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Found 81 results

  1. Hello everyone, I wanted to play KSP for a long time now and finally found some time and bought it. Unfortunately I am getting some weird video glitches in-game, as seen here: https://imgur.com/a/12FnXaA I'm running the game on Windows 10 using a Dell XPS 15 9560 Notebook with i7-7700HQ CPU, 16GB RAM and dedicated GeForce GTX 1050 graphics card (notebook edition). As soon as the glitch appears it does not go disappear until I close KSP. Usually it starts shortly after I start a Training scenario or few minutes in, but I also had it during startup once. At one time I did receive a windows notification saying: "Application has been blocked from using the graphics hardware", so I ran the fix recommended in some other forums: I haven't received the message since (although I haven't tried too often because the game is unplayable), but the glitch is still there. I also made sure I am running on the Nvidia card instead of integrated Intel graphics and reinstalled the graphics driver as well as reinstalling the game itself. It is also important to know that I have never had this issue with other games of applications. I can't seem to find any other thread dealing with that kind of glitch and was therefore not able to find any solution yet. I'd appreciate any kind of suggestion or idea you might have. EDIT: I had the "Application has been blocked from using the graphics hardware" again a couple of times. However, when I check the integrity of the game files via Steam it always either finds 1 or 2 corrupt files whenever the glitch appears (meaning every time in my case). Thanks in advance!
  2. Hello ! I have a little problem when i launch something : at few moments, a little white ball apears at the same place as the ship. These little balls dont have collision and absolutly dont move. If anybody knows a thing about that, thanks to help me ! little video if you want to see : https://drive.google.com/open?id=1it2FtqdbTE46gI0znc-ffBvthioIwZ87
  3. The ugly black ring from the surface of Tekto I recently started playing KSP with OPM. but while playing I noticed that the Kopernicus rings don't get affected by the Scatterer atmosphere of Sarnus or Tekto, this bothered me a bit.. Is there a way to fix this? And if I can't fix it myself, when is it getting fixed then? (sorry if i'm a bit impatient ) I would really like to know what and why. My apologies if there is already getting worked on it. Thanks. RJ. oh and I have KSP 1.7.3
  4. So when I go to minmus and explore the planet, the biomes that should be there, are not there. So, Flats gets mixed up with Lesser Flats. Slopes with lowlands, same with midlands. I've double checked the biome map online and my game and I know I'm in a spot where there should be a certain biome, but a different biome is present. I do have quite a few mods, but I removed all of them and did an uninstall/reinstall and I still have the same problem. Is it something gameplay specific? Something I'm not recognizing? A glitch? How do I fix it? My kerbal doing the research is a scientist on a rover. Mods: Filter Extensions, BoulderCo, Community Kit/Pack/TechTree, Distant Object, EVE, GEAFlags and Terrain, Grounded, Interstellar Mods/fuel switch/hybrid rocketry, KAS, Kerbal Engineer, Joint Reinforcement, KIS, MechJeb2, Modular FlightIntegrator, Patch Manager, PlanetaryBaseInc, RealPlume, Scatterer, SmokeScreen, TextureReplacer, TweakScale, WarpPlugin Let me know if you need more details
  5. Not so much of a question as a comment: I’ve noticed that while a Kerbal is trying to walk a distance on the Mun, they will sometimes take a few steps then middle-step will begin to twitch, which slows them down to nearly a stand still. It’s extremely annoying when you’re out of MP and trying to hump it to location (in my case making it to a rescue vessel after I survived a crash). I’ve found the fix is to look down toward the ground as you’re walking, far enough until it stops twitching. You can zoom way out if you lose sight of your destination tag. I suspect this may have something to do with them trying to walk in low g situation. I don’t recall if this is a problem on Kerbin. Of course the best fix is to unlock the Probodobodyne RoveMate and build a Rover.
