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Found 72 results

  1. I just installed planetary bases systems, Near Future Tech, cyro rockets, and all the other stuff that Nertea makes, which come bundled with a bunch of probably outdated config mods like b9 part switch, dynamic battery storage, etc. I am in 1.5.1. Have a feeling it's because of the b9 part switch thing that lets me modify the tanks' contents conflicting with something. I don't know how to make it stop. It stopped randomly once but it's happening again. It might be a hotkey that toggles this behavior. It's also freezing a lot, once every 0.25 seconds, staying frozen for a full second, as I hover over the big fuel tank/decouplers. I have editor extensions redux, as well as a lot of other mods I had prior to installing Nertea's stuff and PBS. Please don't come here to give me a lecture on how bad 1.5.1 is and how stupid I am for trying to use certain mods at certain times for certain versions or whatever. Just help me. I've noticed that I can use different levels of symmetry on a part that I placed on a rocket with a specific level of symmetry; i.e. I placed a decoupler with 3x symmetry but when I put the fuel tank on it with 2x (the only symmetry level I can use for fuel tanks at the moment for some reason) it has radial symmetry about the single decoupler that I am hovering over with the part. I have tried pressing F and it does nothing.
  2. Not sure what is causing this, but on Kerbin at Space Central the entire map is glitchy as heck. At any you try to move the camera around it looks like parts of the ocean are bleeding through the ground. Making any of the facilities unclickable. Another graphics glitch is around Eve. It makes the planet look like a gas giant when you try to zoom in. If anyone recognizes any of these types of Symptoms please chime in to let me know. Here is the entire list of Mods I have installed: https://ibb.co/mbpyBe https://ibb.co/nFMBWe https://ibb.co/nR9LPz https://ibb.co/dw1TBe
  3. My mods are: Scatterer, Kerbal Engineer Redux, Trajectories, RCS Build Aid, Hanger Extender. I'm not sure when it started, but I've noticed this weird visual glitch where any overlapping parts flicker between eachother. The effect is mainly observable in flight. Craft when stationary: Craft in flight: This glitch only began to occur recently and I'm not sure why, it looks absolutely awful. While I'm not entirely certain, this glitch seems to have only started happening since I updated to 1.4.3. I also post my craft to KerbalX so getting good screenshots is important for me. The effect gets worse the farther the camera is from the craft, so screenshots with low FOV will show this effect even on stationary craft. Once again, the effect gets much worse when in flight. This effect, as you can see, occurs even on things like wing parts which are placed normally, since wings in KSP are designed to kind of clip into each other by default. This issue is seemingly unavoidable and extremely crippling. I'm not sure if any of my mods would cause something like this. My fear is that this is some bizarre stock feature (Maybe to prevent Z-fighting, or something?), in which case I'm completely stuck. It's so frustrating when I see no Z-fighting in the SPH only to get a glitchy mess in flight. It even occurs between fairing segments (Sorry it's a bit hard to see) I would MASSIVELY appreciate any help anyone can provide.
  4. Hello, recently I have encountered two major bugs/glitches in my time on playing on Xbox One Enhanced Edition. More specifically, I encountered them in career. The first bug I encountered was my ship spinning in space continuously even with SAS on. This seemed to happen most when I came out of time warp with the SAS on. It also happened near planetary bodies too, when landing. The ship would even spin if time warp wasn’t activated. I have no idea what caused this. The next bug I encountered is much more serious as it involved restarting entire missions. I had accepted multiple contracts in career, which I had finished (not together). When I had finished them however, I could not go back to VAB, Space Center, or Tracking Center. I could open the pause menu but couldn’t click on any of the options that would allow me to leave. This forced me to quit the game, losing some but not all progress for that mission. I believe this glitch in particular to be caused by the switching between vessels or leaving to go to the space center after the rocket was in space.
  5. I was bringing new kerbals to my Mun base. But when I came too close to the base, the base, rovers and landers around it exploded. After that I reloaded my save and looked carefully at the base by zooming out. I saw That the base was in the ground. and now (also when I swithed to the base) when I come too close it explodes every time How can I fix this?
