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Found 58 results

  1. EnvironmentalVisualEnhancements - Clouds and City Lights EnvironmentalVisualEnhancements (a.k.a. EVE) is a mod for KSP that adds clouds and city lights. It is highly configurable and a number of other mods provide improved clouds not just for the stock planets, but for other planets provided by other mods. The mod works on KSP 1.3 and KSP 1.4, and older versions are also available. This thread is a continuation of @rbray89's original EVE thread, so that we can continue updates and discussions. Installation The mod is distributed as two ZIP files, one small one which contains the plugin and shaders, and one large one which contains a sample configuration. If you are installing another mod which supplies EVE configurations, such as SVE, you should not install the sample configs. If you use CKAN, select EnvironmentalVisualEnhancements and then choose a config (if only one is available, that one will auto-select). If you are installing manually, download the latest ZIP files from https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases and unpack them into your KSP directory. The zip files include the "GameData" directory and so this should merge with the same-named directory in your KSP installation, such that after installing, your KSP's GameData directory will contain the "Squad" directory shipped with the game, the "EnvironmentalVisualEnhancements" directory which you just installed, and, if you installed the sample configs, a BoulderCo directory. Configs for other mods are generally shipped in their own directories. It is strongly recommended that you use the 64-bit version of KSP when using EVE, especially with advanced configurations. Note that you will not necessarily see any clouds on Kerbin in the main menu. Load a game to check if you've successfully installed the mod. If you wish to install for KSP versions prior to KSP 1.2, see the original thread, but note that there is little support for old versions. Compatibility with other Mods EVE is compatible with most mods, but in particular it is tested to inter-operate well with these visual mods: Scatterer - makes atmospheres realistically "haze". PlanetShine - makes the glow from planets/moons produce ambient light. Stock Visual Terrain - make the terrain detail of the stock planets much better quality. There are also a number of excellent mods that provide advanced configurations beyond the sample ones shipped alongside EVE: Stock Visual Enhancements (SVE) - high quality visuals, recommended for higher-end systems. Para-Sci High-Performance Atmosphere Pack - sleek but still beautiful visuals, even less CPU/GPU demanding than the basic configuration. Be sure to remove the sample configs (the "GameData/BoulderCo/" directory) if you manually install a mod that provides all its own configurations. If installing via CKAN, you will be prompted with what needs removing. If using the Real Solar System mod, you will need different configurations, such as: Real Solar System Visual Enhancements If using the Outer Planets Mods, you will probably want to add EVE for those too, such as: Pood's Outer Planets Mod Visual Overhaul Performance EVE runs fine on mid-range systems. See the alternative configurations above for different performance characteristics. The most expensive effect is currently the volumetric clouds. You can turn these off in the in-game configuration dialog, or by editing the configs with a text editor. Obviously the more cloud layers, the more costly are the effects. By default, only cloud layers within 10km of the camera can produce volumetric clouds. Note that while some outdated information online recommends using the -force-d3d11 option, this is not needed with 64-bit KSP (which you should definitely be using if using EVE), and has been reported to possibly cause memory leaks. Configuration The sample configuration includes a single layer of clouds and city lights for Kerbin and cloud layers for other stock planets/moons as appropriate. You can modify the configuration in-game by pressing Alt-0 (zero), though be warned that this is an advanced feature. If you save broken configs you will need to re-install your chosen configs. There is no undo. Documentation for the config files is currently pending, but note that since EVE-1.2-1, the _MinLight option has been changed. It should be set to 0 (the default) unless you want clouds to glow on the night side (eg. auroras). Also note the relatively new "UVNoise" setting, which allows adding noise to the texture look-ups, either for large animated cloud effects (see Jool), or to mask pixelization in fine detail (see Kerbin). Pretty Pictures and Videos For now, see the original thread for slightly outdated pictures and videos. If you have ones you wish to display here, provided they are short and contain no revenue-generation, just ask. Contributing If you have code changes you would like to contribute to the core plugin or shaders, please submit a Pull Request on the GitHub project: https://github.com/WazWaz/EnvironmentalVisualEnhancements If you have major config changes you would like to contribute, these are probably best supplied to users as an independent mod, in the same way as others listed above like SVE.