  6. Have you ever noticed that friction in KSP is a bit weird? I went to record the new EVA animations in KSP 1.6 for... reasons... and wind up recording 37.5 hours' worth of sliding downhill just to make a silly video. Can you blame me? Yes? Well... me too. Suits by GregroxMun: https://spacedock.info/mod/2030/Gregrox's Multi Color Suit Pack 2.0 Requires Texture Replacer: https://github.com/ducakar/TextureReplacer/releases/ Music: "Improvbable" "Enter the Party" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ "Spooky Scary Skeletons" (Otamatone cover, excerpt) Used by kind permission from TheRealSullyG (https://www.youtube.com/TheRealSullyG ) "Willaim Tell Overture" (excerpt) Gioachino Rossini Performed by the United States Marine Corps Band Public Domain Gunshot SFX by mitchelk (https://freesound.org/people/mitchelk/) Licensed under CC0 1.0 Universal (CC0 1.0) Public Domain Dedication https://creativecommons.org/publicdomain/zero/1.0/ Video clip SFX taken from Pixabay (pixabay.com) Licensed under the Pixabay License https://pixabay.com/en/service/license/
  7. Hello, recently I have encountered two major bugs/glitches in my time on playing on Xbox One Enhanced Edition. More specifically, I encountered them in career. The first bug I encountered was my ship spinning in space continuously even with SAS on. This seemed to happen most when I came out of time warp with the SAS on. It also happened near planetary bodies too, when landing. The ship would even spin if time warp wasn’t activated. I have no idea what caused this. The next bug I encountered is much more serious as it involved restarting entire missions. I had accepted multiple contracts in career, which I had finished (not together). When I had finished them however, I could not go back to VAB, Space Center, or Tracking Center. I could open the pause menu but couldn’t click on any of the options that would allow me to leave. This forced me to quit the game, losing some but not all progress for that mission. I believe this glitch in particular to be caused by the switching between vessels or leaving to go to the space center after the rocket was in space.
  8. So, I've been playing ksp for some time and one day most of the textures decided to glitch and stretch out for miles and I wanted to know if this was a fixable problem or common and if it might be my graphics card thats too old to run ksp properly.
  9. Heres a pic of it happening: https://imgur.com/a/yU6BGBA It seems to happen whenever my rocket runs out of fuel if that tells you anything, and stops when I deploy parachutes PC specs: https://uploadfiles.io/c6at9 Output Log: https://uploadfiles.io/svdj3 I've already tried updating my drivers, reinstalling KSP, and verifying the vile integrity through steam. I'm out of options.
  10. I have a rescue mission active, but the capsule the rescue target is in has no hatch. can someone help with editing the save file so that it is a capsule with a hatch? Also, how do I attach a file to the question? very new to the forums.
  11. I recently installed opm with sve, eve and scatterer but when im on tekto´s ocean it acts weird. When i zoom in a white circle apears covering the ocean Can someone tell me how to fix this
  12. What is a potatoroid I had it in KSP 1.4.3 but I have no idea how I unlocked it. Does anyone else have the potatoroid? all of the forms about it are dead, and all the unlock methods dont seem to work. (I have KSP 1.5.1 now)
  13. The Symmetry Glitch Description: In this topic I will explain a method for multiplying symmetry numbers that allows you to use a practically infinite range of symmetry numbers. The symmetry glitch involves how the game handles symmetry numbers, say you place a part with symmetry, such boosters on a rocket with 4 way symmetry, and you try to attach fins to those boosters with 2 way symmetry, upon doing so the game will automatically jump the symmetry number up to 4. This phenomenon is utilized in the glitch. By placing daughter parts on a parent part with symmetry, and then placing that parent part on a grand parent part with symmetry, the daughter parts are placed with multiple layers of symmetry, often creating far more than the maximum of 8 normally allowed. If you try to place a new part on the daughter parts, the symmetry number will jump up to however many daughter parts there are. This new part can then be placed on the grandparent part , and the abnormally high symmetry value will remain.(or any other part as long as it too is not attached with symmetry, as that will cause the symmetry number to jump to that value) From this information you can imagine the potential range of symmetry numbers: 3 x 6 = 18, 8 x 8 =64, 6 x 8 = 48, etc. Pressing the symmetry number will reset it back to 1 regardless of whatever symmetry value you currently have. However ctrl+x still reduces the symmetry number by 1. Meaning, if you started with 64 way symmetry you could press ctrl+x to get a symmetry value of 63, or 62, 61, 60, etc, all the way down until you get to 8. With the inclusion of a great-grandparent part you could even stack this effect on top of itself, and you can keep going from there. Though be warned, it's easy to crash your game by accidentally going way to high, taking this effect above symmetry numbers of 1000 is not recommended. This is a great tool for anyone who doesn't want to use too many building mods. Though for all it's greatness, you still can't do 5 or 7 way symmetry with it. Procedure: Here I will give a step by step procedure for those who are still having trouble. I will demonstrate how to do 64 way symmetry, although