  6. Multiple times now, Kerbal Space Program has crashed and I don't know why There are three crashes so far, and each crash happens when I land on Kerbin and return to Space Center and enter a building. I use unmodded KSP 1.44.2215. This actually happened about a week after I first downloaded and played the game. here is the latest report: Kerbal Space Program [version: Unity 2017.1.3p1 (02d73f71d3bd)] KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:74f7c704. Error occurred at 2018-07-15_174822. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by (my name here) 50% memory in use. 8067 MB physical memory [3993 MB free]. 16003 MB paging file [9361 MB free]. 134217728 MB user address space [134210558 MB free]. Read from location 0001affc caused an access violation. Context: RDI: 0xfffcc864 RSI: 0x00020660 RAX: 0x0000002c RBX: 0x00024050 RCX: 0x000dc770 RDX: 0xfff3e8a4 RIP: 0x74f7c704 RBP: 0x00000031 SegCs: 0x00000033 EFlags: 0x00010202 RSP: 0x0f8cf5c8 SegSs: 0x0000002b R8: 0xffff74c4 R9: 0x00000000 R10: 0x00000000 R11: 0x000e57ac R12: 0x00000001 R13: 0x00000014 R14: 0x00056cb4 R15: 0x0008dfc0 Bytes at CS:EIP: 4c 8b 4c 0a e8 4c 8b 54 0a e0 4c 0f c3 49 e8 4c Stack: 0x0f8cf5c8: 745db0cc 00007ff7 00024050 00000000 ..]t....P@...... 0x0f8cf5d8: 00000031 00000000 00020660 00000000 1.......`....... 0x0f8cf5e8: fffce464 ffffffff 00020588 00000000 d............... 0x0f8cf5f8: 0008dfc0 00000000 00000014 00000000 ................ 0x0f8cf608: 00056cd0 00000000 00056cb4 00000000 .l.......l...... 0x0f8cf618: 00056cb4 00000000 00020530 00000000 .l......0....... 0x0f8cf628: 745d5f0d 00007ff7 00022450 00000000 ._]t....P$...... 0x0f8cf638: 1483d86c 00000000 00024050 00000000 l.......P@...... 0x0f8cf648: 00000000 00000000 00000000 00000000 ................ 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0x0f8cf938: 0f8cf9b9 00000000 00000000 00000000 ................ 0x0f8cf948: 74079dca 00007ff7 05121310 00000000 ...t............ 0x0f8cf958: 00000001 00000000 00000000 00000000 ................ 0x0f8cf968: 0f8cf970 00000000 0a6ff7d0 00000000 p.........o..... 0x0f8cf978: 00000001 00007ff7 0000000c 00000000 ................ 0x0f8cf988: 00000010 00000000 0a6ff740 00000000 ........@.o..... 0x0f8cf998: 00000001 00000000 0000000c 00000000 ................ 0x0f8cf9a8: 00000010 00000000 74fe723c 00007ff7 ........<r.t.... 0x0f8cf9b8: 000001db 00000000 0f8cfa40 00000000 ........@....... 0x0f8cf9c8: 741c7b85 00007ff7 00000000 00000000 .{.t............ 0x0f8cf9d8: 05126b70 00000000 0002a960 00000000 pk......`....... 0x0f8cf9e8: 00000001 00000000 00000000 00000000 ................ 0x0f8cf9f8: 00000000 00000000 00000000 80000000 ................ 0x0f8cfa08: 00000000 00000000 05126b70 00000000 ........pk...... 0x0f8cfa18: 7408181d 00007ff7 0f8cfb49 00000000 ...t....I....... 0x0f8cfa28: 00000000 00000000 0f8cfab0 00000000 ................ 0x0f8cfa38: 05121310 00000000 0a6d4be0 00000000 .........Km..... 0x0f8cfa48: 00000001 80000000 00000000 00000000 ................ 0x0f8cfa58: 0000154b 00000000 04568110 00000000 K.........V..... 0x0f8cfa68: 745af1f1 00007ff7 0000154b 00000000 ..Zt....K....... 0x0f8cfa78: 0f8cfb49 00000000 0f8cfb49 00000000 I.......I....... 0x0f8cfa88: 23c289c0 00000000 00000000 00007ff7 ...#............ 