  2. Graphics Enhancements Assembly: New Age V7M3.1 Graphics Enhancements Assembly: Lite V1.04 What is GEA? The Graphics Enhancements Assembly includes a lot of textures and settings, allowing you to making your graphics in KSP even better and more colorful. So, what's included in the assembly? GEA: New Age: 4k & 8k clouds textures for Eve, Kerbin, Duna, Jool and Laythe. 5k lightnings for Eve, Kerbin, Jool and Laythe. 8k auroras for Kerbin, Laythe and Jool. Cloudy weather for Kerbin. Snowstorms for Duna, Kerbin and Laythe. Storms for Eve and Duna. Surface glow. Atmospheric scattering for Eve, Kerbin, Duna, Jool and Laythe. GEA: Lite: Clouds textures for Eve, Kerbin, Duna, Jool and Laythe. Auroras for Kerbin and Laythe Cloudy weather for Kerbin. Snowstorms for Kerbin and Laythe. Storms for Duna. Atmospheric scattering for Eve, Kerbin, Duna, Jool and Laythe. Delete previous versions before downloading new ones! Screenshots album [Imgur] Special thanks to: @Astronomer for fantastic textures of lightnings and from AVP [CC-BY-NC-SA] @Thesonicgalaxy for beautiful textures of auroras from Better Atmospheres. [CC-BY-NC] @Artyomka15 for help me with translation of this page. @shaw and @RangeMachine for Texture Replacer. [MIT license] @blackrack for Scatterer. [GPLv3] @Nhawks17 for Real Plume. [CC-BY-NC-SA] @sarbian for Smoke Screen. [BSD 2-Clause licence] @MOARdV for Distant Object. [CC-BY] A lot of thanks for help to: @Zeka3535 @Artyomka15 @septerflash @Dimon Download GEA: New Age from SpaceDock Download GEA: New Age from CurceForge Download GEA: Lite from Github THIS MOD IS LICENSED BY CC-BY-NC-SA-4.0
  3. Hello everyone. i have a problem with ksp 1.7.2 . i am running it on windows 7 and i only get to see pink square's instead of text, strange images and no text on buttons. can sombody please help me?
  4. I'm not sure if this just cropped up in KSP 1.7.2, but I'm seeing an issue with lights turning on their "glow" decals for the lenses when the part they're attached to turns its lights on. This does NOT happen in the VAB; I only see it after launching a craft into flight. More specifically, I can add Mk1 and Mk2 Stock illuminators to a Mk1 lander can or Mk 1-3 command pod, and then turn on the lights on the command pod within the PAW (or with the "U" button, even if the illuminators are unbound from that Action). Within a few seconds, the "glow" decal for the attached lighting parts comes on, even though the lights aren't illuminating. Hovering the mouse arrow over the part to highlight it briefly cures it, then it comes back. The reverse situation comes up when activating the illuminators and turning off the command pod lights. Illumination takes place, but the glow decal disappears either after a few seconds, or after hovering over it with the mouse. This issue gets more problematic when adding illumination mods like Aviation Lights. The blinking and color change functions become irrelevant, at least on the lenses, because they'll come on full strength, white, and continuously, regardless of the actual state of the light, or the glow will stay off if the CM's lights are off. I tried looking this up in the Bug Tracker, but didn't see anything (at least for 1.7.2 bugs) and the search/filtering tools are rather...weak. I'm using KSP x64 on Win10. First saw this on a modded install, then I did a separate clean one, with and without the Squad expansions. UPDATE: I've added this as an issue in the bug tracker. UPDATE 2: I've added detailed replication steps in the bug tracker.
