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  1. NO LOGS, NO SUPPORT. This solar system completely replaces the stock system. KSP 1.8.1 or newer Changelog Added Unity sunflares. Added support for Kerbal Health. Added support for Principia (deletes Lili). Bundled Sigma TweakChutes. Updated scatterer configs to current version. Updated Kerbal Renamer. Updated Agency logos. Updated Strategia config. Fixed OPM/scatterer compatibility problems. Fixed bug in MechJeb2 config. Fixed bugs in science definitions.
  2. ============================================= Chapter Index: Chapter 1 (You are here) Chapter 2 Chapter 3 First Gelnian Interlude Chapter 4 (WIP) ============================================= Day Zero After Event (A.E) 0 Hours Since Transference The sky turned a brilliant unending white, and they were no longer in the Kerbol system. Many who had been looking outside at the moment of it were left partially blind for hours after, but they were lucky. Everyone who had been outside at the time of the event had been lit on fire, wit
  3. KSP: 1.8 Windows 64bit Problem: I am having repeated index errors after installing GPP secondary to my save. Seems to be a comnet problem, perhaps only associated with particular parts. I haven't been able to figure out what exactly triggers it but sometimes on the launchpad I will lose all comnet access and will be getting constant errors index errors until I fully quit and restart. Mods installed: Koperncius GPP Secondary OPP Interstellar Extended REstock Log: Log
  4. Hello there! The following AAR will follow my current Galileo Planet Pack science campaign - with a minor twist being the inclusion of as many mods as my machine can withstand. There are no solid objectives I put in front of myself - obviously, visiting every body in the system is one, but this is pretty much a no-brainer in this game (what else would one play for, other than visiting other planets?). Anyway, without further ado, I invite you to read up! I Breaking the Blue Every journey has to start at some point; the first step has to be taken one way or another.
  5. My memory is still foggy... all of ours are. No one remembers exactly what happened. The greatest minds from all over the Union were gathered together for this, and now, they are stranded here the same as the rest of us. Andrei and Vladislav are convinced the Empress herself was somehow involved. Me, I'm not so sure. Our prospects now are mixed, at best. We can breathe the air, there is something on the ground that looks like grass, but I don't think we're on Kerbin anymore. And who the PЦҬЇЍ is Toto?? At any rate, we can live here... and the Machine keeps spitting out food. Although hone
  6. So here's a small big issue i'm having with my current build on ksp : apparently scatterer doesn't work with GPP ("Galileo's Planet Pack") - creating black atmosphere and ocean , with no texture whatsoever- , the reason being (from what I can tell) that scatterer isn't finding / loading the settings for the planets that have an atmo / ocean ... My question is : how may I fix this? Here is the log : https://www.dropbox.com/s/68zrf1nvb5j3gzt/KSP.log?dl=0 Also , in the images shown in the next link , Gael and Tellumo have a weird transition from the light to the dark side : https:/
  7. For those who fell in pursuit of science (Tellumo on Kerbalism) A picture heavy story of the voyage to Tellumo on Kerbalism. Lest we not forget those who have fallen in the name of science. Chapter 1: What came before Chapter 2: The Jebediah Chapter 3: Sights and sighs Chapter 4: And so it begins Chapter 5: Breaks and mistakes Chapter 6: Arrivals Chapter 7: Redecorating Chapter 8: Exploring Chapter 9: Local fireworks Chapter 10: The flight of the Eagle Chapter 11: The Jade Diver Chapter 12: Radiation Chapter 13
  8. With the launch of the ESA/JAXA operated BepiColombo probe bound for Mercury, from French Guiana (pretty near to where I live) I got this idea for a challenge for users of Galileo's Planet Pack and Kerbal Konstructs. In Kerbal fashion, Icarus is characterized with a number of references to seafood, crustaceans and extreme heat. It orbits lower than Moho does and is in a good few ways different from what you expect with a journey to Moho. Requirements Build and launch your own fully decked-out probe to study Icarus, and launch it from the DomRok site, not the default site. DomRok
  9. Cironaut Space Agency (A.K.A - Yet Another GPP Playthrough!) So, after reading many of these mission logs/career playthroughs, I've decided to do one of my own. I know there’s been a few done for the Galileo Planet Pack (GPP), but as I find it’s the best planet pack I’ve come across so far, this is the one I’m using! I’m also not changing the size of the system, as I’m also using the GEP and OPM mods, so combined this makes an already gigantic solar system that I don’t personally feel needs to be any bigger. Also, I’m probably not experienced enough to attempt it yet! This is a list
  10. Computer Generated Image Of A Space Station In Another World, Dated Year 105 *Editorial Mode On* I have finally decided to get back in to KSP. More importantly, GPP! Since 6.4x seemed a big tough to accomplish (especially with no Realism Overhaul & ludicrous DV requirements), I have since decided to go with 3.2x. The main difference between this and my last GPP save is the introduction of several new mods, and the perspective change. This series will be through the eyes of Jimeno Gaelan (Seen Below), the CEO of Gael Rocketry United, and his decisions in the program, including the
  11. Hello fellow KSPers. Inspired by @CatastrophicFailure's Alien Skies story, I'm running a career in Galileo's Planet Pack at 3.2x scale, deliberately not looking up anything about the planets. As a request: please don't spoil anything about Galileo's Planet Pack. I'm coming into this blind, using a combination of CactEye telescopes and probes to figure out what the system is like. Other key mods: FAR, Real Fuels-Stockalike, TAC Life Support, Kerbal Construction Time, Karbonite (with some custom Real Fuels configurations from some prior 6.4x stock system work), kOS, RemoteTech 2 (curre
  12. Some things to mention - SSTO can barely land without fuel - Aerodynamically unstable without fuel - Is a noodle without Kerbal Joint Reinforcement
  13. I'm currently doing a contract to run seismic scans landed at different biomes on Gael. I've gotten three out of the four required scans, but the last one requires a seismic scan landed at "Gael's Goonie Shores." I've flown all around the planet and I can't find anything like that. Can anyone point me in the right direction of where to find this biome to complete the contract?