the procedure is the same for any symmetry number -1: Start with a grand parent part, this part will have all of the other parts attached to. This can be anything as long is you can radially attach parts to it, though I recommend that it be something large. You could also simply use the body of whatever craft you may be using this glitch on for this purpose. -2: Attach a parent part anywhere on the grandparent part. It doesn't really matter where as long as you only attach a single part. this part can be anything as long as you can radially attach parts to it, but I personally prefer to use Oscar tanks. -3: Attach a daughter part to the parent part with 8 way symmetry. this part can be anything as long as you can radially attach parts to it. Here again I prefer to use more Oscar Tanks. -4: Detach the parent part and reattach it to the grandparent part with 8 way symmetry. This will result in a total of 64 of the daughter parts -5: Attach a part to the daughter part, it could be anything but in this instance it is yet another Oscar Tank. It should be noted that you don't actually have to place this new part, as long as you mouse over the daughter parts the glitch will trigger. -6: Now place this new part on to the grandparent part, be careful not to mouse over the parent part or any other part on the craft that is placed with symmetry, as described above that will revert the glitch. At this point you can remove the parent and daughter parts, as they have served their purpose. And Voila! You have a part attached with 64 way symmetry, as described above you can reduce the symmetry value in increments of 1 to whatever you'd like. You can also attach any other parts and they will attach correctly with no further glitchy-ness. The game can even handle things like decouplers and engines attached this way. ASK QUESTIONS! If you are need of any further help or have other questions feel free to ask. This glitch can be done and used in various different ways, and I find it to be quite useful. I discovered this glitch around a year ago by accident and have been using it frequently ever since. It can be quite useful when making things like base 10 mechanisms or large circular designs. Have fun poking the kraken with this great building tool!
  14. I just installed planetary bases systems, Near Future Tech, cyro rockets, and all the other stuff that Nertea makes, which come bundled with a bunch of probably outdated config mods like b9 part switch, dynamic battery storage, etc. I am in 1.5.1. Have a feeling it's because of the b9 part switch thing that lets me modify the tanks' contents conflicting with something. I don't know how to make it stop. It stopped randomly once but it's happening again. It might be a hotkey that toggles this behavior. It's also freezing a lot, once every 0.25 seconds, staying frozen for a full second, as I hover over the big fuel tank/decouplers. I have editor extensions redux, as well as a lot of other mods I had prior to installing Nertea's stuff and PBS. Please don't come here to give me a lecture on how bad 1.5.1 is and how stupid I am for trying to use certain mods at certain times for certain versions or whatever. Just help me. I've noticed that I can use different levels of symmetry on a part that I placed on a rocket with a specific level of symmetry; i.e. I placed a decoupler with 3x symmetry but when I put the fuel tank on it with 2x (the only symmetry level I can use for fuel tanks at the moment for some reason) it has radial symmetry about the single decoupler that I am hovering over with the part. I have tried pressing F and it does nothing.
  15. Not sure what is causing this, but on Kerbin at Space Central the entire map is glitchy as heck. At any you try to move the camera around it looks like parts of the ocean are bleeding through the ground. Making any of the facilities unclickable. Another graphics glitch is around Eve. It makes the planet look like a gas giant when you try to zoom in. If anyone recognizes any of these types of Symptoms please chime in to let me know. Here is the entire list of Mods I have installed: https://ibb.co/mbpyBe https://ibb.co/nFMBWe https://ibb.co/nR9LPz https://ibb.co/dw1TBe
  16. My mods are: Scatterer, Kerbal Engineer Redux, Trajectories, RCS Build Aid, Hanger Extender. I'm not sure when it started, but I've noticed this weird visual glitch where any overlapping parts flicker between eachother. The effect is mainly observable in flight. Craft when stationary: Craft in flight: This glitch only began to occur recently and I'm not sure why, it looks absolutely awful. While I'm not entirely certain, this glitch seems to have only started happening since I updated to 1.4.3. I also post my craft to KerbalX so getting good screenshots is important for me. The effect gets worse the farther the camera is from the craft, so screenshots with low FOV will show this effect even on stationary craft. Once again, the effect gets much worse when in flight. This effect, as you can see, occurs even on things like wing parts which are placed normally, since wings in KSP are designed to kind of clip into each other by default. This issue is seemingly unavoidable and extremely crippling. I'm not sure if any of my mods would cause something like this. My fear is that this is some bizarre stock feature (Maybe to prevent Z-fighting, or something?), in which case I'm completely stuck. It's so frustrating when I see no Z-fighting in the SPH only to get a glitchy mess in flight. It even occurs between fairing segments (Sorry it's a bit hard to see) I would MASSIVELY appreciate any help anyone can provide.
