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  1. The F-104G was an export version of the original Starfighter built for the USAF in the early 60s. This aircraft saw extensive service with European countries, it was often used outside of it’s original role of a high speed interceptor, being assigned to low altitude ground attack missions which didn’t really suit it’s sluggish flight characteristics caused by high wing loading. It’s quirky flight characteristics and speed-focused, low lift design made it an exceptionally tough plane to fly in European conditions. Multiple accidents, often resulting in death of the pilot earned it the Widowmaker nickname among the German pilots. The Starfighter was a troubled, but a classic design and one of the first high mach interceptors in service. The G version features an additional dorsal fin for stability. This plane also features a jettisonable canopy activated either through staging or the abort key. Due to fairing drag issues present in 1.4.3. this planes speed is lowered. This is a game bug and will hopefully be fixed in the future. Have fun flying! DOWNLOAD LINK: v1.0 - Initial release v1.1 - Major changes to the canopy and the nose section of the airplane, they have been made more proportional and pointy (thank you for the feedback selfish_meme!). Minor tweaks to the positioning of the undercarriage. Vertical stabilizer leading edge angle has been corrected to match the real aircraft.
  2. The Tomcat has always held a special place in my heart. As a child, I used to rewatch Top Gun over and over and build scale models of the famed big fighter. Even today, I still believe it is one of the most beautiful and innovative airframes ever concieved and constructed. Even if it won't take it to the skies under US Navy roundels ever again, I have decided to give it a second life in the skies of Kerbin. Here is my replica of the F-14 Tomcat - the most successful variable-geometry fighter to ever enter service. INTRODUCTION: The "stock" part of the title is actually a bit complicated. In this replica, I've decided to opt for visual accuracy and performance over anything else, and thus I could not fit in a bulky stock bearing system that could handle the stresses on the wing surfaces properly. At the same time, a Tomcat without it's variable-geometry wings isn't a true Tomcat of course, thus, I've resorted to a different solution. Parts that make up the aircraft are completely stock and you are free to fly it out of the box. Swing-wing capabilities though are provided via a handy mod called DockRotate which I will include below. It doesn't add any parts or functionalities besides making the docking ports capable of rotation. I believe this is the best compromise I could manage. It allowed me to place the wing bearings in their correct position (I've actually read some blueprints to make sure they are correctly modelled) while maintaining the sleekness of the wing gloves themselves. The mechanism operated extremely smoothly and I'm very satisfied with the result overall. INSTRUCTIONS: The Tomcat has extremely comparable performance to my other jet fighters. Due to it's unconventional wing layout and behaviour it has a few small details worth knowing before you take it to the skies and buzz some towers. 1. Takeoff: This one is pretty straightforward. Don't use excess yaw and roll as in all planes in KSP when rolling, feel free to use flaps (AG6) and rotate at about 90m/s. Tailstrikes shouldn't be possible unless you have your tailhook extended which would be unusual for takeoff. 2. Landing: The Tomcat has some beautiful handling characteristics when landing. Remember to land with wings extended, with wings folded under 200m/s the aircraft may be very underresponsive, albeit in emergency situations landing with wings folded is absolutely viable as long as you keep your speed about 30m/s higher than usual. The stall speed depends on your fuel load but with about 50% of fuel (which is about what you will be landing with for the most part) sits at around 40m/s. Optimal approach speed sits at around 60m/s or whatever other speed that allows you to slowly lose altitude while maintaining mild nose-up attitude. AoA for touchdown should sit at about 10 degrees. You can extend the brakes (Brake buton), flaps (AG6), and the tailhook (AG5) if you need to bleed off speed. With drop tanks attached be careful not to slam down too hard as this can damage the tanks. 3. Overall flight behaviour: Some quirks the Tomcat has: Since it uses it's elevons for roll control it can sometimes take a few tenths of a sec to achieve it's max pitch rate if coming out of a roll. Keep that in mind if you need to pull up hard from a dive for example. Other than that just keep in mind that it's a big and heavy fighter. Also be aware that flight behaviour will change depending on the wing sweep: 20 degree sweep will favor turn rate and responsiveness at low speeds while folded wings will increase roll rate and energy retention at higher speeds. 4. Operating the wing mechanism. The wing mechanism is the central part of this replica. With DockRotate installed, AG1 and AG2 are assigned to increasing and decreasing the sweep respectively. Main guidelines are: - Only change the sweep when not maneuvering. After the wings are locked in position you are free to push the 'Cat as hard as you like. - Change the sweep at speeds of 240-250m/s and higher. Lower speeds will not break the pivots but they will put unnecessary strain on the wings. - Don't try to unfold the wings when they are already unfolded or fold them when they are already folded. One click of the proper AG will put them in their correct position. ACTION GROUPS AND FUNCTIONALITIES: Stage - Detach the drop tanks. Brakes - Deploys the airbrake, engages wheel brakes. AG1 - Wings folded (With DockRotate). AG2 - Wings unfolded (With DockRotate). AG3 - Toggle afterburners. AG4 - Toggle fuel probe. AG5 - Toggle tailhook. DOWNLOAD LINKS: DockRotate (Optional, enables variable-geometry wings) (Thank you @peteletroll!): CRAFT file: Enjoy! v1.0 - Initial release. v1.1 - Some tiny details polished out, missing autostruts added where possible. v1.2 - Nose assembly smoothed out. v1.3 - Ventral fins aligned properly, strutting improved. v1.4 - Minor changes to the tail section to make it appear smoother. v1.5 - Changes to the tail section and nacelles to make them appear smoother overall. v1.6 - Aerodynamic improvements, top speed increased by about 5m/s overall. v2.0 - Major overhaul of the whole airframe. Airframe reinforced, wing gloves remodelled, wings refurbished to appear cleaner and more accurate, wing sweep corrected to match the real aircraft, horizontal control surfaces updated. I highly recommend updating your craft if you have downloaded a previous version.
