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Found 49 results

  1. After returning from a mission mid-game and full of joy in expectation to spend those 500 freshly earned science-points, I noticed that i was not able to do so: After clicking on the research building, the respective music appeared, but i was still able to see the space center. exiting the facility was only possible by spamming the red exit button top right. The mission control center was still visible but flickered heavily on certain unidentifiable mouse-movements. I tried verifying the game-files and re-installed the game about four times, nothing changed. The Game is pretty much unplayable right now, which is kinda sad, since its my favorite. ANY Help would be appreciated!
  2. Hi So I just sold off my RX 580 graphics card and is currently using my backup GT610, and I am wondering if there are any ways to make ksp playable on that graphics card without sacrificing too much. I have a watercooled R5 1600x CPU and 16 gigs of ram, and I am currently getting around 4 fps with settings maxed out. What can I do to get my framerate above 30 fps while sacrificing the least amount of detail? Thanks!
  3. I cannot find any issues related to this, so I thought I would ask. Steam version, downloaded and reinstalled multiple times over the years. Always worked fine, until recently. Game loads up just fine; no hangups on the load screen at all. Main menu works, in addition to the other settings and such. Loading up the Space Center works as well, with no issues until I enter the Hangar/VAB or the Launchpad/Runway. Hangar/VAB: Cannot see the vehicle being built, at all. I can still select parts, and every menu and button works, yet all I see is a black screen Unless I mouse-over where the vehicle would be to see the highlighted part, I cannot physically see the vehicle. Launchpad/VAB: UI and instrumentation load up. Much like the Hangar/VAB, unable to see the vehicle itself, nor the scenery of the game. I can still launch the vehicle, and all the control are just as responsive, yet again: I cannot see the vehicle. It should be noted, that I can still view the orbital map mode, and the tracking station still works. I have tried to validate files and have reinstalled multiple times, but to no avail. No mods or anything. Kinda sucks, but has anyone had any luck or experience? Specs: Windows 10 (64-bit), i5-3230M CPU @ 2.60GHz, 8 GB RAM, GeForce GTX 660M. UPDATE: No progress made, but sometimes I have observed that when i revert a flight back to launch, for a brief moment I am able to see the craft and scenery before, once again, it goes black.
  4. If I try to change my graphics settings from the normal ones, it doesn't work. The "Apply" and "Accept" buttons don't respond to any clicks. If I click "Cancel" and go back into the graphics settings, they'll still be the default ones Yes, I have seen the other forum posts about this. Seemingly, their solution doesn't work. Maybe I'm doing it wrong...? Here's the output log: https://drive.google.com/open?id=17CuTCIQCiyb8wlMigqA9vPX6i8MryEAF Thanks for any help!
  5. So, my frame rates are less than 5 when I get high part counts, which is predictable. However, I have a decent rig that can handle most games on ultra to high. My settings are at about mid to low, give or take, as of yesterday, when I tried to see if that would help. With those lowered settings, I'm still under 5 fps and just found that my CPU and card aren't even passing 60%. This just in, I literally see my GPU ramping up to 97% while typing this, for some random reason, so I know that is CAN surpass 60%. So far, I've OC'd using MSI AB and gone into task manager and given KSP_x64.exe "high priority" as opposed the the "normal" it was on, both changing nothing. You can also see that my PC chills at like 30 degrees C, which is great. It's an MSI RX 580 OC 8gb and my video memory is sitting at 1500mb +/-. I can't deduce why this is happening? I get 60fps at the space center, but it's like my PC is too lazy to ramp up when KSP is more demanding. Any help is appreciated.
  6. Hi, Is there a tutorial for making graphics mods for ksp using eve? For example astronomers pack. Thanks
  7. Hi.. i want to change my graphics setting in in KSP but it will not apply. i can click the accept and apply button but noting happens. i am using KSP version 1.3.1 without any mods and i have also recently re-installed windows 10 on my PC. Also, i can't find settings.cfg in my game file. here is the output_log Thanks in advance!
  8. Kerbol stuttering?

    On a Jool mission I noticed some odd behaviour with the sun, as I timewarped through the system it should be moving across my cvew in a constant, smooth motion, right? Well it seems to 'update' its position every x distance traveled. Is this a bug, or by design, and is there a mod to improve this?
