Search the Community

Showing results for tags 'generator'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 6 results

  1. Don't be shy, brag about your accomplishments! The KSP Ribbon Generator lets you easily create a fancy collection of KSP awards. Ribbons are awards you give yourself for accomplishing feats of daring in Kerbal Space Program, using images created by Unistrut. Things like getting into orbit and landing on another planet - ya know, all in a day's work. The Ribbon Generator lets you choose which goals you've done, and combine them into a fancy image that you can put in your signature, or wherever you like. You can see mine in my siggy below. Version 2.0 ~ Now with the Grand Tour Shield! Kerbaltek is proud to be the home of the KSP Ribbon Generator. Unistrut created all the great ribbons and artwork used by the generator and developed their rules for use; and Moustachauve originally developed the web app, which has been completely rebuilt by us at Kerbaltek Aerospace. www.Kerbaltek.com/ribbons Please feel free to contact us here or on our site with any support or other issues you might have. We'll do our best to address everything in time.
  2. [Beta testers needed!] You, the up-and-coming author of the Forums, are writing the next Great Kerbal Novel. Only problem is, you can't think of any names! Perhaps you turn to your favorite name-generator, only to find that it has died off or does not support female names! The Great Kerbal Novel will be a flop without inventive, non-Jeb names. What a tragedy! Does this describe you? For you, dear customer, we have the perfect thing: KSPNameGen! With KSPNameGen, generate up to 2^63-1 kerbal names at a time*! Male or female! And, should you wish to write a work in the Kerbae ad Astra storyweb, or simply throw off the oppressive chains of the Kerman surname, generate diverse surnames with the Future option! KSPNameGen is a joint project between myself [0111narwhalz] and @TotallyNotHuman_. Its only requirement is a piano with a few black keys**. How to use: 1. Download (below) 2. Extract 3. Run KSPNameGen.exe 4. Specify desired gender, surname type, and name count via the menu. 5. Get back to writing! [Download] (source included) Changelog: 0.3.0 * Added flag-parsing 0.2.1 * Added Makefile for Unix-like OSes 0.2.0 * Much improved interface * Added ability to write to file 0.1.3 * Added customization of buffer size when run in non-interactive mode 0.1.2 * Optimizations for large quantities of names 0.1.1 * Command line arguments 0.1.0 * Initial Public Release 0.1.0-rc3: * Fixed bug in which 0 names would be generated when "0" was specified 0.1.0-rc2: * Nuked unnecessary whitespace * Nuked Help() nonsense * Refactored types to suit their role * Refactored variable names * Added help array to replace Help() function (see above) 0.1.0-rc1: * Rebuilt in C# *Generation of billions of names not recommended. **Db pianos not supported.
  3. Planetary Twister What is this ? Planetary Twister is a solar system generator application for kerbal space program. It utilizes pseudo random number generator and coherent noise library (libnoise) to produce unique solar system each time you run it. Features : Build-in terrain generator. Build in orbit parameters generator. Basic copernicus configuration generator. Build-in planet pack exporter. Planned features : Advance map generator. Oceans generator. Atmosphere generator. Ring generator. Surface texture generator. Note : This project is still in early alpha stage. Supported platforms Linux (Windows version is coming soon). How to use? Screenshots Example solar system generated from default configuration : Installation Go to https://github.com/Bill2462/Planetary-Twister/releases and download the latest release. Unzip downloaded file. Changelog Source Code The source code is available on Github : https://github.com/Bill2462/Planetary-Twister Licensing This project is distributed under GNU General Public License v3.0.
  4. the idea came into mind when i saw tons of different kopernicus mods that replace kerbin system, here is what i wondered, isn't there a way to calculate those nasty delta V numbers based on the info "In game" and produce a kerbal in game wiki like system for them? why not? knowing enough about unity programming, i know that if you do smart job, you can instantiate different prefabs (including GUI stuff) on the fly, why not being able to make the ingame wiki more flexible for these type of things? ok, maybe ingame's already existing one is a bit bad idea simply because it may need tons of reflection in programming and more... but a mod that behaves just like ingame wiki? dedicated to get different info from the configs and ingame and calculate and show all the available info "procedurally"? this way, the mod developers wouldn't need to sit and do all the nasty calculactions for the delta v map and many more stuff like geosync orbits and lots of other things
  5. Have you ever wanted to make a debris field around Kerbin and you had to make a cumbersome "Kessler bomb" craft which didn't work as planned? Or it was just a collection of separators that didn't present enough challenge or hazard? Too much hassle building a serious debris layer? Grinding with Hyper Edit? Imagine having a mod that would allow you to put a wanted number of random debris at a defined orbital height and inclination? Plates, girders, tanks, separators, etc., all floating around, making a mess? Tell me what you think about this idea.
  6. I'm trying to put together my first fusion-powered ship, and I just can't get the darned thing to work. Does anyone have any tips on how to make these things work? Perhaps some sort of checklist or diagram?