  3. Kronus_Aerospace

    Large Scale Stock Jet-Fighter

    This craft is fairly fragile due to its high maneuverability, large part count, and mass. So I recommend using Unbreakable joints This craft is a massive highly maneuverable jet-fighter style aircraft. This jet is extremely stable in flight, to the point where SAS is entirely unneccessary. This craft uses canards made from clipped Big-S Elevon 2’s to control the pitch and the rest of the control surfaces to control roll (besides the one on the tail fins of course). This craft also has a ridiculous amount of yaw authority, like too much. Pulling a hard yaw maneuver with this craft will immediately max out the accelerameter on the Nav-ball, so yaw at your own risk. Download link (and additional screenshots): Craft Mass: 87.1 tonnes Part Count: 392 Flight Characteristics -Rotation Speed: 50 m/s -Max Speed SL: 346 m/s (Just barely Supersonic) -Cruising Altitude: 9500 m -Max Speed CRZ ALT: 298 m/s -Stall Speed: 20 m/s -Max Dive Speed: 460 m/s -Sea level TWR: 1.78 (Will drop as the craft acellerates) This craft was inspired by the works of Servo, I highly recommend that you check him out. Servo has also made a large fighter aircraft inspired by this craft. It's quite awesome so check that out as well! Side Note I accidentally posted this craft on the wrong section of the forums. The topic is still there unfortunately as I do not know how to delete a topic. Any help would be much appreciated.
  4. Kronus_Aerospace

    Large Stock Fighter Aircraft

    This craft is fairly fragile due to its high maneuverability, large part count, and mass. So I recommend using Unbreakable joints This craft is a massive highly maneuverable jet-fighter style aircraft. This jet is extremely stable in flight, to the point where SAS is entirely unneccessary. This craft uses canards made from clipped Big-S Elevon 2’s to control the pitch and the rest of the control surfaces to control roll (besides the one on the tail fins of course). This craft also has a ridiculous amount of yaw authority, like too much. Pulling a hard yaw maneuver with this craft will immediately max out the accelerameter on the Nav-ball, so yaw at your own risk. Download link (and additional screenshots): Craft Mass: 87.1 tonnes Part Count: 392 Flight Characteristics -Rotation Speed: 50 m/s -Max Speed SL: 346 m/s (Just barely Supersonic) -Cruising Altitude: 9500 m -Max Speed CRZ ALT: 298 m/s -Stall Speed: 20 m/s -Max Dive Speed: 460 m/s -Sea level TWR: 1.78 (Will drop as the craft acellerates) This craft was inspired by the works of Servo, I highly recommend that you check him out.
  5. We create this mod to better simulate a modern naval combat as a BDAc addon. DOWNLOAD LINK:[MNWS]Modern Naval Weapon System In that case, we would want the maximun performance and the minimun usage of your computer. That's why we made all the MNWS SINGLE-PART. Now we have single-part-ship and single-part-fighter and a series number of missiles. It's time to start a war! Mod List: AAMS:(Advanced Anti-Air System) AAMS AAMSL AAMSLM AAMSR SAAM FRADAR VLS:(Vertical Launch System) MK41 AVLS1 AVLS2 AVLS3 MissileCell(CGNX2050) MMB(Air) Ships: DDG51(Destroyer) DDG1000(Destroyer) BBNX(Battleship) CGNX002(Cruiser) CGNX2050(Cruiser) FFG001(Frigate) FDG(Frigate) CVN001 CVN002 CVN003 CVN003F CVN004 SSBNX SSBN002 Fighters: F22 CFA44 CFA44A UCAV1 UCAF2 XV32 UN80(Helicopter) Rail Gun: DDG2002(208mm) RGBB(428mm * 2) Missiles(Prototype): KKV1 KKV2 KKV3 CCM1 Missiles(Ship - Air): SM_KKV SM_LREW SM_SADRM SM_SRADRM SAS CCM2 MK41 Missile Missiles(Air - Air): SASAA SM_AADRM SM_RAADRM RR120 CUDA(CGNX2050) Bombs(Air - Ship): SDB28 Missiles(Ship - Groud): LRASM-A(Ship) LRASM-A(Air) LRASM-B(Ship) LRASM-B(Air) X51A(Ship) Torpedo: MK56Launcher MK58Launcher MK48(Sub) MK56(Ship) MK58(Ship) Missile(Submarine - Ground): BMM Required Mods: 1.BDAc (include PRE) 2.Kerbal Joint Reinforcement 3.Vessel Mover continue 4.Module Manager Recommanded Mods: 1.Aircraft Carrier Accessories 2.Single Part Aviation Part Aviation(f22) This mod is now distributed under the license CC-BY-SA 4.0. Presented by Kerwis Team. Hope you enjoy it!
