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Found 19 results

  1. I was landing slowly and after being still I released my rover. The screen froze but I knew the game was still running because I could hear the RCS thrusters firing and pressing Esc muted the audio. I closed the game and reopened and the problem continued. I tried starting the game from steam and CKAN, landing on another planet, waiting a while before releasing the rover, letting the craft fall over before releasing the rover, and releasing the rover before landing. The problem continued and waiting ten minutes did not cause it to unfreeze. Any suggestions would be greatly appreciated.
  2. Everytime I boot the game the loading screen gets stuck at "loading asset bundle definition", the only thing I did was put an updated version of planet shine into my game. Is there any way to fix this?
  3. So, everytime I start KSP (1.6.1, relatively heavily modded, about 12200 patches) it for one makes my PC run very slow (other programs take very long to respond) after the loading bar filled and secondly it glitches the audio coming from my PC. And it also freezes Windows in most cases between it finishing to fill the loading bar and arriving at the KSC (after loading a savefile). All of my mods were installed with CKAN, and if not, manually installed with the right version. Pictures of my GameData Folder can be found here. My PC specs are as follow: - CPU: AMD Ryzen 5 2600 Six-Core Processor 3.40 GHz - GPU NVIDIA GeForce GTX 1060 3GB - Motherboard: Gigabyte A320M-S2H V2-CF - Installed RAM: 8,00GB - Harddrive: 2TB HDD I run my game in DirectX11 because of KS3P and the whole freezing thing. In case of questions (wich will most probably come up as I don't know all the important things for solving my problem) please just ask me Thanks in advance!
  4. Hello. I am looking for a mod that allows me to freeze a ship in orbit. I want to make a movie and use the ships as anchor points for the cameras. But if the ships are in orbit, they drift away from each other. The mod Airpark allows this, but it doesn't work outside the atmosphere. Is there a mod similar to it that will work for ships in orbit? Thanks.
  5. edit: THE SOLUTION As suggested elsewhere on this board, I had attempted starting the game in OpenGL mode by adding -force-opengl to the target field in the shortcut I use for starting the game. I had also tried the same with -force-glcore, which is the command that the warning from Textures Unlimited suggests during startup. Neither had made the warning go away, the game kept crashing, and I found a surprising affluence of "d3d" related errors in the log. THE FIX: not using the shortcut. I used the command prompt to start the game, all manual like. Been playing for over an hour now, no problems, so I'm convinced this solved the problem. Just in case anyone shares this problem, the inability to start the game in OpenGL mode, I will add a short description as the right answer. To see whether your problem resembles mine, I will leave here the whole odyssey. Starting the game in OpenGL mode was pretty much the first thing I had tried, but not knowing how to build a command into a shortcut, I had done what I had thought a description elsewhere on this message board had described. I may have gotten that wrong, though the command that had been suggested there was not quite correct, it appears, either. Regardless. If anyone loveed up, it was almost certainly me. Clumsy is a state of mind. In a previous episode: Problem: in the last few days, the game has started crashing for no apparent reason. Over the past few days, I got system freezing up or BSOD a few times. I thought updating windows and graphics drivers had remedied that. But that game just keeps on crashing. Even when it's just running in the background, after the prolonged startup my large number of mods require. Crash, while I do nothing to it. Other than the VAB, I couldn't find anything the crashes appeared to have in common. As it happened without my input, I thought "Maybe it's the Autosave!". To test this out, I went into settings.cfg and changed the long and the short intervall, by hanging many, many zeroes at the end of either. I found the game translated the entry in the settings.cfg into 3E+23 after startup. I got to play around in the VAB for about five to ten minutes. Crash. I found in the log file that Janitor's Closet was throwing many NullReference errors. So I took it out. Game still crashed. I've piled the log file, the crash dump, and all the .cfg files and such that lurk in the game directory into a zip file, hence: I've also copied the addon list AVC provides me, it is hence: Note: This list is from before I removed Janitor's Closet. While typing this, I started up the game once more, and it crashed again. This time, at the exact moment that I tried placing the base of a strut. Assemblage of log files zipped up hence: Then I thought "It's the VAB!" So I started up the game, told QuickStart to take me to the Space Center. It finished loading and I busied myself with something else, waiting for it to crash or not. No crash message had appeared after what felt like 20 minutes, and I thought "yay!". Then I tried moving the mouse, and the cursor was stuck. Whole system frozen up. Couldn't even get to the CTRL+ALT+Del screen, that old combo did zilch. No Crash Dump, obviously (I compared the folder names to earlier dumps I had already zipped up). The output_log, though, is here: I would greatly appreciate any help in figuring this out. I suspect it's a mod. Actually, I'm fairly sure it's a mod. But as my wits weren't great in this to begin with, I've gone past their end a while ago. I'm presently mostly stuck at home, being chronically ill. Playing KSP is a welcome relief, so I'd really be grateful to anyone who can help me figure this out.
