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Found 7 results

  1. Hi all, has any of you heard about or played OpenTTD? It's an open source version of Transport Tycoon Deluxe and is free. So has anyone played it?
  2. As the title says : POST YOUR FAVOURITE SPACE RELATED IMAGES! Here are some that i like: (idk why it uploaded it with lower depth)
  3. So I started building a Planet Pack earlier in the Year (in Signature). However it has ground to a halt for 2 reasons, firstly RL got in the way. Second, and more to the point, I do not know how to make the Textures at all. So my question is what programs would I need (need to be free ones) What tutorials would be recommended for me to view/read to get started? (on or off the Forum)
  4. The title should be a clue. They are giving away 5 million copies of Payday on Steam. Giving it away for free without it costing you any money while being a gift! Imagine that! Get yours while it is hot.
  5. "Use a picture. It's worth a thousand words." - Tess Flanders, 1911 I searched for codes of a free color picker in this forum and found nothing. So I wrote a new one. I spent way too much time and effort of rewriting a Unity color picker for KSP not to share this little gem to you. Enjoy! The license of the original picker is not specified so I think it is released to the public domain. using UnityEngine; // credit to Brian Jones (https://github.com/boj) // obtained from https://gist.github.com/boj/1181465 (warning: the original author's codes were written hurriedly, resulting in obvious bugs) // license - not found; I think it is released to public domain namespace CommNetConstellation { [KSPAddon(KSPAddon.Startup.TrackingStation, false)] public class ColorPicker : MonoBehaviour { public bool showPicker = true; private Texture2D displayPicker; public int displayTextureWidth = 360; public int displayTextureHeight = 360; public int positionLeft; public int positionTop; public Color chosenColor; private Texture2D chosenColorTexture; private float hueSlider = 0f; private float prevHueSlider = 0f; private Texture2D hueTexture; protected void Awake() { positionLeft = (Screen.width / 2) - (displayTextureWidth / 2); positionTop = (Screen.height / 2) - (displayTextureHeight / 2); renderColorPicker(); hueTexture = new Texture2D(10, displayTextureHeight, TextureFormat.ARGB32, false); for (int x = 0; x < hueTexture.width; x++) { for (int y = 0; y < hueTexture.height; y++) { float h = (y / (hueTexture.height*1.0f)) * 1f; hueTexture.SetPixel(x, y, new ColorHSV(h, 1f, 1f).ToColor()); } } hueTexture.Apply(); // small color picker box texture chosenColorTexture = new Texture2D(1, 1); chosenColorTexture.SetPixel(0, 0, chosenColor); } private void renderColorPicker() { Texture2D colorPicker = new Texture2D(displayTextureWidth, displayTextureHeight, TextureFormat.ARGB32, false); for (int x = 0; x < displayTextureWidth; x++) { for (int y = 0; y < displayTextureHeight; y++) { float h = hueSlider; float v = (y / (displayTextureHeight * 1.0f)) * 1f; float s = (x / (displayTextureWidth * 1.0f)) * 1f; colorPicker.SetPixel(x, y, new ColorHSV(h, s, v).ToColor()); } } colorPicker.Apply(); displayPicker = colorPicker; } protected void OnGUI() { if (!showPicker) return; GUI.Box(new Rect(positionLeft - 3, positionTop - 3, displayTextureWidth + 60, displayTextureHeight + 60), ""); if (hueSlider != prevHueSlider) // new Hue value { prevHueSlider = hueSlider; renderColorPicker(); } if (GUI.RepeatButton(new Rect(positionLeft, positionTop, displayTextureWidth, displayTextureHeight), displayPicker)) { int a = (int)Input.mousePosition.x; int b = Screen.height - (int)Input.mousePosition.y; chosenColor = displayPicker.GetPixel(a - positionLeft, -(b - positionTop)); } hueSlider = GUI.VerticalSlider(new Rect(positionLeft + displayTextureWidth + 3, positionTop, 10, displayTextureHeight), hueSlider, 1, 0); GUI.Box(new Rect(positionLeft + displayTextureWidth + 20, positionTop, 20, displayTextureHeight), hueTexture); if (GUI.Button(new Rect(positionLeft + displayTextureWidth - 60, positionTop + displayTextureHeight + 10, 60, 25), "Apply")) { chosenColor = chosenColorTexture.GetPixel(0, 0); showPicker = false; } // box for chosen color GUIStyle style = new GUIStyle(); chosenColorTexture.SetPixel(0, 0, chosenColor); chosenColorTexture.Apply(); style.normal.background = chosenColorTexture; GUI.Box(new Rect(positionLeft + displayTextureWidth + 10, positionTop + displayTextureHeight + 10, 30, 30), new GUIContent(""), style); } } }
  6. TopHeavy11

    Help!

    How do you turn a jpg file into something that can be posted on the Forums? Is it external (preferably free?)
  7. Hi! I just released my first bigger programming project. I coded it in C++ using the SFML graphics libraries. Video link: If you get any missing dll's you probably need the visual studio redistributable, link: https://www.microsoft.com/en-us/download/details.aspx?id=48145 If you have any questions, let me know!