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Found 2 results

  1. The goal of this challenge is to play a community game of "reverse" pass the parcel. Players will take turns transporting a parcel back and forth between the KSC and the Island Airfield, using the EVA Construction Mode to add a part to the parcel each time it's shuttled between the KSC and Airfield. The last team to transport the parcel successfully is the victor. Rules: There are 2 notional teams: "Team KSC" and "Team Airfield" Players take turns sequentially. Players can submit entries for one or both teams. Players can enter more than once, the only restriction is that a single player may not take 2 turns in a row. Each Turn: Choose 1 part that does not already exist on the parcel (the parcel may not have the same part added twice). Transport the parcel to the other team's home turf using your creativity and ingenuity Team KSC: Home turf is anywhere within the grounds of the KSC. Team Airfield: Home turf is anywhere on the island that contains the Island Airfield. Using the EVA construction mode, add that part to the parcel permanently. You can add the part to the parcel before, during or after the journey. The journey does not necessarily need to take the shortest path between the KSC and the Airfield. The parcel must survive the journey intact. You may not use any resources from the parcel. Other rules: Team Airfield can use the Airfield launch option from the VAB or debug menu to place their craft on the island initially as a convenience. Stock parts only. No modded parts or DLC parts - this is to ensure maximum compatibility for all players. If you use a mod such as MechJeb or KER make sure that no modded parts corrupt the save. As a courtesy to the other team, don't intentionally block the runway or launchpad. No Kraken drives or similar exploits. Keep it clean, have fun and don't go looking for loopholes. Victory: If a team succeeds in making the parcel too large or awkward to transport any further, then that team is victorious. If every possible part has been added to the parcel and there are no unique parts left to add, then both teams share a joint victory against the Kraken. Logistics: Add a post to the thread requesting a turn (or DM me) and I'll add you to the turn queue. When notified that it's your turn, download the latest save file from Github. Take your turn then save the game as a new save file named in the format "<turn number> - part name". For example, the current save file is named "001 - hubmax,okto2". If you add a mystery goo, then name your save file "002 - mysterygoo". The next player would then name their file something like "003 - z100" and so on. Open a PR in Github or upload the file somewhere publicly accessible. Create a post in the thread with photos or video documenting your journey and include the link. Try to keep turns reasonably quick (within 24 hours) to keep things flowing. No problems if you have real life obligations, just let me know and we can either work out a small extension or bump you one or two places down the queue. Turn Queue: ??? ??? ??? The parcel is currently on the apron in front of the SPH awaiting transport to the Island Airfield...
  2. Deliver the priciest "present" possible to the North Pole. Most expensive present wins. A present consists of any number and type of parts joined together, the more expensive the better! Be creative Due to spending all our money on the present we can't afford to upgrade the KSC facilities so your craft must fit within the Level 1 Launchpad and Runway restrictions by weighing 18 tons or less. Rules: Submit photos or a video of your entry, showing the present in the VAB or Hangar for cost purposes and then delivered at the North Pole Stock and MH parts only. I'm not aware of any drastic price changes between recent versions, so feel free to use anything from 1.3 to 1.6. The craft must weight 18 tons or less Mods that are purely informational (e.g KER), visual (e.g. EVE, Scatterer) or audio (e.g. Chatterer) are allowed. Mechjeb assistance is also fine. You must start from either the KSC Launchpad or Runway (any level VAB or Runway is acceptable) Finish by detaching or decoupling the present anywhere in either Kerbin's "Ice Caps" or "Northern Ice Shelf" biome. The present must be inert and not contribute any fuel, thrust, control authority or more than incidental lift during the trip. (however EC generation is ok) No more than very minor part clipping or offsetting when making the present - excessive clipping (e.g multiple fuel tanks in the space of one) will ruin it! Any excessive part clipping, Kraken drives or debug menu shenanigans earns you a place on the naughty list. This is a lighthearted challenge and the rules can't cover every possible edge case, so try to stick to the spirit and most importantly, have fun! The coveted and prestigious "Award of the Reindeer" shall be bestowed on any entry that goes the extra mile and fulfills any of the categories below. Notes: Each AotR category is a separate award Each AotR category is awarded *once* only to the first entry that successfully meets the criteria A single entry can obtain multiple awards Watching the movie(s) of your award is not required AotR Categories: The Polar Express Deliver your present in less than 10 minutes Die Hard Blow up the VAB during delivery Gremlins Deliver the present despite something going wrong during the mission e.g staging mishap, forgetting parachute, functional part breaking Home Alone Bring all your Kerbals except one on the trip Planes, Trains and Automobiles Deliver the present without leaving the atmosphere The Grinch Deliver your present to the South Pole Scrooged Bring the present back with you to the KSC after delivery (present must still be capable of detaching) While you were Sleeping Have a Kerbal on board pass out from G-force during the mission Trading Places Swap 2 Kerbals using EVA while flying in the atmosphere Leaderboard: Player Cost AotR @dire 89,132 Planes, Trains and Automobiles
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