  6. For those that struggle with finding that perfect part or put together that perfect fighter fuselage, this is the mod for you. Brought to you by SM Associates @XOC2008 and @TheKurgan (with some excellent modelling by @SpannerMonkey(smce)!), we bring you Versus! Versus was created with two things in mind, lower part count aircraft to utilize BDArmory and related mods more efficiently, and to put together head-to-head match-ups between aircraft of similar style and function. These fuselages are all-in-one, including cockpit, radar, engine, ammo, and fuel. (On some occasions, the fuselage will also have a weapon integrated such as with the F-15 in this initial release.) Versus R1 includes the fuselages to pit a MiG-31 Foxhound against an F-15(A/B/C/D/E/However you design it) Eagle. Keep in mind this just contains the fuselages and a few extra bits like drop tanks, and the Pilot Pitot parts(for full Weapon Manager, Wing Commander, and AI Pilot capabilities.) Make sure to attach the pitot or some similar Weapon Manager part to ensure you can control your craft. You will of course also need to outfit the vessel with wings, landing gear, control surfaces, weapons, and whatever various odds and ends you'd like. To note: This mod is intended for "full size" aircraft. Tweakscale is not supported, as it can and will most likely alter the weight and flight characteristics with disastrous results. Thrust, velocity, and atmospheric curves have been toiled over to get the most realistic performance we can squeeze out of these aircraft. This mod was designed for and with Stock aero, as such FAR is not supported, but if this works in FAR then all the better for those users. Versus is CC BY-ND 4.0 I know, no pics no clicks! Download on Spacedock or Dropbox. Recommended (but not required) Mods: BDArmory Continued - Required for pilot pitot part to function SM Armory SMI Missiles and Launchers - Full of missiles, especially some perfect Russian ones to outfit your vodka fueled planes. KWS - Cold War BDArmory Extension Kerbal Foundries Procedural Wings
  7. Hello all! Today I've decided to group all of the stock aircraft that I create from now on into this post. As a result, this thread will continually be updated instead of myself making a new one like I normally do. All of the downloads for the aircraft are in the spoilers below each description. Any suggestions for aircraft would be great! (It doesn't just have to be WW2 related) All instructions on how to fly the aircraft are provided in the download on KerbalX Also, tell me: What is your favourite aircraft I have built so far? _________________________________________________________________________________________________________________________________________________________________________ Fighters These are my fighter aircraft I've made so far. Download for the whole hangar on KerbalX (HERE) The Supermarine Spitfire The Spitfire was among the most famous aircraft of WW2. The Spitfire's smooth lines and curved eliptical wing both made it look pretty and aerodynamically efficient. During the Battle of Britain it gained an almost legendary status, despite the Hurricane providing 60% of RAF kills during the Battle of Britain. Many German pilots that were downed by Hurricanes often lied about being downed by a Spitfires instead. The Spitfire's turn rate was second to only the Japanese Zero and during the Battle of Britain, was slightly faster than the 109s. The Spitfire then switched from the Merlin engine, to the Griffon. It provided so much power that pilots were able to climb up to diving 109s and spike them from below. The last variant of the Spitfire (the Spitfire Mk24) rolled out in 1946 and had increased in weight by about 30 passengers. _________________________________________________________________________________________________________________________________________________________________________ The North American P-51 Mustang The P-51 started off as a new fighter aircraft built to a British requirement. Early P-51s weren't very impressive aircraft as they were using Allison V-1710 engines which didn't have good performance at high altitude. When the Merlin engine (used in the Spitfires) was introduced into the Mustang, it transformed it's performance at high altitudes and in 1943 it was first used as a long range escort fighter. The D model (the most famous) served as the USA's main fighter in the Korean War until it was replaced by jets. In other airforces, the P-51 served until the early 80s. _________________________________________________________________________________________________________________________________________________________________________ Mikoyan Gurevich MiG-3 Despite being created for High Altitude combat against German BF-109s, it ended up fighting mostly low to mid altitude battles where it's performance was less than optimal. It was pretty much inferior to the BF-109 and even other Soviet aircraft being built at the time. It had a very long nose which was difficult to see out of and overall the aircraft was difficult to fly. It's armament was plagued with weapon failures and it's gunsights were also unreliable as well. _________________________________________________________________________________________________________________________________________________________________________ Messerschmitt BF-109 The BF-109 is considered one of the first 'modern' fighters. The BF-109 first saw combat during The Spanish Civil War, however was mostly used during WW2. During WW2, the BF-109 was the backbone of the Luftwaffe. The BF-109 was considered equal to the RAF's Spitfire, however it had a better rate of climb but had a worse turn time. The BF-109 remained competitive with allied aircraft with many upgrades throughout the war. _______________________________________________________________________________________________________________________________________________________________________________ The A6M2 Zero "Tora Tora" The A6M2 Zero was a naval fighter developed by the Japanese in World War II. It was brought early into the war and gained a legendary status of being a fantastic dogfighter. It was so fantastic that it's kill ration was 12 - 1. It was considered the finest fighter until 1943. The zero had manoueverability that was un-matched, even compared to the Spitfire. Unlike the allied fighters however, the Zero had a lack of armour. This saved on weight which caused it to have excellent range. Later in the war, allied aircraft eventually matched or even surpassed the Zero's capabilities. The fragile nature, slow speed, and light armament of the aircraft made it vulnerable to the faster, better protected and more heavily armed aircraft the US was using. Despite all of this, the Zero was still pressed into service as late as 1945. _________________________________________________________________________________________________________________________________________________________________________ The Hawker Hurricane The Hurricane was the backbone of the RAF in the Battle of Britain. Despite being overshadowed by the Spitfire, the aircraft became renowned during the Battle of Britain as it provided 60% of aerial kills during the battle. The Hurricane arose from the topic of converting the Fury (which was a biplane) into a monoplane. Despite the lack of interest from the air ministry at the time (since they preferred the biplane) it was still developed. It was slower than both the Spitfire and BF-109, however it turned better than the 109, and had a better arrangement with guns than the Spitfire. One of the appeals of this aircraft was how it could easily be produced since the Hurricane employed building techniques found more in earlier biplanes (which at the time were more familiar to air crews). Because of this, a badly damaged aircraft could be repaired and flown again, which, if the same damage was done to a Spitfire, it had to be written off. Later in the war, the Hurricane was used in smaller airforces, or in use in areas where reliability and ease of use were more important. By then, The Hurricane was largely replaced by newer variants of the Spitfire, or Hawker's newer Typhoon and Tempest fighters. _________________________________________________________________________________________________________________________________________________________________________ The North American F-82 Twin Mustang During the closing