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Found 5 results

  1. Download on SpaceDock, Github or Curseforge.. Also available on CKAN. Patches: copy — modify On Demand Fuel Cells Refueled 1.2.0.0 - To Go Boldly (KSP 1.8.1 + .NET Framework 4.8) zer0Kerbal adopts for curation the mod known as On Demand Fuel Cells (ODFC) Continuation of On Demand Fuel Cells (ODFC) originally by @Orum, now continued by zer0Kerbal with massive support from @4x4cheesecake, @linuxgurugamer and additional community support. The plugin has undergone massive and systematic updates and changes. *** THIS IS DOES NOT COME WITH ANY PARTS; PLUGIN ONLY *** See below (sic) concerning parts. DOES NOT COME WITH PARTS, but has a patch to copy/modify the stock Fuel Cell and Fuel Cell Array as new parts. Patches: copy — modify On Demand Fuel Cells (ODFC) is a plugin to simulate fuel cells in Kerbal Space Program (KSP), and do a better job of it than stock's use of a resource converter. The main difference is it only generates electricity when it's really needed (batteries almost empty), and otherwise lets electricity of a craft float up and down, as it might in a solar powered vehicle when the sun is eclipsed by another celestial body. It also allows fuel cells to generate byproducts, aimed at supporting life support mods like TACLS. The plugin requires a set of Module Manager patches to function, as it does not do anything unless integrated into a part. There are two different sets of patches available on CKAN or SpaceDock. One set that copies the fuel cells from Stock, Universal Storage 2, Jatwaa Demolitions Co, and Solid Fuel Cells (soon more) and replaces the stock modules with ODFC with three modes (four if Community Resource Pack is installed correctly) of operation. Also adds a 0.5 EC/s multimode fuel cell to all stock command pods (easily disabled since in separate patch) Another set that modifies the same set of parts instead of copying them. Features: adjustable fuel cell use - much more than just On/Off operation multiple fuel modes (serial usage - one mode at a time) variable activation threshold configurable to produce byproducts (so O+H2 = EC + H2O) very small memory footprint Brown and Black out protection assistance PAW (Part Action Window / Right Click Menu) grouping with autocollapse, click the down arrow to drop the ODFC control panel down (KSP 1.7.1). new Optional difficulty settings for moderate and hard play - Stall. Don't run out of EC or the fuel cells will stop functioning since they need electricity to function. new feature: autoSwitch (disabled for hard play). If current fuel mode is lacking fuel, will automatically look for another mode that has fuel available. If you are completely out of fuel, well, let's face it - you are completely out of luck. We tried. new the group label on the PAW/RMB part window now reflects status of the fuel cell so you don't have to expand the group to peek in to see if the refrigerator light is on. more features coming soon (hopefully) Known Issues: Does not seeming work with Tweakscale Ampyear, Kerbalism, B9, and BackgroundProcessing or Background Resources mods do not 'see' ODFC (being looked at). Should not have both BackgroundProcessing and BackgroundResources installed. Parts: DOES NOT COME WITH PARTS. There were custom modeled parts that came with the original ODFC, but they are under a restrictive license (all rights reserved) unlike the plugin which is under the CC-BY-NC-SA-4.0 license. There are plans to release more Fuel Cell Parts under a different release (this is underway). Links will be provided to these additional parts. Patches: Sold separately. Batteries not included. StockFuelCells.cfg patch modifies and or copies the existing Stock Fuel cells (+PART) and adds three (*four) modes of operation: Monopropellent Liquid Fuel + Oxidizer Liquid Fuel + Intake Air *Hydrogen Gas + Oxygen Gas = Electric Charge + Water if RealFuels installed, will add an additional mode (coming soon) .* If you have the Community Resource Pack correctly installed it will give you the additional mode See Betatest Check list (below) for a list of things we are looking for, especially looking for balance issues, Requests for additional stock sizes and modes should be made below. Software/Source code Only License (Source Code): GPLv3 Non-Software(all other) License: CC 4.0 BY-NC-SA links to original: On Demand Fuel Cells (ODFC) by `Orum'. Licensed under CC 4.0 BY-NC-SA - - Source Code: Github repo.
  2. I have no idea what has happened but fuel cells won't take in any fuel and won't produce any electric charge. I removed all my mods and reinstalled KSP but the problem still persists. I made a test craft that was a probe core and a fuel tank with a fuel cell but when I turn on the cell no charge is generated. Is this a bug in the new update or is there something wrong with my install?
  3. Hello everyone, I'm new here. I use 1.7.3 and I think I have a bug with fuel cells (I don't know if it appeared with the update or not, i just noticed it) : no matter which fuel cell (the single one or the 6-pack), when I press the button to start it, it doesn't create any power and doesnt consume fuel. I put the fuel cell directly on the fuel tank and there is no other power generator on the craft. I had mods before but I removed them long time ago, I don't really remember but I think I made a new installation after removing them so there is little chance that it is a mod related issue. I searched on forums but it seems i'm the only one to have this issue. did I do something wrong ? Thanks in advance for the help and sorry for my approximate english
  4. Can anyone kindly explain the operating/design process for implementing a working Fuel cell configuration in RO/RF? I believe I understand the LO/LH2 input to the fuel cell is required I assume the fuel cell part must be attached to a LO/LH2 tank (and the proportions are "similar" to a LO/LH2 burning engine) I assume that electrical power flows freely regardless of cross-feed (could be wrong) I understand there will always be fuel boil-off regardless of the tank type Yet... My pod always drains electrics to Zero and goes dead Fuel cells always show .01 charge (after they expend their residual (at start) charge) So... What am I missing here? (happy to label myself an idiot if I'm missing something obvious) Thanks in advance - I sense that most players resort to solar because its easier. However, I would really like to see if a working fuel cell configuration can be achieved in the current RO/RF setup. W.
  5. I've tried everything sensible to get a fuel cell in RO to operate. Regardless how it is attached a LH2 LO tank (tried various tank types), my command pod electric runs to zero, the fuel cell electric runs to zero and the LO LH2 tanks just sit there - and no electric generation occurs. Can anyone provide a step by step procedure to utilise a fuel cell in RO that works? Any help is much appreciated - I'm scratching my head in frustration.