Search the Community

Showing results for tags 'future mod'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 1 result

  1. Hello all! So far I've made a part mod, contributed to a mod, and created an extension to a mod, but I've never really made a true, in game mod that really interacts with the game per se. The mod/extension I've spent the most time on is my KSP-PAO - Public Affairs Office, which creates a NASA/TV like experience for your missions in real time. This mod relies exclusively on the the AWESOME Telemachus mod to pull KSP data from the game and provide it externally over http. While designing new features to KSP-PAO, I realized that some of them I had been planning on being part of the externalized portion of the code in JavaScript - I realized that I could include some of it IN GAME as another mod so that other people could use it, and I could get some new experience. The functionality I've started playing with is a kerbal biography generator. The game keeps interesting stats on Kerbals that my KSP-PAO should talk about, but what about... where they were born? or went to school.. or what degree(s) they obtained? The next version of KSP has been Internationalized and localized (a process which I have professional experience with) and I wanted to create a way todynamically and consistently create Kerbal biographies in ANY language. So, I've started designing the code to be able to just that. Eventually this mode will allow you to look at the mini-biographies of any of your Kerbals and utilizing the string tables for localized versions for all the KSP supported languages. The Kerbal Chronicle contest really got me thinking about the backgrounds and back stories of not only the four veteran Kerbals, but all of the Wily, Thermin and Belka Kermins out there! I'll be documenting the development of the mod here on the forums. All that being said, when the next version of KSP comes out, I'd like to know how/learn to to.... get the list of all the localized name pre-fixes and suffixes, and their appropriate enumerators. get the list of all the localized location names in KSP (DSN names and contract locations) Also, I'll be asking for help with:. getting some localized grammar structures for three or four sentences I'll be heavily reusing. ...and eventually some great suggestions and additions to the list institutions of higher learning I've started. The list currently includes: Kerdue University (more Kerbonauts have graduated from here than any other school!) The Kerbin Institute of Science Joolian Polytechnic. I'll be also be learning how to create/use some in game UI elements for the first time. Eventually, my KSP-PAO will use this mod, via Telemachus, to read out the biographies of Kerbals from time to time, during a launch or EVA.