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Found 29 results

  1. Hello everyone. I have an idea for a unofficial KSP mission that shall include mods. This mission as you can guess from the title needs a mod (or mods depends feed back from all of you) that extends the Kerbal-Verse (Universe for the kerbals) and possibly adds extra terrestrial technology or enemies. Thats right, the Kerbals after conquering the Mun turned their eyes towards the other possible galaxies and such stuff and decided to start a new mission. Extended Galaxy Resaech Team 1 or EGR1 This mission is in prototype stages and wont be shared soon unless some of you volonteer to help me find mods and test them. This is and idea i might remind you so dont get to comfy on the idea. If i get lots of good feedback i will start EGR1 P.S: Anyone knows mods that can add planets to the Kerbal-Verse please either give a direct download or a site where i can download the mod or review it. P.S.S: The mods need to be in 1.3.1 (I use a Mac with Steam) Good luck to all who participate in this grand adventure.
  2. We're Short on People!

    I am posting this topic on behalf of RSP (realspaceprogram) because we are short on people. If you would like to join and help us with our launches, feel free to PM me and I will talk it over with other RSP members if you are fit for the job. All we ask are that you: Non-Mission Control Requirements: Discord (primarily text portion, mobile app acceptable) Able to run a KSP save with Realism Overhaul (RO), Real Solar System (RSS) and all of their dependencies (as well as all mods listed above). Specifically able to make Launch Vehicles. Knowledge for planning and coordinating. Knowledge to code within kOS, KRPC.(GNC Only) Mission Control Role Requirements: Decent Microphone Good internet speed (10 Megabits/second+) Discord Chat Software (for Mission Control Discussions- during launch) Able to attend launches (semi-regularly. We can make exceptions, but only if mentioned before a launch!) We are especially short on programmers, so if you have any knowledge in kRPC, then please consider joining RSP. Sincerely, SpaceEnthusiast RSP Mission Controller
  3. What is your favorite mods?

    The goal of the game will be to say what is your favorite mods Rules No links and images (GIFs and videos Ex) Have fun No spams Here we go! My favorite mod is OA, DD, RA and OS
  4. Hover around the globe

    Hello people of the world Turbofreak88884444 here with a challenge for you guys. and yes this is another circle around kerbin but with a few twist you can only use hovers as your mode of trasportation (im my defination of hovers is a mix of plane and rover) with that in mind lets continue, and before you get nit picky with me on how your going to propell yourselfs around the world on hovers I got that coverd in the rules below. Your mission: is to build and find the fastest and fuel efficnent route around kerbal weither it be by land or sea or the mix of both terrains. This is also a time attack run once you leave Ksp main facility your time starts. if time attack is not your fancy thats fine an alternate goal instead of a time attack run is to either carry passengers (or kerbals robots etc..) or Cargo with you untill you run out of gas... Example of a hover AKA a moded hovercraft--------\/\/\/\/\/\/\/\/\/\/\/--------- ------------------------------------RULES--------------------------------- ----------------------------------------------Scoring System (TIME TRAIL ONLY)------------------------------------------------ + 00:00:20 seconds for fuel stops - 00:00:01 Seconds for craft weight - 00:00:10 seconds for overall top speed + 00:00:01 seconds for fuel capacity -------------------------------------------------------------------------------------------------------------------------------------------- There will be alot of medals or rewards giving out in this challenge im currently making they will be down below. MODDED TIME TRAIL--------------------------------------------------------- STOCK TIME TRAIL----------------------------------------------------------- EXPLORATION TRAIL----------------------------------------------------------
  5. "Most Kerbal" Craft Repository

    Here is a place for your most kerbal designs and ideas. Mods, stock, who cares. Happy building!
  6. Duna landing (sorta)