  9. I know this question had probably been asked many times, but I want to know what graphical mods I should get for my 1.3 install. I've seen many great mods, but I've had lots of trouble getting them to work with the latest version. What are you guys using? Thanks for the help!
  10. Is there an updated master list of the graphics settings and what they mean? The wiki references 0.24 and the one below is two years old. I'm hoping not only for optimizing my performance on my older machine but to figure out which one is responsible for stopping renders when zooming in too close.
  11. Graphics Enhancements Assembly v6.9.04beta What is GEA? The Graphics Enhancements Assembly includes a lot of textures and settings, allowing you to making your graphics in KSP even better and more colorful. So, what's included in the assembly? 4k & 8k clouds textures for Eve, Kerbin, Duna, Jool and Laythe. 8k hurricane for Laythe. 5k lightnings for Eve, Kerbin, Jool and Laythe. 8k auroras for Kerbin, Laythe and Jool. Cloudy weather for Kerbin. Snowstorms for Duna, Kerbin and Laythe. Duststorms for Eve and Duna. Surface glow. Atmospheric scattering for Eve, Kerbin, Duna, Jool and Laythe. New pictures in the loading screen. OpenGL or Dx11 are HIGHLY RECOMENDABLE to avoid memory problems! Delete previous versions before downloading new ones! Screenshots Special thanks: @Astronomer for fantastic textures of lightnings and clouds from AVP. @Thesonicgalaxy for beautiful textures of auroras from Better Atmospheres. @Artyomka15 for clouds and help me with translation of this page. @RangeMachine for Kerbal Visual Enhancements and Texture Replacer. @shaw for Texture Replacer. @HaArLiNsH for Texture Replacer Replaced. @blackrack for Scatterer. @MOARdV for Distant Object. @linuxgurugamer for Loading Screen Manager. Contributors: @septerflash, @Artyomka15 - making textures. Download GEA from SpaceDock THIS MOD IS LICENSED BY CC-BY-NC-SA-4.0
  12. This is my first post, so first of all let me thank you for this great game, my whole family can play. I've bought recently new rig with GTX 1070 and (re-)started playing KSP. I enjoy it very much, but there is one particular rendering bug, that is really annoying - fog/shadow curtain and shadow discontinuities. I have reported it under #15193. But I want to ask you guys if this is well know bug, and if there is anything I can do to mitigate it. I think I tried everything I could find, -force-d3d11 -force-glcore, various shadow cascades settings, Unity rendering settings, all I get is what you see below. Thoughts? Best regards, Adam
  13. I wonder if reducing number of portrait slots to 0 actually removes IVA and kerbals from processing. If it is not, it should. I tried it when I was desperate for even a small increase of framerate, but got none whatsoever.
  14. Hi everyone, Since about a month or two ago i have some problems with KSP, and perhaps one or two other games. The problem is there are some strange graphical glitches on the screen, like strange lines. I have a video showing the problem in the link on the bottom of my post. Strange this is, i've tried recording it using AMD ReLive to post the problem here (ReLive is the screen recorder built in to the AMD Radeon control panel) but the problem magically went away while recording. It didn't just disappear from the recording, the glitches actually stopped happening. Until i stopped the recording, and the glitches immediately returned. Now the only other game i've seen this problem occurring with is RuneScape (yeah i know) using their 'new' desktop launcher. But i don't play a lot of games lately so it might affect some more. My computer specs are as following: GPU: MSI Radeon R9 290 CPU: AMD FX-8350 RAM: 16GB DDR3 OS: Windows 10 Pro Monitors: 2 Iiyama 1080p monitors KSP version: latest Steam version (1.2.2) I hope this is enough information, if you have some idea's and want to know more specs just ask please. And if someone have seen this problem before and knows of some ways to fix it: please let me know! Video showing the glitching: https://drive.google.com/open?id=1OolQxllg_zzjCkBEikPwoezNMpCuAGTpgw
  15. Hey guys, I am trying to get the atmosphere on Kerbin looking good but I am getting blocky clouds with sharp edges and bugger all atmosphere glow from orbit... I have EnvironmentalVisualEnhancements, Scatterer and TextureReplacer installed. I am wondering if there are settings that can be adjusted for these mods or is it possibly limitations of my Graphics card? I have a GTX 960 with 2GB ram on it (my system has 24gig ram). I am trying to attach a screen shot but I can't see a button anywhere to attach a pic (only a url link) Any help would be greatly appreciated
  16. Hello, I am looking into creating a new planet pack for KSP however despite the fact I have a good mind for coding and could pick up how to make a planet pack quickly I would be terrible at designing the planets to look nice. I would be looking for textures close to that of stock KSP just a bit more detailed. Also the pack would remove all stock planets and recreate them orbiting Kerbol instead of the Sun so I would need some of them retextured to look a bit nicer as well. Please let me know if you are interested. Full texture credit would be given to you or a group of people DEVELOPMENT WILL NOT START STRAIGHT AWAY SINCE I NEED TO DO SOME A LOT OF RESEARCH
  17. It seems that the ksp atmosphere(stock) has some visual artifacts with the brightness and contrast. Which makes me curious about: How's it rendered? Is it intended to be physically accurate (in some degree), or just artificially constructed to look good? Also, I've heard that Tylo and Eeloo supposed to have very thin atmosphere, but it is discarded due to the rendering method of ksp being incapable of those rendering. Can I be given a short description of the cause of the incapability?
