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  1. I proudly present to you my latest project. A manned grand tour of the Uranus system. The time has come... The year is 1992, the main goal of the Othrys program - landing humans on the moons of Saturn - has just been accomplished. A new, even more ambitious goal has just been set for NASA. Landing astronauts on each of the 5 moons of Uranus: Miranda, Ariel, Umbriel, Titania, and Oberon. Coelus Program just began... Modlist in the description.
  2. When is there a window for a grand tour Voyager 2 style, in the Outer Planets Mod? Sorry if this is too off topic.
  3. Prologue Seems that everything after the Sheep v3 mission went very well, Wernher gained a profit of 100 Million Roots as a reward from President Kyle Kerman, thus, the Space Program are free to continue what they want, they renewed their facility items. However...something happened, it was in the midnight when Wernher and Mortimer are discussing about a Badurra Lander. BAM !!! “Who’s tha- ?! Oh...President Kyle !!! What brought you here ?!”, said Mortimer. “*Breathes heavily* Sorry everyone, i have a bad news...”, answered Kyle. Mortimer and Wernher are shocked...“Bad
  4. Explorer: An Extended Grand Tour After over two years of development, testing, failure, and rebounding, I am proud to finally show off my grand tour of Kerbal Space Program. This is an extended grand tour, so in addition to the stock planets and moons, I also hit up some planet packs. It took about 2-3 months to complete, and one of the most difficult things about it was launching all the fuel I would need in one go, as this was one single launch. In the end I didn't return to Kerbin as I still have lots of fuel left and plan on traveling to more planet packs in the future with this same
  5. Valentina's mission to rescue Jeb from orbit. My first shot at retouching a KSP screenshot, since my computer is a potato and scatterer kills my fps. Please go easy on me Image contains the following mods: ReStock ReStock+ Universal Storage II Near Future Electrical USI Life Support Surface Mounted Lights Environment Visual Enhancement (EVE) Craft file: https://steamcommunity.com/sharedfiles/filedetails/?id=2086376915 Background: I started playing KSP since the pre-release days. I didn't know what kept me lurking all those years,
  6. The Ultimate Challenge...A massive boulder...whoever beat it literally beat the game, and i'm currently into it. Here's The current Challenge Thread. Werhner finished all the Landers, he later called Simone, Jeb, and their friends to discuss about the names, and where each of them will go to in the mission. "Alright, here is The Eve Lander, it's 44 tons and will take a Kerbal to Eve surface and get to orbit with its own power from above 2100 meters ASL, who will get there and what shlould we call it ???" Werhner said. "We can't let Simone hog all the glory,
  7. After designing my previous craft, the Eve Infinity (https://kerbalx.com/EveMaster/Eve-Infinity). I thought that this craft could be altered to make a grand tour possible. The main changes were a full mining equipment also in the upper stage and two landing legs so that the upper stage could land vertically. The result is the Reusable Grand Tour Vessel (https://kerbalx.com/EveMaster/Reusable-Grand-Tour-Vessel) The mission is performed on a new sandgame game with normal difficulty. The surfaces of the bodies are visited in the order: Minmus, Mun, Minmus, Ike, Duna, Dres, Lay
  8. Please rate my GT SSTO Craft file: https://steamcommunity.com/sharedfiles/filedetails/?id=1717638434
  9. Grand Tour of the extended Kerbol system Many of us have done a Jool 5 mission, or at least have attempted one. Some of us may even have done a grand tour, visiting every celestial body in the Kerbol system. The latter is what this challenge is about, but with a big twist. Using a couple of planet mods, namely Xen's Planet Collection and Outer Planets, I propose a mission of a scale that few players have ever attempted. That mission: using one enormous spacecraft, explore every planet in this new extended version of the Kerbol system. My attempt at this challenge is ongoing here.
  10. The invention of Debug Drive (pioneered by one Cheiter "Alt-F12" Kerman) has rendered the complexities of orbital mechanics virtually obsolete. Now, spaceships can simply turn on their Debug Drive and zip almost instantly from any orbit to any other celestial orbit, without consuming a single drop of propellant. Some have decried the use of this technology as "too easy", but most have embraced it with enthusiasm. The new tech has only one limitation: it can only be used once a stable orbit has been established, as the Tunnelizer Particles used by the drive will rip the ship apart if expos
  11. This is it, I have finally built a ship that should be able to complete a grand tour. The mission has no drills and will not mine, nor will it refuel from a craft on Kerbin. The ship will be completely on it's own. Here I will list the images of the mission while I edit the videos for it. Part 1: Launch of the Artemis Part 2: Jool Departure
  12. This doesn't really come up with the stock game, as the only place to "get to" beyond Jool is Eeloo, but with OPM it would be really nice to know when to launch so-as to plan a Voyager type fly-by of all the outer planets. Now we can predict one transfer window with a planner, and it wouldn't be *too* hard to guess at positioning to hit a second planet, but doing 3 or 4 would be ridiculously hard. Even if we knew the "clock dates" for auspicious alignments, navigation would still have a huge fudge factor at each world due to inherent imprecision in flights. I bet if I knew the window precis