    I just got done landing on mars well maybe not perfectly (try to land but have the command pod and not fuel or engine fall off) I did it today like a couple minutes ago RULES (MUST LAUNCH FROM KERBAN, AVALIABLE MODS - MECHJEB + ENGENEER REDUX, MUST BUILD OWN ROCKET, DO NOT GO INTO A SUB ORBIT TRAJECTORIE FROM KERBIN, GO OUT OF KERBIN INFLUENCE BEFORE HOHMAN TRANSFER, WHEN ENCOUNTERING MARS CIRCULIZE, MAX PARACHUTES ARE 5, DO NOT USE HYPEREDIT) enjoy!
  7. I was wondering if there is anything that, if dropped into the Sun, would survive for very long, say, long enough to get to the surface. What would happen if you dropped the same thing into different stars? If you changed the speed of the object? Discuss.
  8. Welcome! We hope you like it here in our new sale garage, with our new Lamborghini. Here at A.A.A. we take great pride in bringing you the best of rocketry and aeronautic advancements. all craft file links at bottom of post. Rockets: Hyperion The flagship rocket of AAA, the Hyperion can VSSTO up to and over 100 tons to LKO. Able to be landed and reused, this is THE ship for eager minded entrepreneurs and frugal space programs alike! The Hyperion can be reconfigured for a variety of uses. Comes with streamlined command pod, capable of emergency detachment. warranty void if landed on Mün. Titan A Ahh... the Titan A. The poor, (but still rather wealthy) man's Hyperion. Able to VSSTO up to -redacted- tons of payload to LKO, this rocket can transport whole space stations into stable orbit. Base model includes Station Core. Probe core for landing not included. Warranty void if used as ICBM. K-2 (replica) The K-2. A pioneer of rocketry, and capable of suborbital flight to boot. Originally designed as a child's model rocket, this machine has turned itself into a symbol of one of the worst regimes to ever rule Kerbin. But it's still a pretty cool rocket! PLANES X-7509 "Highly experimental. Highly dangerous. Really Cool"-Jebediah Kerman The X-7509 is a new long range strike bomber from AAA. Capable of refueling from any part of the globe, this plane is a must have for all cold war locked countries. For an emergency bombing run, the ore tanks and nuclear reactor can be dropped, and used as a makeshift Thermonuclear weapon. Seats four(4). Mach 1 capable. Warranty void if bomb dropped while plane is inverted. K-797 Capable of carrying over 120 passengers to numerous destinations around the globe, the K-797 is the next generation passenger aircraft. These planes are going fast, so make sure to gets yours now!! K-84a A leader in passenger comfort, the K-84a is also at the forefront of customer safety. Able to fly on any one of its three engines, able to belly land on land and water, and able to fly half way around the world, this plane is a must have for any innovative airline. S-581 "Thermeso" A max speed of mach 3+. suborbital capable. Room for two passengers. Move over Kearjet! The AAA Thermeso is an incredible piece of engineering, and just happens to be incredibly fun to fly! Buy yours now. Kb-3-427 Do you need a bomber capable of crossing the KSC continent in under five minutes? do you need to strike in the dead of night? Do you, for some reason, need to break mach 4 while doing it? If you answered yes to any of these questions, AAA recommends the KB-3. Carrying three 1000 kiloton warheads, this plane serves the same goal as the X-7509, but in a fraction of the time. Warranty void if bombs are dropped at below 5 kilometers.( please do not drop all bombs at same time. AAA recommends using the two symmetrical warheads first, and then deploying the third). K-108 "Reliant" Need the charm of a slow, subsonic flight? Then the K-108 is the plane for you. boasting two sets of wings, yes TWO, this biplane is ideal for a relaxing trip on a sunny afternoon. Warranty void if used as a stunt plane. F-97 "Radiance" Imagine the Radiance as a minivan.If your mid sized sedan was mach 1 capable, had a max ceiling of 22 kilometers, and could transport your kids to school in under five minutes. Oh, and if it was loosely modeled after the KR-71 white bird. You know what? scratch that whole minivan idea. Its a plane, gosh darn it! Warning: Not capable of landing on water. Download links for all vehicles: https://drive.google.com/drive/folders/0B7ypwk--ILmnODJEZzg2YzFxcFU?usp=sharing Thanks for looking!
  9. [1.3] Space Opera