  18. Hello! So day one of playing this on an Alienware 17R3 I have this weird diagonal line issue where it is almost like the fullscreen mode is split into two equal parts but one lags behind the other just a bit. I looked around online for a solution but the only one i found said "No other users have this issue". So I took a video: https://drive.google.com/open?id=0B00XWiyMPLVRMmFJS0dCQ2Y3MTg Specs: Windows 10, Intel 530 integrated gpu 1GB, Nvidia GTX 970M 1gb, 16GB RAM, Intel i7 2.60 GHz. That should be all the pertinent data. Any help would be great!
  19. Basically, as the title says. The normal textures are OK and the graphics are kinda meh. Gameplay is fine at the moment but I'd like to see something more appealing so are there any mods for this?
  20. Hey there. I recently started playing KSP 1.2, but I'm seeing these weird black lines around the edges of the island runway that make it look really cartoony and horrible. Looking at them up close, I don't think they're supposed to be like that. Obviously this isn't the biggest deal in the world, but I would like to play the game the way it was intended to be played. The Graphics card I am using is : NVIDIA GeForce 840 M Currently not running any mods. Thanks,
  21. Guys, Please make texture settings not affect graphics in KSPedia. On a poor PC you get terrible (realy, teriible) quality of those nice pictures. These aren't rendered by player's computer, so it doesn't need graphical settings.
  22. Greetings, I have a fresh install of 1.2.1 with no mods. When in the VAB and SPH, moving the camera low and looking up sometimes causes the screen to black out, with the UI still showing. Screenshot included. I have also seen it be black when I first enter the VAB, and then goes to normal once I click a root part. I'm on Windows 7 x64, ATI FirePro graphics. Thanks, Jamie
  23. EnvironmentalVisualEnhancements - Clouds and City Lights EnvironmentalVisualEnhancements (a.k.a. EVE) is a mod for KSP that adds clouds and city lights. It is highly configurable and a number of other mods provide improved clouds not just for the stock planets, but for other planets provided by other mods. The mod works on KSP 1.3 and KSP 1.2.2, and older versions are also available. This thread is a continuation of @rbray89's original EVE thread, so that we can continue updates and discussions while we await his return (at which point we can return to that thread). Installation The mod is distributed as two ZIP files, one small one which contains the plugin and shaders, and one large one which contains a sample configuration. If you are installing another mod which supplies EVE configurations, such as SVE, you should not install the sample configs. If you use CKAN, select EnvironmentalVisualEnhancements and then choose a config (if only one is available, that one will auto-select). If you are installing manually, download the latest ZIP files from https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases and unpack them into your KSP directory. The zip files include the "GameData" directory and so this should merge with the same-named directory in your KSP installation, such that after installing, your KSP's GameData directory will contain the "Squad" directory shipped with the game, the "EnvironmentalVisualEnhancements" directory which you just installed, and, if you installed the sample configs, a BoulderCo directory. Configs for other mods are generally shipped in their own directories. It is strongly recommended that you use the 64-bit version of KSP when using EVE, especially with advanced configurations. Note that you will not necessarily see any clouds on Kerbin in the main menu. Load a game to check if you've successfully installed the mod. If you wish to install for KSP versions prior to KSP 1.2, see the original thread, but note that there is little support for old versions. Compatibility with other Mods EVE is compatible with most mods, but in particular it is tested to inter-operate well with these visual mods: Scatterer - makes atmospheres realistically "haze". PlanetShine - makes the glow from planets/moons produce ambient light. Stock Visual Terrain - make the terrain detail of the stock planets much better quality. There are also a number of excellent mods that provide advanced configurations beyond the sample ones shipped alongside EVE: Stock Visual Enhancements (SVE) - high quality visuals, recommended for higher-end systems. Para-Sci