Jump to content

Search the Community

Showing results for tags 'garbage collection'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 3 results

  1. Hey there, I am running a modded install that according to Memgraph with 10 flights is pounding the heap with 450,000K/second.(not typo, half a gig heap increase per second) I obviously can only run the game in any fashion using the increased heap sizes as the garbage collection runs constantly, but I was wondering if anyone had an idea how to figure out which mod is generating so much extra data. Can someone give me some pointers or places to look? Removing the mods obviously removes my ships so it makes testing much harder. Is there a debug tool that can look per mod? (probably not but thought I would ask) "name": "UbioWeldContinued" "name": "UniversalStorage" "name": "CommunityCategoryKit" "name": "TimeControl" "name": "PatchManager" "name": "TweakScale" "name": "InterstellarFuelSwitch-Core" "name": "CommunityTechTree" "name": "CommunityResourcePack" "name": "KerbalPlanetaryBaseSystems" "name": "ModuleManager" "name": "KSP-AVC" "name": "HeatControl" "name": "KerbalAlarmClock" "name": "REPOSoftTech-Agencies" "name": "ExtraPlanetaryLaunchpads" "name": "Toolbar" "name": "TriggerAu-Flags" "name": "InterstellarFuelSwitch" "name": "MinAmbience" "name": "KSPInterstellarExtended" "name": "HangerExtenderExtended" "name": "FinalFrontier" "name": "HideEmptyTechNodes" "name": "KAS" "name": "ProgressParser" "name": "InfernalRobotics" "name": "KerbalJointReinforcement" "name": "SCANsat" "name": "KIS" "name": "ModularFlightIntegrator" +Memgraph and mechjeb which are not on this list.
  2. Hello devs. I know you spent a lot of time reducing the amount of garbage created, but as of now (1.2.2) I have the weird issue that the garbage collection still is a problem. It starts out like before but gets worse the longer the game runs. I've tried it modded and unmodded, only a slight difference. That being said, I have a lot of completed and running missions going on but the interesting part is the increasing part. After 2-3 hours its so bad that I have a stutter for ~2s every ~5s. If I restart the game it returns to "normal" (0.5s every 10 s). Is there anything I can do? Can I increase the heap maybe? I have 16 gigs of ram I would have no problem if KSP took like 8 so i can play more fluently.
  3. I just downloaded 1.1.1 and tried it out and noticed that the GC stuttering got significantly worse, it now occurs almost twice as often for me. I went and removed all mods (just had only environmental mods like chatterer, scatterer, eve and planetshine) just to make sure it wasn't incompatibility-related, even removed GCMonitor but it didn't get significantly better. Actually, the game has now officially entered the unplayable state for me. In 1.1 it was really, really annoying but it's unbearable in 1.1.1. I can't understand how this can't be addressed with high priority, there are so many people that are affected by this bug and it has been reported multiple times. Seriously, I can avoid destroying my buildings with wheels by just NOT CRASHING INTO THEM but I just cant do anything about this constant stuttering. So please @SQUAD , either pressure Unity to make their garbage collection more adjustible or write your code so it doesn't trigger the GC that frequently (aka create less garbage). There is enough info on how to handle the Unity GC: https://www.pluralsight.com/blog/software-development/unity-tips-and-tricks http://stackoverflow.com/questions/17481863/unity3d-optimize-garbage-collection http://www.gamasutra.com/blogs/MeganHughes/20150727/249375/Unity_Garbage_Collection_Tips_and_Tricks.php I really, really can't understand why you don't adress this issue with the highest possible priority. The game is broken for me right now. I know I have it more frequent than most people but I noticed this very problem in countless KSP youtube videos. I made one on my own to point it out: http://www.youtube.com/watch?v=nq0Z2Up1_Uw Examples (just so you know I'm not making things up): Matt Lowne (0:49, watch the opening doors hang): Also found this in bug in Scott Manley's videos and others. I can provide more video evidence, but I think everyone knows this exists by now and I think it's time to put this on top of the TODO-list. I literally CAN'T play KSP anymore at the current state. A ~0.3 second flickering every 5 seconds makes the game more annoying than fun for me. Here one more screen shot with GC-Monitor up: Please @SQUAD, fix this. You did such an amazing job in the past, don't leave me hanging after nearly 6 years I've been with you and your project.
×
×
  • Create New...