machinery of the engines themselves. I take this to mean that they're just pushing them harder, which would mean a higher thrust and maybe higher exhaust velocity? Does anyone have more data on the old specs and the new specs? On wikipedia it currently lists the Merlin engine as having 282 s at sea level. No idea if this is the new one or the old one.
  10. So... i found this video by "Russianvids" so i decided to make a video about it. My video: Anyway he made really dumb arguments saying and i quote "Look how you see this rocket pointed at an angle like parallel almost and somehow it adjust it's self and comes down for a straight landing give me a break" And anyone who has seen any SpaceX footage especially the Thaicom 8 video you can CLEARLY see the Cold gas thrusters or "RCS Thrusters" firing to adjust and angle itself in the right direction anyway watch the video i know my voice might be cringey i really need a new mic Note: I Don't know why but it is out of sync for some reason :/
  11. My First Collection The Collection is called Tulerman Industries Collection, was a cooperation with the Brazilian Giuliano Tulerman and the Youtube channel Kerbal Essences. (Thanks to Lukas!). Hello. (This is a collection of welded parts) I am newbie in this branch of KSP Collection. I need a time to update the forum post and the collection. So, if you think, `that collection is Regularly updated`, you are wrong. The time to update this is long, but i`ll try to update soon and soon. Giuliano Tulerman, CEO of Tulerman Industries Features: -Satelittes -Rockets Parts -Useless parts Plans to future: -New Rockets Parts* -New Sats* -New Useless Parts* *=This item can be your suggestion! Post in commentary what you wish in my mod! Green-Soon Yellow-No Soon and no Far Red-Far Know Bugs: -Soyuz Boosters can burn the Soyuz main Booster -Vega First Stage burn and can Explode due overheating. Screenshots: http://imgur.com/geH4zB8 http://imgur.com/WBJjyVA http://imgur.com/zBa633t http://imgur.com/Nz6aZij http://imgur.com/jxZveOe http://imgur.com/MG1LqeI http://imgur.com/K14I40u http://imgur.com/yHBoIbX http://imgur.com/N6Czj6x http://imgur.com/l0Id8RV http://imgur.com/SA8rYFr http://imgur.com/jZ9Byj8 http://imgur.com/h9pvXT8 http://imgur.com/ecaTxvS http://imgur.com/kA3cdjN http://imgur.com/fyAPczD http://imgur.com/UncVvbd http://imgur.com/ulTQgii http://imgur.com/Nag7hAg http://imgur.com/GT5v0HK http://imgur.com/pScfWNa http://imgur.com/uSl1bE9 http://imgur.com/hPIeXp9 http://imgur.com/bvgYYTC http://imgur.com/qlUo2d2 http://imgur.com/0rIIiXS Download: Dropbox: https://www.dropbox.com/s/83xj04hl1gmcnrp/TulermanIndustriesV0.9.5b.zip?dl=0 license- CC BY-NC-SA 4.0 (Giuliano Tulerman © 2016, , All rights reserved) Versions: -V0.1- collection Release -V0.2-Renamed the manufacturer name-From Ubio, to Tulerman Industries -V0.3-Renamed from KerbalEssences and Tulerman Industries to Tulerman Industries Mod. -V0.4-Added Morelos Core, Orbcomn Sats and Cygnus. Changed F9 Tank and removed Decoupler. -V0.5- Added Compability with Tweakscale. Added Landing Zone in honor of the landing successfully the first stage rocket Falcon 9. -V0.6-Added Booster Nosecone Seperator, MMS and a new CubeSat model -V0.7-Added ASDS, DSCOVR. -V0.8-Added Saturn V and Apollo (suggestion by @Nansuchao) and SpaceX Falcon 9 V1.0 First and Second Stage and Dragon with trunk. -V0.8b-Corrected a bug founded in Dragon Capsule, removed RCS. -V0.9- Added Blue Origin New Shepard First Stage and Saturn IB First Stage, Separated F9 tanks in versions V1.0, V1.1 and V1.2. -V0.9.5-Upgraded Centaur Upper Stage and Falcon 9 V1.1 First Stage. Now the mod is in arrangement (All the Sats. are in the pods, tanks in tanks and engines in engines) -V0.9.5b-Increased Falcon 9 V1.2 First Stage Fuel quantity.
  12. Hello , I did the mission of CRS- 8 and suggest that you evaluate the result of the work . Yes, mistakes have been and I will correct them in your next video Sorry for mistakes. English only learn and try to write correctly.
  13. Here's my overview of SpaceX's SES-9 mission, launching tomorrow.
  14. Hey, I've made an overview video of SpaceX's Jason 3 mission, which is scheduled for tomorrow. SpaceX will attempt to land the first stage on the barge after their successful orbcomm-2 landing in December. Hope you guys like it!