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Found 9 results

  1. Stock Glider Catalogue Although KSP lacks wind and thermals, or indeed any means to actually maintain altitude in a glider without self-propelling, I have still found a tremendous amount of fun in building "sailplanes", aircraft with very low stall speeds and very good glide ratios. I think there's a lot of fun to be had in throwing them off cliffs and seeing how far it's possible to go, or what dangerous aerobatics you can perform. Thus, I present the Greenhayes Aircraft Glider Catalogue: four different sailplanes, each with their own handling characteristics and visual appeal. General Advice As a rule of thumb, the best fun can be had when you launch your gliders off a large hill or mountain. A good starting point is the mountain range east of the Kerbal Space Centre - you can use the new "Set Position" cheat to place your craft on the perfect peak. All of the gliders in the catalogue come equipped with three glide extension rockets (or a reusable self-sustaining rocket on the "Stork"), mapped to the space bar. These are to be used at your leisure - to gain speed before maneuvering, or to gain a little bit of altitude and go further, or even to take off from level ground - the choice is yours. An important difference that the gliders show from normal KSP aircraft is their tandem landing gear - they will rest with one wingtip on the ground before takeoff. Thus, it is very important to keep the wings level on takeoff and landing, to avoid any crashes. Remember to start trying to level out as soon as your aircraft begins to move! Greenhayes Model 16 "Cumulus" The Cumulus is a fairly docile, easy-to-handle two-seater with three pairs of Glide Extension RocketsTM strapped to the side, so that you can get yourself out of a pickle, or self-launch in a hurry. Recommended for beginners and for long, calm flights. The wheels don't retract on this one - no need to remember to put the gear down. Greenhayes Model 33 "Vulture" y The Vulture is a single-seat, tailless glider with excellent acrobatic potential - it is highly maneuverable on the pitch axis, and will flip around quite easily due to its wing configuration. It is Be gentle on takeoff and particularly landing, as the fragile fuselage is easily damaged. Not recommended for beginners, but good fun in experienced hands. Greenhayes Model 05 "Seagull" The Seagull is one of the first gliders built at Greenhayes, and its handling reflects its age - very stable, with a good glide ratio and a low top speed. The rudder on this glider is particularly powerful - use it in your aerobatics, or to keep your turns coordinated. Greenhayes Model 15 "Stork" The Stork is a durable, high-performance single-seat sailplane which can be put to just about any use the pilot wants. This is the only glider of the catalogue to feature permanent self-launch engines and flaps, allowing experienced pilots to control their approach speed and angle. Flaps are mapped to Action Group 1. Download link for all four gliders: https://drive.google.com/drive/folders/10FbzVH22yt68R8dIGcphNB6VCL_8YvcM?usp=sharing
  2. This is an Idea i have had pretty good luck with in the past so.... why not make a game out of it? Rules: 1- All Propulsion must be provided in space of Runway 2- Only Stock, no mods (other than aesthetic) or DLC 3- Glider must have no propulsion past the Runway 4- Glider must survive the Landing 5- Glider must be manned. If you want to mosey on in post in this format: *Picture* Glider Name Time in air Form of propulsion And that's it, have fun, any questions about rules just comment.
  3. hi everybody, quick question: What is an appropriate wing surface to mass ratio in order to glide towards a proper landing zone on Eve with a space plane?
  4. A few days ago I built a glider in KSP. Pretty awesome at fist, but it got boring after 3 flights or so because there was no way of staying in the air without descending. So I started thinking: "What if weather, wind, turbulences and thermics was added into the game?" This is basically what this suggestion is. Weather, wind and thermics. This would give gliders a sence and make the game more chalenging, for example when you want to land on Duna or Eve, but there's a storm underneath you or if you want to launch a rocket. Would you like to see a feature like this in the game? (And yes, I know that there is a mod that adds wind, but it's pretty Basic.)
  5. Sir George Cayley Glider Often I like to reflect back to the early days of flying to educate myself a little about these Aeronautic Pioneers. Today I would like to show some honor to Sir George Cayley. In 1799 he set forth the concept of the modern Aeroplane as a fixed-wing flying machine with separate systems for lift, propulsion, and control. Straight out of Jebediah's Junk Yard is what I'd like to say about this craft, although the craft will give you the sensation of how fun flying these early craft must have been, well somewhat! Powered by two Juno Engines and controlled by Elevons and Conards. Thanks for checking out my latest build and I hope you enjoy it until my next Pioneer's Craft Build. More Pictures here Flight Operation: *** IMPORTANT TO SWITCH CONTROL TO THE OKTO2 TO FLY *** Use SAS, full throttle, lift near 60 m/s is working nice but less or more speed could be done. Craft File: Sir George Cayley Glider Parts: 150 Mass: 5.060t Height: 5.8m Width: 9.4m Length: 12.8m
  6. So, I know this may seem a little silly, but I would deeply thank someone if they could be able to create a glider cockpit? Or like a parts mod for gliders, since the stock/modded cockpits are either for Space Shuttles, or jet fighters. By the way, here's a picture for reference.
  7. [Stock] Extremely long range glider. This is a stock glider that is able to traverse the planet with ease and let you explore the wonders of Kerbin. _________________________________________________________________________________________ Specs: Parts: 42 Dry Mass: 8.501t Wet Mass: 14.502t (Not Incl. Monoprop. 14.532t with it ) Height: 3.9m Width: 31.6m (Wingspan) Length: 10.4m _________________________________________________________________________________________ Manoeuvrability: Slow on the roll and yaw but very stable. Structure: Due to the flapping (and breaking) of the wings I referenced the Kerbal term. and that is what i did. What do you know, the wings don't flap (or break)! This is my first craft btw. Enjoy! https://drive.google.com/open?id=0B34aBprlvKOWbEsyM3ZGMEtIWVk ^^^Link for craft file here^^^
  8. Hello, everyone. This is my first post here and I come to show you my latest creation. I've put a good amount of time thinking on how I was going to do this, and I made an imitation of a glider the most realistic way as I could. As per say, it glides and does not have motors. It takes off from the runway attached to the back of a two engined jet by a Separatron. When in cruising altitude, the jet decouples from the glider. Both the jet and the glider have capacity to one Kerbal. I've flown them a lot and, when deployed at 10,000 meters, the glider gets up to 10 minutes of flight time. The jet is a bit more powerful than I expected; When still carrying the glider and climbing in vertical position, the speed still increases. I've deployed it from different altitudes and landed in different places, such as the KSC, the small island and the ocean. All landings were successful, but it is needed to land at less than 80m/s due to the high amount of lift that the glider generates. Craft file, if anyone is interested: http://kerbalx.com/pedrocoelho/Glider
  9. Let me introduce workhorse of kerbal space program - passenger space plane "Bor". It is almost perfect solution for transporting crew/tourists to Kerbin orbit and back, after refueling you can simply reach Mun/Minmus orbit or surface. Comfortable in flight, cheap, fast and compact, you can order this piece of engineering art in our company "Blue "Whale for only 21 977 kerbucks (flight cost is only 5444 kerbucks). Brief stats: Mass on launchpad / empty craft: 33t / 4.5t Details on launchpad / in space plane: 36 / 27 dV on orbit 100x100 km / fully fueled: 600+ / 2164 m/s Passengers/crew: up to 4 (can flight in full automatic mode) Rocket powered ascent / unpowered descent without parachutes (water landing without damages also possibly) Take craft for test flights you can here: http://kerbalx.com/Mesklin/Bor-Shuttle