stages of The Second World War, a long ranged fighter escort for the B-29 was needed that could escort further than the P-38s and P-51s in use. It was based on a lightweight variant of the P-51 called the XP-51F (which later became the P-51H). It was the last piston powered fighter than the US airforce ordered. It's unique twin fuselage (similar to the BF-109Z) with two cockpits offered some advantages like that the pilots could switch over on long flights. Unlike the original P-51, it did not use the Rolls Royce Merlin engine, but instead a newer version of the Alison V-1710 so it didn't rely on foreign designs. ________________________________________________________________________________________________________________________________________________________ The Gloster Meteor The Meteor was the second jet fighter (alongside the Me-262) to enter service during WW2, and was the only allied jet fighter that saw combat. Whilst the aircraft itself wasn't special aerodynamically, it was groundbreaking in it's engines developed by Frank Whittle. The aircraft wasn't quite as fast as the Me-262, it wasn't as advanced and it wasn't as heavily armed either, but was more manoueverable and more reliable. Originally, the aircraft was used to counter the V-1 flying bombs, but was later used in combat in early 1945. The type managed to strafe 46 German aircraft on airfields on ground attack. The aircraft was extensively used in the Korean War, but due to it's straight wing, it wasn't able to compete with aircraft like the MiG-15 which had swept wings. It rapidly became obsolete during the 1950s and was largely replaced by aircraft like the Hawker Hunter, and Gloster Javelin. The aircraft, being used as target tugs, were finally retired in the 1980s, but Martin-Baker still use two Meteors today for ejection seat testing. ________________________________________________________________________________________________________________________________________________________ Bombers and Attackers These are all of my bombers and attackers so far. Download for the whole hangar on KerbalX (HERE) _________________________________________________________________________________________________________________________________________________________________________ The Avro Lancaster The Lancaster was originally designed as a twin engined bomber called the Avro Manchester. The Manchester originally had 2 Rolls-Royce Vulture engines which had cylinders arranged in an X shape with 24 cylinders. This design was unreliable and was retired in 1942. The Lancaster, which had 4 Merlin engines, came about since the USA was using 4 engines in it's own heavy bombers. The Lancaster is considered the best night bomber of the war. (The replica has stock moving turrets) _______________________________________________________________________________________________________________________________________________________________________ The JU-87 Stuka The JU-87 (or Stuka as it was called) was a German dive bomber developed by Junkers in the 1930s. The Stuka would dive at about 80 degrees, ditch the bombs and pull up afterward. This meant the bombs dropped by the Stuka were extremely accurate. It first saw combat during the spanish civil war in 1937, however, was more famously known for it's action during WW2. One of the special features of the Stuka was it's siren (this was really only used at the beginning of the war, due to soldiers being de-sensitized to the sound afterward), the siren itself was just a small, unpowered, propeller that made a sound the faster the aircraft went. The aircraft was also fitted with automatic dive brakes, so the plane would automatically pull up if the pilot blacked out due to large amounts of G-forces. _______________________________________________________________________________________________________________________________________________________________________________ The IL-2 Shturmovik The IL-2 was a ground attacker developed in the Soviet Union. It had a reputation for taking huge amounts of punishment, but still being able to fly home. This was because of the fact it was incredibly well armoured; this made it immune to small arms fire. The armour worked both as armour and the actual load bearing component of the aircraft. Like the WW1 Junkers J-1, it had an "armoured bathtub" which meant the armour surrounded the pilot and other components, like a bathtub. The IL-2 was the second most produced aircraft ever. Stalin himself loved this aircraft, describing it as "essential as air and bread for the Red Army". Despite being one of the most produced aircraft, only a handful still exist. ________________________________________________________________________________________________________________________________________________________ The Tupolev TB-3 The TB-3 was a four engined heavy bomber of the 1930s. Despite being obsolete, it continued use during WW2. It saw combat as the TB-3 Zveno which acted as a mothership for fighters. It also worked as a light tank transport and for paratrooping. Originally, the aircraft was powered by four Curtiss V-1570 engines, but instead was converted to the Mikulin M-17, which itself was a modified BMW engine. It was armed with 5 defensive machine guns mounted in the fuselage and the nose. Officially, the aircraft was supposed to be retired in 1939, but was still used until 1945. In recognition of this, TB-3s were flown at the Victory Parade at the end of WW2. ________________________________________________________________________________________________________________________________________________________ The Consolidated B-24 Liberator The B-24 was a four engined heavy bomber used during WW2 by the US. It was, and still is the most produced bomber/heavy bomber/multi engined aircraft ever. The B-24 performed extensively during the course of the war. Since it had a longer range than the B-17, it was used in bombing roles in the Pacific Theatre. Aircrews prefered the B-17 as it was easier to fly and less prone to setting on fire when hit, however General Staff prefered the B-24 due to it's longer range, higher cruise speed, and bigger bomb load. _______________________ Craft that are soon to come: Fairey Swordfish Fockewulf FW-190 Boeing B-17 Hawker Fury Lavochkin La-7 Mikoyan-Gurevich MiG-15 North American F-86 Republic P-47 Thunderbolt
  8. In order to train the new KAF pilots, you have been contracted to make an aggressor fighter jet. The competition for the contract is fierce. Can yours stay at the top? This is a BDArmory fighter competition. RULES: 1. The battles are run King Of The Hill style. You fight the 5th place aircraft, and work your way up the leaderboard. 1.1. There are 5 maintained spots on the leaderboard. 1.2. Fights are 3v3 matches, best out of 3. 2. No space-grade parts permitted (oxidizer, monoprop, rockets, non-cockpit reaction wheels, ISRU, etc). 2. Ore is allowed for ballast purposes only. 3. No drones (or lawn chairs). 4. Armor thickness must be left at the default value. 5. No unreasonable part clipping 6. 75 part count limit(may be raised later to 85 if necessary) 7. No decouplers/multi-staging (this is a plane, not a rocket!) 8. Up to 2 Vulcan hidden 20mm cannons, 1 GAU-8, 6 Browning AN/M2 .50 cal, or 2 M230s (locked in forward position) 8.1. No turrets (unless locked in forward position). 8.2. No mixing different types of guns. 9. Up to 6 AIM-9 "Sidewinder" missiles. 9.1. AIM-9s are the only missiles allowed. 10. Up to 4 flare boxes 11. Your plane must fall under 1 of two categories: light and heavy fighters. 11.1. Your plane (light or heavy) has a two engine limit. 11.2. Thrust is calculated with the engine on AB (if applicable). 12. Light fighters must weigh at least 6t at combat weight. 12.1. Light fighters can have up to 250kn of static thrust, and at least 400 units of liquid fuel. 13. Heavy fighters weigh at least 12t at combat weight. 13.1. Heavy fighters can have up to 500kn of static thrust, and at least 800 units of liquid fuel. 14. Editing of the craft outside of the game (e.g, text editing in notepad) is ABSOLUTELY prohibited. (Looking at you @Eidahlil) 15. BDA 1.1, and KSP 1.3.1 is used. 15.1. We will use 1.4.x as soon as BDArmory is ready . 15.2. AirplanePlus and BDArmory (duh!) are the only allowed mods. 16. Have fun! 17. If you have any questions, ask me (@dundun92). PLANES IN TESTING: [none yet] LEADERBOARD: 1. 2. 3. 4. 5.