  5. Heres a pic of it happening: https://imgur.com/a/yU6BGBA It seems to happen whenever my rocket runs out of fuel if that tells you anything, and stops when I deploy parachutes PC specs: https://uploadfiles.io/c6at9 Output Log: https://uploadfiles.io/svdj3 I've already tried updating my drivers, reinstalling KSP, and verifying the vile integrity through steam. I'm out of options.
  6. Currently in-game there are examples of over-expanded nozzles when throttled down/up. Yet this doesn't include engines with under-expanded nozzles or overal change at higher altitudes/different planetary bodies. Examples of over-expanded and under-expanded nozzles: (Credibility: Huzel, D. K. & Huang, D. H. (1971). NASA SP-125, Design of Liquid Propellant Rocket Engines)
  7. Hello there, I've been posting all my fan art on the Kerbal Space Program sub-reddit (as DJOzmanMJ) so far, but figured the best place to post them is on the KSP forum itself. So, I'll be posting all my previous artworks as well as any new ones on here. So what's the image below? I could go in detail but why don't you have a look at the deconstruction I posted on Artstation: https://www.artstation.com/artwork/2xLdNK. Simply put, I render most, if not all of my images in Element 3D - a 3rd party Plug-in from VideoCopilot for After Effects. Enjoy! - Tinem
  8. Not sure what is causing this, but on Kerbin at Space Central the entire map is glitchy as heck. At any you try to move the camera around it looks like parts of the ocean are bleeding through the ground. Making any of the facilities unclickable. Another graphics glitch is around Eve. It makes the planet look like a gas giant when you try to zoom in. If anyone recognizes any of these types of Symptoms please chime in to let me know. Here is the entire list of Mods I have installed: https://ibb.co/mbpyBe https://ibb.co/nFMBWe https://ibb.co/nR9LPz https://ibb.co/dw1TBe
  9. Hi all, just got my Asus GTX1080 and I was stoked to test out KSP with his new gear. Of course, I installed the latest drivers from Nvidia right away. But (sad trumpet). The game systematically crashes badly during load screen, about halfway through the progress bar. When I say "crashes badly", I mean it instantly cuts power to the motherboard and restarts after a few seconds. From the POST screen. Then I downloaded the latest game version from KSP's website (version ID in the launcher is 2152), and things remain the exact same. I changed the graphics settings to "Minimum", just to see if a rewrite of the config file would make things better, but it doesn't. Any idea what's going on? PS: I'm playing vanilla KSP. I do have Avast anti-virus on at all times, although in gaming "silent" mode.
  10. EDIT: I'm not using the Scatterer addon. Problem occurs with Surface FX turned off and Aerodynamic Effects on Very Low. I looked through this forum but couldn't find this. If I overlooked it, please lemme know, so I can chuck this question out/mark it resolved. Since I don't usually hang around in the altitude regime in question, and I can work around it, I'm not desperate for a fix. Would appreciate one, of course. But I'm posting this primarily because I thought someone else might be interested in seeing it. I suspect some stock part of the game may be impacted. When ascending, at 20,000m, the surface of Kerbin rips open into a big black circle - that also blots out the stock parts of the UI. It grows, and grows, and disappears at ~55,000m. During reentry, at about ~55,000m, the big black circle reappears, and shrinks and shrinks until it disappears again at 20,000m. I've observed this over a number of launches over the past few days. In fact, ever since I had managed to overcome recurring crashes by running the game in OpenGL mode. Never saw it before, not even when it would crash, so I strongly suspect it's OpenGL related. It is also, probably, mod-related, simply because of the vast number of mods that I use. However, as you can see in the screenshot and in the video, this circle will blot out all parts of the stock game - including the navball, stock toolbar, etc. But