  13. Hey guys, check out my new video i made this night!
  14. INTRODUCTION: This is a story about my quest to visit all the celestial bodies in the Kerbal system. Though it will be a book, it will be told through the eyes of the crew. Enjoy guys! STATS: Crew: eight. (Commander, Pilot, Flight Surgeon, Botanist, Co-Pilot, Lander Pilot, Chemist, Flight Engineer) Commander: Lo var Kerman Pilot: Jebediah Kerman Botanist: GeofGee Kerman Chemist: Bob Kerman Co-Pilot: Valentina Kerman Lander Pilot: George Kerman Flight Surgeon: Chris Kerman Flight Engineer: Bill Kerman Flight plan: St
  15. After so much time largely merely helping build GPP, I think it's time I do the kerbal thing and try to plant flags everywhere. This is Sandbox, of course, and separate from my science game. With a bit of provocation from the amazing @astroheiko who is posting mission logs and tearing up GPP with 100% stock ships, I've finally gotten around to starting this, and developed a 700 ton mobile, landable station. There may not be much story to this, but there will be many nice pictures to view, and they'll be easy on your scroll wheel. Particular mods: GPP v1.2.3 with Thalia Reheat
  16. Before we start, you'll need the above planet mod to play the challenge. Good? Alright, let's get started. For hundreds of years, Echobalkind has looked up into the sky and wondered about the Slippist, and the six faint wandering spirits. There was the rapid Spirit of War, the calmer Spirit of the Sky, the Spirit of Family, the Spirit of Observation, the Spirit of Conscience, and Spirit of Time. Later given the shorter names Beta, Charlie, Delta, Foxtrot, Golf, and Hotel, the wandering spirits have since been observed through telescopes and shown to be worlds much like Echo itself.
  17. Easy Mode: Do a manned flyby of every body in the Antares system found in this mod. You may only use stock parts and stock game mechanics. The only other mods allowed are visual aid mods such as Kerbal Engineer and Trajectories. Then return all astronauts safely to Kerbin. Normal Mode: Do a grand tour of the Kerbol system on the way home. Hard Mode: Land on everything except the stars and gas giants. Do atmospheric flights of the gas giants. Extra Hard Mode: Do the same with the Kerbol system. Ultra Hard Mode: Impress me. How to Impress Me: Figure it out. *
  18. Hello guys ! Would you be interested in a small YouTube series of a Stock, single-launch Grand Tour ? Anyways, here 's a trailer : (hope you like because there are more to come !) I also hope this is the correct place to post this. If not please accept my dearest apologies. LeXav
  19. Mission Challenge: Build an Interplanetary Ship that can go until Jool, Use it to Drop 1 Ship on each planet Sun - Jool, also the moons, that needs to land, an perform atleast 1 Science Experiement! Manned! Im trying now for 3 Hours and i still havent managed to do this! Mods are allowed as long they are: 1. Ballanced //Well... 2. No Warp Drives etc. 3. no Supply Systems ONLY for Building //i think you need to assemble this in orbit, The Drop Ships for each Planet dont have to be the same, also on planets you cant land you dont have t
  20. Hi Everybody, Whenever I unlock most of the tech tree during a career-run, I like to “finish” the game with a special tour of some sort. Most of the time, it will be a Jool-5 challenge, but after 10+ careers I like to step things up a bit. So I decided to take upon the challenge of doing a Grand tour and plant a flag on all landable celestial bodies with one trip. In this thread, I will report on the design, flight plan and off course the actual journey/ adventure throughout the system. Before I talk about the general vessel design, let’s start with “da
  21. After taking a bit of a break from KSP, playing Elite: Dangerous (Damn you Scott Manley!), I'm getting back into KSP. Before continuing my 1.1 (now 1.2) game, I felt compelled to complete my Jool Mission I started in 2014 back in 0.22 (Damn you my OCD!). Last I left, I managed to strand a guy on Tylo, and am currently sending a rescue mission (video on that to come). In the meantime, the Imgur albums I used for the first 5 parts don't seem to work, so I recreated the slideshows as YouTube slide shows and added Narration. Then it goes to the next updates which were my first forays into Yo
  22. Since everyone is getting hyped about Galileo's Planet Pack, I'll make a Grand Tour challenge for it. Challenge: With Galileo's Planet Pack (GPP), land on every landable body with one ship and return safely to Gael. People who have done it: No mods (except GPP and graphic mods): Probe: ISRU: No ISRU: Manned: ISRU: No ISRU: Mods (besides GPP and graphic mods): Probe: ISRU: No ISRU: Manned: ISRU: No ISRU:
  23. Stock Aero Grand Tour Demo: Kerbodyne Planet Hopper Album at http://imgur.com/gallery/ujLIL -- Stock Aero Grand Tour Part 2 Album at http://imgur.com/gallery/F3vzM
  24. Ever since I started playing the demo, I've always wanted to do one particular thing: plant flags on Minmus and the Mun in a single launch, then return home for a propulsive landing without parachutes. It's that last bit that makes this goal almost impossible. Landing on Minmus and the Mun in a single launch with demo parts is challenging, though doable. But the additional mass of engines and fuel for the propulsive landing (a la Dragon 2) makes the whole launch vehicle need to be exponentially larger. Plus, the small, flimsy landing legs in the Demo don't really provide much clearance for a l
  25. A long time from now, in a galaxy... well, actually pretty close as galaxies go, nevermind...
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