  9. Sukhoi Su-27S Flanker-B So I've decided to make another jet replica before finishing off my B-29 and as I wanted an adversary for my F-15C Eagle, this choice seemed only natural. The Flanker was the USSR answer to the incredible performance values the F-15 Eagle achieved. Designed as a pure air superiority fighter, it's designed for dogfighting and neutralizing state-of-the-art aerial threats. The key to it's effectiveness lies primarily in it's high maneuverability, even at low speeds. It's a good match for the Eagle: It is a bit slower in terms of top speed and acceleration at all altitudes while also topping the Eagle slightly in terms of maneuverability. The Flanker was fine-tuned to be relatively similar in performance to the Eagle so I highly encourage to download both the Eagle and the Flanker, slap some Pilot AI on it and put them against each other in a gloves-off dogfight. Have fun flying the Flanker! CRAFT LINK: v1.0 - Initial release. v1.1 - Wing strakes were smoothed out and flight performance was adjusted and improved to be more realistic.
  10. McDonnell Douglas F-15C Eagle Well, here it is. I don't think I've ever created a comparably accurate replica. Flies really nicely and can hit some serious speeds. Have fun flying! CRAFT LINK: v1.0 - Initial release v1.1 - Wing strakes smoothed out v1.2 - Horizontal stabilizer control authority adjusted, they look and operate smoother while providing better maneuverability and stability now. v1.3 - Engine position tweaked to be more realistic and seamless, dry thrust values adjusted to match the real Eagle’s top speed at sea level, subtle improvements of aerodynamics resulting in a 10m/s increase of top speed at sea level.
  11. This craft was the result of me just messing around. I was attempting to make an aircraft that was as unconventional as possible, and instead what I created is by far the most maneuverable jet that I have yet produced. This craft can easily pull 30g maneuvers Download: Craft Mass: 14.63 tonnes Part Count: 69 Preformance: -Rotation Speed: 60 m/s -Max Speed SL: 271.6 m/s -Cruising Altitude: 4000m -Max Speed CRZ ALT: 274.4 m/s -Max Dive Speed: 348 m/s -Maneuverability: Extreme -Stall Speed: 20 m/s
  12. So I've been experimenting with CameraTools and some editing. This is the result. A bit rough around the edges in terms of quality but it's still a nice showcase. Enjoy! Craft files for the craft used: Lightning F.6: MiG-21MF: **WILL BE ADDED IN A FEW HOURS**
  13. The Baltic Sea Incident A Cold War gone Hot story project. Back in July of 2017 I came up with an idea of making a relatively realistic, story driven creation consisting of multiple military craft replicas which would mimic a possible real-life tactical NATO-USSR skirmish as closely as possible. The scale was quite grand - The plan was to include as many detailed, full scale replicas of aircraft, ground forces and naval vessels as possible. Sadly, alot of the non-backed up craft files, about 100 carefully set-up screenshots and custom scenery got irreversibly wiped during my transition to a new computer at the end of the month. The project was about 70% completed at the time of the wipe, and some material was salvaged. While what is left doesn't quite represent the finished product, after a long wait caused both by university duties and KSP hiatus I've decided to release what I've managed to keep for you all to enjoy. This is what I've made over about two and a half weeks in July. I hope you will enjoy looking at it as much as I've enjoyed making it. Was good while it lasted. LOCATION: Heavy water production plant, coastal area of the Estonian SSR TIME: 16-17.03.1985 ALBUM LINK: Two-man team of SBS operatives tasked with infiltrating a deuterium production facility, after a succesful sabotage attempt prepare to leave the plant and head for the coast to get evacuated under the cover of darkness. They reach the coast and board a small civilian fishing vessel tasked with delivering them to the open waters where they are scheduled to rendezvous with a Los Angeles-class SSN in the area, their ultimate evacuation vessel. Due to rising tensions in the region over the past months, the coastal area has seen heavy Soviet Navy patrols. The SBS team eventually manages to reach the rendezvous point and board the Los Angeles-class. Soviet surface radars catch a glimpse of the unidentified fishing vessel in the area and dispatch a Tu-142 navy reconaissance aircraft to assess the situation. On arriving, the Tupolev manages to spot the submarine at periscope depth. The SSN crew promptly initiate emergency dive procedures. Luckily for the sub crew the Tu-142 doesn't carry dedicated submarine weapons at the time of their encounter and is forced to turn back to base soon after making contact due to lack of fuel. With the location of the US Navy sub compromised, Soviet forces in the area are notified of the vessel's presence and dispatched to it's location. The hunt for the elusive target begins. Closest to the submarine's location are two dated but recently upgraded Soviet Navy vessels - the Kanin-class destroyer and a smaller escort - a Grisha corvette. Due to their heavy use of active sonar their location is quickly estabilished by the Los Angeles crew and passed over to the command. A small-scale evacuation has now turned into a rescue operation. Los Angeles-class is ordered not to return fire unless directly attacked. With Soviet vessels on pursuit, time is of highest value. West German airbases are best-suited for anti-shipping operations but they are too distant to be able to react quickly enough. A small Swedish Air Force airbase is chosen for conducting the surgical strike on Soviet vessels. AJ-37 Viggens are very well suited for ASW. Their systems were designed with focus on utilizing the RB-04E missile to it's full potential. While it might not excel at anti-air warfare it may prove to be just enough to do the job in this scenario. The craft are hastily armed and dispatched. Due to their limited range and possibility