    Well, I've had 0.9 (Release Candidate to use poncy terms) out for a bit, and no-one seems to have complained, so it's time to call this a release. This mod started as a way of not-quite-cheating-outright. Basically, for when most people would have been sane and just enabled the infinite fuel, I added these parts (or actually, a primitive early version of them) and still flew, and checked fuel and all that, they were just absurdly overpowered. In fact, it started with that RSS-start-on-Mars mod. Because as hard as launching from Earth, landing on Mars, taking off again, returning to Earth is. It pales to the horror of doing it the other way around. And hell, MARTIANS. But then the parts just sat there for ages. But then I thought, "wouldn't it be cool to do silly Sci-Fi grade stuff?". So I merged the old idea with some new waffle, and then added stuff, and noticed existing mods for Alcubierre drives (thanks @RoverDude) and added warp drives. I added a silly chain of resource convertion, so craft needed some work to function. And here we are. Space Opera. Available for download from https://spacedock.info/mod/1137/Space Opera Or CKAN. The mod contains the parts and resources to enable both sub-light drives and super-light drives. Plus a power generator you will want to use if you're going to use the other bits. For sub-light, the engines (and RCS) run off a resource called Handwavium; Sublight drives are either the long "interplanetary" drive (many G, be careful) or the "planetary" drive, which has a lower thrust and can be carefully throttled for things like landings. RCS is available in 3 profiles and 3 sizes. Handwavium can be either a stored resource for short journeys (aka, to another planet and back) or generated from TaurusFecalium, via a converter; For super-light drives, you will need to grab Rovrdude's Alcubierre drive. You can obviously just use his (which are smaller, so fit those pesky little craft), or use the drives from this mod, which are larger, faster, and more annoying. :-) The hyperdrives come in two flavours (so far). Both use two outriggers that I will not call nacelles. The faster, beefier one, has fixed n\outriggers, while the slightly slower one extends the outriggers when running. Now, to get the warp drives to work, you'll need some electricity and polarity field. You'll need some Negative matter to generate that polarity field. And some Quantum flux to generate the negative matter. Which you'll get from the warp core. Converters all provided. I have vague hopes of making a module that allows a part to produce a "field" to turn off acceleration (G) effects for kerbanauts. Until that distant day when inertial field generators work, I advise disabling the advanced tweak feature of G effects when using this mod. This mod now has a Kottobos review Continued from dev thread;
  10. This is about fun, happiness, ginormous rockets, fun and interesting mission profiles. - Start Career mode - Open the debug menu and max out your buildings (and unlock the tech tree if you like) - Always accept every contract available and perform them in a single launch. - Difficulty: Set your starting reputation to a lower (easy) or a higher (hard) value. It's more a gameplay idea than a challenge because we can't set up specific rules or quantify awesomeness because every mission will be unique and hold it's own challenges individually.
  11. Here comes Gali the Alligator

    Hey, you. Yeah, YOU! Were you annoyed, even traumatized as a child by muppet shows? No ? Come on, look into your darkest memories! Still not? Go deeper! So now? Yes? So you remember these terrible big kitchen gloves with their shrill voices? Don't you always wish to get your own revenge about? Then... here... comes... Gali the Alligator! Also available in its original French version : More seriously I just re-discovered this video today. When I saw it the first time in 2008 it was like a revelation against the Muppets, just like the crazy Meet the Feebles.
  12. Kerbal Spice Program 2.0

    This is basically a continuation of the original Kerbal Spice Program run by @Badie (this is with her permission). The goal is to create a craft that looks like food/something that looks like food. The rules are that: The parts should be stock (I might add a modded section later, but right now I'm trying to avoid mod pizzas and procedural corndogs). It should have some kind of (at least theoretical) purpose, however vague. Ex: flying advertisement, food stand, Mun rover, etc. The scoring system is kind of arbitrary.* I guess we can periodically update a set of categories. First entrant: @Cunjo Carl Cup of Tea Most detailed: @EBOSHI Cup of Tea Most (plausibly) useful: @martiplay28yt ISRU Popsicle *if anyone has a better idea for how to work this, please let me know. @ moderators If this should be somewhere else, feel free to move it.
  13. meme shaming.

    This is where you post a meme and someone else shall shame it. One rule keep it sfw.
  14. Kerbal Shaming

    Welcome to Kerbal Shaming where you shame the person above you. For example, the most recent person to comment on this thread will shame the person above. Then you can think of a good comeback to what they said to the person who posted before them, or lets say their profile picture. After that, you will be shamed by the next person to post on the thread. That will be all you need to know accept for the rules: 1. Don't be to mean to others 2. Have Fun P.S You may shame yourself Start Here
  15. Dawn Engine.