  17. I was bringing new kerbals to my Mun base. But when I came too close to the base, the base, rovers and landers around it exploded. After that I reloaded my save and looked carefully at the base by zooming out. I saw That the base was in the ground. and now (also when I swithed to the base) when I come too close it explodes every time How can I fix this?
  18. Multiple times now, Kerbal Space Program has crashed and I don't know why There are three crashes so far, and each crash happens when I land on Kerbin and return to Space Center and enter a building. I use unmodded KSP 1.44.2215. This actually happened about a week after I first downloaded and played the game. here is the latest report: Kerbal Space Program [version: Unity 2017.1.3p1 (02d73f71d3bd)] KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:74f7c704. Error occurred at 2018-07-15_174822. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by (my name here) 50% memory in use. 8067 MB physical memory [3993 MB free]. 16003 MB paging file [9361 MB free]. 134217728 MB user address space [134210558 MB free]. Read from location 0001affc caused an access violation. Context: RDI: 0xfffcc864 RSI: 0x00020660 RAX: 0x0000002c RBX: 0x00024050 RCX: 0x000dc770 RDX: 0xfff3e8a4 RIP: 0x74f7c704 RBP: 0x00000031 SegCs: 0x00000033 EFlags: 0x00010202 RSP: 0x0f8cf5c8 SegSs: 0x0000002b R8: 0xffff74c4 R9: 0x00000000 R10: 0x00000000 R11: 0x000e57ac R12: 0x00000001 R13: 0x00000014 R14: 0x00056cb4 R15: 0x0008dfc0 Bytes at CS:EIP: 4c 8b 4c 0a e8 4c 8b 54 0a e0 4c 0f c3 49 e8 4c Stack: 0x0f8cf5c8: 745db0cc 00007ff7 00024050 00000000 ..]t....P@...... 0x0f8cf5d8: 00000031 00000000 00020660 00000000 1.......`....... 0x0f8cf5e8: fffce464 ffffffff 00020588 00000000 d............... 0x0f8cf5f8: 0008dfc0 00000000 00000014 00000000 ................ 0x0f8cf608: 00056cd0 00000000 00056cb4 00000000 .l.......l...... 0x0f8cf618: 00056cb4 00000000 00020530 00000000 .l......0....... 0x0f8cf628: 745d5f0d 00007ff7 00022450 00000000 ._]t....P$...... 0x0f8cf638: 1483d86c 00000000 00024050 00000000 l.......P@...... 0x0f8cf648: 00000000 00000000 00000000 00000000 ................ 0x0f8cf658: 74fe723c 00007ff7 000001db 00000000 <r.t............ 0x0f8cf668: 00000000 00000000 00056cb4 1483d86c .........l..l... 0x0f8cf678: 00000011 00056cd0 00000000 00000000 .....l.......... 0x0f8cf688: 00000000 00000000 752fa068 00007ff7 ........h./u.... 0x0f8cf698: 000000a0 00000000 ffffffff 00000000 ................ 0x0f8cf6a8: 0f8cf808 00000000 00020530 00000000 ........0....... 0x0f8cf6b8: 745d696e 00007ff7 0f8cf858 00000000 ni]t....X....... 0x0f8cf6c8: 1483d86c 00000000 00000000 00000000 l............... 0x0f8cf6d8: 00000000 00000000 00000100 00000000 ................ 0x0f8cf6e8: 00000000 00000000 00000000 00000000 ................ 0x0f8cf6f8: 00000000 00000000 753cf801 00007ff7 ..........<u.... 0x0f8cf708: 73ff77c1 00007ff7 468f8350 00000000 .w.s....P..F.... 0x0f8cf718: 31219cd0 00000000 00000000 00000000 ..!1............ 0x0f8cf728: 00000000 00000000 753cf930 00007ff7 ........0.<u.... 0x0f8cf738: 73ff79f7 00007ff7 753cf880 00007ff7 .y.s......<u.... 0x0f8cf748: 468f8350 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0x0f8cfef8: 00000000 00000000 00000000 00000000 ................ 0x0f8cff08: 00000000 00000000 00000000 00000000 ................ 0x0f8cff18: 00000000 00000000 00000000 00000000 ................ 0x0f8cff28: 00000000 00000000 00000000 00000000 ................ 0x0f8cff38: 00000000 00000000 00000000 00000000 ................ 0x0f8cff48: 00000000 00000000 00000000 00000000 ................ 0x0f8cff58: 00000000 00000000 00000000 00000000 ................ 0x0f8cff68: 00000000 00000000 00000000 00000000 ................ 