of enemy interception they only get one approach at the target. To save time and fuel they are ordered to fly at high altitude until the final attack approach which renders them more vulnerable to SAM fire and being spotted. Soon after getting inside the Pact-controlled airspace they are spotted by a coastal 2K12 SAM battery. Mud-spiked Viggens are now diving to the deck to minimize the chances of interception. Two missiles are fired off, both missing due to their radars getting confused by ground clutter. Soviet Air Force, now alerted of the Swedish attackers, dispatches a flight of MiG-29A Fulcrums to deal with the threat. A F-15C Eagle patrolling the area is now tasked with fending off the Fulcrums. Due to it's altitude advantage it manages to reach the target area quickly. Two AIM-7 missiles are fired off at BVR ranges which don't allow the 29A's to return fire. Although they both miss, they force the Fulcrums to scramble and switch their focus to the F-15. The AJ-37s are now capable of approaching the pursuing vessels close enough to fire off their RB-04s. Due to the dated CIWS systems on the Kanin-class, they manage to score a direct hit on the destroyer and cripple it's mobility. The small Grisha-class is unable to continue attacking on it's own. Viggens head for Sweden, now flying at deck level to avoid being spiked by SAM batteries. The attack allows Los Angeles-class to retreat into international waters. The evacuation is successful, albeit diplomatic stability between NATO and the Soviet Union is significantly strained due to a Soviet vessel being damaged by Swedish fire in a Pact-controlled area. Intel gained by the SBS proves to be highly useful in assesing Soviet nuclear capabilities. END LOG So here you have the story and all the images I've managed to salvage. All the craft are built in 1:1 scale with as much detail as i could fit in. The naval vessels were especially exhausting to complete, each consisting of a few hundred parts and being over 130 metres long in the case of Kanin-class destroyer. I have copies of the Kanin and Grisha backed up on Dropbox so if any of you guys would be interested in checking them out please let me know. They require Vessel Mover to be put into the water but are fully functional and can move through water under their own power. Files for the 100+ meter long submarine, the Viggen with it's functional RB-04s and all featured ground vehicles are sadly lost. Not all of the images depicting the events of the story are there either. I hope you will enjoy it nonetheless. Thanks for checking it out. Cheers.
  14. This gave me the idea, thanks to MiffedStarfish for indirectly giving me the idea for this replica! ____________________________________________________________________________________________________________________________________ As with my other forum posts, I credit MajorJim for creating the bearing I require to even think about building these replicas, check it out here! Also, big thanks to whoever designed the modification that allows you to use RCS thrusters as ball bearings. (Please tell me who made it as I want to credit them) Klond and Azimech for developing the RCS bearing. (Thank you qzgy for telling me who developed the technologies) ____________________________________________________________________________________________________________________________________ I assume you don't need any information on want the Spitfire is, so let's get right into the showcase! But just before I show my replica, here's the real deal here: And to compare, here's photos of the replica I made here: ____________________________________________________________________________________________________________________________________ Instructions 1: Press space to decouple the propeller from the main craft. 2: Turn on SAS on the main craft (NOT THE PROPELLER) 3: Switch to the propeller 4: Hold down Alt+E until the Roll bar in the bottom left is completely to the left.\ 5: Switch back to the main craft 6: Don't touch the controls, and it should take off when it gets to 20m/s. 7: Fly like normal, but be gentle when it comes to dives. Don't exceed 70m/s. ____________________________________________________________________________________________________________________________________ Top Speed: 56m/s (may differ with altitude) Top Speed (In Dive): 70m/s (before propeller breaks) Takeoff Speed: 20m/s Download (HERE) Modified version by Azimech (which is lightyears better than mine) (HERE) (Don't mind the name, that's because I've made nine editions of the plane experimenting on which amount of reaction wheels work best, and the ninth worked the best.) ____________________________________________________________________________________________________________________________________ Hope you enjoy the craft! Any suggestions (Direct or indirect) would be great! The Spitfire was a bit of a challenge, but I managed to create it. Sorry for not posting for so long, I've just been slacking.
  15. Alright, here is the second Modern Fighter Jet Challenge! Now with MOAR REALISM! REQUIRED ADDONS BDArmory 1.0.0 Ferram Aerospace Research(FAR) Advanced Jet Engine(AJE) Kerbal Weapons System (KWS) Dynamic Deflection ALLOWED ADDONS B9 Procedural Wings. DCK Camo AirplanePlus Tweakscale RULES: Engines: Structural/Aerodynamic: Weapons rules. AI limits: General rules No space-grade parts(RCS, reaction wheels, RAPIERS, oxidiser tanks, Radiators, heat shields, etc) RTG's are allowed. No drones No Sci-Fi planes No armor. No unreasonable part clipping. *For those who don't want to have BDA, AJE, or FAR installed* I will put BDA weapons on your craft for you. For FAR, if I can fly properly in FAR (last times second place plane was originally stock, it happened to work in FAR) I will take it. Since the only real user-noticable change In AJE is reduced thrust by about half, I will remove fuel to the minimum for your airplanes class, unless you want otherwise. I will try to keep the CG in the same location. LEADERBOARD: 1. 2. 3. 4.