0x0f8cfa98: 74fe7200 00007ff7 000001db 00000000 .r.t............ 0x0f8cfaa8: 74f7ce06 00007ff7 23c289c0 00000000 ...t.......#.... 0x0f8cfab8: 00000025 00007ff7 0000154b 00000000 %.......K....... 0x0f8cfac8: 0000154b 00000000 04303f80 00000000 K........?0..... 0x0f8cfad8: 91ec4060 00000000 91ec4060 00000000 `@......`@...... 0x0f8cfae8: 000006b8 00000000 00000000 00000000 ................ 0x0f8cfaf8: 00000000 00000000 7539eb68 00007ff7 ........h.9u.... 0x0f8cfb08: a52892f8 00007ffd 77fe2420 00000000 ..(..... $.w.... 0x0f8cfb18: 00000001 00000000 00000000 00000000 ................ 0x0f8cfb28: 00000000 00000000 00000000 00000000 ................ 0x0f8cfb38: 745acdf5 00007ff7 00000048 00000000 ..Zt....H....... 0x0f8cfb48: 00000001 00007ff7 00000000 00000000 ................ 0x0f8cfb58: 00000000 00000000 7539e550 00007ff7 ........P.9u.... 0x0f8cfb68: 745ae67c 00007ff7 00000000 00000000 |.Zt............ 0x0f8cfb78: 00000000 00000000 00000000 00000000 ................ 0x0f8cfb88: 00000000 00000000 5c129420 00000000 ........ ..\.... 0x0f8cfb98: 0514e770 00000000 7539eb68 00007ff7 p.......h.9u.... 0x0f8cfba8: 745ae781 00007ff7 0001be04 0000007e ..Zt........~... 0x0f8cfbb8: 0000001f 00000000 7539e550 00007ff7 ........P.9u.... 0x0f8cfbc8: 00000000 00000000 00000000 00000000 ................ 0x0f8cfbd8: 0514e770 00000000 00000000 00000000 p............... 0x0f8cfbe8: 745aeac9 00007ff7 0c36ee60 00000000 ..Zt....`.6..... 0x0f8cfbf8: 75059fe0 00007ff7 00000000 00000000 ...u............ 0x0f8cfc08: 00000000 00000000 00000000 00000000 ................ 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Module 1 C:\WINDOWS\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_195422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 C:\Program Files (x86)\Steam\tier0_s64.dll Image Base: 0x6e280000 Image Size: 0x00172000 File Size: 379168 File Time: 2018-06-08_193908 Version: Company: Valve Corporation Product: tier0_s Dynamic Link Library FileDesc: tier0_s Dynamic Link Library FileVer: 4.55.34.56 ProdVer: 1.0.0.1 Module 3 C:\Program Files (x86)\Steam\vstdlib_s64.dll Image Base: 0x6e400000 Image Size: 0x00079000 File Size: 477984 File Time: 2018-06-08_193922 Version: Company: Valve Corporation Product: Steam FileDesc: vstdlib_ s.dll FileVer: 4.55.34.56 ProdVer: 3.0.0.1 Module 4 C:\Program Files (x86)\Steam\steamclient64.dll Image Base: 0x6e480000 Image Size: 0x00e47000 File Size: 14726208 File Time: 2018-06-08_193906 Version: Company: Valve Corporation Product: Steam FileDesc: Steamclient.dll FileVer: 4.55.34.56 ProdVer: 3.0.0.1 Module 5 C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64_Data\Plugins\steam_api64.dll Image Base: 0x6f2d0000 Image Size: 0x00041000 File Size: 249120 File Time: 2018-06-30_123704 Version: Company: Valve Corporation Product: Steam Client API FileDesc: Steam Client API FileVer: 4.4.91.85 ProdVer: 1.0.0.1 == [end of error.log] == Please help Btw I run a pc with 4 gb of ram and integrated graphics w/ 32 mb of vram
  7. My craft has loaded in with the majority of the craft under the surface of Mun. It consistently explodes when disturbed in any way. Despite numerous attempts to free it, it would appear that the craft is forever trapped just under the surface. (I'd upload a pic but I don't know how.) If anyone could shed some light on my struggles please do, thank you.
