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Found 2 results

  1. This challenge may sound simple but in reality it is quite hard! So here is what you need to do: You must complete the route without using orbital map. What you're going to do is to learn how the landscape looks at different points. Place a flag at evry point you visited(it means that you need to get close to land and drop your kerbals out of your ship to place a flag.) You must perform the task with a boat made out of mk2 stock parts. Modded mk2 parts may be allowed if they are not overkill for the task. No cheating, but refueling is allowed! Try to be quick and finish the route as fast as you can! No flying or driving when started! But if you are not in rush, try doing it whith ion propulsion! Advices: Try deleting the mass that comes with the fuel and make ship more dynamick in the water! How to navigate whithout a map? Try using navball or if you are a 1.2.1 use KerbalNet or how is it called?.... Watch your speed , you may bump up and crash into the water! Why mk2?- it is the dynamikc and looks like boat! Why would i spend time for this? - Because you are a KSP player, and you know what are you doing, you are explorer of everything, evry rock that may lay on your path! What kind of propulsion should i use?- everything except nuclear engines...they are dangerous to enviroment! Can i use autowarp?- Yes, sure but that is a bit dangerous... After 2 weeks i will find the fastest completion of this challnege! and rate it in the table. 1. 2. 3. 4. 5. Good luck and don't forget that too much mass will make you sick sink!!
  2. Hello everyone! My name is Upsilon. There have been several attempts to "speedrun" the game of Kerbal Space Program, but most of them took place in previous versions (IIRC). So I suppose it's time to start a new speedrun challenge! Speedrunning KSP! (not for the faint of heart) ~~~ Okay, so here's the deal. Your challenge, should you choose to accept it, is to build a rocket and fly to the Mun and back, landing on KSC ground, over the least amount of real time (not in-game!) you possibly can. ~~~ Run Rules Here's what a run should look like. Rules italicized and bolded 'cause they're important. Please read carefully! Enter the game. Crack your knuckles or drink an energy drink if you want to. Start recording: you're gonna need a video of this to qualify. Create a new save in sandbox mode. For the record, all runs must start on a fresh save at 0h 0m of game time. This ensures that the Mun is in the same place every time. You can use the same save for multiple runs, as long as the in-game time is still 0h 0m after reverting and you delete your ship in the VAB between runs. As soon as you click start, start the timer (more on that later). The run begins when the KSC pops up. Click on the VAB (or SPH, if you really want to.) Build a Mun-capable ship as fast as you possibly can. Your ship must have a minimum of one Kerbal, by the way. When you're ready, click "Launch." Run time stops the moment you click "launch" and resumes when the craft's physics have loaded on the pad. Fly your ship up. Time-warp is encouraged. Go to the Mun and land! Once you have landed, you must plant a flag. You don't have to write anything of note on the placard though. Then get your Kerbal back into the rocket. Your rocket must be on the surface of the Mun over the time of the Kerbal's departure to the time of his arrival back inside the craft. Take off from the Mun and head home. Hopefully you don't go screaming through the atmosphere too fast! You must land on the little light-colored spit of land that makes up the KSC grounds. It's okay if you land on a building or something, but it won't net you extra points. "Landing" is defined as waiting 'til your craft is at 0.0 m/s. You can lose all the parts you want upon landing, but the Kerbal must remain in his capsule and survive. Once you have landed, stop the timer. Nice job! You did a run. If you aren't too close to the KSC proper, you should probably right-click on your capsule and get a report after you've stopped the timer. If the report says you're on KSC grounds, then woohoo! You did it. Okay, so now that we've gotten that part out of the way, it's time for - you guessed it! - more rules. Sorry. ~~~ General Game Rules If I could summarize this section in a sentence, it would be: "You can have mods installed on your system, but for the most part, you can't use 'em." No Mods! This includes every single mod out there, unfortunately. No using the debug menu, for goodness' sake! There shouldn't be anything in there that you need. No setting up a custom category with all the parts you need. Keep in mind, this should be a fresh install. ~~~ Video and Timing As mentioned before, you'll need to make a video of your adventures. You'll also need to time them. But never fear! These things aren't hard to do. You can even get the time after the run! In fact, it might be easier that way. If you have a video-taking program already, use it! If not, Open Broadcast Software is a free recording platform that's plenty good enough for a silly little video like this. (You could also get the trial versions of Bandicam or Fraps or something.) Here are some ways of getting the time, from hardest to easiest: Hardest - Actually download some software program that allows you to time your runs automatically. You can put one of these on your video. Quite frankly, you don't need to. A bit easier - Record your entire screen. Put a non-full-screen KSP monitor on one side and a stopwatch on the other (you can Google "stopwatch" and it'll give you the time to within a hundredth of a second). Just remember to start and stop the time when appropriate. The Easiest - Wait until the video's done, then look at the length of it. Almost any editing program allows you to cut the video at the beginning or end and gives the duration of clips. (You just won't immediately know whether you've beat your PB or even broken a record.) If you're doing it this way, please insert a text box at the end of the video that says the amount of time the run took. Please don't try to "shave off" a couple of seconds here; I'll probably notice and disqualify that particular run. I should note that you only need to report your time to the nearest second. Higher amounts of precision are fine, but they'll be rounded up or down to the nearest second in the final tally. (A score of 12:20.53 would tie with a score of 12:21.29.) You only need to post a video and write your best time to submit a score for this challenge. Videos should preferably be uploaded via YouTube. (If you want to regale us with some stories, feel free to do that as well!) ~~~ A Final Note On some previous speedrun challenges, many people noted that speedruns were unfair to those with slow computers. The faster loading times of KSP 1.0.5 have helped a little with this, but it still may be a problem. To reduce lag and waiting times, feel free to turn down the graphics quality, game resolution, or anything else that could potentially result in the game lagging. If you really care about getting a good speedrun, it may also be best to do this challenge without any mods. Remember that this is merely a friendly competition, though, and that even if you don't get the world record due to lag, you still may impress the pants off of some people. Oh, and let me know if the rules need any clarification or expanding, please! I am a mere mortal and am prone to getting things wrong. (Also, if you could make some sort of graphic for this challenge, that would be great.) ~~~ Leaderboard: Current World Record (your name here!) - (your time here!) #2 - (your name here!) - (your time here!) #3 - (your name here!) - (your time here!) #4 - (your name here!) - (your time here!) #5 - (your name here!) - (your time here!) Honorable Mentions: (None yet!) ~~~ Have fun, don't die, and good luck! -Upsilon
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