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Found 6 results

  1. I'm trying to get to Mars in RSS/RO with an heavy ship , insipired by the Constellation program from NASA (2005-2009) and the only mod that gives the BNTR (Bimodal Nuclear Thermal Rocket) engines is way outdated and all the links are broken(mod name : Constellation Essentials).I luckily got the parts from Winged, but they are made for 1.1.3 and I'd like to use them in 1.2.2.The only part that works (1 out of 4 parts) is the engine mount for the BNTRs. I don't know much about modding/fixing ,so I gently ask someone that understands coding and Module Manager to help me.Thanks! Constellation Essentials parts here: https://www.dropbox.com/sh/yyrs766kcqmd8wg/AACJDLpj2QnMoRmIrsNEq3s3a?dl=0 Part demonstation:
  2. Hello everyone. This is a very simple "mod", more of a patch, which will help the lag when looking at the ocean from space. This doesn't fix lag at sea level, as the ocean lag is purely dependent on your hardware, so don't expect it to be 100% gone. This patch works by lowering the ScaledVersion and PQS fadeStart, fadeEnd and deactivateAltitude. The ocean completely unloads at 70,000, when you get to space in this patch. Before, it was 160,000. DEPENDENCIES: Kopernicus: https://github.com/Kopernicus/Kopernicus/releases/tag/release-1.3.0-2 ModuleManager: https://ksp.sarbian.com/jenkins/job/ModuleManager/127/artifact/ModuleManager-2.8.0.zip DOWNLOAD: https://www.dropbox.com/s/a8yizsm8c3orheh/GSLX - OceanPatch.zip?dl=0 PLEASE NOTE: IF YOU DO NOT CURRENTLY EXPERIENCE LAG WHEN LOOKING AT THE OCEAN, THIS PATCH IS NOT NEEDED AND WILL HAVE 0 EFFECT ON YOUR GAME. This patch is aimed at people with low spec PCs with either an integrated GPU, or an old one. @lajoswinkler Note to the Moderators: I had no idea where to put this thread, but making an addon release for it will bring more attention to it, meaning people suffering from this problem will see it easier. Feel free to move if needed.
  3. Stock Part Fixes For a long time I wasn't happy with attributes of some parts that nearly prohibite us to use them. So I compiled some inconsitencies and created some Module Manager scripts to change the data. Here is the "Suggestion topic" This is not really a mod, but a script which will need Module Manager, which you can find here Download the mod (ZIP) This zip contains 3 files Consistency fixes : it'll fix many mass and few temperatures inconsitencies. It also add 50RCS to the inline docking port and extend the interaction range of Goo experiment and Lab Jr. Science changes : increase mass of many experiments, size Atmo scan and narowband to match goo canister size and mass. Only small experiments keeps their physicless atribute. ISRU are also more heavy. Delete this file if you don't like it Dubious changes : Basic fin has be buffed to a real fin and Airbrake is now more resistant. Those 2 modifications may change the game play, so delete this file if you don't like that. Feed back is very much appreciated. Further more, I would like to change some data on drag for some parts, but I don't know how to do it. Science rescale (atmo sensor and narrowband scanner) Inconsistency fixes details Science changes details Dubious changes details
  4. adjustable landing gear

    Hey guys, anyone who can fix the adjustable landing gear mod from BahamutoD for ksp 1.1.3 I understand he has no time for it and waits for a good wheel mechanics fix. Dont know if there are any experienced modder out here who wants to give his time for this mod. The main problem is that if it touches the ground it clips or bounches the like he is seeing the kraken himself. In my opinion the stock landing gear is still a bit a pain in the ass... edit: What a moderator said: 'The author has indicated that the mod wouldn't be updated until Squad is finished with wheel fixes, I think the idea is to avoid having to update them for the currrent version and then having to update them again after fixes are applied. These parts are a bit more complex than the typical wheel parts, given their procedural nature. I think it's understandable that they require a bit more work than most wheel parts.' and this is what another forummember said: guys! i got a build for 1.1.2 for all of you guys. Main Download : link (not working as intended) fixing it... Sourcery : link Enjoy! if you want me to take it down. just tell me. EDIT: after a look around.. i cannot find a solution to the wheels sinking into the ground. baha could use this as a base though. EDIT 2 : after some after thought.. someone will need to use unity to update the wheel colliders.
  5. i update ksp 1.2.1 to 1.2.2 after update i am facing a problem in career mode neither i can make maneuver nodes nor i can select any object such as mun minmus etc in map view, my active vessel orbit is in grey color instead of yellow, but every thing is fine in sandbox any one know how to fix it, i install all mode through ckan
  6. The Hyperedit ship lander for kip 1.1.3 won't work!