  8. System Specs: Ryzen 7 1700 Overclocked to 3.9GHz on a msi B350M Gaming Pro MoBo 16GB Patriot Viper Elite DDR4 @ 2133MHz GeForce GTX1060 6GB not overclocked EVGA 650GQ 650W PSU Boot Drive is 240GB San Disk SSD Plus Steam Library is on 256GB WD Black NVMe M.2 SSD So I am trying to play KSP and after first install it was working well enough didn't notice anything major but my FPS was kinda low. I read some forum posts and fiddled with the Nividia Control Panal settings followinf some suggestions. Afterward I noticed a slight increase in FPS but also getting instability. Stuff like game would freeze up and then come back to life randomly but would look all foggy out at launchpad, game would stutter randomly and I would get flashing and weird graphical glitches. Once or twice I got a crash to desktop. I reset everything back to default both on Nividia Control Panel and in KSP settings but problem persisted. Finally I uninstalled and the reinstalled the program. I thought everything was fixed. The game was playing fine for about 10-15 mins then out of nowhere system blue screened on me. After restart I ran stress tested my system with prime95 and no stability problems. I then ran CineBench and some GPU heavy Benchmarks (Unigine Superpostion 1080P High) just to make sure everything was running tip top. No issues system seems to be purring like a kitten. I have no mods installed. I am at a loss. I am running the x64 version. The only other thing I can think of is the new Nvidia Driver just installed today and I have had issues in past with other games after installing new GPU drivers. Weird. I really love this game and am bummed not being able to play. If anyone has any thoughts, ideas, or advice it would be much obliged. Thank you.
  9. I have a slight issue. I recently discovered the advanced tweakables option. It seemed really useful at first, but then i discovered that it messes with some modded parts. For example MechJeb doesn't work anymore. It just doesn't SHOW the GUI. Also, some of the parts from the station parts expansion have different modes, similar to different colors of fuel tanks. With advanced tweakables on, it causes them to all merge together into one. Turning them off and restarting them fixes it, but i can't use the mods at the same time as advanced tweakables. Please help, LusBax.
  10. I was building a space shuttle, and when I clicked the launch vessel button, it loaded me into a sky blue screen. the time was set for 9999999 years 9999days 999minuts etc. the altitude was 000000000.000 above the surface, and everything was acting so weird! when I checked the map, it was all normal except for the fact that it was focused on the sun. I waited a few minutes and nothing happened. I tried clicking things in the staging mode but it did not work. RCS and SAS buttons where a weird gray color and the text was white. eventually, I got tired of it and did an ALT+F4 and closed the program. when I opened it back up and clicked resume saved, the resume saved menu came up like normal., but when I selected the saved world that I had glitched on, and clicked "load" the button gave the indent animation like it always does when you click on it, but this time it didn't open the world. it just clicked waited for about half a second, and the unclicked. other worlds will open but this one won't! this is what the alt+f12 menu looks like
  11. Recently, I have been experiencing an issue within the Space Plane Hangar concerning staging. Whenever I add a jet or turbofan engine to my craft, the stage for the engine does not appear. This occurs in the VAB and SPH, but is usually not a problem in the VAB as I do not use aircraft engines much there. This problem started after I installed the B9 Aerospace mod, which I think I have properly installed but I may not have. Here is my list of mods: X Science AJE (?) B9 Aerospace (B9 Animation Modules, B9 Part Switch, Firespitter, JSI, SmokeScreen) ChopShop Destruction Effects Kerbal Engineer (It's outdated, but still works fine) Kerbal Konstucts Kerballoons KWRocketry Procedural Fairings RealPlume (?) SETIrebalenceReactionWheels (?) SmartStage Smokescreen (?) Solver Engines (?) Squad (Stock Parts) I have added a question mark to the mods whose functions I've forgotten. Hopefully you can help with my problem. Thanks!
  12. Hi, I have been playing science mode. I recently sent a satellite up into orbit, ~265km Kerbin orbit. I left to view some other things in the tracking station, and when I went back on to the satellite, there was just blackness. I could see the sun, and it was, at times, blocked by Kerbin (but I could not see it). The map view still works fine, in fact everything does (moving, manoeuvres, burns, etc.). My mods are: x Science, Bon Voyage, EVS, Kerbal Engineer, SCANsat, scatterer and I have the expansion. I am on KSP 1.4.1. Thank you to anyone who helps me with this.
  13. yesterday, while i was testing out the new update, the game crashed while i was flying a lander to Minmus. but today, i went back on and it says my world was "just started", despite me playing the world for almost a year now. when i try to click it, nothing happens. does anyone know what's going on?? help would be much appreciated!
  14. Every pole that has some sort of terrain inclination is broken. I don't know since when this is the case, but now they're all "open" (one or two sides are folded up a bit so you can see through the planet. This is annoying and should't happen in a game that has passed early access, alpha and beta status. And it should definitly not happen when it was just fine before! That's a +250m gap. And on a side note my rover and lander in the background jump in the air when I return to them, that also shouldn't happen...