  6. So my game has been "crashing" a lot lately, it happens when i either enter the VAB, engage the parachutes, touch down at a surface, adjust the camera position. From the freeze there's three possible outcomes: the game runs normally in the background, i can click and stage normally (I know it by sounds), but there's no output to the screen. the game just shutdown, but there's no crash log. the screen goes all black, and after 30 seconds the computer restarts itself. My Pc is low end, but i don't think it's a performance issue, because the game runs at 30-35fps at ultra low settings. PC SPECS: Intel Core2 Duo E8400 @3.00 ghz 2 GB Ram i don't know what is the graphics card, but it's integrated, and worse than intel HD graphics. THANKS IN ADVANCE!!
  7. Hi guys. This is my first post, as I made my account specifically to ask about a big issue I'm having with this mod. (Note that this is technically my 2nd post, since I already posted this without the Log on this page) First of all, I'm playing KSP 64bit on OSX and recently managed to install CKAN using Mono. Procedural Parts is really what got me hyped up for KSP again. Its my dream mod. I've successfully installed many mods using CKAN and also tried to install this mod on KSP Version 1.3. However, my game freezes in the loading screen every time I try to use procedural parts (It happens when I want to launch a rocket after assembling it using procedural parts). The game doesn't crash, it freezes and becomes unresponsive, which forces me to force quit the app. I've tried to find people having the same issue online, but can't seem to find anything. I've tried to launch the game with only this mod installed and it STILL happens.. on version 1.3, as well as 1.3.1 (I used this version of the mod for 1.3.1). All tries were done with a clean install of the game. I just don't know what the issue could be. It would be greatly appreciated if someone could help me out here!! You would really make my week Thanks in advance! Unity Log:
  8. Having and issue with Kerbal Enhanced Edition for Xbox One Playing Career Mode, Custom Difficulty. When I try to save I get a pop up saying "Too Many Saves" in red bold letters followed by "You reached the maximum amount of saves. Delete some other saves to be able to make new ones." This issue occurred in original KSP, however it would ask at that point if you want to overwrite. This error happens every time, and occasionally causes the game to freeze. I have Revert Flights turned off and to keep myself from cheating I turned off quickloading as well. When I try to load a save I get text stating "Loading of saves is not allowed in this game." This is followed by the game freezing, and the icons at left of KSC disappear from the screen. Have had several crashes where when attempting to save, return to KSC or return to main menu the game stays at the pause menu and does not do any of those actions. I would like to know of any work around other than deleing this save file. My other save file is working fine, but it is only at save #4 or so. Also Xbox One only gives the option to delete all saved data, not individual save files. I still have the original game installed as well if this is cause for any interaction. Thank You -PixelGranny
  9. Hi, I'm having a KSP freeze/crash when performing a science experiment where the Science report GUI doesn't even get to appear. The KSP screen freezes and I get the windows 'processing/waiting' circular mouse icon. The experiment has been both a stock and moded item, so I don't think the part is the issue. I've checked both the log files and had the console open when replicating the issue to try and get information, but the game freezes before anything is written to those possible data sources so I'm left with no direction to track the issue. I've tried to leave KSP overnight in that frozen state and it never has come back, so it's stuck doing 'something'. I've removed a few mods related to science (CrowdSourceScience & [X]Science) but the issue still persists, but is at times random. When I take the same vessel to a separate game using the same install, there are no issues at all and the Science GUI appears as expected. So I'm not sure what to use to get some additional information. Is there are any other tools that can help isolate what might be causing this issue? Log file -> Mod list below in case it's an obvious conflict someone knows about.
  10. This all started when I upgraded to Windows 10. Playing KSP at Windows 8 is butter-smooth. But now, I have to wait for like 30 seconds to wait until the start menu is responsive again. Same thing happens when I quit to main menu. Already did: Compatibility Mode (Windows 8, Windows 7) Running the program as an administrator Running the launcher as an administrator Running in 32-Bit and 64-Bit modes No, I'm not lacking at RAM.