  14. Original challenge thread is HERE My first video Summary: I make introductions, throw down the gauntlet, and make my first foray into this challenge!
  15. This challenge is inspired by Scott Manley, and emboldened by @marcushouse, @Thrimm, and @Matt Lowne. This objective is simply stated, but hardly trivial: Challenge Objective: Plant a flag on all planets/moons that can be landed upon in the Ciro/Grannus binary system. For an extra challenge, you can install Research Bodies, and the Outer Planets mod. Rules: This challenge is quite an undertaking and dependent upon many mods (as you'll see) just to attempt, let alone actually accomplish. So I will keep things fairly open and lay out these general guidelines: this is
  16. This One Goes to Eleven: Reports from a 10.6257x GPP Career Well, I'm either over ambitious or just plain nuts. After finishing my 3.2x GPP career, I've decided to jump into a new career at the ridiculous (but accurate per @OhioBob) full tilt scale of 10.6257x, using SMURFF at full lever. Since 10.6257x rounds up to 11, I thought the title seemed appropriate. If you aren't familiar with the reference, it comes from the 80s classic "This is Spinal Tap": Goals for this save include more exploration of the outer planets (KABOOM Kronicle never really got out past Tellu
  17. After so much time largely merely helping build GPP, I think it's time I do the kerbal thing and try to plant flags everywhere. This is Sandbox, of course, and separate from my science game. With a bit of provocation from the amazing @astroheiko who is posting mission logs and tearing up GPP with 100% stock ships, I've finally gotten around to starting this, and developed a 700 ton mobile, landable station. There may not be much story to this, but there will be many nice pictures to view, and they'll be easy on your scroll wheel. Particular mods: GPP v1.2.3 with Thalia Reheat
  18. I recently started a new game with the Galileo's Planet Pack installed. The planet's are about a billion times more awesome than stock, in my humble opinion. So, after reading reading all kinds of cool mission reports here, I desided to make my own. I'm not going to bore you with the exact delta-V values for every single maneuver. Or even tell you about every single maneuver. This will be more about the journey and the eye-candy, and less about technical details. Except when I do something I consider especially cool ;). Part one is just about getting on the way.
  19. Hey everybody! I will be starting a mission log of my newly created series using the Galileo System! I don't have any exotic mods installed, only those that basically relate to the stock game, with Tourism +, Strategia, Bases & Stations, and a few other mods. I wanted to skip past all of the boring stuff in the beginning, so we could get right into the action! One swift year after the creation of Gael Exploration space program, we sent a Kerbal to another world, the surface of Iota. The funding was exceptional, so that year had a lot of progress. Jebediah Looking out of his
  20. I installed the Galileo Planet Pack, but all the experiments in every biome give only the default "You record crew's assessment of the situation" -style results. As far as I know the mod should have unique logs for experiments in different planets, so how can I get them to show in my game? Edit: Turns out the custom science reports have been temporarily disabled in the current version of GPP, so this question has been answered for now.
  21. Mods: Backstory: Kerbinorbiter (me) has decided that this (unless my data gets corupted) is my LAST MISSION REPORT, so the mods are above Aims: To provide you, the reader, an insight to how i operate my space program. To provide some (minor) entertainement (but my sense of humor is. bad.) Planned missions: Honrable modder mentions:
  22. This will be a report of how I am doing a manned mission to the Gauss system. The planet Gauss is one of the outer planets from the "Galileo Planet Pack". First of all I would like to introduce you to the planets and moons. I will not be able to do much with Gauss. I will put two Relays in a polar orbit and maybe let my Lander explore the atmosphere a little bit. On Loki I want to explore all biomes with my Lander. If necessary, the mothership will be refueled from here. Catullus is a beast. The gravity is not very strong, but the atmosphere is 5 atm and reaches an incredi
  23. Hello and welcome to my second career mode play-through (which will run in parallel if I find the time for any). This is Gael, the Kerbal's home in GPP (Galileo's Planet Pack). The planet is the same size as Kerbin, but pretty much everything else is bigger or more complicated in this modpack. To up the game a little more I'm also using remote tech in this game (because I wanted to know how it works in conjunction with KSP's own kerbnet) and the engineering tech tree. I will also have to pay for the research cost of every part I want to use. In this first episode I fight a
  24. The next release of Galileo's Planet Pack is finally in sight. One or more of its new features will prominently feature screenshots so I humbly request the GPP fanbase to produce some and post them here. This is not a contest and there's no definite release date quite yet so there's no rush, no competition, no explicit challenge to warrant a post in the Challenges/Mission Ideas subforum. There are requirements, however, and it would be welcome if an established objective (high prestige contract or long-term personal mission) leads to the screenshot happening. At least 1920x1080. In
  25. Give Aircraft a Purpose doesn't work with Galileo Planet Pack. When GPP is installed, GAP doesn't show up at all in mission control, but the flags still do. Is there any way to make GAP work with GPP? such as with a MM patch? http://imgur.com/a/QMd71 The two screenshots are from the same install of KSP 1.2.2, one with GPP and the other without. GAP and all dependencies were installed through CKAN, GPP and all dependencies were manually installed.
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