0x0f8cff78: 00000000 00000000 00000000 00000000 ................ 0x0f8cff88: 00000000 00000000 00000000 00000000 ................ 0x0f8cff98: 00000000 00000000 00000000 00000000 ................ 0x0f8cffa8: 00000000 00000000 00000000 00000000 ................ 0x0f8cffb8: 00000000 00000000 00000000 00000000 ................ 0x0f8cffc8: 00000000 00000000 00000000 00000000 ................ 0x0f8cffd8: 00000000 00000000 00000000 00000000 ................ 0x0f8cffe8: 00000000 00000000 00000000 00000000 ................ 0x0f8cfff8: 00000000 00000000 ........ Module 1 C:\WINDOWS\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_195422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 C:\Program Files (x86)\Steam\tier0_s64.dll Image Base: 0x6e280000 Image Size: 0x00172000 File Size: 379168 File Time: 2018-06-08_193908 Version: Company: Valve Corporation Product: tier0_s Dynamic Link Library FileDesc: tier0_s Dynamic Link Library FileVer: 4.55.34.56 ProdVer: 1.0.0.1 Module 3 C:\Program Files (x86)\Steam\vstdlib_s64.dll Image Base: 0x6e400000 Image Size: 0x00079000 File Size: 477984 File Time: 2018-06-08_193922 Version: Company: Valve Corporation Product: Steam FileDesc: vstdlib_ s.dll FileVer: 4.55.34.56 ProdVer: 3.0.0.1 Module 4 C:\Program Files (x86)\Steam\steamclient64.dll Image Base: 0x6e480000 Image Size: 0x00e47000 File Size: 14726208 File Time: 2018-06-08_193906 Version: Company: Valve Corporation Product: Steam FileDesc: Steamclient.dll FileVer: 4.55.34.56 ProdVer: 3.0.0.1 Module 5 C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64_Data\Plugins\steam_api64.dll Image Base: 0x6f2d0000 Image Size: 0x00041000 File Size: 249120 File Time: 2018-06-30_123704 Version: Company: Valve Corporation Product: Steam Client API FileDesc: Steam Client API FileVer: 4.4.91.85 ProdVer: 1.0.0.1 == [end of error.log] == Please help Btw I run a pc with 4 gb of ram and integrated graphics w/ 32 mb of vram
  19. System Specs: Ryzen 7 1700 Overclocked to 3.9GHz on a msi B350M Gaming Pro MoBo 16GB Patriot Viper Elite DDR4 @ 2133MHz GeForce GTX1060 6GB not overclocked EVGA 650GQ 650W PSU Boot Drive is 240GB San Disk SSD Plus Steam Library is on 256GB WD Black NVMe M.2 SSD So I am trying to play KSP and after first install it was working well enough didn't notice anything major but my FPS was kinda low. I read some forum posts and fiddled with the Nividia Control Panal settings followinf some suggestions. Afterward I noticed a slight increase in FPS but also getting instability. Stuff like game would freeze up and then come back to life randomly but would look all foggy out at launchpad, game would stutter randomly and I would get flashing and weird graphical glitches. Once or twice I got a crash to desktop. I reset everything back to default both on Nividia Control Panel and in KSP settings but problem persisted. Finally I uninstalled and the reinstalled the program. I thought everything was fixed. The game was playing fine for about 10-15 mins then out of nowhere system blue screened on me. After restart I ran stress tested my system with prime95 and no stability problems. I then ran CineBench and some GPU heavy Benchmarks (Unigine Superpostion 1080P High) just to make sure everything was running tip top. No issues system seems to be purring like a kitten. I have no mods installed. I am at a loss. I am running the x64 version. The only other thing I can think of is the new Nvidia Driver just installed today and I have had issues in past with other games after installing new GPU drivers. Weird. I really love this game and am bummed not being able to play. If anyone has any thoughts, ideas, or advice it would be much obliged. Thank you.