  11. I was playing ksp and then suddenly there was a glitchy thing all over the monitor and my computer froze. I have tried deleting my 2 mods but that did nothing.
  12. Hi guys, Im trying to get realism overhaul to work but not having much luck. I'm on a windows 10 64 bit PC and running the 64 bit KSP. I've got around 40 mods (all the RO essentials and recommendeds). The game freezes upon trying to load random parts on startup. If I delete the offending part it simply freezes on a different one. Even after deleting every non-stock part from mods, the game froze when loading squad parts. The loading bar on the bottom of the screen always jumps to full as this happens. Vanilla KSP from a different install directory works just fine. The modded install that's causing issues is kept in the same drive but not within steamapps. I've read of similar issues but their solutions didn't work for me. Some things I've tried: Restarting computer. Deleting everything in the ksp folder, re-downloading KSP and re-installing all RO mods from scratch. Using smallest textures on RSS and using autopruner to greatly reduce part count Checked RAM usage, never gets above 50% when loading. Disabling all unused network adaptors. Here are the last few bits and bobs from the logs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [MessageSystem] OnAppInitialized (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [MessageSystem] Reposition 0.1307803 13493 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Trying to reload asset from disk that is not stored on disk // this doesn't sound good, but both ksp installs are on my C drive with steam!?// (Filename: Line: 1010) MiniAVC -> IssueGui was destroyed. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MiniAVC -> IssueGui was created. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MiniAVC -> IssueGui was destroyed. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MiniAVC -> IssueGui was created. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MiniAVC -> ToolTipGui was created. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MiniAVC -> IssueGui was destroyed. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MiniAVC -> Starter was destroyed. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0 at Steamworks.SteamController.Shutdown () [0x00000] in <filename unknown>:0 at SteamController.KSPSteamController.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) [UIApp] OnDestroy: MessageSystem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MiniAVC -> ToolTipGui was destroyed. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MiniAVC -> ToolTipGui was destroyed. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Please help me oh wise forummers! I have been tantalised by the RSS screenies of others and I want more of my own!
  13. Hi guys, So I downloaded the demo of KSP from Steam. It downloaded fine and ran ok the first time I opened it. It opened in windowed mode so I pressed ALT+Enter and it entered fullscreen mode fine. I think the default resolution is 1280x720 and my laptop is 1920x1080 so before getting into the game I opened the settings and graphics options and changed the resolution to the maximum setting which I think is 1920x7 The screen went black and froze and all I could do is move the cursor. I tried pressing the windows button and ALT+TAB to get out and even tried ALT+CONTROL+DEL and CTRL+SHIFT+DEL but nothing happens. The only way out was to hold the power button on my laptop until it turns off. Now everytime I open the game it just goes to this black screen with the cursor. tried this several times but the same thing happens. I tried edited the Settings.cfg file to change Fullscreen to False and to change to a smaller resolution but it just opens with the same black screen every time. I also uninstalled through Steam, deleted any remaining KSP files and folders off my computer and reinstalled through Steam again but it just always opens with the frozen black screen. I'm at a loss as to what to do now. Any help would be greatly appreciated. KSP Version: Demo Build Number: 49515 downloaded from Steam My Specs: Acer Aspire V Nitro Black Edition, Acer VN7-592G Intel Core i7, NVIDIA Geforce GTX 960M What Happens: After changing resolution crashes on startup to black screen with movable cursor. Mods / Add-Ons: None
  14. Hello all, KSP has just started crashing inexplicably as soon as I double-click it to start. It had been crashing frequently before, and after one crash I tried starting it again and it gave the "the game crashed" message almost instantly. I tried again, same thing. Happens when I launch from Steam and directly from the Kerbal Space Program folder. I thought it might be my mods, so I removed them. Still, the game crashed on startup. It doesn't even get to the loading screen, it just crashes. I just tried it in 32-bit, no mods, and it loaded fine so it seems to be a problem with 64-bit. Modlist (started with them in Gamedata but the crash still occurs in stock): output_log.txt, from a modded crash: And one from after removing all the mods from Gamedata: Here's my system specs (or at least the ones I could find ): Insight is appreciated, although be aware I will be travelling on Tuesday and won't be able to try anything from then until July 8th. Thanks!
  15. Hi, since im playing 1.1, the game has a constant stuttering with small microfreezings every 2-3 secs, no matter if in in EVA or flying or anywhere. It doesnt avoid playing but makes it very annoying. I have x64, 12GB RAM, AMD Phenom II x4 955 3.20GHz and AMD radeon HD 7800. It doesn't happen with 1.05 which i also have installed. Anybody having the same issue? Anybody knows how to solve it. Also it crashes sometimes when recovering vessel...