High-Performance Atmosphere Pack - sleek but still beautiful visuals, even less CPU/GPU demanding than the basic configuration. Be sure to remove the sample configs (the "GameData/BoulderCo/" directory) if you manually install a mod that provides all its own configurations. If installing via CKAN, you will be prompted with what needs removing. If using the Real Solar System mod, you will need different configurations, such as: Real Solar System Visual Enhancements If using the Outer Planets Mods, you will probably want to add EVE for those too, such as: Pood's Outer Planets Mod Visual Overhaul Performance EVE runs fine on mid-range systems. See the alternative configurations above for different performance characteristics. The most expensive effect is currently the volumetric clouds. You can turn these off in the in-game configuration dialog, or by editing the configs with a text editor. Obviously the more cloud layers, the more costly are the effects. By default, only cloud layers within 10km of the camera can produce volumetric clouds. Configuration The sample configuration includes a single layer of clouds and city lights for Kerbin and cloud layers for other stock planets/moons as appropriate. You can modify the configuration in-game by pressing Alt-0 (zero), though be warned that this is an advanced feature. If you save broken configs you will need to re-install your chosen configs. There is no undo. Documentation for the config files is currently pending, but note that since EVE-1.2-1, the _MinLight option has been changed. It should be set to 0 (the default) unless you want clouds to glow on the night side (eg. auroras). Also note the relatively new "UVNoise" setting, which allows adding noise to the texture look-ups, either for large animated cloud effects (see Jool), or to mask pixelization in fine detail (see Kerbin). Pretty Pictures and Videos For now, see the original thread for slightly outdated pictures and videos. If you have ones you wish to display here, provided they are short and contain no revenue-generation, just ask. Contributing If you have code changes you would like to contribute to the core plugin or shaders, please submit a Pull Request on the GitHub project: https://github.com/WazWaz/EnvironmentalVisualEnhancements If you have major config changes you would like to contribute, these are probably best supplied to users as an independent mod, in the same way as others listed above like SVE. If you want to contribute financially, please see the original thread for a link to the original author's donation page. The original author has done by far the largest effort in bringing this mod to you and the KSP community.
  24. Hi there! I've recently decided to start playing KSP again and in the past the KSP launcher really gave me headaches so I decided to transfer my KSP to steam. I then clean installed KSP through steam and launched the game, adjusted all the settings to my personal preferences and started the game. I started getting extremely weird graphical bugs that then result in the game crashing. I'm very very confused as to why this is the case. KSP has never been the most stable piece of software on a Mac but this is now completely unusable. Below a more detailed description: KSP Version: 1.1.3.1289 What Happens: Graphics turn black or invisible, game will crash eventually Mods / Add-Ons: None Steps to Replicate: 1. Start any save game 2. Go straight into the VAB from the space center view Result: Kerbals are not green, they are black. Most of the VAB walls are missing (doesn't always happen). Other objects within the VAB are black also. When returning to space center view, parts of the space center and Kerbin also turn black or invisible. Eventually the game crashes, especially when moving the mouse to the top of the screen where the Mac OS overlay appears. Fixes/Workarounds: None Other Notes/Pictures/Log Files: This also happens when switching from the flying vehicle to the map and back. This causes the Nav-Ball to completely vanish. Although any of these steps don't always result in the graphics turning black. It happens randomly, but aways when the graphics change (eg. going from one building to another, switching from the map view to the vehicle, etc.). Sometimes random parts of vehicles that are in the VAB also become invisible. Screenshot of the VAB when the bug occurs: http://imgur.com/a/KbSEo Crash Report: http://pastebin.com/ykY02QmV