  16. SU27! Yes, SU27! In this pack you can see: --- Jet Fuselage with 6 tons of fuel --- 30mm Auto-cannon with 300 units of ammunition (needs BDA) --- Cockpit with full IVA (needs ASET MOD and JSI mod to work) --- Main Wing with 3 missile racks --- Tail Fin --- UHF Antenna --- N001 Radar (thinks for the help form @XOC2008) You can also use stock parts to finish this jet - much more interesting than giving you a complete jet, right ? I am trying to make it work in FAR, which took me a lot of time to do it, but it just wouldn't work... I will be really grateful if anyone could make it work, . Oh and what's more, there are some bombs in this pack too. License: MIT Thanks for the help from all my friends who helped me finish this mod! and sorry for my poor English and Let me put a piece of my oil painting here. Download at:‘s Flanker SU-27 Gallery: ____________________________________________________________________ 1.01 update ----a main wing without racks ----some codes change
  17. Kerbal Space Program Ultimate Fighter Competition (KSP-UFC) With the Guidance of Emperor Allister of house Kerman. The Bosognian Empire would now host a gladiator pit-fight between the world's greatest aircraft designer's fighters. The First set of the competition would be Theme-less and would follow an 8 competitor bracket. The battle would be fought with 2 planes per player with the opposing planes facing each other back-back. No tampering on the planes would be done. If you sent your fighter with an maneuverability even an AI cannot control then that's how it shall battle. The Competitor would be chosen through Random Selection The Competitors Submission must be sent by E-mail to [email protected] The Competition Shall Impose restrictions on the fighters however the restriction would be light. Mods (Required) BDArmory (The (Optional) Quiztech Airplane Plus Aviation Cockpits Firespitter SMArmory Master Tech weapons Procedural Wings Adjustable Landing gear Restrictions No Gimbaling Turrets No Gimbaling missile launchers No Meteor Missile from Master Tech Weapons Crafts should be 80 parts or less FAR would not be used No PAC-3 missiles Clipping is allowed but Resource Clipping is not allowed The Clips from the battle would be posted at:
  18. I remade my inline cockpits mod. Some of the cockpits have been completely remade from scratch, but all haven been retextured and the shaders have been recompiled. The new shaders are meant to emulate the metallic coating that gives an orange/gold tint to some fighter cockpits like the F-22 or the EA-6B Prowler. So, while the glass is actually blue, you'll see nice shades of orange/gold when iluminated. I doubt the external view will change, but I'm having a hell of a lot of trouble with the IVAs in unity, which are not even importing correctly for some reason I can't determine. So IVAs will be added hopefully in the near future, but since I'm kind of stuck for now, I'm releasing it as it is now into the wild. However, I'm open to new part suggestions as long as they fit with the general purpose of the mod. That being said, I'm on the verge of giving up on the IVAs, so anyone who's open to doing them, be my guest. I have some base models for them, they just won't load properly in unity. The parts contained in the mod are what you see in the gif below. They're meant to be generic (duh) enough to be useful for a wide variety of purposes. Have fun! DOWNLOAD FROM SPACEDOCK
  19. [Please Consider] This is my first post on to the KSP forum . PLEASE GIVE ME FEEDBACK. This challenge was designed because after 2448 hours of KSP (Not a joke...), I have realized that stealth aircraft are very hard to recreate. This challenge is designed to create a challenge for veteran designers. The goal is to recreate a functional stealth aircraft that is realistic in most standards. RULES 1. Aircraft has to fly and be able to land at the KSC. 2. Aircraft has to have a realistic shape that is recognizable. 3. If you decide to build a B-2 Bomber, DO NOT USE MK II PARTS. 4. NO MODS WHATSOEVER. 5. No fake or mythical aircraft. Points Listed Below 1 Point - If you make a real aircraft that can land using the KSC runway. 3 Points - If you make a real aircraft that can land using the Kerbal Island runway. 5 Points - If you make a real aircraft that can land using the KSC runway, and fire stock missiles from a realistic location. (F35, F22 etc must use internal bays) 10 Points - If you make a real aircraft that can land using the Kerbal Island runway, and fire stock missiles from a realistic location. (F35, F22 etc must use internal bays) 15 Points - If you make a real aircraft that can take off vertically or under 10 meters/second. 25 Points - If you make a real aircraft that can take off vertically or under 10 meters/second, and fire stock missiles from a realistic location. (F35, F22 etc must use internal bays) 50 Points - If you make a B2 Bomber without using MK 1, MK 2, or MK 3 parts that takes off on the KSC runway, fly without drifting sideways, and then land on the KSC runway. 100 Points - If you make a YF-23 realistically without MK 2 parts, and can fly with thrust vectoring, maneuverability, and speed that can take off from and land on the KSC Runway.
  20. I'm working on a new fuselage mod that expands Mk2 with a new profile-- MK35! MK35 is a fuselage extension based around the F-22 Raptor and F-35 Lightning II's stealth profiles and bays. So far, I have a few models, shown below, and a basic fuselage shape, which is in Unity. What I'm looking for is someone else to help me with texturing and modeling. The models will likely need a major rework as they aren't really all that stealthy. This will be fixed in the future, and the Radar Cross Section will be dramatically lessened. Testers aren't needed yet, but any input is welcome! Thanks, and any help is appreciated!
  21. Canard-delta airframes aren't new. The late 60s / early 70s brought us the SAAB Viggen, but it had a CoL behind it's CoM and therefore did not need FBW (fly by wire) technology to render it controllable. However, most current fighter aircraft are designed with CoL ahead of CoM (inherently unstable). They are completely dependent on FBW assistance - this includes tailed designs like the F-22 Raptor, as well as canards like the Eurofighter Typhoon - But what of the dark horse, China's J-20? It's hard to find actual information about this aircraft rather than just endless trash-talking and trolling on the internet - yes we know China makes a lot of cheap and substandard stuff. Yes we know they're new to this game and however it looks on paper it probably will not be as good of a weapons system as the Raptor in reality. What interests me is the airframe. I suspect this might not be a "relaxed stability" or "inherently unstable" design. Look at the canards in this takeoff video , they angle up to raise the nose ... and they appear to remain angled up after the aircraft rotates. They are having to maintain an up force to maintain the positive AoA. On an unstable design, the higher the AoA, the more the canards must angle downward, to suppress the nose's tendency to rise ever higher. Of course, it is somewhat complicated by the fact it also has elevons and thrust vectoring, we can't really see what these surfaces are doing from this low quality footage.
