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Found 9 results

  1. Hi everyone, I’m super new to KSP. I’ve managed to get into Kerbin orbit using the excellent tutorial by quill18 on YT. When he moves on to Get to the Mun, he doesn’t get into the rocket design well enough for me to replicate it. It doesn’t help that the designs of the parts have changed between his version of the software and mine (newest). Any rocket I build starts to roll when my liftoff speed gets to around 100m/s when I need start to make my turn to 90° so that I end up being at 45° on the NavBall when I reach 15000m per his tutorial. This is the only way I know t
  2. download: source: https://drive.google.com/open?id=0B0rgcOJPK_8XTE5QRVdxZWtWYjg binary: https://drive.google.com/open?id=0B0rgcOJPK_8XeWdVRmNlRVhqeUk binary beta (April 2020) : https://drive.google.com/file/d/1WzovyRVp_aYhe9p_UOdWcoMtDL_h2RH2 for ksp 1.9, 1.8, MJ 2.9.2 installation: just put the plugin dll near MechJeb2.dll (inside GameData/MechJeb2/Plugins folder, and 2 new window ("My Landing Guidance", "Ascent StartTime") will be in mechjeb list) Ascent StartTime (MechJebModuleAscentTime.cs) provides interface between mechjeb and plad's flyby finder, or
  3. I have been studying concepts for missions, and I think I might have one. It is basically an expansion upon the idea of a Saturn atmospheric probe whose relay will escape the Solar System. As of yet, it is nameless, but I have some ideas for what it will be. The carrier-relay probe will have a wide-angle camera with color capabilities, and a narrow-angle camera with only B&W. This is similar to the Ralph-Lorri dichotomy on New Horizons. It may also have some other instruments from the Voyager probes, such as a magnetometer, radio receiver, UV spectrometer, etc. Finally, it will carry
  4. Hey guys Got a follow on question to something I asked before. I'm playing with RO/RSS, but I believe this topic should apply to stock as well. Basically, I'd like to know how to get a perilune below 50 km, that will allow me to correct for an Earth return with 300 m/s dV or less. I have a bare bones system with Mk1 pod, lunar heatshield, and service bay, on top of a rocket that can comfortably send it to any type of lunar transfer orbit. I've done a free return successfully now, but I didn't manage to get close enough to complete the contract or get low-space lunar science.
  5. Hello everyone, and welcome to my first mission report, which happens to be of my first interplanetary mission. This mission is a manned Eve flyby, under the title Odysseus. It was named after the legendary Kreek Hero of this title. The crew: https://imgur.com/TbtUuHI The crew stands before their launch vehicle in a PR photo shoot, just days before their departure. Mission scientist Madler Kerman (level 2). She has completed a mun orbital mission and a minmus landing. Mission commander and scientist Bill Kerman (level 2). He is a veteran of several mun land
  6. Mun Flyby After the spectacular success of the Daredevil Pilot who went to space in his plane cockpit using nothing else than solid boosters, there has been increasing pressure on the KSC to be less hesitant and more daring. The work on a liquid fuel engine had numerous setbacks and the public is growing impatient. So a special group has been tasked with the design of a Mun flyby probe using current technologies. The lower to the mun we can get, the better for appeasing the public. The challenge Your challenge, should you accept it, is to reach an periabsis as
  7. Hello All. I have accepted a sun flyby contract and I'm having a small issue. The game does not allow you to set the sun as a target, therefore, I am not sure how to aim for it. This is my first attempt at leaving Kerbin space before accepting the explore Duna contract. Any tips?
  8. Hi, I have the Duna 3 Flyby contract and I have no idea when to start my trip to Eve. I plan to fly by Eve and Ike before orbiting Duna. This is my 1st interplanetary trip, and I plan on using the Kassandra Spacecraft by @H2O. What angles should I have Kerbin, Eve and Duna? How long should I stay at Duna? Is there an easy way to work this out? Current date is year 3, day 70. Thanks, Update Firstly let me say, many thanks to you guys. The tips you gave me helped me work out that I needed more information! I found the KSP Trajectory Optimization Tool by @Arrowstar
  9. I want to do the Mariner-10 mission (flyby of Eve and then Moho) from Historical Missions contract pack, but I don't know how to find the best time or orbit for a transfer. I did see the flyby finder for RSS, but I'm not using RSS. I could just orbit Eve and then transfer from there, but I want to do an actual gravity assist trajectory.
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