  20. I have a slight issue. I recently discovered the advanced tweakables option. It seemed really useful at first, but then i discovered that it messes with some modded parts. For example MechJeb doesn't work anymore. It just doesn't SHOW the GUI. Also, some of the parts from the station parts expansion have different modes, similar to different colors of fuel tanks. With advanced tweakables on, it causes them to all merge together into one. Turning them off and restarting them fixes it, but i can't use the mods at the same time as advanced tweakables. Please help, LusBax.
  21. I was building a space shuttle, and when I clicked the launch vessel button, it loaded me into a sky blue screen. the time was set for 9999999 years 9999days 999minuts etc. the altitude was 000000000.000 above the surface, and everything was acting so weird! when I checked the map, it was all normal except for the fact that it was focused on the sun. I waited a few minutes and nothing happened. I tried clicking things in the staging mode but it did not work. RCS and SAS buttons where a weird gray color and the text was white. eventually, I got tired of it and did an ALT+F4 and closed the program. when I opened it back up and clicked resume saved, the resume saved menu came up like normal., but when I selected the saved world that I had glitched on, and clicked "load" the button gave the indent animation like it always does when you click on it, but this time it didn't open the world. it just clicked waited for about half a second, and the unclicked. other worlds will open but this one won't! this is what the alt+f12 menu looks like
  22. Recently, I have been experiencing an issue within the Space Plane Hangar concerning staging. Whenever I add a jet or turbofan engine to my craft, the stage for the engine does not appear. This occurs in the VAB and SPH, but is usually not a problem in the VAB as I do not use aircraft engines much there. This problem started after I installed the B9 Aerospace mod, which I think I have properly installed but I may not have. Here is my list of mods: X Science AJE (?) B9 Aerospace (B9 Animation Modules, B9 Part Switch, Firespitter, JSI, SmokeScreen) ChopShop Destruction Effects Kerbal Engineer (It's outdated, but still works fine) Kerbal Konstucts Kerballoons KWRocketry Procedural Fairings RealPlume (?) SETIrebalenceReactionWheels (?) SmartStage Smokescreen (?) Solver Engines (?) Squad (Stock Parts) I have added a question mark to the mods whose functions I've forgotten. Hopefully you can help with my problem. Thanks!
  23. Hi, I have been playing science mode. I recently sent a satellite up into orbit, ~265km Kerbin orbit. I left to view some other things in the tracking station, and when I went back on to the satellite, there was just blackness. I could see the sun, and it was, at times, blocked by Kerbin (but I could not see it). The map view still works fine, in fact everything does (moving, manoeuvres, burns, etc.). My mods are: x Science, Bon Voyage, EVS, Kerbal Engineer, SCANsat, scatterer and I have the expansion. I am on KSP 1.4.1. Thank you to anyone who helps me with this.
  24. yesterday, while i was testing out the new update, the game crashed while i was flying a lander to Minmus. but today, i went back on and it says my world was "just started", despite me playing the world for almost a year now. when i try to click it, nothing happens. does anyone know what's going on?? help would be much appreciated!
  25. Every pole that has some sort of terrain inclination is broken. I don't know since when this is the case, but now they're all "open" (one or two sides are folded up a bit so you can see through the planet. This is annoying and should't happen in a game that has passed early access, alpha and beta status. And it should definitly not happen when it was just fine before! That's a +250m gap. And on a side note my rover and lander in the background jump in the air when I return to them, that also shouldn't happen...