    This challenge is weird, and takes patience. It's also quite simple. Build a ship to visit every planet, and a lander to land on them. The trick is, you can only use the Dawn Engine to get to every planet. However, you can use liquid fuel to build the ship. And liquid fuel for the ONE lander. But that's it! So, you need: 1 ship, with as many Dawn Engines as you wish/need, 1 lander, and whatever else you want. 1 lander, with whatever you need. 1 Kerbol System. At least 1 Kerbal. Rulez: Ship must be powered only by the dawn engine. The lander is the only thing powered by liquid fuel. Ship and lander must be separate, and be attached by docking. No mods, however, MechJeb IS allowed. Good Luck! Ask me if you have any questions.
  16. Remember when you went up to 20km and then instantly turned 45 degrees west? Pepperidge Farm remembers... Do you?
  17. Hey, did my KSP 1.2 just say "Thanking Fwiffo" while loading 8-) Was that from a mod or something?
  18. I'm making a template for measuring how far your career save has gotten. Here it is: ----------------------------------------------------------------------------------- Date in kerbin time: Y1.D1 ----------------------------------------------------------------------------------- Tech tier (Starting tech is tier 0): 0 ----------------------------------------------------------------------------------- Last milestone - LAUNCHED FIRST CRAFT <--- ENTERED ORBIT ORBITED MUN / MINMUS LANDED ON MUN / MINMUS BUILT SPACE STATION WITH MASS GREATER THAN 30T ACHIEVED INTERPLANETARY TRAVEL ACHIEVED MANNED INTERPLANETARY TRAVEL, RETURNED HOME INTERPLANETARY SPACE STATION INTERPLANETARY BASE INTERSTELLAR ARK ----------------------------------------------------------------------------------- Reputation: 0 ----------------------------------------------------------------------------------- Funds: 25,000 ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here's mine ----------------------------------------------------------------------------------- Date in kerbin time: Y4.D~350 ----------------------------------------------------------------------------------- Tech tier (Starting tech is tier 0): 5.1 ----------------------------------------------------------------------------------- Last milestone - LAUNCHED FIRST CRAFT ENTERED ORBIT ORBITED MUN / MINMUS LANDED ON MUN / MINMUS BUILT SPACE STATION WITH MASS GREATER THAN 30T ACHIEVED INTERPLANETARY TRAVEL ACHIEVED MANNED INTERPLANETARY TRAVEL, RETURNED HOME <------------------------------------------------------ INTERPLANETARY SPACE STATION INTERPLANETARY BASE INTERSTELLAR ARK ----------------------------------------------------------------------------------- Reputation: ~60 ----------------------------------------------------------------------------------- Funds: ~350,000 -----------------------------------------------------------------------------------
  19. Found a bug!

    Guys, I found a bug in the game. I was trying to land on Kerbol, and every time I get close to land my rocket keeps exploding. I know its supposed to be the sun, and its hot and all, which I totally forgot the first few times I tried. But then I waited until its night time so that it's cooler, but its still as bright as ever. I tried this for a couple of nights in a row and my craft still keeps exploding for no reason at all. Now I'm going to try one more time tomorrow night. If it doesn't work I'm going to scream at someone.
  20. Kerbal boat program

    so, I haven't played KSP in a while since my brother is very protective of the pc. I just opened up my sandbox save and I LOVE the update. all the new changes they made to make it easier to do stuff. (also the way it looks, like hovering over a shroud of an engine sort of deconstructs it). Anyways, i also love how ships float and don't explode on contact with water. I just spent like 30 minutes driving big planes as boats and had more fun than ive had with any other game in months.....I need a ife
  21. Hi everyone! I'm trying to work out how to adjust alignment/rotation of two modules currently docked together in space. I presume this must be possible to do within the save files. As you can see, the handle things are ever so slightly off, I don't think I could have got them more precisely aligned, given the circumstances (detachable rcs on orange tank - I've no idea why I chose to dock the orange tank to the command module rather than the other way round - also the orange tank is empty). So, does anyone know what I'm looking for in the save files to adjust? Will it be a simple case of finding the docking port attached to the orange tank and rotating that or will I need to rotate the port, the tank and everything else with it? It needs to be aligned perfectly, for reasons.. Thanks everyone! P.S just in case the insert media link didn't work... http://imgur.com/kuQLH5j
  22. So now that 1.1 is officially out, I thought id have some fun again.
  23. Decided to have some fun in the SPH in KSP while waiting for the release of 1.1. Here is the result! Gotta love KSP!
  24. Challenge for U

    Hey guys, I have a major challenge for you guys, you guys must get the Sido Urania pack, and land on every planet(Not Jool or Urania), and moons, and safely land back on kerbin(Space Stations, IRSU, and any other fueling method other than cheating is allowed). Be sure to bring back pic's from your big adventure. Oh, and any other mod is allowed(except Hyperedit, and other planet mods)