  15. why do some mods like to scatter around and now i have this mod stuck in my game and it make's things disappear when there detached
  16. This is my second session of playing KSP Enhanced Edition on Xbox and when I loaded up a save, there was no Space Center. I was still able to access all the facilities on the side menu and load into them but when I started a new separate career mode save there was no space center. This bug is not stopping me from playing the game but leaves me in a space veiw of nothing when looking at the space center.
  17. I can't seem to purchase part in the r&d center after I spend the research to u lock them...
  18. hi ! i think i have a glitch ,when i load on my lander (with my kerbals) i can't "quicksave "or save (echap + Save Game) but i can load (pressing F9) the button space center don't work (same with echap + space center , nothing...) and when i go on map i can't switch with other vessel but i can switch in front of me and voila.
  19. Help me please, I think my game is glitching out. I'm playing with galileo's system replacer, using a station and a probe. I've put the station in the same orbit as Lili but shifted ahead (a large asteroid in the belt of a large planet) and want to use the probe to find ore deposits. the station is in a stable position - I've accelerated time and watched them orbit, they stay the same distance apart. The trouble begins when I actually go to use the probe. I get it into a capture of Lili, and then the station's orbit changes. it goes from stable and separate to falling straight down to the planet, and when I use Hyperedit to place it back in the same orbit as Lili, it starts Falling towards it. I've looked at the velocities, and they're the same. Lili is orbiting at 455,000m and 3578.5m/s, I'm orbiting at 449,000m and 3578.5m/s. When I switch to target mode, I'm moving towards Lili at around 200m/s. How can I be moving in the same orbit and same velocity as a celestial body AND be falling towards it? also, when I fall towards it my orbit doesn't show a transfer into Lili's SOI, I just crash and explode. Can anyone explain what is happening?
  20. Hugo Kerman

    KSP Glitch

    Whenever I start drilling it makes me go underground, then once i enter into "physics" i get thrown into the air On Ike https://streamable.com/cbbey Video Above P.S. Jebediah Died
  21. Whenever my craft is on a suborbital trajectory out of atmosphere (landing on minus/Mun) and I physics warp my craft teleports across the planet in the direction its flying this isn't just my active craft orbiting crafts (polar orbiting probes) teleport too if anybody knows what mod is doing this/what the cause is please reply list of mods that possibly cause this: Hyper edit Mechjeb near future mods (probably not) airpark these aren't all the mods I haven't listed purely part mods if you need the full list/and extra info please tell me
  22. Hey guys, So... I captured my first asteroid using the grabber and I pushed it into a Kerbin orbit... I left it on it's journey to Kerbin with an alarm set and went off to other missions... I went to check on it days later and now the front half of the ship is inside the asteroid! If I release the grabbers then the whole ship blows up, If I EVA a Kerbal I can fly them around inside the asteroid but they can't get out of it, nor can they get back into cockpit. I reloaded save file so the are back in cockpit now... I've never lost a Kerbal and I'll be damned if I'm gonna lose one now! lol... Is there a way to edit the save file so the vessel is back attached to the outside surface of the asteroid, or floating near it?... pics below showing attachment and heading back to Kerbin, and pics showing what I found days later when I checked up on it...(The last pic is simply moving the camera inside the asteroid allowing me to see the front of ship and I could EVA a kerbal and fly him around within his prison of space rock and metal
  23. Hi all, I spent around 2 hours building a large battleship with SM Marine, WW2 Warships and NAS, and when I launched it, I just heard a large explosion, the screen went black, the altimeter went blank, and, because it's the Hell Kraken, the navball, instead of the blue and orange, was just black. Every few seconds the game would freeze, and I just closed it. Because the game didn't crash, but I encountered a serious bug, it didn't provide an output_log. Suggestions and possible fixes?
  24. I built this Munar rover for a kolony I'm working on. Unfortunately, it randomly shakes until a wheel breaks. When I repair it, it shakes until a different wheel breaks. This repeats indefinitely. Here's the .craft file so you can try it out yourself - https://kerbalx.com/crafts/30245/ By the way, control from the docking port clipped into the top of the lander can. Also, some parts are "floating"; here's how I did it in case you're curious or mess something up - https://www.youtube.com/watch?v=BkdXLYuCgMM