  22. So I've tweaked the airframe of my old F-2 fighter even more, and came up with this one. It's kind of a "re-do" of my F-4 Cobra, which was supposed to be the Su-27 equivalent to my F-2 Predator, which was built for close range engagements similar to the MiG-29. I've added more lifting surface and rebuilt the wings entirely, in addition to clipping a second pair of Panthers to keep reasonable performance for the added weight. Like the real Su-27, this thing is pretty massive, weighing in at 30 tons at full combat and fuel load, like the real deal. However, it's not meant to be an exact replica, and is smaller at 17m length and 11m width, although it does give off a Su-27 feel. Its main role is air superiority, and, unlike the F-2 and F-4, is a dedicated fighter without any dedicated multirole function. Estimated internal range is a little bit above 2000 km at 8700 m altitude and 250 m/s cruise speed, which can be upgraded with drop tanks, although you would have to remove the ECM pods or some armament to save weight. Maximum speed, which is of about Mach 2.5 at full throttle and half tank, is rarely used since it uses the fuel very quickly and reduces range by half. I'm currently trying to develop an interceptor version of this which would use ramjets allowing it to operate at these speeds efficiently, but my F-6 fills that role quite well for now. With ECM pods, countermeasures and sufficient armament, the F-8 can fare pretty well in a BDA AI match against other "aesthetic" fighters, but it's not really a dedicated competition fighter so don't expect too much out of it. Armament is of 8 AIM-120 and four AIM-9 in addition to two M61 Vulcan cannons. Countermeasures are three chaff and three flare pods mounted in the vertical stabilizer. Be careful when flying it, since the controls are very sensible and can easily flip the plane if you smash the S key too much at high speeds. The following image gives a good idea of what the F-8 is capable of. Notice the jet trails. While it's not as crazy as the F-2F+, the turn rate is pretty good for a plane this big. To make high speed flying easier, you can disable pitch control on the canards. Action groups: Fire weapons (Modded version only) Switch weapons (Modded version only) Toggle afterburner Download links: Stock version: F-8 Thunder STOCK.craft?dl=0 BDA version: F-8 Thunder.craft?dl=0 KerbalX page:
  23. I've decided to move up a war for planes to replicate (Don't worry, I'll still be doing some more WWI planes! ) and this was the result. It was my first time working with a custom cockpit, and I really hope it doesn't look like absolute trash . This replica was a lot more difficult to do than the previous two, so if quality is lacking, I apologise The plane in real life: ____________________________________________________________________________________________________________________________________ Now, before I show off my replica of the Zero, I'd first like to credit MajorJim for the revolutionary stock bearing technology he's developed. Without it, my planes would still be using jet engines to fly *Gasp* (Link Here) With that out of the way, here's the Mitsubishi A6M Zero! The A6M Zero was a naval fighter developed by the Japanese in World War II. It was brought early into the war and gained a legendary status of being a fantastic dogfighter. It was so fantastic that it's kill ration was 12 - 1. It was considered the finest fighter until 1943. The zero had manoueverability that was un-matched, even compared to the Spitfire. Unlike the allied fighters however, the Zero had a lack of armour. This saved on weight which caused it to have excellent range. I based the replica primarily off the A6M2 Zero. ____________________________________________________________________________________________________________________________________ Pictures ____________________________________________________________________________________________________________________________________ Top Speed: 52.3m/s (May vary with flight) Top Speed (In Dive): 70-80m/s (Depends on your bravery) Takeoff Speed: 19-20m/s Stall Speed: 12-18m/s ____________________________________________________________________________________________________________________________________ Download and Instructions Since the instructions to fly this thing are literally the exact same as my Sopwith Camel, here's an extract to save me some time Just ignore the bit about being a twenty minuter, it ain't World War I anymore (Download here) ____________________________________________________________________________________________________________________________________ Thanks for reading my post! I'll be returning to making World War I Planes soon I think, coming up next is a replica of the Fokker D1. Depending on how I feel.
  25. INTRODUCTION As a relaxing little break from creating propeller aircraft I've decided to recreate one of the most prominent 4.5th gen jet fighters of the modern era - the F-15C Eagle. Not a single Eagle has ever been lost to enemy fire and the airframe itself, although almost 40 years old by now is continiuously proving itself to be a formidable foe to every modern jet fighter. The F-15C is currently the definitive variant suited for air-to-air combat and maintaining air superiority. It is a heavy airframe weighing in at approximately 20 tons loaded, powered by Pratt and Whitney F100 low-bypass turbojet engines, each putting out approximately 100kN of thrust when running reheat. The plane is capable of reaching over Mach 2.5 at it's operational ceiling. The Eagle is extremely capable in terms of it's maximum loading and can achieve an operational range of over 5500km when used with it's conformal FASTPACK fuel tanks. This replica is an attempt at creating a detailed and correctly performing Eagle. The weight is about right, and the engines have been tuned to provide the exact same amounts of static thrust the real F100s would provide. I managed to get the values down to 0.1kN accuracy. The replica is fully stock. I hope you will enjoy flying it. FEATURES Here are some basic features included with the replica. 1. Correctly performing recreations of P&W F100 turbojets producing exactly 64.9kN of dry static thrust and 105.7kN of static thrust wet (toggle with AG 1). 2. Retractable flaps (Toggleable with AG 2) 3. Functional airbrake (Toggleable with AG 3) 4. Realistically modelled drop tanks, the centerline tank is exhausted first. HOW TO FLY The flight characteristics of the Eagle are rather standard. If you can fly any other jet in KSP, flying this one should also be relatively easy. Flaps and the airbrake can be used to slow the airframe down. The top speed at sea level with the drop tanks on sits at Mach 1 and gets better with altitude. Keep in mind that the drop tanks add considerable weight to the airframe and they should be ditched when entering combat. Take off at about 70m/s, land at approx 65m/s. Keep in mind that the airframe, although agile, is rather heavy and has plenty of intertia, especially when performing low-level maneuvering with drop tanks on. Have fun taking the Eagle to the skies and fly safe. Feel free to leave requests and suggestions down below so i can improve my replicas! DOWNLOAD LINK Updated on 22-07-2017, V1.1 CHANGELOG 1.0 - initial release 1.1 - major structural tweaks done which make the craft more similar to the original in terms of proportions. before, the ratio of lenght to width of this replica sat at about 1.52:1 (14.2m x 9.3m) and the horizontal stabilizers were unproportionally big when compared to the main wing. now this issue is fixed and the replica has the exact same length-width ratio as the real plane (1.46:1 14.2m x 9.7m for the replica and 19m x 13m for the real Eagle). pictures were changed accordingly, but here is a gif to portray the changes I made better: (old one in the first frame, fades to the new one which is visibly wider and more proportional) (i think it just goes to show how bad my OCD is with those replicas. WELP, GOOD FOR Y'ALL I GUESS)