elements added by mods. Such as the AGX window, or the Gravity Turn UI, are not affected. They are not affected. Not even the little Navball Adjuster tab disappears - while the rest of the Navball does. This occurs during launch or reentry, even after flying a whole mission. At 20,000 meters, the surface of Kerbin rips open, the circle grows bigger and bigger, but at about 55,000 meters, it disappears. On the return journey, the big black circle appears at about 55,000 meters, and gets smaller and smaller, disappearing at 20,000m. When I zoom out, it also goes away. But when I zoom back in, and I'm in the affected altitude range between 20km and 55km, the circle reappears, also. In the video, I was already too high when I zoomed back in during the launch, but during the reentry later in the video, you can see behavior with the zoom. I had left the computer on over night, with the game running, before I made the video. Posting a 341 Mb output_log would not help anyone. So I've just restarted the game, same addons, and repeated this flight, same rocket, and saw the same behavior. The much smaller Output_log: https://drive.google.com/open?id=1TBzu3RfIOpIHnbmh5yGITL0jB-dELnv- The epic list of addons (as extracted from KSP.log, so including every little thing that's packed in with one mod or another): https://drive.google.com/open?id=1h_EF_JcJuqbJCjw_sK2-B8otK0Kec8j2
  11. you used to be able to set shadow cascades to 64 and the shadows would be high res even at far distances but now the shadows are blurry until i come right up in their face, why they do dis? https://imgur.com/a/ZevLFtM
  12. Hi, so basically whenever I reach high speeds I get what you see in the image, really long poorly detailed heat/air effects. It looks really ugly and I'm not quite sure if it's intended to look that way or not, but I remember being impressed with it the first time I played. That was about a week ago. Any help would be much appreciated. http://steamcommunity.com/sharedfiles/filedetails/?id=1338744887 http://steamcommunity.com/sharedfiles/filedetails/?id=1338744785
  13. KSP works fine for 5-10 minutes, then the video card suddenly stops sending any output and my monitor displays "power save mode." Pressing Ctrl-Alt-Delete brings video back, and I can switch to Task Manager. When I switch back, KSP might be playable for a few more minutes but the video almost always goes out again. I've been playing KSP for a few years but this problem just started happening in February. I suspect it's a Windows or video driver bug because the same thing happens in my current install of 1.3.1 with recent mods removed and in a previous install of 1.3.0 which never had a problem. I can't find a specific activity that triggers the problem. I'm running 64-bit KSP 1.3.1 on Windows 10 version 1709, with NVIDIA GeForce GTX 960 with driver 23.21.13.9101 (current last week). output_log.txt is at https://drive.google.com/open?id=1SH45_nbIchS84ZlicDeJkOJXLlwbF9gO Thanks for any suggestions!
  14. After returning from a mission mid-game and full of joy in expectation to spend those 500 freshly earned science-points, I noticed that i was not able to do so: After clicking on the research building, the respective music appeared, but i was still able to see the space center. exiting the facility was only possible by spamming the red exit button top right. The mission control center was still visible but flickered heavily on certain unidentifiable mouse-movements. I tried verifying the game-files and re-installed the game about four times, nothing changed. The Game is pretty much unplayable right now, which is kinda sad, since its my favorite. ANY Help would be appreciated!
  15. Hi So I just sold off my RX 580 graphics card and is currently using my backup GT610, and I am wondering if there are any ways to make ksp playable on that graphics card without sacrificing too much. I have a watercooled R5 1600x CPU and 16 gigs of ram, and I am currently getting around 4 fps with settings maxed out. What can I do to get my framerate above 30 fps while sacrificing the least amount of detail? Thanks!