  16. Hi all, i'm currently having trouble running my ksp game, and i can't find any information on the internet.. my ksp game, updated to 1.0.5, freezes when performing orbital manouvers. Not every time, but most of them: if i'm entering time warp game blocks with the "cannot warp faster than x" message, so it maybe has something todo with entering time warp If i'm exiting SOI, entering SOI game blocks right before it. The game completely freezes, I can't do anything, but the task manager shows that cpu is being used as normal. ksp.log seems to be clean, no traces of errors of sort. output_log.txt has a line similar to this at the end, each time the freeze occurs Warping to UT:606755.1. Max Rate Allowed: 50.0x. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) the two files can be found here my list of installed mods (CKAN export) { "kind": "metapackage", "abstract": "A list of modules installed on the default KSP instance", "name": "installed-default", "license": "unknown", "version": "2016.", "identifier": "installed-default", "spec_version": "v1.6", "depends": [ { "name": "ActiveTextureManagement-x86-Basic", "version": "5-0" }, { "name": "ContractConfigurator", "version": "" }, { "name": "DistantObject", "version": "v1.6.4" }, { "name": "DistantObject-default", "version": "v1.6.4" }, { "name": "DMagicOrbitalScience", "version": "1.1" }, { "name": "DockingPortAlignmentIndicator", "version": "6.2" }, { "name": "SpaceY-Lifters", "version": "1.8.1" }, { "name": "DockingSounds", "version": "1.2" }, { "name": "EngineLighting", "version": "1.4.1" }, { "name": "HyperEdit", "version": "" }, { "name": "InlineBallutes", "version": "1.2.3" }, { "name": "KAS", "version": "0.5.5" }, { "name": "KerbalAlarmClock", "version": "v3.5.0.0" }, { "name": "EngineerLevelFixer", "version": "0.3.1" }, { "name": "KIS", "version": "1.2.3" }, { "name": "KWRocketry", "version": "2.7.0-community" }, { "name": "KWRocketry-CommunityFixes", "version": "0.4.3" }, { "name": "MechJeb2", "version": "" }, { "name": "KWRocketry-CommunityFixes-interstage", "version": "0.4.3" }, { "name": "NavballDockingIndicator", "version": "v7" }, { "name": "NavBallTextureExport", "version": "1.3" }, { "name": "NavballUpDefault", "version": "V0.1" }, { "name": "PersistentRotation", "version": "1.0.2" }, { "name": "PlanetShine", "version": "" }, { "name": "PlanetShine-Config-Default", "version": "" }, { "name": "Multiports", "version": "1.0.2" }, { "name": "RealChute", "version": "" }, { "name": "RemoteTech", "version": "v1.6.9" }, { "name": "SafeChute", "version": "v1.8.0" }, { "name": "SAVE", "version": "1.2.4-1314" }, { "name": "SCANsat", "version": "v14.5" }, { "name": "Service-Compartments-6S", "version": "1.3" }, { "name": "FirespitterCore", "version": "v7.1.5" }, { "name": "CommunityTechTree", "version": "2.3" }, { "name": "ModuleManager", "version": "2.6.16" }, { "name": "VenStockRevamp", "version": "v1.9.1" }, { "name": "Toolbar", "version": "1.7.10" }, { "name": "TweakableEverything", "version": "1.14" }, { "name": "ToadicusTools", "version": "17" }, { "name": "EVAManager", "version": "6" }, { "name": "UniversalStorage", "version": "" }, { "name": "CommunityResourcePack", "version": "" }, { "name": "B9AnimationModules", "version": "v1.0.0" }, { "name": "AlternateResourcePanel", "version": "" }, { "name": "InterstellarFuelSwitch-Core", "version": "1.18" }, { "name": "EnvironmentalVisualEnhancements", "version": "1:EVE-1.05-4" }, { "name": "EnvironmentalVisualEnhancements-HR", "version": "1:EVE-1.05-4" }, { "name": "Chatterer", "version": "0.9.7" }, { "name": "Trajectories", "version": "v1.4.5" }, { "name": "Antennas", "version": "1.2" }, { "name": "BetterBurnTime", "version": "1.1.2" }, { "name": "CactEyeTelescopesContinued", "version": "v0.6.11" }, { "name": "KerboKatzUtilities", "version": "1.2.11" }, { "name": "InterstellarFuelSwitch", "version": "1.18" }, { "name": "KSPInterstellarExtended", "version": "1.6.1" }, { "name": "TweakScale", "version": "v2.2.6" }, { "name": "FilterExtensions", "version": "" }, { "name": "CrossFeedEnabler", "version": "v3.3" }, { "name": "KerbalJointReinforcement", "version": "v3.1.4" }, { "name": "ContractConfigurator-AnomalySurveyor", "version": "1.4.2" }, { "name": "ContractConfigurator-InitialContracts", "version": "1.0.5" }, { "name": "ContractConfigurator-RemoteTech", "version": "2.0.1" }, { "name": "CustomBarnKit", "version": "" }, { "name": "DockingTarget", "version": "0.2" }, { "name": "CryoEngines", "version": "1:0.1.11" }, { "name": "BDAnimationModules", "version": "v0.6.2" }, { "name": "CryoEngines-LFO", "version": "1:0.1.11" }, { "name": "FilterExtensionsDefaultConfig", "version": "" }, { "name": "FilterExtensionsStockRework", "version": "" }, { "name": "KerbalAircraftExpansion", "version": "1:KAX_v2.6.1.0" }, { "name": "FirespitterResourcesConfig", "version": "v7.1.5" }, { "name": "xScience", "version": "4.12" }, { "name": "ContractsWindowPlus", "version": "5.5" }, { "name": "HideEmptyTechNodes", "version": "0.3" }, { "name": "Fusebox", "version": "1.51" }, { "name": "EnhancedNavBall", "version": "" }, { "name": "EVAEnhancements", "version": "1.1.1" }, { "name": "MenuStabilizer", "version": "1" }, { "name": "SwitchVessel", "version": "0.4" }, { "name": "B9-props", "version": "R5.4.0" }, { "name": "B9", "version": "R5.4.0" }, { "name": "AdjustableLandingGear", "version": "v1.2.0" }, { "name": "RasterPropMonitor-Core", "version": "v0.24.2.1" }, { "name": "KlockheedMartian-Gimbal", "version": "" }, { "name": "SmokeScreen", "version": "" }, { "name": "B9-PWings-Fork", "version": "2.1" }, { "name": "Kopernicus", "version": "1:beta-06-3" }, { "name": "Scatterer", "version": "1:v0.02182" }, { "name": "JettisonFuel", "version": "1.01" }, { "name": "EditorExtensionsRedux", "version": "3.0.1" }, { "name": "MechJebForAll", "version": "" } ] } I usually run ksp with this arguments KSP.exe -single-instance -force-d3d11-no-singlethreaded but even without them the problem occurs EDIT: If it helps, i created a 6 satellite network around kerbin, and the freeze happened since the first time i tried to exit it's SOI, may be something related to remote tech?
  17. This one isn't high urgency -- it's not locking up the computer or anything -- but I'm paranoid and wondering what's going on. When I start KSP, a few seconds after the Main Menu appears, the game seems to hang for a second or two--except that the music keeps playing just fine and the mouse cursor still works (though if you mouse over any menu items or click on them, they don't respond). Once the game gets past the hang, everything works perfectly, and the hang doesn't occur again unless you exit KSP and restart it. The hang also doesn't recur if you return to the main menu from inside the game. KSP version, no mods. The problem started occurring two or three months ago; I had not made any patches or hardware changes to the computer around that time. The problem happens every time I start KSP, even if no other programs are open at the same time. However I do seem to have a minor glitch with one other Steam game (a menu hiccup, curiously), and an occasional window-resizing glitch with a couple of online flash games that use Unity (is flash-game Unity the same Unity used by KSP?) So, off the cuff it looks like it might be a bug in Unity, but I wanted to get the official word.
  18. If I play the game completely unmodded, the game runs completely smooth, no sudden drop in framerate or freezes whatsoever. If I install just one contract pack, stuttering happens. The more contract pack, the worse the stutter, sometimes reaching half a second freeze every 3-5 seconds. This happens when controlling the vessel outside VAB/SPH. Any idea why and how to fix it?
  19. Hello, I just am asking for some help. I experience a 1 to 2 second lag every 1-5 seconds. The scenery setting is already set for low. I also have some mods, including dynamic texture loader. I used to have Active texture management, but I hated that all of the icons and flags on the contract got pixilated. I don't know if it is my computer (I know that it is not the best one) or if it's the settings or the numbers of mods that I have. All advice is appreciated. Here is my mod list. Thanks .