  16. I cannot find any issues related to this, so I thought I would ask. Steam version, downloaded and reinstalled multiple times over the years. Always worked fine, until recently. Game loads up just fine; no hangups on the load screen at all. Main menu works, in addition to the other settings and such. Loading up the Space Center works as well, with no issues until I enter the Hangar/VAB or the Launchpad/Runway. Hangar/VAB: Cannot see the vehicle being built, at all. I can still select parts, and every menu and button works, yet all I see is a black screen Unless I mouse-over where the vehicle would be to see the highlighted part, I cannot physically see the vehicle. Launchpad/VAB: UI and instrumentation load up. Much like the Hangar/VAB, unable to see the vehicle itself, nor the scenery of the game. I can still launch the vehicle, and all the control are just as responsive, yet again: I cannot see the vehicle. It should be noted, that I can still view the orbital map mode, and the tracking station still works. I have tried to validate files and have reinstalled multiple times, but to no avail. No mods or anything. Kinda sucks, but has anyone had any luck or experience? Specs: Windows 10 (64-bit), i5-3230M CPU @ 2.60GHz, 8 GB RAM, GeForce GTX 660M. UPDATE: No progress made, but sometimes I have observed that when i revert a flight back to launch, for a brief moment I am able to see the craft and scenery before, once again, it goes black.
  17. If I try to change my graphics settings from the normal ones, it doesn't work. The "Apply" and "Accept" buttons don't respond to any clicks. If I click "Cancel" and go back into the graphics settings, they'll still be the default ones Yes, I have seen the other forum posts about this. Seemingly, their solution doesn't work. Maybe I'm doing it wrong...? Here's the output log: https://drive.google.com/open?id=17CuTCIQCiyb8wlMigqA9vPX6i8MryEAF Thanks for any help!
  18. So, my frame rates are less than 5 when I get high part counts, which is predictable. However, I have a decent rig that can handle most games on ultra to high. My settings are at about mid to low, give or take, as of yesterday, when I tried to see if that would help. With those lowered settings, I'm still under 5 fps and just found that my CPU and card aren't even passing 60%. This just in, I literally see my GPU ramping up to 97% while typing this, for some random reason, so I know that is CAN surpass 60%. So far, I've OC'd using MSI AB and gone into task manager and given KSP_x64.exe "high priority" as opposed the the "normal" it was on, both changing nothing. You can also see that my PC chills at like 30 degrees C, which is great. It's an MSI RX 580 OC 8gb and my video memory is sitting at 1500mb +/-. I can't deduce why this is happening? I get 60fps at the space center, but it's like my PC is too lazy to ramp up when KSP is more demanding. Any help is appreciated.
  19. I know this question had probably been asked many times, but I want to know what graphical mods I should get for my 1.3 install. I've seen many great mods, but I've had lots of trouble getting them to work with the latest version. What are you guys using? Thanks for the help!
  20. Hi.. i want to change my graphics setting in in KSP but it will not apply. i can click the accept and apply button but noting happens. i am using KSP version 1.3.1 without any mods and i have also recently re-installed windows 10 on my PC. Also, i can't find settings.cfg in my game file. here is the output_log Thanks in advance!
  21. On a Jool mission I noticed some odd behaviour with the sun, as I timewarped through the system it should be moving across my cvew in a constant, smooth motion, right? Well it seems to 'update' its position every x distance traveled. Is this a bug, or by design, and is there a mod to improve this?
  22. Is there an updated master list of the graphics settings and what they mean? The wiki references 0.24 and the one below is two years old. I'm hoping not only for optimizing my performance on my older machine but to figure out which one is responsible for stopping renders when zooming in too close.
  23. This is my first post, so first of all let me thank you for this great game, my whole family can play. I've bought recently new rig with GTX 1070 and (re-)started playing KSP. I enjoy it very much, but there is one particular rendering bug, that is really annoying - fog/shadow curtain and shadow discontinuities. I have reported it under #15193. But I want to ask you guys if this is well know bug, and if there is anything I can do to mitigate it. I think I tried everything I could find, -force-d3d11 -force-glcore, various shadow cascades settings, Unity rendering settings, all I get is what you see below. Thoughts? Best regards, Adam
  24. Greetings, I have a fresh install of 1.2.1 with no mods. When in the VAB and SPH, moving the camera low and looking up sometimes causes the screen to black out, with the UI still showing. Screenshot included. I have also seen it be black when I first enter the VAB, and then goes to normal once I click a root part. I'm on Windows 7 x64, ATI FirePro graphics. Thanks, Jamie